Blackguards 2 - Ravenoc_Daedalic
Blackguards 2: Daedalic's Strategy-RPG is now available in Turkish!

We're very pleased to have great news for our Turkish community and to announce our latest addition to "Blackguards 2":

As of today, our Turkish fans will find the menu and the subtitles in “Blackguards 2” in their native language.

The version is available today automatically to all new players. For players who already have a version of "Blackguards 2", the Turkish version becomes available after an automatic Steam update.

Have fun playing
Your Daedalic Team
------------------------------------------------------

Blackguards 2: Daedalics Strategie-RPG gibt es ab sofort auch auf Türkisch!

Wir sind hoch erfreut, der türkischen Community heute „Blackguards 2“ präsentieren zu dürfen.

„Blackguards 2“ wird es nun mit türkischen Menütexten und türkischen Untertiteln geben, damit das Spiel noch mehr Flair auch in dieser Sprache erhält.

Die Version ist automatisch allen neuen Spielern zugänglich. Alle Spieler, die schon eine Version von „Blackguards 2“ besitzen, erhalten die türkische Version automatisch mit dem nächsten Steam-Update.

Wir wünschen viel Spaß beim Spielen

Euer Daedalic-Team
Blackguards 2 - schneiderable
Blackguards 2: Daedalic's Strategy-RPG is now available in Turkish!

We're very pleased to have great news for our Turkish community and to announce our latest addition to "Blackguards 2":

As of today, our Turkish fans will find the menu and the subtitles in “Blackguards 2” in their native language.

The version is available today automatically to all new players. For players who already have a version of "Blackguards 2", the Turkish version becomes available after an automatic Steam update.

Have fun playing
Your Daedalic Team
------------------------------------------------------

Blackguards 2: Daedalics Strategie-RPG gibt es ab sofort auch auf Türkisch!

Wir sind hoch erfreut, der türkischen Community heute „Blackguards 2“ präsentieren zu dürfen.

„Blackguards 2“ wird es nun mit türkischen Menütexten und türkischen Untertiteln geben, damit das Spiel noch mehr Flair auch in dieser Sprache erhält.

Die Version ist automatisch allen neuen Spielern zugänglich. Alle Spieler, die schon eine Version von „Blackguards 2“ besitzen, erhalten die türkische Version automatisch mit dem nächsten Steam-Update.

Wir wünschen viel Spaß beim Spielen

Euer Daedalic-Team
Blackguards 2 - Caraga Daedalic
Ahoi folks!

Right now Steam has a 75%(!) discount on the Blackguards Bundle, including a turbo-laser-awesome music video.

This translates as weeks of turn-based tactical orgies with all titles of Daedalic's critically acclaimed sRPG series Blackguards, even if you're low on cash!

The bundle offers a potential playtime of roughly 105 hours and gives you not only the Deluxe Edition of Blackguards, including the DLC 'Untold Legends', but also Blackguards 2 which came out recently and gave joy to critics across the board.

The bundle will be available for 13.75 US$ / £10 / €12,5 / ¥1395 / ₩14750 / 312,25 RUB until April 29th, 6 PM.

Rock on,

************************************************************************************

Moin miteinander!

Derzeit gibt es das Blackguards Bundle um 75% (!) runtergesetzt auf Steam, turbo-laser-geiles Musikvideo inklusive.

Das bedeutet wochenlange Taktikorgien mit allen Titeln aus Daedalics gefeierter Hardcore sRPG-Reihe Blackguards für den kleinen Geldbeutel!

Das Bundle umfasst eine Spielzeit von 105 Stunden und beinhaltet neben der Deluxe Edition von Blackguards 1 samt DLC „Untold Legends“ auch den jüngst veröffentlichten Kritikerliebling Blackguards 2.

Die Collection wird für 12.50 € bis zum 29.04. um 18:00 verfügbar sein.

Rock on,
Blackguards 2 - Caraga Daedalic
Ahoi folks!

Right now Steam has a 75%(!) discount on the Blackguards Bundle, including a turbo-laser-awesome music video.

This translates as weeks of turn-based tactical orgies with all titles of Daedalic's critically acclaimed sRPG series Blackguards, even if you're low on cash!

The bundle offers a potential playtime of roughly 105 hours and gives you not only the Deluxe Edition of Blackguards, including the DLC 'Untold Legends', but also Blackguards 2 which came out recently and gave joy to critics across the board.

The bundle will be available for 13.75 US$ / £10 / €12,5 / ¥1395 / ₩14750 / 312,25 RUB until April 29th, 6 PM.

Rock on,

************************************************************************************

Moin miteinander!

Derzeit gibt es das Blackguards Bundle um 75% (!) runtergesetzt auf Steam, turbo-laser-geiles Musikvideo inklusive.

