Dec 11, 2016
Camp Sunshine - FossilGames


Winter is coming ... where have we heard that before? Oh well, the Camp Sunshine winter update is now upon us! Here's what's been changed or updated ...

Winter Theme Updates

You'll notice the first time you step outside during the winter update that it's now snowing around camp. But that's not all ... make sure you're nice to the snowmen that have suddenly appeared, you wouldn't want to be put on the 'naughty' list now would you?

Energy Drinks & Sunshine Bear

We've also spent a great amount of time working on Sunshine Bear around the camp. You will run into him a little more often now, but you do have a new tool in your arsenal, and those are the Energy Drinks you've been collecting.

Now they don't just give you a little Stamina, they also speed Jez up to almost superhuman proportions for a few seconds so you can make a quick getaway should Sunshine Bear spot you, and give chase!

Quest Changes

Not content with adding some cool new stuff, we also took a lookat some of the quests within the game and have made some cool little adjustments which makes the experience a little more tense and scary. We hope you enjoy them ...

Cabin Changes

After watching quite a few videos and reading comments it became clear that a lot of the cabins weren't needed or didn't add anything more to the game. So we have took the steps to clean some of them up and even make other cabins bigger. Going upstairs in most cabins is also now a connected experience which means Sunshine Bear can chase you upstairs now too! Sorry about that! ːsteamhappyː

Boring Technical Stuffs

We've also been tidying up the game and making things run a little smoother too, it's all boring technical stuff but rest assured it's better and doesn't give us nearly as many heart palpitations when we look at the code ːsteammockingː

So there we have it, we hope you enjoy this Winter Update as the Winter theme won't be around for too long! Remember, leave those Snowmen alone!

Dec 11, 2016
Camp Sunshine - FossilGames


Winter is coming ... where have we heard that before? Oh well, the Camp Sunshine winter update is now upon us! Here's what's been changed or updated ...

Winter Theme Updates

You'll notice the first time you step outside during the winter update that it's now snowing around camp. But that's not all ... make sure you're nice to the snowmen that have suddenly appeared, you wouldn't want to be put on the 'naughty' list now would you?

Energy Drinks & Sunshine Bear

We've also spent a great amount of time working on Sunshine Bear around the camp. You will run into him a little more often now, but you do have a new tool in your arsenal, and those are the Energy Drinks you've been collecting.

Now they don't just give you a little Stamina, they also speed Jez up to almost superhuman proportions for a few seconds so you can make a quick getaway should Sunshine Bear spot you, and give chase!

Quest Changes

Not content with adding some cool new stuff, we also took a lookat some of the quests within the game and have made some cool little adjustments which makes the experience a little more tense and scary. We hope you enjoy them ...

Cabin Changes

After watching quite a few videos and reading comments it became clear that a lot of the cabins weren't needed or didn't add anything more to the game. So we have took the steps to clean some of them up and even make other cabins bigger. Going upstairs in most cabins is also now a connected experience which means Sunshine Bear can chase you upstairs now too! Sorry about that! ːsteamhappyː

Boring Technical Stuffs

We've also been tidying up the game and making things run a little smoother too, it's all boring technical stuff but rest assured it's better and doesn't give us nearly as many heart palpitations when we look at the code ːsteammockingː

So there we have it, we hope you enjoy this Winter Update as the Winter theme won't be around for too long! Remember, leave those Snowmen alone!

Camp Sunshine - FossilGames


We're really excited by this update! Not only have we improved quite a bunch of stuff ... but we've added something ... it just depends if you've been naughty or nice!?!

Oh, and remember to vote for us under the 'Villain most in need of a hug' category of the Steam awards! We know Sunshine Bear wants to hug you all!
Camp Sunshine - FossilGames


We're really excited by this update! Not only have we improved quite a bunch of stuff ... but we've added something ... it just depends if you've been naughty or nice!?!

Oh, and remember to vote for us under the 'Villain most in need of a hug' category of the Steam awards! We know Sunshine Bear wants to hug you all!
Camp Sunshine - FossilGames


We’re delighted to bring you this new update which significantly changes the mechanics of some core elements of the game. We’re going to run down them all in this announcement …

PLEASE NOTE that some people may receive an error message when they update the game and try to load an older save. Unfortunately this is due to the new mechanics in every single cabin around camp and as such will cause some problems and as such may require a new save / play file. If you are having trouble please e-mail hello@fossilgames.com and we will do as much as humanly possible to assist you.

