Build a Game Universe - Build a Game Universe
Update 87 - New Features and Steam Remote Play Together!

(July 4rd - Oct 21, 2019)

BAG News!
We're back with a new post! Whew, it's been too long. It's time we come up for a breath of air and show you things we've been working on for the next build. Also, the release notes are up to date with over 320 new fixes, additions and changes! :)

Topics
1. Build a Game Features
2. Steam Remote Play is here





Tile Features
+ Tile Type Mover - New!
Control tiles in directions with a moving walkway tile.

+ Objects pushed on to mover


+ Player on mover


+ Player on an upward mover



Tile Type Terrain - Updated!
The terrain tile system is updated to work faster and smarter while you build.

+ Terrain auto shapes


+ Terrain shape scaling


+ Terrain fill and edge mode now separated for precision


+ Terrain edge color


+ Terrain fill color


+ Node type corner


+ Node type curve


+ Node type edge


+ Eyedropper tool works for copy/paste on any terrain



Tile Type Volume - Distortion effect!

+ Distortion effect on volume


+ Player being visually effected by distortion



Snaps! In Editor - New!
The snap option provides a quick mode for placing tiles on to different surfaces, in all directions.

+ Enable settings


+ Snap position and rotation


+ Snap after moving


+ Snap, stack tiles



Additional Tile Feature Updates
+ Added player random idles (Up to 4 variations)
+ Added player on die stop camera tracking
+ Added player jump/move dash distance options for users
+ Added player on die explosion torque (rotation)
+ Added player on dead move to new position with tweening
+ Added story commands for trigger events (/trigger, wait, id (1-5))
+ Added new options for background tile scaling (separate amounts per bkg)
+ Added new tiletypes to Default Standard Tileset
+ Added hotkey (key: 7) for the amount of fade on layers
+ Added weapon charge up states to player ai systems
+ Added weapon extras (muzzleflash, hit spark, hit end, etc) control on scale
+ Added sphere collision to Parenting objects options
+ And much more (Check out the release notes)





STEAM REMOTE PLAY
That means you can build and play Build A Game Universe with your friends online right now!
We've already tested it out and it's awesome! :)



Full details here.

Here's how to get things working.

1. Join Steam Beta (instructions)

2. Launch Build a Game Universe.

3. Invite your friends.
From your Friends list in the Steam Overlay, select Remote Play Together. Once they accept...

4. You're playing together.



Their controllers will act as if they're plugged directly into your computer, and all your voice chat and game volume options are available in one place.

To keep things simple, only the game is displayed to your Friends, never your desktop or other Top Secret stuff. You can share — or limit access to — the keyboard and mouse. It’s your choice.





Training Videos
Don't forget, we have training videos available for those wanting to learn how to use Build a Game.
1025+ videos are available for learning Build a Game!
116 videos are available for learning Tile Builder!


Our Silver Standard Reminder (Silver Coin Allowance)!
During the beta program, you will receive 1,000 silver coins into your account each week. Have fun purchasing games and tiles!


Beta Group Signup
Sign up for the Beta. Email steamkeyplease@buildagameuniverse.com to get your steam key and be a part of the testing. =)


If you play on Steam Remote, let us know how your experience goes in the comments. :)

Thanks!
Chad - Nathan - Eric
Build a Game Universe - Build a Game Universe
Update 86 - New Tile, Feature Updates and More!

(May 7th - July 3rd, 2019)

Summer update!
New tile, more features and bug fixes in Build a Game Universe!

Tile Updates
+ Tile Type Wavy - NEW!
The Wavy tile allows the user an easy way to create a flag or banner blowing in the wind.
- Banner type

- Wave by trigger

- Flag style


+ Camera Type Blur - NEW!
The blur camera type provides a simple option for enabling motion blur to any camera.
- Blur example

- Blur Amount


+ See-Through Option
For tiles that you want to see behind other objects, we've rolled out the first version of the see-through mode with multiple configurations and options.
- Step 1. Enable tiles you want to 'see-through'

- Step 2. Enable tiles that can be seen

- Step 3. See-through example


+ Image Effect Glow Options
The image tile has glow options available for adjusting and camera specific options to render to.





