Bullets And More VR - BAM VR - Patrick König
Hey guys,

here goes another update. This took quiete a bit of time due to a lot of Unity issues I had to deal with. Anyway I'm happy to tell you that I finally added a new map to BAM Royale.


The map has been a lot of fun in testing and also features 4 vehicles and some other interesting places and mechanics.

The new map will also become available in some other game modes once it has been proven to not have major issues.

Changes
  • Added new map br_apoc_island
  • Added ability to protect servers with PIN
  • Team Deathmatch is now All Chat again
  • Updated to a more recent Unity version
  • Ability to host games with odd number now (used to be an increment by 2)
  • Replaced AA12 model with a better looking one
  • Fixed an issue that potentially made the game stuck after map change
  • Some other fixes and improvements

What you think about the All Chat vs. Proximity Chat situation? This update reverted Team Deathmatch back to All Chat as it used to be. Do you guys prefer this? What you think about a combination of All Chat and Proximity Chat that switches back and forth automatically based on distance without needing to use the radio at all?

Let me know how this works for you.

Multiplayer compatibility: Due to changes in the netcode this version is not compatible to old versions in multiplayer anymore.
Bullets And More VR - BAM VR - Patrick König
Hey guys,

here goes another update. This took quiete a bit of time due to a lot of Unity issues I had to deal with. Anyway I'm happy to tell you that I finally added a new map to BAM Royale.


The map has been a lot of fun in testing and also features 4 vehicles and some other interesting places and mechanics.

The new map will also become available in some other game modes once it has been proven to not have major issues.

Changes
  • Added new map br_apoc_island
  • Added ability to protect servers with PIN
  • Team Deathmatch is now All Chat again
  • Updated to a more recent Unity version
  • Ability to host games with odd number now (used to be an increment by 2)
  • Replaced AA12 model with a better looking one
  • Fixed an issue that potentially made the game stuck after map change
  • Some other fixes and improvements

What you think about the All Chat vs. Proximity Chat situation? This update reverted Team Deathmatch back to All Chat as it used to be. Do you guys prefer this? What you think about a combination of All Chat and Proximity Chat that switches back and forth automatically based on distance without needing to use the radio at all?

Let me know how this works for you.

Multiplayer compatibility: Due to changes in the netcode this version is not compatible to old versions in multiplayer anymore.
Nov 24, 2017
Bullets And More VR - BAM VR - Patrick König
Hey guys,

I published an update with even more fixes.

Changes
  • Attempt to fix vehicles respawning in weird positions and rotations
  • Attempt to fix bouncy vehicles at initial map load/map restart (still seems to happen sometimes but will look into it again)
  • Fixed a weird issue when scope was suddenly capturing scene in a weird angle
  • Fixed inaccurate dust cover behaviour for Mk18 and M16
  • Attempt to fix round restart hiccups for BAM Royale and Virus Infection
  • Removed nearby check for vehicles to avoid people camp those in unreachable areas
  • Fixed an issue when vehicles collided with content in inventory and made them behave in weird ways (i.e. suddently stop or flip)

So if you change map to Virus Infection or BAM Royale and it takes a moment longer for the round to start thats because the game waits for people to load in.

Let me know how this works for you now! :)
Nov 24, 2017
Bullets And More VR - BAM VR - Patrick König
Hey guys,

I published an update with even more fixes.

Changes
  • Attempt to fix vehicles respawning in weird positions and rotations
  • Attempt to fix bouncy vehicles at initial map load/map restart (still seems to happen sometimes but will look into it again)
  • Fixed a weird issue when scope was suddenly capturing scene in a weird angle
  • Fixed inaccurate dust cover behaviour for Mk18 and M16
  • Attempt to fix round restart hiccups for BAM Royale and Virus Infection
  • Removed nearby check for vehicles to avoid people camp those in unreachable areas
  • Fixed an issue when vehicles collided with content in inventory and made them behave in weird ways (i.e. suddently stop or flip)

So if you change map to Virus Infection or BAM Royale and it takes a moment longer for the round to start thats because the game waits for people to load in.

