Nov 27, 2019
Blackwood Crossing - jamestlira


To celebrate the upcoming festive season, the interactive character-driven narrative Blackwood Crossing will be on sale with 60% off as a part of Autumn sale event across Steam.

In Blackwood Crossing, every step you take leads you deeper down a dark and mysterious rabbit hole alongside orphaned siblings Finn and Scarlett. As an interactive narrative, you’ll slowly unravel a mystery as you move through an everyday train journey turned emotionally wrenching adventure.

From 20th until 26th November, you can pick up Blackwood Crossing for only €5.39 / $5.39 / £4.79 - keep your eyes out for more upcoming sales before Christmas

Blackwood Crossing - jamestlira


Unravel their story and discover the truth. Get it now here
Blackwood Crossing - jamestlira


Steam have launched their annual Halloween sale, and we couldn’t miss the chance to celebrate one of Scarlett and Finn’s favourite times of year with a SHOCKING 60% off. A haunting train ride, secrets hidden in the darkness and a strange, creepy little rabbit following you down a dark and churning path… what could be better for this spooky time of year?

Blackwood Crossing is better than half price for only a short while, so tell your friends and don’t miss out on our extra special seasonal sale!
Blackwood Crossing - jamestlira


The sale continues with Blackwood Crossing 50% off for only one more week!

In Blackwood Crossing, every step you take leads you deeper down a dark and mysterious rabbit hole alongside orphaned siblings Finn and Scarlett. As an interactive narrative, you’ll slowly unravel a mystery as you move through an everyday train journey turned emotionally wrenching adventure.

“Seriously, it puts Pixar to shame. Just wow. “ - Rock, Paper, Shotgun



“The truth Blackwood Crossing finds is unforgettable and emotionally wrenching. Its palette of feelings - love, loss, anger, belonging - are beyond the scope of all but the best narrative games, and Blackwood Crossing is one of the most beautiful and best I have ever played.” - Polygon



We have had a great reception to this sale so far, so if you’ve had Blackwood Crossing on your wishlist for a while - or even if you just discovered us - now is the time to pick up this unforgettable experience for half price.

50% off Blackwood Crossing until 6th September.

BUY NOW
Blackwood Crossing - jamestlira


Join Finn and Scarlett on a haunting adventure for only £5.99/ €7.99/ $7.99 until 6th September

BUY NOW

Developed by indie studio Paper7, Blackwood Crossing is an interactive narrative adventure following the lives of orphaned siblings Finn and Scarlett. Surrounded by bizarre figures with identities hidden behind mysterious masks, you’ll be tasked with solving puzzles and using exceptional powers uniquely linked to your surroundings to discover the truth behind the unnatural and unusual train journey.



Playing as Scarlett, every step you take will lead you deeper down a rabbit hole of mystery, love and a creeping sense of fear as you come closer to revealing dark secrets and difficult truths linked to your past. Visit the treehouse, the island, the caves and more as you chase your younger brother Finn, and maybe even learn more about yourself than you wanted to know.



Blackwood Crossing is on sale with 50% off until 6th September, so don’t pass up the opportunity to become engrossed in a dark and haunting adventure for half price!
Blackwood Crossing - Auseil
Fire up your PayPal accounts, Blackwood Crossing is 35% off in Steam’s annual Summer Sale!

It’s officially here and it’s the best time year round to snap up some bargains from our wishlists.

Safe to say, we’re hyped. If you’ve had your eye on Blackwood Crossing, now’s the perfect time.

Steam Summer Sale starts 22nd July from 6pm BST and ends on the 5th July.
Blackwood Crossing - Auseil
Fire up your PayPal accounts, Blackwood Crossing is 35% off in Steam’s annual Summer Sale!

It’s officially here and it’s the best time year round to snap up some bargains from our wishlists.

Safe to say, we’re hyped. If you’ve had your eye on Blackwood Crossing, now’s the perfect time.

Steam Summer Sale starts 22nd July from 6pm BST and ends on the 5th July.
Blackwood Crossing - Auseil
We are so thrilled to have been nominated for not just one, but two Develop Awards for Blackwood Crossing, PaperSeven’s first PC / console game! The nominations, for Best Writing and Best Animation, represent two of the biggest learning curves for the team – which makes the nod even sweeter!

The story of Blackwood Crossing was written as a tragedy, and left many players in tears, yet there is a warmth and a truth to the narrative’s sentiment. When development started, titles like Gone Home, Stanley Parable and Ethan Carter were going from strength to strength, but we wanted our story to come to the fore even more and to create a stronger emotional attachment. We wanted a game that made players think and feel. Adult themes told through children’s eyes - a relationship players could relate to.


“Every look Finn has is masterfully handcrafted to lend him all the vulnerability, warmth and innocence of a real person, making it impossible to dislike him even when he’s being a nuisance.” PCGamesN

Oliver Reid-Smith, our writer, had to juggle the responsibility of writing the story with leading the gameplay and the integration of the various sequences. It was a mammoth task – so I’m pleased that the game has been recognized as one with stand out writing! So much of the story – and Blackwood Crossing itself – hangs on the connection you make with your little brother, Finn.