Feature Updates
+ Added on die explosion position - Choose where a tile explodes from
+ Added text option for player holding breath in volume (water) through the gui
+ Added distance checking options for dash (move,jump) attacks
+ Added an auto reset rotation option for player using match angle and gravity faux
+ Added a toggle option for fade level in editor mode between layers (hotkey '7')
+ Added x,y options for independent background tile scaling
+ Added accuracy checking system for layer depths
+ And more. :)



Tile Tip!
+ Screen Transition
When working with tiles, they can be used in multiple ways.
For example, the screen transition tile can use the event trigger to check for the player on die and respawn.

- Setup for the event trigger


- Setup transition to desired type


- On die, player respawns and transition screen enables




Training Videos
Don't forget, we have training videos available for those wanting to learn how to use Build a Game.
1025+ videos are available for learning Build a Game!
116 videos are available for learning Tile Builder!


Our Silver Standard Reminder (Silver Coin Allowance)!
During the beta program, you will receive 1,000 silver coins into your account each week. Have fun purchasing games and tiles!


Beta Group Signup
Sign up for the Beta. Email steamkeyplease@buildagameuniverse.com to get your steam key and be a part of the testing. =)


Have fun creating with Build a Game Universe!

Thanks!
Chad - Nathan - Eric
Build a Game Universe - Build a Game Universe
Update 85 - RPG Adventure Tileset!

(April 23rd - May 6th, 2019)

New Tileset Available!
The RPG Adventure Tileset (part 1) is live in the Market Center! It comes packed with over 100 colorful tiles to create with, including a fully animated player, weapon, and one bad guy blob.


Let's take a look at some of the tiles in action!

+ Player


+ Doorways


+ Door Levers


+ Jewels


+ Blobs Attack


+ Doors (Teleport)


+ Tree Fading


+ Chest and Coins (Spawn)


+ Shrub Shooting


+ Chair Moving


+ Level Design Example


And a quick video example of gameplay
Gameplay Video




Timeline Story Documentation
A quick update for those using the timeline tile. The documentation (manual) for all features inside story mode is complete. Let us know if you have any questions about it. Thank you!
Documentation is available here




Training Videos
Don't forget, we have training videos available for those wanting to learn how to use Build a Game.
1025+ videos are available for learning Build a Game!
116 videos are available for learning Tile Builder!


Our Silver Standard Reminder (Silver Coin Allowance)!
During the beta program, you will receive 1,000 silver coins into your account each week. Have fun purchasing games and tiles!


Beta Group Signup
Sign up for the Beta. Email steamkeyplease@buildagameuniverse.com to get your steam key and be a part of the testing. =)


Enjoy the new tileset for Build a Game Universe!

Thanks!
Chad - Nathan - Eric
Build a Game Universe - Build a Game Universe
Update 84 - Timeline Tile and Tutorial!

(March 28th - April 23, 2019)

Introduction to Timeline!
We want to take time to walk you through the features available in the Timeline Tile (Tutorial style). Documentation is available here.

Timeline Structure
The timeline tile provides an easy way to add story context to your game!
The structure of a timeline looks like the image below. A director tile (controls the start and general elements of an event). The clips are individual actions (ie. movie bars animate in, or play an animation sequence, etc). The props provide a series of images and audio clips to use during the timeline event.



With the Director, you can have it trigger the event to start. Each Director has an id to tell corresponding Clips to begin. The Clips run in numeric order and once all clips are complete, the event is ended.

Let's take a look at the setup and several of the timeline clip actions available:

Step 1: Using the Default Tileset, you can put the director and two clip tiles in to the scene. Then enable the Director (gif example).


Step 2: Activate the first clip.


Step 3: Set the movie bars to 'show' when activated.


Step 4. Activate the second clip.
Be sure the id for the clip is changed to 1, that way it happens after the clip 0.


Step 5. Now we can hide the movie bars after a slight delay.