Let me know how this works for you now! :)
Nov 22, 2017
Bullets And More VR - BAM VR - Patrick König
Hey guys,

I published an update to increase the game stability even further because some people reported stability issues after the recent update.

Let me know if you guys are still experiencing issues!
Nov 22, 2017
Bullets And More VR - BAM VR - Patrick König
Hey guys,

I published an update to increase the game stability even further because some people reported stability issues after the recent update.

Let me know if you guys are still experiencing issues!
Nov 21, 2017
Bullets And More VR - BAM VR - Patrick König
Here goes another update! Took me longer than I wanted but had to fight with some Unity issues (also the reason why the update size is so huge; had to reimport a bunch of stuff).

The most important change is the addition of proximity chat to the team based modes. Concluding that you will need to use the radio to talk to distant people on the server or your team. You can toggle between "ALL CHAT" and "TEAM CHAT" by pressing the touchpad/stick in while holding the radio.






General
  • Added proximity chat for BAM Royale, Virus, Team Deathmatch and Capture The Flag (use radio to talk to all people or to your team; toggle using touchpad)
  • Added new weapon VSS
  • Added new weapon AS VAL
  • Aiming upwards should not reverse movement anymore (Touchpad)
  • Added an experimental option to use Grip button to grab weapons (enable in Controls, Page 3)
  • Further changes to allow for stats soon
  • Improved muzzle smoke effect
  • New firing sound for the M1
  • Weapons firing from an open bolt will now correctly lock back and the bolt cannot be moved forward again (until it is released by pressing the trigger)
  • Re-organized some maps (made a special vehicle category to highlight vehicle support)
  • Re-organized weapon selection
  • Buffed FG42 and Famas
  • Updated tutorial a bit
  • Further fixes and tiny changes

Vehicles
  • Friendly vehicles are highlighted by green lights
  • Helicopter altitude has been limited to ~800 m
  • Steering wheel should work a bit better now
  • Self destruction process only starts when no player is nearby the vehicle for 60 seconds
  • Car should deaccelerate without any driver (instead of going on until it despawns)
  • Helicopters and cars allow for roadkills now
  • Added mirror to the car
  • Car also takes damage on impact (two cars colliding can make them explode)

Virus Infection
  • Fences in industrial are climbable
  • Fixed possible exploits in sandstorm, concrete_jungle and industrial
  • Infecting a player only adds 30 seconds to the round time instead of doing a full round time reset

Capture the Flag
  • Flags (CTF) are now highlighted by a light beam
  • Position of flag held by a player will now be visualized every 10 seconds

BAM Royale
  • Most loot spawns have been moved to the inside

Singleplayer modes
  • Added some reverb effect to some scenes
  • Last shot will now be visualized in Indoor Range (should be easier to practice that way)

Scene Editor
  • Added helicopter and car to the Scene Editor
  • Added popup target (as seen in the tutorial) to the interactive target category

Please let me know how this works for you. I have been testing the proximity chat and the radio with some people a lot and I really like it. It allows for a very new way of communicating with your team and is super helpful in all the team based modes. Give it some time before you judge it though.

Also let me know what you think about the new spawn locations in the BAM Royale map. Does it help? Should I consider to rework the spawn system completely and make it spawn weapon + magazines nearby? What would you guys enjoy the most? I'm willing to do that ;)

So what is the next step? Obviously I'm still working on the new map and I will be able to prioritize on this even more now. Furthermore I will try to also play around with teams i.e. Duos already. Not sure how long any of this is going to take but I will keep you guys updated.

Thank you for all your support. Looking forward for your feedback :)

Multiplayer compatibility: Due to changes in the netcode this version is not compatible to old versions in multiplayer anymore.
Nov 21, 2017
Bullets And More VR - BAM VR - Patrick König
Here goes another update! Took me longer than I wanted but had to fight with some Unity issues (also the reason why the update size is so huge; had to reimport a bunch of stuff).

