Blast Brawl 2 - mindseyegames


Hello again, Brawlers!

It's been a while since I've posted anything, and sorry about that! I have NOT been slacking, however - as of right now, Update 1.1 is LIVE, and it is a doozy!

As a quick overview, it features:
  • A new character - the ROCKETEER
  • 2 new unlockable CHARACTER SKINS
  • A new set of levels - the TUNDRA
  • A Wave mode stage set in the Tundra, with a set of NEW, UNIQUE ENEMIES
  • A new game mechanic - FREEZING
  • A slight redesign of the CHARACTER MASTERY process
  • Various rebalancing/tweaks
  • And finally, the most exciting feature - a BOSS FIGHT that previews the upcoming Adventure Mode updates!

I'll go into more detail below, but for now, go play it! Tell me what you think! Particularly on the Boss fight - I'm pretty proud of the Swordmaster and would like to fix any issues players find. :D


The ROCKETEER

The Rocketeer is a flying ace who wields a blaster pistol while zooming around the battlefield in his jetpack. He is EXTREMELY mobile, but lacks a dedicated dodge move, and must charge up blaster shots for them to be more effective. But don't underestimate him, as his Pulse Shield and Freeze Grenades make him extremely flexible.



2 New CHARACTER SKINS

I've always been planning on adding character customization options to Blast Brawl 2 - both purely cosmetic skins, and slight moveset alterations to add even more depth to the roster.

In this update, I added the basic code to support these skins, and added 2 to the game: a "formal" skin for the Brawler, and a traditional "Ronin" skin for the Ninja! Currently, they can each be unlocked in the Warrior's Hall for 10,000 coins.



A New Region - The TUNDRA

The Tundra is a cool new region that suits the spirit of the season! This winter wonderland features 4 new Versus Mode levels, and also has a new Wave Mode stage.

Speaking of which...



Wave Mode - NEW ENEMIES

As we have a new level region, we need a new Wave Mode arena to go along with it! And that arena needs new enemies!

I think it's pretty fun, but be warned - the deadly foes you will find in the Tundra are quite vicious, and some of them even wield a strange ice magic unlike anything else you've seen so far...



CHARACTER MASTERY/Wave Mode Changes

So, after watching lots of people's first impressions with the game, I realized most people would just play the Wave mode on Neon City, never tackling the other levels. This was primarily due to the fact that they could get the achievements without tackling the harder levels.

This, combined with people worried about the current lack of content, led me to make a design change:

To "master" a character, players have to beat EACH Wave Mode level solo as that character. This is now much more visible, with the progress you have made visible both on the Character details page and the Wave Mode level select itself.

This is significantly harder to pull off, but should be doable, and lead to more variety when getting the achievements. I have also adjusted the difficulty of the more problematic stages (The Wasteland and the Factory are now a bit more manageable in various ways).


The New BOSS DEMO

FINALLY, and the feature that has pushed this back a week or two: there is now a Boss Fight in Blast Brawl 2. It is accessible from the Main Menu, and can be played as any character with any number of players.

Its purpose is to preview the upcoming Adventure Mode! The boss is an early/mid game boss that is intended to be fairly hard for beginner players, but I expect that players who are familiar with their character can learn to master the fight!

--------------


Whew! I'm not used to writing patch notes.

Anyway, that's the bulk of the new content! If you're still reading this - go out and enjoy the update! I hope you think it improves the game! Blast Brawl 2 still has a long way to go, but on my end it's starting to come together.

Over the next few weeks I'm going to be focused on getting this update through Microsoft's Xbox certification process, since I ran into some issues in the first update submission.

Once I get that done, I will begin on update 1.2 - the NEON UPDATE.

It will be a big update, and I don't really know how long it will take to get out, since it will feature the first "region" of adventure mode - the Neon City levels.

Anyway, once I have a better grip on the timetable for the update, I'll do a preview post! Cheers!
Blast Brawl 2 - mindseyegames


Hello again, Brawlers!

It's been a while since I've posted anything, and sorry about that! I have NOT been slacking, however - as of right now, Update 1.1 is LIVE, and it is a doozy!

As a quick overview, it features:
  • A new character - the ROCKETEER
  • 2 new unlockable CHARACTER SKINS
  • A new set of levels - the TUNDRA
  • A Wave mode stage set in the Tundra, with a set of NEW, UNIQUE ENEMIES
  • A new game mechanic - FREEZING
  • A slight redesign of the CHARACTER MASTERY process
  • Various rebalancing/tweaks
  • And finally, the most exciting feature - a BOSS FIGHT that previews the upcoming Adventure Mode updates!