Step 6. Press play and walk the player into the tile to see the event happen.


Step 7. Camera Zooming. With timeline, you can control the camera features directly as things happen. This example sets the camera to zoom out, then back in on completion.


Step 8. Actor Setup and Fade. Any tile can be enabled as an actor for the timeline.
+ Enable an Actor

+Fade Setup


Step 9. Gui Elements. When going in to a cutscene, hiding/moving gui offscreen is common. Set gui as an actor and the timeline auto toggles its state.
+ Gui Setup

+ Gui moving on / off screen



Timeline Editor
The editor is an input field with some fun features added. You can type your story directly in to it, and/or use an external tool (notepad++, etc) and copy/paste it in to the box.




Timeline Editor Menu
While we're looking at the editor, here's a quick look at the extended tools.


1 - Play : Test out what you've written instantly.
2 - Continue : Make changes and continue where you left off.
3 - Word : Available words you can type and templates to start with.
4 - Copy : Click to copy the current text to the clipboard.
5 - Paste : Click to paste the clipboard text in to the current text.
6 - Font Type : Click to cycle through font type.
7 - Text Size : Display size of text in editor.
8 - Font Color : Color for editor text.
9 - Editor Layout : Six layout options for the panel.
10 - Panel Alpha : Level of transparency for editor panel.
11 - Panel Color : Color of editor panel.
12 - Toggle Tools : Show full and compact mode.



Writing Your First Story
Let's jump in to writing! To have text appear on the screen we can use several different options. Our first option is to tell Timeline which box to type in.

~centerbox

And then we can align the text to a position. For this example we'll put it in the center of the screen using: aligncc (Note: We separate each parameter with a comma ',')

~centerbox, aligncc

Then we use the colon : to let the story know we're ready to type our message.

~centerbox, aligncc: Hi there

Now you're ready to press the play button to test it out. :)



Extra:
If you want to change the color of the font, type in:
~centerbox, aligncc, color = red: Hi there

Extra, Extra:
Want to add an icon into the text? Try this:
~centerbox, aligncc, color = red: Hi there <icon = icon1>



Introduction to Flags and their Functions

Flags and their functions
~ Speaking
@ Name and speaking
# Picture
+ Increment
! If statement
> Run
/ Command

In total, there are about 700 keywords provided for the flags. :)

A line has 3 sections:
Flag
The first character of the line, that is not a letter or a number (example: “@” is a flag). When looking up the flag, white spaces at the beginning of the line are omitted. If the line does start with a letter, then the default “~” flag is assigned. The flag is used to invoke different methods, for example the flag “#” will trigger the “picture” method, which will change an image element of the UI.

Properties
Any number of phrases, words, numbers etc. separated by a comma, located between the flag and a colon. While all white spaces count, a single space after the comma is omitted for clarity. Arguments are used by all methods differently. ~ -flag doesn't have arguments and the whole line (ex. Flag) is used as a message.

Message
Everything that comes after the colon. All white spaces after the colon and at the end of the line are cleared. Messages are used by all methods differently.

Word Samples
Click on the 'W' button and choose Templates to see a full list of examples.



And that concludes the overview and tutorial on getting started with the Timeline tile. This week we'll post full videos walking you through all the elements in greater detail. Thank you!





Training Videos
Don't forget, we have training videos available for those wanting to learn how to use Build a Game.
1025+ videos are available for learning Build a Game!
116 videos are available for learning Tile Builder!


Our Silver Standard Reminder (Silver Coin Allowance)!
During the beta program, you will receive 1,000 silver coins into your account each week. Have fun purchasing games and tiles!


Beta Group Signup
Sign up for the Beta. Email steamkeyplease@buildagameuniverse.com to get your steam key and be a part of the testing. =)


Have fun testing out the Timeline tile in Build a Game Universe!

Thanks!
Chad - Nathan - Eric

Build a Game Universe - Build a Game Universe
Update 83 - Story Mode!

(February 2nd - March 27th, 2019)

Two Months of News!
We're back with updates and tileset previews.