The most important change is the addition of proximity chat to the team based modes. Concluding that you will need to use the radio to talk to distant people on the server or your team. You can toggle between "ALL CHAT" and "TEAM CHAT" by pressing the touchpad/stick in while holding the radio.






General
  • Added proximity chat for BAM Royale, Virus, Team Deathmatch and Capture The Flag (use radio to talk to all people or to your team; toggle using touchpad)
  • Added new weapon VSS
  • Added new weapon AS VAL
  • Aiming upwards should not reverse movement anymore (Touchpad)
  • Added an experimental option to use Grip button to grab weapons (enable in Controls, Page 3)
  • Further changes to allow for stats soon
  • Improved muzzle smoke effect
  • New firing sound for the M1
  • Weapons firing from an open bolt will now correctly lock back and the bolt cannot be moved forward again (until it is released by pressing the trigger)
  • Re-organized some maps (made a special vehicle category to highlight vehicle support)
  • Re-organized weapon selection
  • Buffed FG42 and Famas
  • Updated tutorial a bit
  • Further fixes and tiny changes

Vehicles
  • Friendly vehicles are highlighted by green lights
  • Helicopter altitude has been limited to ~800 m
  • Steering wheel should work a bit better now
  • Self destruction process only starts when no player is nearby the vehicle for 60 seconds
  • Car should deaccelerate without any driver (instead of going on until it despawns)
  • Helicopters and cars allow for roadkills now
  • Added mirror to the car
  • Car also takes damage on impact (two cars colliding can make them explode)

Virus Infection
  • Fences in industrial are climbable
  • Fixed possible exploits in sandstorm, concrete_jungle and industrial
  • Infecting a player only adds 30 seconds to the round time instead of doing a full round time reset

Capture the Flag
  • Flags (CTF) are now highlighted by a light beam
  • Position of flag held by a player will now be visualized every 10 seconds

BAM Royale
  • Most loot spawns have been moved to the inside

Singleplayer modes
  • Added some reverb effect to some scenes
  • Last shot will now be visualized in Indoor Range (should be easier to practice that way)

Scene Editor
  • Added helicopter and car to the Scene Editor
  • Added popup target (as seen in the tutorial) to the interactive target category

Please let me know how this works for you. I have been testing the proximity chat and the radio with some people a lot and I really like it. It allows for a very new way of communicating with your team and is super helpful in all the team based modes. Give it some time before you judge it though.

Also let me know what you think about the new spawn locations in the BAM Royale map. Does it help? Should I consider to rework the spawn system completely and make it spawn weapon + magazines nearby? What would you guys enjoy the most? I'm willing to do that ;)

So what is the next step? Obviously I'm still working on the new map and I will be able to prioritize on this even more now. Furthermore I will try to also play around with teams i.e. Duos already. Not sure how long any of this is going to take but I will keep you guys updated.

Thank you for all your support. Looking forward for your feedback :)

Multiplayer compatibility: Due to changes in the netcode this version is not compatible to old versions in multiplayer anymore.
Bullets And More VR - BAM VR - Patrick König
Hey guys,

I just want to highlight that the user Sethanas has provided me with a lot of new voices that I hopefully will be able to make good use of for the game soon.

I figured that telling you about his Star Wars Battlefront II stream today is the least thing I can do to thank him. It's starting at 9:00pm Pacific Standard Time at http://www.twitch.tv/sethanasthedarklord

Anyway have a nice day. Still working on the next update :)
Bullets And More VR - BAM VR - Patrick König
Hey guys,

I just want to highlight that the user Sethanas has provided me with a lot of new voices that I hopefully will be able to make good use of for the game soon.

I figured that telling you about his Star Wars Battlefront II stream today is the least thing I can do to thank him. It's starting at 9:00pm Pacific Standard Time at http://www.twitch.tv/sethanasthedarklord

Anyway have a nice day. Still working on the next update :)
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