IT’S NOW BEAR-ABLE AROUND CAMP

One of the largest bug-bears (are you bored of the bear puns yet?) we heard was that it felt far too random when Sunshine Bear decided to spawn and attack, and you were absolutely right! We took him back to the drawing board and worked every hour we could to give you a set of mechanics that would make Camp Sunshine even more enjoyable to play!

While Jez is outside of the Camp you will now be watched as to how you play. Take your time and Sunshine Bear will begin to learn where you are and could well pop-up and begin patrolling the area where you are. If he see’s you, he’ll give chase!

You’ll be able to hear where he we have given him some padded footsteps in 3d audio so if you listen closely you’ll be able to tell which direction he’s coming from. He’ll also tell you when he’s found you, as he likes to brag about his hide and seek skills!

But don’t fear … all you need to do is get out of his line of sight or hide and if he loses your scent he’ll carry on looking for other campers to slaughter. Be warned, we’ve been a little more evil here and have placed some twigs and branches on the floor. Snap one of these when Sunshine Bear is nearby, and he will come-a-running!

WE PAWS-ED FOR THOUGHT ON THE INTERIORS TOO

Ok ok ok, we’ll stop with the Bear puns now!

Not content with re-working Sunshine Bear’s M.O around camp. We’ve also added a whole host of stuff when you are busy looting cabins.

Stay too long or make enough noise and Sunshine Bear could well arrive where you are. He will then begin patrolling the area looking for unwilling victims! Get into his Line of Sight and you could well be toast.

The great thing here is that you can also run and hide inside too. Hide behind walls, wardrobes and bunk beds to stay out of his line of sight and you’ll be … fine?

WE COULDN’T BEAR YOU GETTING STUCK

That’s the last one … it has to be!?!

During the story of Camp Sunshine you’ll be given a helpful little piece of jewellery that when used will guide you on your quest to locate all of the items.

LET ME GET MY BEAR-INGS …

Oh jeez, they’re still happening …

Also, all of your active quests will now show on the map. Showing exactly where you need to go in order to get those diary pages!

ADDITIONAL UPDATES

* Added a note about Windowed mode to the controller diagram.
* Improved the semantics and formatting of the dialogue.
* Added more story too, thanks to your suggestions.
* Added a prize for completing a certain mini game

So there we have it … it’s a pretty big update and we hope you enjoy Camp Sunshine version 1.1. Thanks for bear-ing with us!

We have a lot more planned for Camp Sunshine, and the next update won’t be too far away! Keep ‘em peeled campers!
Camp Sunshine - FossilGames


We’re delighted to bring you this new update which significantly changes the mechanics of some core elements of the game. We’re going to run down them all in this announcement …

PLEASE NOTE that some people may receive an error message when they update the game and try to load an older save. Unfortunately this is due to the new mechanics in every single cabin around camp and as such will cause some problems and as such may require a new save / play file. If you are having trouble please e-mail hello@fossilgames.com and we will do as much as humanly possible to assist you.

IT’S NOW BEAR-ABLE AROUND CAMP

One of the largest bug-bears (are you bored of the bear puns yet?) we heard was that it felt far too random when Sunshine Bear decided to spawn and attack, and you were absolutely right! We took him back to the drawing board and worked every hour we could to give you a set of mechanics that would make Camp Sunshine even more enjoyable to play!

While Jez is outside of the Camp you will now be watched as to how you play. Take your time and Sunshine Bear will begin to learn where you are and could well pop-up and begin patrolling the area where you are. If he see’s you, he’ll give chase!

You’ll be able to hear where he we have given him some padded footsteps in 3d audio so if you listen closely you’ll be able to tell which direction he’s coming from. He’ll also tell you when he’s found you, as he likes to brag about his hide and seek skills!

But don’t fear … all you need to do is get out of his line of sight or hide and if he loses your scent he’ll carry on looking for other campers to slaughter. Be warned, we’ve been a little more evil here and have placed some twigs and branches on the floor. Snap one of these when Sunshine Bear is nearby, and he will come-a-running!