It's been an excellent two months of bug fixing, feature building and game designing.
Let's jump in to everything that's new for Build a Game Universe!

Features First.

Player Flight (side view) is available for testing and playing with. This is part of the Player tile type. It provides functionality for standard flight, animations, audio and more. We'll have tutorial videos available in April to walk through all the fun things you can do with it.

+ Enable Flight (tile type player)


+ Flight Take-off (speed optional requirements)


+ Flight Auto Bounce System


+ Flight Shooting (with a weapon tile)


+ Flight Crash (optional stall on slow speed)


+ Flight Stall (directional climb based stall)


+ Flight Flip (turn/flip based on direction heading)





Coming in the month of April!

Timeline Story Mode
The latest build includes the Timeline Tile Type. Next time, we will go over all the many features (including video training) on using timeline, narration, cut-scenes, and more with your games.

+ Simple Example of the Dialog System



Rpg Adventure Tileset
Here's a quick pic and two videos showcasing some of the 70+ tiles available in the rpg adventure set.

Example 1
Example 2
Note:Both the flight and rpg tilesets will be available in April on the Market Center!





Revisions and Bug Fixes

Over 180 commits, bug fixes and revisions for the two months.
Check out the Release Notes.


Training Videos
Don't forget, we have training videos available for those wanting to learn how to use Build a Game.
1025+ videos are available for learning Build a Game!
116 videos are available for learning Tile Builder!


Our Silver Standard Reminder (Silver Coin Allowance)!
During the beta program, you will receive 1,000 silver coins into your account each week. Have fun purchasing games and tiles!


Beta Group Signup
Sign up for the Beta. Email steamkeyplease@buildagameuniverse.com to get your steam key and be a part of the testing. =)


Hope you have a creative week in Build a Game Universe!

Thanks!
Chad - Nathan - Eric
Build a Game Universe - Build a Game Universe
Update 82 - Feature Updates!

(December 4th - January 31st, 2019)

Welcome back!
We hope your new year is off to a great start!

For us, it's been a month of development:
1) Bug fixing and polishing systems.
2) Expanding tile type features.
3) Launch Title Game (wip).

In this update, we'll look at new features and fixes in the Build a Game Universe! :)

Features First.



During development of the weapon and projectile system, we needed to add in a few more core elements to capture the fun of weapon designing. With the latest build, we introduce two main elements to the mix -> Hit Effect Behaviors and Multi Input Types.

1) Bullet Hit Effect Behaviors
+ When the bullet hits an object, it can apply behavioral changes. Currently, supported types are scale, physics, pause, and follow.

On Hit Behavior - Scale
+ Scale changes an objects size on hit. For example, the primary fire can grow the object while the secondary fire can shrink it. Each has the ability to auto-return to its original size after a set time.

+ Grow and Shrink 1


+ Grow and Shrink 2


On Hit Behavior - Physics
+ After a hit occurs, the physics will transform the hit tile in to a physics object and have it fall, and optionally have a reset based on time or distance.


+ Gravity On (Primary), Off (Secondary)


On Hit Behavior - Pause
+ When pause is enabled, it will freeze the tile in place for an amount of time and optionally reset it after. Simulates an ice gun or freeze ray. :)


On Hit Behavior - Follow
Follow provides a friendly way to activate an object to follow and repel.
+ Follow and repel


+ Follow (Primary) Stop (Secondary)


+ Repel only





2) Multi Input Types
The Multi Input Types provide a second layer of behavior to each bullet when shot.
Old way -> Single operation -> Press button to fire, bullet flies through air until hitting a tile.
New Way -> Multiple input -> Press button to fire, optional button to apply new behavior to the bullet.

The system has three core parts.

+ Select how -> On Hit (default), On Button Pressed, After Time Delay, After Distance.
+ Select type -> Detonator, Gravity Gun, Change Angle, Change Gravity, and Steer.
+ Select input -> Shoot and Activate with Primary, Secondary, and both.