Das bedeutet wochenlange Taktikorgien mit allen Titeln aus Daedalics gefeierter Hardcore sRPG-Reihe Blackguards für den kleinen Geldbeutel!

Das Bundle umfasst eine Spielzeit von 105 Stunden und beinhaltet neben der Deluxe Edition von Blackguards 1 samt DLC „Untold Legends“ auch den jüngst veröffentlichten Kritikerliebling Blackguards 2.

Die Collection wird für 12.50 € bis zum 29.04. um 18:00 verfügbar sein.

Rock on,
Blackguards 2 - olga.daedalic
Hi all,

patch 2.1 for Blackguards 2 has been released today on Thursday afternoon and is now available. (Please find the German version of the patchnotes HERE and the Russian version HERE)

You’ll find detailed change-log below. If you should experience further problems while playing Blackguards 2 please contact us here or our technical support team via support@daedalic.de so we can work on fixing the issue. Thank you for your support and feedback!

Your Team Daedalic

Changelog Blackguards 2 Patch 2.1:

MAJOR
  • fixed a potential script freeze during Battle of El'Halem
  • fixed game breaks if renaming savegames during battles
  • fixed faulty win condition in Benivilla Forest recapture scenario
  • corrected win condition issue in Niobes Estate
  • fixed game breaks if spawning entities die
  • fixed a potential error source in Shinna preparation battle win conditions
  • fixed problem that Faramud's dialog was deactivated when whole map was conquered
  • fixed a problem with with Cassia-Dialog that hindered the game to progress
  • fixed carnage training fight that wasn't triggered correctly
  • fixed freeze on some maps when using the LoS tool

BALANCING
  • reduced critical hit chance of bounty hunters to zero
  • destructible Crystals can now be destroyed with a single melee hit of any damage type
  • lowered damage threshold to interrupt Great Petrifier's eternal petrification power
  • made Zurbaran's Seduction of Niobe more likely to be successful
  • added additional belts to lorfas merchant's supply
  • hammerblow maneuver now causes triple damage
  • more aup damage and exp costs for feint maneuver
  • more damage and exp costs for aimedthrust maneuver
  • additional wound and increased aup costs for sniper
  • reduction of the offhand bonus of dualwield 1 and dualwield 2
  • increased exp costs of dualwield 1 and dualwield 2
  • adjusted difficulty levels "easy" and "hard" to increase the difference (easy is easier, hard is harder)
  • increased the wound penalties

MINOR
  • corrected Great Petrifier's collision for Line-Of-Sight calculations
  • corrected Great Petrifier's dodge animation
  • adjusted size of deployment zones in several maps
  • improved camera start locations in several defend and recap scenarios
  • increased camera scroll speed on Adamant Map
  • fixed a few missing sounds on interactive environment
  • reduced resistances of insect warrior in Lorfas
  • optimized functionality of arsonist objectives in Dujar Looting and Cuoris Sbotage fights
  • fixed a problem in battle of mengbilla battle-script that hindered catapult impacts if cassia was very good or very evil
  • added hint for treasure chests
  • fixed minor issues with barrel towers in a couple of maps
  • added more cheering to arena battle
  • made traps and interactive objects trigger if entities spawn on them
  • fixed a potential dialog bug in the goblin mine
  • set Leaper's jump attack effects to -forced- to avoid victims to sometimes remain unaffected
  • fixed an issue with 3d models not disappearing in escape zones
  • fixed dialog after losing preparation battle for first chimerologist
  • fixed Nasrin's stats, items and portrait
  • removed spider webs' spike damage resistance
  • corrected win conditions timing issues in several defend and recap scenarios
  • fixed an AI problem in Marwan Strikes Back scenario
  • reduced enemy spawn in goblin mine defend scenario
  • fixed berserk elixir
  • removed two potential error sources in archer AI scripts
  • Tykates now vanishes correctly from his cage when released or executed
  • repaired missing texture link in Jester Wood gore
  • corrected hex cell height levels in a few maps
  • improved AI script interaction with Ecliptifactus entities
  • added hint boxes for chimera conversions with the Hell Organ
  • fixed a problem with partial success in El Halem preparation battle
  • fixed swamphole script so it properly reacts to knocked back entities
  • fixed dialog timing in Adamant battle
  • repaired Morfu sounds
  • fixed problem that Takate and Zurbaran were set inactive when their dialogs are done.
  • fixed broken narrator-screen prior to ElHalem.
  • fixed some Problems with Riz' dialogs
  • fixed dialog option about saving Mirai in Marwan's throneroom
  • fixed problem that bits of dialog may repeat in Niobe/Zurbaran-Dialogs and in Takate's dialog in the camp
  • fixed some minor dialog-problems
  • fixed problem with achievements "The Saint" and "The Monster"
  • fixed Knockback so it no longer pushes victims through Fortifex walls
  • fixed the Screen of "four years later" just displaying "4" in Japanese
  • corpofrigo lvl4 no longer breaks if cast on a neutral object
  • fixed an issue with difficulty levels are not being applied correctly
  • added tooltip for difficulty level option
  • added path-dots on worldmap that were missing when re-entering from the camp
  • opening the tutorial in battle no longer breaks the interface
  • improved font rendering on high resolutions
  • fixed some resolutions not working correctly
  • ecliptifactus clone can no longer use the 'guard' action
  • fixed issue with traps not working after un-/selecting them multiple times
  • added multiple small GUI and loading time improvements
  • fixed poison effects that were not shown correctly on some weapons
  • fixed camera sometimes behaving strangely on worldmap
  • fixed battlelog not showing correct number of wounds
  • fixed multiple errors in the comparison of item effects
  • fixed auto-sequence not stopping speech if skipped
  • removed need to click right mouse button after using a free action (e.g. throwing a weapon)
  • converted creatures no longer trigger attacks of opportunity from the own team
  • multiple small visual fixes
  • solved a few issues with text not scaling properly
  • fixed a problem where two different items with the same localized name in the description box
  • enabled the battle shortcut buttons during the enemies' turn
  • character story progress buffs are now correctly displayed on the character sheet
Blackguards 2 - olga.sapyanova
Hi all,

