Blocks That Matter - Captain Will
Welcome to the new players who bought the game during this Midweek Madness !

Yesterday, we announced our next project: Tetrobot and Co.
We plan to release it on Windows, Mac, Linux and some touch devices in early 2013.
Of course, we hope it will be available on Steam, but we still have to finish the game before investigating on this subject :)

One of our goal is to make the game a little bit more accessible than BTM, by reducing the frustration of making mistakes (for example), but it will still be a challenging puzzle game.

You can find more info about the game on our devblog:
<ahref="http://www.swingswingsubmarine.com/2012/10/10/announcing-tetrobot-and-co/">http://www.swingswingsubmarine.com/2012/10/10/announcing-tetrobot-and-co </a>

Thank you to every player of Blocks That Matter,
Your support allows us to continue to create the best possible games.

William
Blocks That Matter - Captain Will
Welcome to the new players who bought the game during this Midweek Madness !

Yesterday, we announced our next project: Tetrobot and Co.
We plan to release it on Windows, Mac, Linux and some touch devices in early 2013.
Of course, we hope it will be available on Steam, but we still have to finish the game before investigating on this subject :)

One of our goal is to make the game a little bit more accessible than BTM, by reducing the frustration of making mistakes (for example), but it will still be a challenging puzzle game.

You can find more info about the game on our devblog:
<ahref="http://www.swingswingsubmarine.com/2012/10/10/announcing-tetrobot-and-co/">http://www.swingswingsubmarine.com/2012/10/10/announcing-tetrobot-and-co [/url]

Thank you to every player of Blocks That Matter,
Your support allows us to continue to create the best possible games.

William
Blocks That Matter - Captain Will
Blocks That Matter has been updated so you can now share community levels and language files through Steam Workshop. It means you can also suscribe to your friends catalog, rate levels, comment them, create level collections…

If you want to see your already made levels in the Workshop, you have to re-publish them.

Have fun !
Blocks That Matter - Captain Will
Blocks That Matter has been updated so you can now share community levels and language files through Steam Workshop. It means you can also suscribe to your friends catalog, rate levels, comment them, create level collections…

If you want to see your already made levels in the Workshop, you have to re-publish them.

Have fun !
Blocks That Matter - Captain Will
Hi players and creators,

Blocks That Matter is coming to Steam Workshop this September!
If you want to join our BETA program, you just have to <a href="http://www.swingswingsubmarine.com/BTM_Workshop/BTM_SteamWorkshop_Beta.jpg">follow those 3 steps</a>.

We hope you'll enjoy this additonal feature :)

William
from Swing Swing Submarine
Blocks That Matter - Captain Will
Hi players and creators,

Blocks That Matter is coming to Steam Workshop this September!
If you want to join our BETA program, you just have to follow those 3 steps.

We hope you'll enjoy this additonal feature :)

William
from Swing Swing Submarine
Blocks That Matter - Captain Will
Your attention, please,

Blocks That Matter is <a href="http://store.steampowered.com/app/111800/">"Today's Game" deal on Steam</a> with a 66% discount.
It means the game can be purchased at 1,69$ / 1,69€ during the next 24h.

More than 200 Community Levels have been published by players/creators since last Christmas so it has been quite difficult to choose only 5 levels to feature this time. But it's our duty! Here they are :

Short Fuse - by Krypton
High Jump - by FRiZ
Shoot The Big Mama - by OrcShaman2000
Chipping Away - by Krypton
Falling 3 Really Bad - by Chacham

<a href=http://www.youtube.com/watch?v=0um8N3SNHy8>Watch them in action!</a>

Thanks to all players/creators who submitted tons of levels since August 2011! We'll feature new levels in the next weeks, so keep being awesome.
Blocks That Matter - Captain Will
Your attention, please,

Blocks That Matter is "Today's Game" deal on Steam with a 66% discount.
It means the game can be purchased at 1,69$ / 1,69€ during the next 24h.

More than 200 Community Levels have been published by players/creators since last Christmas so it has been quite difficult to choose only 5 levels to feature this time. But it's our duty! Here they are :

Short Fuse - by Krypton
High Jump - by FRiZ
Shoot The Big Mama - by OrcShaman2000
Chipping Away - by Krypton
Falling 3 Really Bad - by Chacham

Thanks to all players/creators who submitted tons of levels since August 2011! We'll feature new levels in the next weeks, so keep being awesome.
Nov 9, 2011
Blocks That Matter - nitram
Hi all,

We juste updated Blocks That Matter to mainly fix an annoying bug in the 1.0.0.6.
And in the same time, we added an achievement regarding "Chocolate Update" levels.

Here is the complete changelog

------------------------------
CHANGES BROUGHT BY 1.0.0.7:

BUG FIXES

- bugfix: loose some upgrade in Main Avendture when you play chocolate update on given conditions
- freeze fix: if the btm.bftm is not up to date
- crashfix: pressing TAB in the gamepad selection when no gamepad is detected
- try to solve many little issue by updating all the 'low level libraries' used by the game
- better gamepad handling (trying to avoid 'virtual gamepad' that comes inside some gamer keyboard/mouse)

FEATURES

- an achievement for finishing Chocolate Update levels
------------------------------

Thanks!

Guillaume
Nov 9, 2011
Blocks That Matter - nitram
Hi all,

We juste updated Blocks That Matter to mainly fix an annoying bug in the 1.0.0.6.
And in the same time, we added an achievement regarding "Chocolate Update" levels.

Here is the complete changelog

------------------------------
CHANGES BROUGHT BY 1.0.0.7:

BUG FIXES

- bugfix: loose some upgrade in Main Avendture when you play chocolate update on given conditions
- freeze fix: if the btm.bftm is not up to date
- crashfix: pressing TAB in the gamepad selection when no gamepad is detected
- try to solve many little issue by updating all the 'low level libraries' used by the game
- better gamepad handling (trying to avoid 'virtual gamepad' that comes inside some gamer keyboard/mouse)

FEATURES

- an achievement for finishing Chocolate Update levels
------------------------------

Thanks!

Guillaume
...

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