+ On Button Pressed -> Shoot Bullet to Hit Tile -> Detonator -> On Hit -> Enable on Button Pressed


+ On Button Pressed -> Shoot Bullet -> Gravity Gun (Tool) Holds Tile -> Press to Throw


+ On Button Pressed -> Shoot - In Air - Press Button to Change Bullet Direction


+ On Button Pressed -> Shoot - In Air - Press Button to Add Gravity to Bullet (Drops)


+ On Button Pressed -> Shoot - In Air - Joystick 2 Steers the Bullet till hit


+ On Button Pressed -> Shoot - In Air - Fuel Count Down


+ On Hit -> When Distance After Tile Hit Reached


+ On Hit -> When Time After Tile Hit Reached






Spawn and Coin Loot
+ Coin Spawning and Removing


+ Multi Spawn Type Based on State


+ On Die Spawn (Heart)


+ On Hit Spawn Water and Coin


+ Mix of Spawn and Pickup Behavior Changes






Camera Bob
The camera bob system was reworked to provide a smoother hand-held style of motion. With three options of activation - Idle, Move, and Always.

+ Camera Hand-Held Style During Idle






UI Highlighter Update
+ UI Ripple Effect provides an extra layer of feedback


Fonts
+ Over 250 new fonts added to the text options!






!--IMPORTANT--!
Pickup will need fixed-up.
+ This update requires property changes to any level containing a pickup tile type (coins, hearts, health, etc). Please follow the steps below (or video) to update your pickup tile type in games and tilesets.

Steps to make it work.
1) Select the tile to get to properties
2) Select the Item button (icon/rollout)
3) Enable as Item -> True
4) Item Type -> Consumable
5) Select Trigger State
6) Enable On Enter and Off Exit -> True

Update a Pickup Tile in Build a Game
Step 1

Step 2


Update a Pickup Tile in Tile Builder


Remember: You'll know it's 'not' working if you try to pickup a coin and it 'doesn't' pickup. :)

All tilesets (from us) have been updated, so when using them again, they will 'just work' and no adjustments are needed. Let us know if you have any questions on the changes. :) Thank you!





Revisions and Bug Fixes
Over 140 commits, bug fixes and revisions for the month of January.
Highlights:
+ Pickup tile is now officially an item
+ Added hotkey " to open textbox for property bars in subtile mode.
+ Fixed player velocity animation direction
+ Fixed level saving with multiple goals
+ Updated icons for new slider buttons
+ Added weapon improvements for hit
+ Added new fonts to text system
+ Fixed start position tile support for player, gui, goal and save
+ Updated tilesets from Bag
+ Added sway (hand-held) camera motion to bob
+ Fixed issues with teleporter portTo systems
+ Score points can now be achieved by trigger, hurt and die states.
+ And much more.

Check out the Release Notes.





Training Videos
Don't forget, we have training videos available for those wanting to learn how to use Build a Game.
1025+ videos are available for learning Build a Game!
116 videos are available for learning Tile Builder!


Our Silver Standard Reminder (Silver Coin Allowance)!
During the beta program, you will receive 1,000 silver coins into your account each week. Have fun purchasing games and tiles!


Beta Group Signup
Sign up for the Beta. Email steamkeyplease@buildagameuniverse.com to get your steam key and be a part of the testing. =)

Next post, we'll give you a sneak peek in to a new tile under development.
Have fun building and playing in Build a Game Universe!
Thanks!
Chad - Nathan - Eric
Build a Game Universe - Build a Game Universe
Update 81 - Merry Christmas!

(December 4th - December 25th 2018)

From all of us at Build a Game Universe, we wish you a Merry Christmas!

And we have a gift for you on the Market Center! :)

Dino Hunter! - (New Tileset)
+ Packed with 98 tiles!






Here are a few tiles in gif action :)


+ Hunter Animations


+ Autotile Dino Backbone


+ Autotile Dino Head and Bones


+ Autotile Square Tree


+ Autotile Rounded Tree





Merry Christmas!

