Bus Simulator 16

Bus Simulator 18 is a very niche sort of game, but it does what it does quite well—not perfectly, but good enough to make Andy Kelly sweat about blowing past a turnoff with a full load of tightly-wound commuters. And now it's a little bigger and a little better thanks to the release of the first free mission pack on Steam

The update adds three all-new missions to the game, "presented by Max Klein," although it doesn't say (and I don't know) who he is. There are also new "sub-tasks" related to boosting tourism in the city of Seaside Valley, including new points of interest to explore (or at least drive people to), three new decals, a full bus skin, and new fleet colors to choose from. 

Also in the package are several changes aimed at improving performance, including disabling third-person camera lag (which should fix stuttering issues) and dialing back shadows cast by license plates on parked cars, which was apparently really an issue. AI for NPC cars pulling onto the highway has been improved, dark areas have been lit up, and a construction site in the city has been slightly moved so that cars won't keep smashing into it. (They were actually clipping through it, but I think the idea of cars constantly plowing into piles of dirt and bricks that are a little too close to the road is a lot funnier.)

Bus Simulator 16

In just about every city in the world, buses dutifully ferry citizens back and forth like blood being pumped around a circulatory system. They’re always there, always running, always reliable, if rarely on time. But when you don’t need one you don’t think about them at all. They’re just part of the scenery.

What I love about simulators is how they give you a glimpse into the lives of people who drive buses, dump garbage, and haul cargo; lives that are, for most people, a mystery. Since playing World of Subways 3: London Underground I’ve never been bothered by a tube delay. Driving those things is hard. Whenever a truck rumbles past me on the street I think of my hours spent in Euro Truck Simulator 2 and I feel like I understand the job, at least on some superficial level. I’m not equating sitting on my arse playing Garbage Truck Simulator for an hour to a hard day’s graft, but you know what I mean.

The latest weirdly specific simulator to arrive on PC is Bus Simulator 18, which lets you drive a city bus around a fictional city, picking up passengers, printing out tickets, and making stops on time. I think most people at some point have wondered what it would be like driving a bus, and I found stepping aboard my Mercedes-Benz Citaro K for the first time oddly thrilling—a feeling amplified by the incredibly enthusiastic woman who walks you through the tutorial.

For me, simulators don’t get much better than Euro Truck Simulator 2. But as great as it is, it’s a pretty lonely experience. Bus Simulator 18, on the other hand, is full of interaction. Pull up at a stop and dozens of passengers will pile on, some of whom will strike up conversations with each other. Some will ask for a ticket and you’ll have to tap their request into your computer and hand them back the right amount of change. You can even turn around and yell at people, telling them to turn their loud music down or get away from the doors.

You can even turn around and yell at people, telling them to turn their loud music down or get away from the doors.

The driving itself is fine, if a little twitchy and weightless compared to SCS Software’s satisfyingly nuanced handling. When you’re pulling a heavy load in Euro or American Truck Simulator you can really feel the weight behind you. But in Bus Simulator 18 the sensation of being in command of a big, hefty vehicle isn’t quite there. What I do like, however, is how many buttons there are to press. You can open the front and rear doors, switch on the lights, honk the horn, unfold the wheelchair ramp, adjust the seat, and a dozen other interactions, which make the buses feel wonderfully tactile.

The map is fun to drive around, with a nice range of scenery and a good mix of built-up and quiet aras. I would have preferred a real city to a fictional one, though. That familiarity of driving through a real city can really enhance the realism and immersion of a sim. The buses are all real, though, with licensed vehicles from MAN, Mercedes-Benz, IVECO, and Setra to buy, customise, and drive. Yes, you can customise your bus, applying garish paint jobs and decals to make it your own. Sadly there’s no option to add undercar LEDs, spinners, or lowrider hydraulic systems yet, though. Maybe in the next update?

