Capsella The Lights of Lucern - rogeriooo
Hello!

If you are in Brazil from June 27th to 30th, do not miss this year's BIG Festival!

We will be at the venue as one of the finalists of the Panorama Brasil show, come and meet us!

https://www.bigfestival.com.br/panorama2019.html

Thanks!

Bravery Team
May 21, 2019
Capsella The Lights of Lucern - rogeriooo
Hello guys and gals!

After several requests, online mode is officially coming our way.

It will take some time and work, but expect more news coming about it in future updates.

That's all for now, hope you are enjoying the latest patch!

Thank you!

Bravery Team
Capsella The Lights of Lucern - rogeriooo
Hello!

This is the last update of the month!

- Added a new cinematic for the internal area of the Sanctuary.
- Heroes can be ressurrected now in multiplayer sessions, you just need to get closer to a fainted hero and wait for it.
- Fixed an issue where Laurina would not come out of the "Camouflage" technic.
- Added proper energy spheres effects in cinematics and tweaked it for performance during game.
- Polished rain fog visual effects.
- Tweaked post process values. The game should be darker now.
- Fixes in transitions from "Fainted" animation to normal movement.


That's it for today!

Thank you!

Bravery Team
Capsella The Lights of Lucern - rogeriooo
Howdy!

A new update is up!

Fixes and Updates

- Battle theme now is better handled, fixing some issues where it would start at wrong times and play the stinger.
- Enemies animation fixed where sometimes when launched it would play the wrong animations during air and when landing.
- Aina Sanctuary inner section floor now properly detects projectiles.
- Fixes in the heroes animation when launched in air.
- Fixed proper aiming for knocked down targets.


Tweaks and Additions

- Boss battle theme added.
- Aran attack speed increased by 50%. Animations are faster, he's more dynamic.
- Technics and attributes icons added. More icons to come.
- Special effects for enemies when defeated added.
- Enemies that carries a weapon now drops them in the world when defeated.


Known Issues

- Heroes ressurrection to be added at the next patch for multiplayer sessions.
- Proper transition to fainted animation on heroes when launched in air.


That's it for this week patch! Thank you!

Bravery Team
Capsella The Lights of Lucern - rogeriooo
Hello everyone!

We're updating the game today!

Here's a list of the changes:

Fixes and Updates

- Engine Versions Updated from 4.20 to 4.22!
- Fixes in Aina Sanctuary Cinematics.
- Fixes in Laurina technic where she would hit herself.
- Fixed Capsella Power activation issues. Unlocks at level 3 and can be activated after the Capsella Bar is full (below HP bar, blue one).


Tweaks and Additions

- Enemy AI improved, detection is greatly improved.
- Cloth simulation added to Feya and Fallen Bishop.
- Laurina now has a VFX when picking an arrow.
- Laurina technic now launches the enemy away.
- Laurina technic now hit in area.
- Fallen Bishop ignores overlap events while underground.
- Fallen Bishop now uses technics more often.
- Fallen Bishop HP improved.
- Added a proper visual effect for the arena limits.


Known issues

- Knocked down enemies are difficult to hit with projectiles. Fix coming on the next patch.

That's it for this week update, we're working hard to bring more content!

Thank you!

Bravery Team
Apr 5, 2019
Capsella The Lights of Lucern - rogeriooo
Hello everyone!

We're launching a patch today! Check out the new content by downloading the update!

Additions

- New rooms inside the Aina Sanctuary (3 new areas).
- New cinematic close to the Aina Sanctuary Entrance.
- New level name intro.
- New dialogues during the cinematics, more to come.
- Added new meshes inside the Sanctuary.
- New enemy added, Fallen Bishop.
- Several animations and special effects added.
- New tutorial unlock method. You can find them on the Adventure Log once unlocked.


Tweaks and Optimizations

- Performance tweaks, updates in materials and special effects.
- Technics now unlocks at lower levels (3, 5, 10, 15 and 20).
- Heroes and NPCs lighting updated.
- Tweaks in mini boss, Dur, HP and level. It should be a easier fight now.
- Some teleports now require that you defeat a enemy to work.
- AI tweaked, majority of bugs fixed. We are still improving how it detected enemies.
- Rain effect improved and tweaked to perform better.
- Light spots now react to NPCs presence during cinematics.
- Removed logs during gameplay.