Luke 2:11-14 For unto you is born this day in the city of David a Saviour, which is Christ the Lord. And this shall be a sign unto you; Ye shall find the babe wrapped in swaddling clothes, lying in a manger. And suddenly there was with the angel a multitude of the heavenly host praising God, and saying, Glory to God in the highest, and on earth peace, good will toward men.




Have fun building this holiday!
Chad - Nathan - Eric
Build a Game Universe - Build a Game Universe
Update 80 - Adding fun to your day!

(October 25th - December 3rd, 2018)

Welcome back! For the next few weeks our focus will be on Fun!


Fun First.
To kick things off for December, we have a new tileset on the Market Center!
Fighter Pack 1



The tileset provides three great characters, each with unique abilities and weapons, that make playing fun! Be sure to check them out and let us know what you think. (Note: We're still working through the default settings for them)

The Samurai




The Marshall




Namka








Fun Second.
Revisions and Bug Fixes
+ Release Notes
+ Over 450 commits, bug fixes and revisions since late July to now. :)
+ Every week with your help, we're making Build a Game a more bug-free 'fun' place to be. Thank you!


Update Highlights
+ Weapon System and Projectiles polished
+ Weapon Projectiles disable correctly on time, distance, stick to, and on hit
+ Weapon Projectile bounce options have been added (below)
+ Background Parallax tile correctly locks offsetting
+ Background Parallax speed now has multiplier option
+ Background Parallax color is now separate from core
+ Added ability to trigger objects from separate layers
+ Added Player 8-dir dodge ability and animation support
+ Player pause on shooting options (primary, secondary)
+ Internal Testing - Brush and Eraser Line, Box, Hole Options
+ Added 2 tilesets -> Ink Line Platformer and Fighter Pack 1
+ Improved garbage collection for save file
+ Mobile devices continue to be tested
+ Line connectors polished
+ And much more!





Fun Third.
One fun update with the weapon tile is the addition of bounce and multi-bounce options. If you're looking to have a fireball bounce around, or a trick shot that hits on angles, you can now do it with ease.

Bouncing


Bounce Multiple


Bounce Physics


Bounce Hit At End


Bounce - Keep On Going







Training Videos
Don't forget, we have training videos available for those wanting to learn how to use Build a Game.
1025+ videos are available for learning Build a Game!
116 videos are available for learning Tile Builder!


Our Silver Standard Reminder (Silver Coin Allowance)!
During the beta program, you will receive 1,000 silver coins into your account each week. Have fun purchasing games and tiles!


Beta Group Signup
Sign up for the Beta. Email steamkeyplease@buildagameuniverse.com to get your steam key and be a part of the testing. =)


Have fun creating with Build a Game Universe!
Thanks!
Chad - Nathan - Eric
Oct 24, 2018
Build a Game Universe - Build a Game Universe
Update 79 - New Build!

(September 15th - October 24th, 2018)

A new build of Build a Game Universe is live! Yea!



Are you new to Build a Game Universe? Request your key (free) today and start playing with all the new features! (steamkeyplease@buildagameuniverse.com)


First.
This update represents the past several months of work on Build a Game Universe. We have eight major areas to cover (changes, revisions, additions) and (for those following along) it combines updates from the last few months to help keep things organized. :)

1. Main Menu
2. Market Center
3. Product Page
4. Editor Mode
5. Tile Types
6. Tilesets (tiles)
7. Tile Builder
8. Performance Upgrades


You can dive in to the categories below and/or jump straight in to Build a Game to see the changes yourself. Let us know if you have any questions. Have fun!





1) Main Menu.

+ Learn Modes
Framework has been established for four different learning types. Quick intro, classroom, manual, and video. As we move forward (lots to do), we'll continue to refine and polish these based on feedback and testing.



+ Refresh Button
The refresh button on the main menu page (lower left) is the beta way of insuring you can 'refresh' tiles and products in case they don't appear in your market and development.



+ Settings Menu (Highlighter)
A new highlighter is available for the user. It allows active UI to show a border line, inside fill and optional color when selected. Settings menu will soon include all editor side options as well.



+ Onscreen Keyboard
The onscreen keyboard (joystick and touch mode) provides a clean grid pattern for easier navigation.