"You'll remember Blackwood Crossing as one of the most memorable gaming experiences in recent years… it will summon vivid and palpable feelings; joy and sorrow so touching" IGN Italia

The character design and the animation were therefore hugely important. For the most part we had a single animator, Ross Stanton, producing the anims. When we set out to create the game, in order to be sensible we had planned to ‘hide’ Finn more, and for there to be a lot less direct interaction. But when the story was written we knew we had to invest a lot more heavily and creatively in order to do the complex relationship between Finn and Scarlett justice. This, alongside the fact we were developing systems from scratch, meant we underestimated the effort needed to nail it. Naturally, this gave us big budget and schedule headaches, but both the emotional qualitative payoffs were massive.


“Outstanding facial animations and voice-acting” Polygon

Animation was key to increasing the players’ empathy, understanding of and bond with Finn. It didn’t have to be much – the tiniest curled lip, the movement of an eyebrow, a clasp of hands – but these small, subtle articulations were the exact tools the team needed to help construct such a complex, relatable and emotionally responsive character.

An interesting contrast was our decision to not lip sync or fully animate the NPCs. Schedule pressures led to the idea of masks and their potential – bringing intrigue, conveying narrative, and also saving development time. But, as Blackwood Crossing really grew into its own, the masks became a centerpiece within the narrative, and even if you gave us another year of development, we wouldn’t take them off. We used a surrealist concept to provide a technical solution to a mechanical problem, proving that constraints can be so more inspiring than having limitless possibilities!

Check out Blackwood Crossing on the Develop Awards shortlist!
Blackwood Crossing - Auseil
We are so thrilled to have been nominated for not just one, but two Develop Awards for Blackwood Crossing, PaperSeven’s first PC / console game! The nominations, for Best Writing and Best Animation, represent two of the biggest learning curves for the team – which makes the nod even sweeter!

The story of Blackwood Crossing was written as a tragedy, and left many players in tears, yet there is a warmth and a truth to the narrative’s sentiment. When development started, titles like Gone Home, Stanley Parable and Ethan Carter were going from strength to strength, but we wanted our story to come to the fore even more and to create a stronger emotional attachment. We wanted a game that made players think and feel. Adult themes told through children’s eyes - a relationship players could relate to.


“Every look Finn has is masterfully handcrafted to lend him all the vulnerability, warmth and innocence of a real person, making it impossible to dislike him even when he’s being a nuisance.” PCGamesN

Oliver Reid-Smith, our writer, had to juggle the responsibility of writing the story with leading the gameplay and the integration of the various sequences. It was a mammoth task – so I’m pleased that the game has been recognized as one with stand out writing! So much of the story – and Blackwood Crossing itself – hangs on the connection you make with your little brother, Finn.


"You'll remember Blackwood Crossing as one of the most memorable gaming experiences in recent years… it will summon vivid and palpable feelings; joy and sorrow so touching" IGN Italia

The character design and the animation were therefore hugely important. For the most part we had a single animator, Ross Stanton, producing the anims. When we set out to create the game, in order to be sensible we had planned to ‘hide’ Finn more, and for there to be a lot less direct interaction. But when the story was written we knew we had to invest a lot more heavily and creatively in order to do the complex relationship between Finn and Scarlett justice. This, alongside the fact we were developing systems from scratch, meant we underestimated the effort needed to nail it. Naturally, this gave us big budget and schedule headaches, but both the emotional qualitative payoffs were massive.


“Outstanding facial animations and voice-acting” Polygon

Animation was key to increasing the players’ empathy, understanding of and bond with Finn. It didn’t have to be much – the tiniest curled lip, the movement of an eyebrow, a clasp of hands – but these small, subtle articulations were the exact tools the team needed to help construct such a complex, relatable and emotionally responsive character.

An interesting contrast was our decision to not lip sync or fully animate the NPCs. Schedule pressures led to the idea of masks and their potential – bringing intrigue, conveying narrative, and also saving development time. But, as Blackwood Crossing really grew into its own, the masks became a centerpiece within the narrative, and even if you gave us another year of development, we wouldn’t take them off. We used a surrealist concept to provide a technical solution to a mechanical problem, proving that constraints can be so more inspiring than having limitless possibilities!

Check out Blackwood Crossing on the Develop Awards shortlist!
Blackwood Crossing - Auseil
Since Blackwood Crossing’s release, we’ve noted several comments from players having framerate issues. We’ve been working hard to improve the overall experience for everyone, and today we’re pleased to have released a patch to the PC version.

Below is a summary of the improvements and changes we’ve made in this update:

Frame Rate - The game can now be set to sync to every vblank (rather than every other vblank), essentially uncapping the frame rate and allowing the game to run at the refresh rate of your monitor – usually 60Hz or 120Hz. The setting for this can be found in the Graphics Settings menu. NB if your machine is a lower spec you should leave this setting at its default of every other vblank.

Hardware Compatibility - Another issue raised by players was that the game didn’t run properly on 144Hz monitors, as well as monitors with variable refresh rates. This has now been fixed. It was making it feel like the frame rate was dropping, although it was actually the game camera that was being affected.

Mouse Lag - Mouse sensitivity sliders are now functioning properly, so players can alter it to suit their own playstyle.

We hope the above changes fix the issues some players have experienced. Keep us updated in the Steam discussion boards, or on Facebook and Twitter at @PaperSeven!
...

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