I'll go into more detail below, but for now, go play it! Tell me what you think! Particularly on the Boss fight - I'm pretty proud of the Swordmaster and would like to fix any issues players find. :D


The ROCKETEER

The Rocketeer is a flying ace who wields a blaster pistol while zooming around the battlefield in his jetpack. He is EXTREMELY mobile, but lacks a dedicated dodge move, and must charge up blaster shots for them to be more effective. But don't underestimate him, as his Pulse Shield and Freeze Grenades make him extremely flexible.



2 New CHARACTER SKINS

I've always been planning on adding character customization options to Blast Brawl 2 - both purely cosmetic skins, and slight moveset alterations to add even more depth to the roster.

In this update, I added the basic code to support these skins, and added 2 to the game: a "formal" skin for the Brawler, and a traditional "Ronin" skin for the Ninja! Currently, they can each be unlocked in the Warrior's Hall for 10,000 coins.



A New Region - The TUNDRA

The Tundra is a cool new region that suits the spirit of the season! This winter wonderland features 4 new Versus Mode levels, and also has a new Wave Mode stage.

Speaking of which...



Wave Mode - NEW ENEMIES

As we have a new level region, we need a new Wave Mode arena to go along with it! And that arena needs new enemies!

I think it's pretty fun, but be warned - the deadly foes you will find in the Tundra are quite vicious, and some of them even wield a strange ice magic unlike anything else you've seen so far...



CHARACTER MASTERY/Wave Mode Changes

So, after watching lots of people's first impressions with the game, I realized most people would just play the Wave mode on Neon City, never tackling the other levels. This was primarily due to the fact that they could get the achievements without tackling the harder levels.

This, combined with people worried about the current lack of content, led me to make a design change:

To "master" a character, players have to beat EACH Wave Mode level solo as that character. This is now much more visible, with the progress you have made visible both on the Character details page and the Wave Mode level select itself.

This is significantly harder to pull off, but should be doable, and lead to more variety when getting the achievements. I have also adjusted the difficulty of the more problematic stages (The Wasteland and the Factory are now a bit more manageable in various ways).


The New BOSS DEMO

FINALLY, and the feature that has pushed this back a week or two: there is now a Boss Fight in Blast Brawl 2. It is accessible from the Main Menu, and can be played as any character with any number of players.

Its purpose is to preview the upcoming Adventure Mode! The boss is an early/mid game boss that is intended to be fairly hard for beginner players, but I expect that players who are familiar with their character can learn to master the fight!

--------------


Whew! I'm not used to writing patch notes.

Anyway, that's the bulk of the new content! If you're still reading this - go out and enjoy the update! I hope you think it improves the game! Blast Brawl 2 still has a long way to go, but on my end it's starting to come together.

Over the next few weeks I'm going to be focused on getting this update through Microsoft's Xbox certification process, since I ran into some issues in the first update submission.

Once I get that done, I will begin on update 1.2 - the NEON UPDATE.

It will be a big update, and I don't really know how long it will take to get out, since it will feature the first "region" of adventure mode - the Neon City levels.

Anyway, once I have a better grip on the timetable for the update, I'll do a preview post! Cheers!
Oct 29, 2016
Blast Brawl 2 - mindseyegames
Hello, Brawlers!



I realized that people have been having issues with the button prompts on Steam where the game only displays the keyboard prompts. This should now be fixed (along with a few other minor things that you hopefully won't notice, but that's the big one!)

Also, I am hard at work on the first content update! It should arrive next month on both Steam and Xbox One. I'll give more details later, but it will include a new character, a new set of levels (and corresponding Wave Mode), and hopefully some other improvements. I will shed some more details on that stuff next week!

Until then, just know that I am paying attention to all suggestions/criticisms/suggestions I see, so if you feel like something in Blast Brawl 2 needs to change, give me a holler! I'm trying to stay alert on the discussions here on Steam, but I also suggest contacting me on Reddit, Facebook, or Twitter!
Oct 29, 2016
Blast Brawl 2 - mindseyegames
Hello, Brawlers!



I realized that people have been having issues with the button prompts on Steam where the game only displays the keyboard prompts. This should now be fixed (along with a few other minor things that you hopefully won't notice, but that's the big one!)

Also, I am hard at work on the first content update! It should arrive next month on both Steam and Xbox One. I'll give more details later, but it will include a new character, a new set of levels (and corresponding Wave Mode), and hopefully some other improvements. I will shed some more details on that stuff next week!

Until then, just know that I am paying attention to all suggestions/criticisms/suggestions I see, so if you feel like something in Blast Brawl 2 needs to change, give me a holler! I'm trying to stay alert on the discussions here on Steam, but I also suggest contacting me on Reddit, Facebook, or Twitter!
...

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