2) Market Center.

The Market Center (continuing goals) are to provide a fresh and fun experience while exploring the games and tilesets in the Build a Game Universe.

+ Layouts and Grids
Added optional view types which included small and large sizing, and added a list, grid and column type view.

+ List View (New Design)


+ Switchable views (List, Column, Grid)


+ Product View Sizes (Small/Large)






3) Product Page.

+ New to the product page is the ability to assign a unique background image to your product. The background fits for any screen-size and defaults at 1920x300 pixels. Examples can be found in the Default Tileset



+ Public and Private Modes(plus coming soon - gameID's for quick sharing)


+ Gallery System (carousel)
Set youtube video links and screenshot images to your games.


+ The carousel viewer provides two viewing modes (fullscreen and halfsize)


+ Video player controls (close up)


+ Gallery viewing example


+ QA Section
The core testing of levels is currently disabled so that we can implement a much larger (and fun) system for quality assurance on games. The end goal is to help increase developer quality and meet a higher level of expectation from the end user. In place of QA, the developer will verify their game is playable and meets the user guidelines each time they publish, by clicking on the message prompt for Publisher Agreement.





4) Editor Mode.

+ Toolbar tools
Let's point out a few buttons you may enjoy clicking on in the editor. :)


1) Home (0,0) - Takes you back to the origin point in the scene.
2) Quick Map and Go - Click to zoom out to scene extents, then click to zoom back in.
3) Save Scene - Allows you to save while you work (Hotkey - Ctrl+S)
4) Video Player - In editor - watch or follow the training videos while you build.
5) Tile Selection - List style view for selecting and moving to a tile.

Example of Tile Selection Viewer



+ Tile Connections
Building levels then coming back to them after a day (or two) can present a challenge in remembering what tile is connected to what. Our first goal in assisting with that challenge is to connect the dots. Any tile that connects with another has the option of viewing it's connection.


Optional Line Images


Animating the Line Direction


Multi-tile Connection



+ Trigger Events
The Trigger Event system in Build a Game is prepared for testing. We'll release additional videos on complex designing this month. For now, it would be great to see how everyone handles the basics (and help in finding bugs, polishing flow and function). Thank you!
1) Trigger Event: Basics
2) Trigger Event: Screen Transition
3) Trigger Event: Change Player State
4) Trigger Event: Change Mover Direction
5) Trigger Event: Adjust Scribble Brush Size


+ Slider bar input
The input buttons (by click) will allow you to change the value directly (without sliding/dragging).


Multiple input selection and adjustment


+ Disabled Tile Save Type (None, Remember-Me, Persistent) for tiles. We are refactoring it's core purpose alongside the QA section. Will be released in a future beta build.





5) Tile Types.
The new tile types are listed below with one example for each. Next week we'll post training videos covering all their cool features and how to use them. :)

+ Teleportation Item - Ability to teleport player a set distance


+ Offscreen Indicator - Tracks any tile using an icon (on/off screen)


+ Waypoints - Point path system for tiles to follow


+ Gui - Added a popup message system and pause option (user side)


+ Music Match - Pattern making system to match by click


+ Dissolver - Create smooth fades to reveal and hide parts of your scene


+ Dissolver - Direction and gradient type


+ Dissolver - Edge blending for effects


+ Trigger By Layer - Tiles on one layer can trigger tiles on another layer.



You can test all available tiles by downloading the Default Tileset in the Market Center. :)

Current tile list (wall of text): Audio, Auto-Tile, Background (Parallax), Block (Default), Block Multi-State, Bomb, Builder (Think minecraft), Camera (20+ different type), Camera Gui, Check Point, Clouds and Shadow, Damage, Decal, Dialog Bubble (Simple), Dissolver, Door (key, lever, pad), Dynamic Circuits (visual), Dynamic Sky, Dynamic Grass, Fog of War, Goal, Gradient Sky, Grappling Hook, Hang System (vines, poles), Image Effects (300+ camera effects), Jetpack, Jumppad, Killbox, Ladder (standard and grow), Light and Shadow, Lightning, Lightrays, Manager, Message Flash, Music Notes, Numbers2048, Offscreen Indicator, Particles, Passthrough, Pickups (Lots of options), Platform, Player, Player Ai, Reflection, Screen Transition, Scribble Physics, Slingshot, Spawner, Start Position, Teleportation, Teleporter, Terrain, Trigger, Volume, Waypoint, Weapon and more tiles on the way! And combine these with thousands of properties to make each tile incredibly unique and yours. :)





6) Tilesets.