Another key difference between Bus Simulator 18 and other sims is how it never gives you a minute to relax. The clock on your GPS is constantly ticking down, and when it hits the minus (indicating that you’re behind schedule) the pressure really begins to mount up. And it doesn’t help that your passengers will comment on the fact that you’re late, complaining when they don’t reach a destination on time. You’re also constantly being graded your driving: using indicators correctly, not hitting the curb, and braking neatly in front of bus stops. Mistakes mean fines, and bad driving will eat into your end-of-route pay.

So if you’re looking for a simulator where you can fire it up and just chill out for an hour, play Euro Truck instead. The most intense that game ever gets is being sent down a narrow country road with a wide load or your mind wandering and you missing a turn-off. This game, however, requires a lot of concentration, and throwing people into the mix, some of whom will randomly ask to be let off before a stop, gives you an endless selection of ways to screw up or lose time.

The game’s a little sterile visually, and features some really over-the-top lens flare. Are those brake lights radioactive? But the buses, inside and out, are brilliantly detailed. And the audio design is fantastic too, perfectly capturing the noisy clatter of being aboard a bus. There’s Steam Workshop support too, and modders have already started releasing decals and paint jobs for real-world bus companies if you want to bring a little extra realism to the experience.

Bus Simulator 18 could do with a lot more polish, and someone desperately needs to proof-read the dialogue captions, which rarely match what’s being spoken. But, like most of these niche sims, I’m glad it exists. It’s given me a chance to experience, in some way, what it’s like to be a bus driver, and I never really considered how stressful the job could be. I think I’ll stick to Euro Truck Simulator 2, where I don’t have to deal with people and can drive for long stretches without interruption, but this is still a fun simulator, with an infectious enthusiasm for this most noble and misunderstood of professions.

Bus Simulator 16

Buckle up, fans of shared transport solutions. We reported last month that Bus Simulator 16, the game about driving a bus, had been delayed from its scheduled launch date of January 20 to the not-too-distant March 2. That new date isn't quite upon us yet, but apparently it's close enough to justify this launch trailer.

Bus Simulator 16, the trailer says, will feature six realistic buses and two MAN Lion's City buses (I looked that up so you don't have to), a driver reputation feature—timeliness, cleanliness, non-vehicular homicide-liness—variable fares, diverse events such as extending the wheelchair ramp, a catchy route editor, and a multiplayer option that lets you pit your bus company against those operated by family, friends, and your worst enemies. It even supports mods!

Since I have your attention, here are the system requirements, courtesy of Steam.

Minimum:

  • OS: Windows 7/8/10 64 bit
  • Processor: Intel Core i3 with 3.3 GHz / AMD Phenom II X4 96OT with 3.0 GHz or comparable processor
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 470 (1 GB VRAM) or comparable graphics card
  • DirectX: Version 9.0
  • Storage: 4500 MB available space

Recommended:

  • OS: Windows 7/8/10 64 bit
  • Processor: Intel Core i5 with 3.40 GHz / AMD FX-8320E with 3.2 GHz or comparable processor
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 660 (2 GB VRAM) or comparable graphics card
  • DirectX: Version 9.0
  • Storage: 4500 MB available space

I don't play a lot of these kinds of games myself—if I wanted a real job, I'd go get one—but I love that there's a place for them side-by-side with more mainstream fare like Call of Duty, Far Cry, and Fallout. Of course, bus simulators aren't entirely new, but I think this one will be a little more interesting to play than its slightly-more-famous predecessor.

Bus Simulator 16

Bloody typical. Bus Simulator 16 is delayed, flaunting its credentials as number one public transport simulator. It's one drivers' strike and a man-spreader away from reality. Scheduled to arrive January 20, it will pull into the station March 2 instead.

Developer Stillalive puts the delay down to "unexpected minor technical complications that sporadically occur on some system configurations", and yes, I'm pretty sure I've heard that on my commute along with "signalling problems" and "lack of train fuel".

If you want to imagine fare hikes and drunken passengers in the meantime, here's Chris' account of Bus & Cable Car Simulator: San Fransisco.

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