Future Improvements

- Addition of destructible objects in the game, they will drop itens once destroyed.
- Addition of defeated special effects for more enemies and boss.
- Addition of cinematics inside the Aina Sanctuary.
- Performance improvements inside the Sanctuary.
- Addition of new NPCs and lore.
- Addition of save and load feature.
- Addition of upgrade and improvements to weapon and armors.
- Completion of the first chapter of the game.


Some information about the development!

We are working to get the first chapter fully done at the moment, new updates shall come bi-weekly for now.

Thank you all for playing the game! We will be improving it a lot!

Thank you!

Bravery Team
Apr 4, 2019
Capsella The Lights of Lucern - rogeriooo
Hello guys!

These are in our update roadmap. This is a list of improvements, additions and fixes coming to the game.

Update coming on Friday, 04/05/2019

- New areas inside the Aina Sanctuary (3 rooms, one battle arena).

- New enemy, Fallen Bishop (Boss battle).

- Bug fixes in AI, heroes animations and performance tweaks.

Updates planned soon:

- Possibility to upgrade and improve armors and weapons (coming soon).

- Possibility to save and load game (coming soon).

- New NPCs, guardians and citizens, coming to the sanctuary. (coming soon)

- New cinematics (dialogues and intros, will be added as they are complete).

Future updates:

- Chapter one, The Chosen Four (already in game, 90% complete on the next update)

- Chapter two, The Balance is Lost (coming)

- Chapter three, Sandstorm (coming)

- Chapter four, The Titans (coming)

- Chapter five, Ashes and Embers (coming)

- Chapter six, The Lights of Lucern (coming)

- Chapter seven, The Lost City (coming)

As we update the game, we're gonna add more details about each section added to game.

Bravery Team
Capsella The Lights of Lucern - rogeriooo
Hello guys!

How's the new year going? Hope you're having a great time!

After reflecting about the game and the current state of development, we are adjusting the price of the game, with a bigger discount while on Early Access.

From now on, the game will cost U$6.99 as a standard, from the original U$14.99.

When launched as a complete game, its cost will raise to U$14.99.

During seasonal sales, the game now will feature smaller discounts.

We are taking this step as a way to increase the speed of the game development and sales.

Have a great year!

Bravery Team
Dec 18, 2018
Capsella The Lights of Lucern - rogeriooo
Dec 18, 2018
Capsella The Lights of Lucern - rogeriooo
Hello everyone!

We're launching a patch today! Check out the new content by downloading the update!

Additions:

- New map, Sacred Sanctuary of Aina.
- Map transition capabilities, you can now grind experience if you want.
- New meshes, updated chest mesh and many more.
- New chest animation.
- Added combat voice acting for Ambar and Lucas.
- Mini boss added at the last part of the Sanctuary.
- New NPC with interaction added, more to come.
- New level introduction, more to come.
- Big meshes that can block vision now becomes transparent when close enough. More tweaks to come on this mechanic.


Tweaks and Optimizations

- Performance, you should notice a change in the FPS, specially during multiplayer.
- Experience gained lowered, currently using the expected for the game.
- Tweaked AI and visual responses.
- Tweaked monster drops, now you can find "Gems" at low chances. Equip it at the "Equipment" menu.
- Technics now are automatically equipped on a hotkey once unlocked.
- You can now use the D-Pad to navigate on menus.
- Heroes now produces light, they are brighter and easier to see.


Fixes

- When an enemy is killed while in air, items are dropped on the ground.
- Fixed proper cooldown animations on hotkeys.
- Player selection now properly shows which player picked each hero.
- Several minor bugs fixed.


Now, some information about the development!

- Una Ciu, an amazing concept artist, joined our team! Expect more and artwork to come!
- We are oficial Microsoft Xbox One, Nintendo Switch and Sony PlayStation 4 developers! More news to come about launch dates!
- This patch and overall development took a bit more time specially because of paperwork and bureaucracy clearance, expect more patchs sooner.


That's it for now! We are grateful for every sale we had over this year on Steam! It's because of you guys that we're able to keep working on the game!

Thank you!

Bravery Team
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