Available now, 25+ tilesets ready for testing.



Special Note: For all developers that have submitted content to the Market Center, you can now re-submit to get things back up. :) No changes are needed, simply open the tileset project in Tile Builder, click Submit, then when you are ready, make it Public in Build a Game.
Check out the full process here





7)Tile Builder.

We've added two options (buttons) in Tile Builder for improving the workflow and speed of making tiles between tilesets.

Exporting a Project
Have a tileset project? Wish you could use that one as a starter project for other tilesets? You can!



1. Bottom left corner you'll see four buttons. Click on the disc with the green arrow.
2. Create a folder or navigate to an existing one.
3. Click the 'Export Project' button.
4. Done.

That's all there is to it. Now you have a full copy of the project to use for a new starter project. When you open it up, you can replace (Right click on tiles and replace images) tiles and already have all your properties completed. Yea!

Check out the video example to see how quick and easy it is. :)
Exporting a Tile Builder Project


Template Loading and Saving
Templates allow you to Save and Apply tile properties within different projects (tilesets). Meaning -> You spent hours on a player tile and want to apply those same values to another tileset player. Now you can. :)



1. Open Project'A'. (Any project you want)
2. Right click on a Tile. Select the Save as Template option.
3. Give it a name when prompted (Ex. Player Tile - Dog 1 )
4. Open Project'B'. (Any project you want - or use it in the project you already have opened)
5. Right click on a Tile. Select the Apply Template option.
6. Select the template you want to apply. Tile Builder will automatically assign it to the selected tile.

Here's a simple video showing how to do it :)
Template Saving and Applying Explained





8) Performance Upgrades.

The past few months we've continued to focus testing on mobile and consoles, mainly in key areas for speed and size improvement.
+ Loading into Build a Game happens immediately.
+ Going into the level editor loads much faster with intelligent tileset checking.
+ RAM usage is significantly less in multiple areas, namely loading and unloading of tiles.

If you have been using Build a Game for awhile, then you are most likely going to notice a huge speed increase on loading (in all areas). :)





Training Videos
Don't forget, we have training videos available for those wanting to learn how to use Build a Game.
1025+ videos are available for learning Build a Game!
116 videos are available for learning Tile Builder!


Our Silver Standard Reminder (Silver Coin Allowance)!
During the beta program, you will receive 1,000 silver coins into your account each week. Have fun purchasing games and tiles!


Beta Group Signup
Sign up for the Beta. Email steamkeyplease@buildagameuniverse.com to get your steam key and be a part of the testing. =)


Remember, this update means we have cleared the store front and servers (Fresh Start). If you have any questions or concerns, just let us know (support@BuildaGameUniverse.com). Thank you!

Time to Build a Game with us and fill up the store with fun!
Thanks!
Chad - Nathan - Eric
Build a Game Universe - Build a Game Universe
Update 78 - Build Update

(September 19th, 2018)

Build a Game Universe is back up and going. :)

Notes
+ This update is a minor update to the main build, but we want to be sure you have access to Build a Game while we work on it. :)

+ We have turned off some features in the Market Center, in the Product Page, and Tile Viewer intentionally and will be re-introducing things throughout the next two weeks. If you don't see something that is normally there, it's okay, it'll be back. :)

+ All game data and files have been cleared and are ready for a fresh start on more testing. :)

+ When all the features have been tested against the live build, we'll be sure to make a much larger announcement with all the fun things happening in Build a Game Universe.


Thank you!
Chad - Nathan - Eric
...

Search news
Archive
2025
Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002