WE PAWS-ED FOR THOUGHT ON THE INTERIORS TOO

Ok ok ok, we’ll stop with the Bear puns now!

Not content with re-working Sunshine Bear’s M.O around camp. We’ve also added a whole host of stuff when you are busy looting cabins.

Stay too long or make enough noise and Sunshine Bear could well arrive where you are. He will then begin patrolling the area looking for unwilling victims! Get into his Line of Sight and you could well be toast.

The great thing here is that you can also run and hide inside too. Hide behind walls, wardrobes and bunk beds to stay out of his line of sight and you’ll be … fine?

WE COULDN’T BEAR YOU GETTING STUCK

That’s the last one … it has to be!?!

During the story of Camp Sunshine you’ll be given a helpful little piece of jewellery that when used will guide you on your quest to locate all of the items.

LET ME GET MY BEAR-INGS …

Oh jeez, they’re still happening …

Also, all of your active quests will now show on the map. Showing exactly where you need to go in order to get those diary pages!

ADDITIONAL UPDATES

* Added a note about Windowed mode to the controller diagram.
* Improved the semantics and formatting of the dialogue.
* Added more story too, thanks to your suggestions.
* Added a prize for completing a certain mini game

So there we have it … it’s a pretty big update and we hope you enjoy Camp Sunshine version 1.1. Thanks for bear-ing with us!

We have a lot more planned for Camp Sunshine, and the next update won’t be too far away! Keep ‘em peeled campers!
Camp Sunshine - FossilGames


We’re delighted to bring you this new update which significantly changes the mechanics of some core elements of the game. We’re going to run down them all in this announcement …

Please note you might receive an error message when you boot up your save game. This is due to all of the new mechanics we have placed around the camp and they may require a new save. That said, please e-mail you save file to hello@fossilgames.com and we will do our best to assist as much as we can! ... without further ado, here's what's changed!

IT’S NOW BEAR-ABLE AROUND CAMP[[/h1]

One of the largest bug-bears (are you bored of the bear puns yet?) we heard was that it felt far too random when Sunshine Bear decided to spawn and attack, and you were absolutely right! We took him back to the drawing board and worked every hour we could to give you a set of mechanics that would make Camp Sunshine even more enjoyable to play!

While Jez is outside of the Camp you will now be watched as to how you play. Take your time and Sunshine Bear will begin to learn where you are and could well pop-up and begin patrolling the area where you are. If he see’s you, he’ll give chase!

You’ll be able to hear where he we have given him some padded footsteps in 3d audio so if you listen closely you’ll be able to tell which direction he’s coming from. He’ll also tell you when he’s found you, as he likes to brag about his hide and seek skills!

But don’t fear … all you need to do is get out of his line of sight or hide and if he loses your scent he’ll carry on looking for other campers to slaughter. Be warned, we’ve been a little more evil here and have placed some twigs and branches on the floor. Snap one of these when Sunshine Bear is nearby, and he will come-a-running!

WE PAWS-ED FOR THOUGHT ON THE INTERIORS TOO

Ok ok ok, we’ll stop with the Bear puns now!

Not content with re-working Sunshine Bear’s M.O around camp. We’ve also added a whole host of stuff when you are busy looting cabins.

Stay too long or make enough noise and Sunshine Bear could well arrive where you are. He will then begin patrolling the area looking for unwilling victims! Get into his Line of Sight and you could well be toast.

The great thing here is that you can also run and hide inside too. Hide behind walls, wardrobes and bunk beds to stay out of his line of sight and you’ll be … fine?

WE COULDN’T BEAR YOU GETTING STUCK

That’s the last one … it has to be!?!

During the story of Camp Sunshine you’ll be given a helpful little piece of jewellery that when used will guide you on your quest to locate all of the items.

LET ME GET MY BEAR-INGS …

Oh jeez, they’re still happening …

Also, all of your active quests will now show on the map. Showing exactly where you need to go in order to get those diary pages!

ADDITIONAL UPDATES

* You can now take a look at the map when you’re inside a cabin.
* Added a note about Windowed mode to the controller diagram.
* Improved the semantics and formatting of the dialogue.
* Added more story too, thanks to your suggestions.
* Added a prize for completing a certain mini game

So there we have it … it’s a pretty big update and we hope you enjoy Camp Sunshine version 1.1. Thanks for bear-ing with us!

