Jan 15, 2018
Boxplosion - x
- Skybox color options
- Lightning settings (hard and soft shadows)
- A few new presets and tweaks to old ones
Jan 15, 2018
Boxplosion - x
- Skybox color options
- Lightning settings (hard and soft shadows)
- A few new presets and tweaks to old ones
Nov 19, 2017
Boxplosion - x
- Skybox color
- Spherical force
- Force attenuation
- Non-jitter rotation mode for emitters
- Updated presets
Nov 19, 2017
Boxplosion - x
- Skybox color
- Spherical force
- Force attenuation
- Non-jitter rotation mode for emitters
- Updated presets
Sep 24, 2017
Boxplosion - x
- Gradients and gradient cycling
- New basic gui for easy edit
- Emit targets, allow emitters to stay in scene
- Floor
Sep 24, 2017
Boxplosion - x
- Gradients and gradient cycling
- New basic gui for easy edit
- Emit targets, allow emitters to stay in scene
- Floor
Jul 1, 2017
Boxplosion - x
A few tweaks
- performance gui
- center indicator in editor GUI
- global stats and achievements
- two sliders for damping
- new selection of presets
Jul 1, 2017
Boxplosion - x
A few tweaks
- performance gui
- center indicator in editor GUI
- global stats and achievements
- two sliders for damping
- new selection of presets
Boxplosion - x
0.64
- I've removed the upper cap on particles. It will try and spawn and interact with particles as long as it can keep up with 90FPS (Quality level 9)
- Performance GUI that show:
FPS
Quality Setting Levels (0 to 9) where 9 is best
Max Particle Count
- Global stats GUI (max particles reached, particles emitted)
- Leaderboard (based on highest simultaneous particle count at quality level 7 or better)
- XYZ indicator in editor, to avoid drifting out of your play area
- Point light model
- Two slider for damping for finer control
- Triggers can set colorid on hit
- Disable Interaction, Collider option in World
Boxplosion - x
0.64
- I've removed the upper cap on particles. It will try and spawn and interact with particles as long as it can keep up with 90FPS (Quality level 9)
- Performance GUI that show:
FPS
Quality Setting Levels (0 to 9) where 9 is best
Max Particle Count
- Global stats GUI (max particles reached, particles emitted)
- Leaderboard (based on highest simultaneous particle count at quality level 7 or better)
- XYZ indicator in editor, to avoid drifting out of your play area
- Point light model
- Two slider for damping for finer control
- Triggers can set colorid on hit
- Disable Interaction, Collider option in World
...

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