Jan 2, 2019
SpyParty - contact@rockpapershotgun.com (RPS)

The doors have been opened, the games inside have been devoured, and now it’s time to recycle the cardboard. Below you’ll find all of our picks for the best PC games of 2018, gathered together in a single post for easy reading.

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Kenshi - contact@rockpapershotgun.com (Brendan Caldwell)

We ask the tough questions here at RPS. We re like Jeremy Paxman but in a very long bear costume. We once asked 15 developers what they d do if they were stuck in a room with a clone of themselves. This is important stuff.

Today, we ask another question: What would you gift the games industry for the holidays? We put this query to a bunch of game artists, writers and designers to see how charitable they were feeling. Today, you get to open these presents. Happy holidays!

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CHUCHEL - contact@rockpapershotgun.com (Alice O'Connor)

Amanita Design have redesigned Chuchel, the eponymous star of their delightful 2018 adventure game, to avoid associations with blackface. Chuchel is a dust mote but with his black face, curly black hair, thick orange lips, and scampish ways, yeah, I can see the comparison. The Czech studio say they didn’t consider this at all when making the game, and they don’t want to be “even remotely associated with racism”, so they’ve given him a new look. Chuchel’s black body is now orange, and his orange hat is now black – a look that will be patched into the game’s various editions across “the upcoming days and weeks.”

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GNOG - contact@rockpapershotgun.com (John Walker)

Video games, you may have noticed, are often a little bit horrid. All sorts of naughtiness, and a distinct lack of people just being kind to one another. What are we like?! But fortunately there are games that make an exception to the potty-mouthed meanies that dominate, and today I celebrate them and their cuteness with a collection of lovely screenshots.

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The Council - contact@rockpapershotgun.com (RPS)

We’re just about halfway through 2018 (which has somehow taken both too long and no time at all). As is tradition, we’ve shaken our our brains around to see which games from the last six months still make our neurons fizzle with delight. Then we wrote about them here, in this big list feature that you’re reading right now this second.

And what games they are! 2018 has been a great year so far, and our top picks run the whole range, from hand drawn oddities made by one person, to big mega-studio blockbusters that took the work of hundreds. And each of them is special to us in some way. Just like you are too. Click through the arrows to see the full spread of our faves so far. Better luck next year to the games that didn’t make the cut this time.

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INSIDE - contact@rockpapershotgun.com (Matthew Castle)

Well worth ponying up for.

I ve been playing the endless Assassin’s Creed Origins, a game so gargantuan that the time on my save file lasts longer than Ancient Egyptian civilization did. This is a revenge mission stripped of all urgency by the simple fact of being five million hours long. Whatever big bad awaits at the end can rest easy knowing there are 800 fortresses to clear out before I reach him. Fearing a loss of sanity, I needed to remind myself of what progress actually felt like, so here are ten games you can see from start to finish in a more reasonable three hours.

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Getting Over It with Bennett Foddy - contact@rockpapershotgun.com (Brendan Caldwell)

igf-awards-1c

The awards ceremony at this year s GDC was fun. At least, that s what John told me from his seat in the crowd, where he saw the winners mount a stage some would consider too colourful for this planet. The Independent Games Festival Awards and subsequent Game Developer s Choice Awards saw a range of trophy-grabbers, from indie students to adventure game veterans. Unfortunately for them, I was hiding backstage, skulking behind a black curtain and holding a voice recorder like a cudgel. I had one question to ask them all: If they had to give their award away, who would get it?

It s like re-gifting, except you worked really hard for the gift and now you have to hand it over three minutes after your acceptance speech. Life is pain.

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Getting Over It with Bennett Foddy - contact@rockpapershotgun.com (Alice O'Connor)

Rad trash mammal simulator Night In The Woods scooped this year’s Grand Prize during the 2018 Independent Games Festival Awards at the Game Developers Conference last night, also lifting the award for Excellence In Narrative. Baba Is You, an upcoming puzzle game about shifting words to change how parts of the levels and game work, also picked up two awards. Looking across all the winners, ah yes, there certainly are good video games going around. (more…)

Dragon Age: Origins - contact@rockpapershotgun.com (RPS)

podcast-36-best-mates-b

Hello chum! Sit down and have a nice glass of water and a pack of Bombay mix. That’s how we greet our closest friends on the RPS podcast, the Electronic Wireless Show. This week, best pals John and Brendan discuss how friendship is handled in videogames, and what characters felt most like close buddies. John felt a kinship with Alistair from Dragon Age: Origins, and sees Lydia from Skyrim as Wilson the football from Castaway. Whereas Brendan felt a habitual closeness to the undead woman in Dark Souls who sold him poisonous arrows. Takes all sorts, really.

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CHUCHEL - contact@rockpapershotgun.com (Alice O'Connor)

The wonderfully colourful and funny Chuchel, the new adventure game from Samorost and Botanicula makers Amanita Design, is now out. Our John gushed praise in his Chuchel review but who can remember as far back as yesterday? “A tour de force of animation”, he said. “Daft happiness at its purest, titrated into gaming”, he said. For a game this great, a reminder is warranted. Ah, I laugh just seeing this angry little squiggle. Look: (more…)

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