We have a lot more planned for Camp Sunshine, and the next update won’t be too far away! Keep ‘em peeled campers!
Camp Sunshine - FossilGames
Firstly, thank you to everyone who has left a review for the game (positive and negative) we've been working since we launched to introduce a far better series of mechanics for Sunshine Bear ... here is what is coming soon!

Camp Spawn Mechanic

We have heard from many players that the most frustrating thing is navigating the camp with a constant threat of the Bear spawning and slashing at you super fast. So we've wracked our brains and we think we've come up with a far better method of Bear operations.

Now, when you are outside in the camp, Sunshine Bear will not spawn at all ...

What? We hear you cry ...

Well that's because he will ALWAYS be there looking for you.

We have a pretty great pathfinding algorithm in place for Sunshine Bear already, and we're putting this to the test around the camp. So be warned, Sunshine Bear will always be there ... are you ready?

He will de-spawn as he does now when he hits you. However, in hard mode - he won’t. You’ll be knocked back a few paces and then he’ll come after you again!

3D Spatial Audio in the Camp

Now we have a killer bear being ever-present in the camp we also realised we need a way of telling you that’s he’s close by. So now you can hear him walking around and talking to anybody that will listen … the only trouble is you’ll only hear him when he’s close by.

Softly, Softly, Catchy Jez-y

Not content with taking a good long look at the Camp exterior. We’ve also tweaked how Sunshine Bear operates when he’s inside too. The semi-random nature has now gone and you are now being watched the moment you go inside … keep a low profile and you might be ok! Rush and clatter about and he’ll find you fast.

The thing we’re happiest with is that Sunshine Bear now has a great line of sight mechanic meaning that he will only chase you when he can see you (and he'll tell you when he can). A great addition is also that you can now run around walls and bunk beds to get out of his line of sight where there's a chance he'll stop and continue his search of the cabin.

Other Update Notes

* Added a note about F4 switching to windowed mode in the Controller diagram
* Improved the dialog semantics.
* Improved the story thanks to your suggestions!

Seriously, thank you all so much for your feedback. We truly appreciate it.
Camp Sunshine - FossilGames
Firstly, thank you to everyone who has left a review for the game (positive and negative) we've been working since we launched to introduce a far better series of mechanics for Sunshine Bear ... here is what is coming soon!

Camp Spawn Mechanic

We have heard from many players that the most frustrating thing is navigating the camp with a constant threat of the Bear spawning and slashing at you super fast. So we've wracked our brains and we think we've come up with a far better method of Bear operations.

Now, when you are outside in the camp, Sunshine Bear will not spawn at all ...

What? We hear you cry ...

Well that's because he will ALWAYS be there looking for you.

We have a pretty great pathfinding algorithm in place for Sunshine Bear already, and we're putting this to the test around the camp. So be warned, Sunshine Bear will always be there ... are you ready?

He will de-spawn as he does now when he hits you. However, in hard mode - he won’t. You’ll be knocked back a few paces and then he’ll come after you again!

3D Spatial Audio in the Camp

Now we have a killer bear being ever-present in the camp we also realised we need a way of telling you that’s he’s close by. So now you can hear him walking around and talking to anybody that will listen … the only trouble is you’ll only hear him when he’s close by.

Softly, Softly, Catchy Jez-y

Not content with taking a good long look at the Camp exterior. We’ve also tweaked how Sunshine Bear operates when he’s inside too. The semi-random nature has now gone and you are now being watched the moment you go inside … keep a low profile and you might be ok! Rush and clatter about and he’ll find you fast.

The thing we’re happiest with is that Sunshine Bear now has a great line of sight mechanic meaning that he will only chase you when he can see you (and he'll tell you when he can). A great addition is also that you can now run around walls and bunk beds to get out of his line of sight where there's a chance he'll stop and continue his search of the cabin.

Other Update Notes

* Added a note about F4 switching to windowed mode in the Controller diagram
* Improved the dialog semantics.
* Improved the story thanks to your suggestions!

Seriously, thank you all so much for your feedback. We truly appreciate it.
Camp Sunshine - FossilGames
Thank you to all of your support, we're delighted to say that Camp Sunshine will release at Midnight Eastern Standard Time ... get ready ... the gates are about to open!
...

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