patch 2.1 for Blackguards 2 has been released today on Thursday afternoon and is now available. (Please find the German version of the patchnotes HERE and the Russian version HERE)

You’ll find detailed change-log below. If you should experience further problems while playing Blackguards 2 please contact us here or our technical support team via support@daedalic.de so we can work on fixing the issue. Thank you for your support and feedback!

Your Team Daedalic

Changelog Blackguards 2 Patch 2.1:

MAJOR
  • fixed a potential script freeze during Battle of El'Halem
  • fixed game breaks if renaming savegames during battles
  • fixed faulty win condition in Benivilla Forest recapture scenario
  • corrected win condition issue in Niobes Estate
  • fixed game breaks if spawning entities die
  • fixed a potential error source in Shinna preparation battle win conditions
  • fixed problem that Faramud's dialog was deactivated when whole map was conquered
  • fixed a problem with with Cassia-Dialog that hindered the game to progress
  • fixed carnage training fight that wasn't triggered correctly
  • fixed freeze on some maps when using the LoS tool

BALANCING
  • reduced critical hit chance of bounty hunters to zero
  • destructible Crystals can now be destroyed with a single melee hit of any damage type
  • lowered damage threshold to interrupt Great Petrifier's eternal petrification power
  • made Zurbaran's Seduction of Niobe more likely to be successful
  • added additional belts to lorfas merchant's supply
  • hammerblow maneuver now causes triple damage
  • more aup damage and exp costs for feint maneuver
  • more damage and exp costs for aimedthrust maneuver
  • additional wound and increased aup costs for sniper
  • reduction of the offhand bonus of dualwield 1 and dualwield 2
  • increased exp costs of dualwield 1 and dualwield 2
  • adjusted difficulty levels "easy" and "hard" to increase the difference (easy is easier, hard is harder)
  • increased the wound penalties

MINOR
  • corrected Great Petrifier's collision for Line-Of-Sight calculations
  • corrected Great Petrifier's dodge animation
  • adjusted size of deployment zones in several maps
  • improved camera start locations in several defend and recap scenarios
  • increased camera scroll speed on Adamant Map
  • fixed a few missing sounds on interactive environment
  • reduced resistances of insect warrior in Lorfas
  • optimized functionality of arsonist objectives in Dujar Looting and Cuoris Sbotage fights
  • fixed a problem in battle of mengbilla battle-script that hindered catapult impacts if cassia was very good or very evil
  • added hint for treasure chests
  • fixed minor issues with barrel towers in a couple of maps
  • added more cheering to arena battle
  • made traps and interactive objects trigger if entities spawn on them
  • fixed a potential dialog bug in the goblin mine
  • set Leaper's jump attack effects to -forced- to avoid victims to sometimes remain unaffected
  • fixed an issue with 3d models not disappearing in escape zones
  • fixed dialog after losing preparation battle for first chimerologist
  • fixed Nasrin's stats, items and portrait
  • removed spider webs' spike damage resistance
  • corrected win conditions timing issues in several defend and recap scenarios
  • fixed an AI problem in Marwan Strikes Back scenario
  • reduced enemy spawn in goblin mine defend scenario
  • fixed berserk elixir
  • removed two potential error sources in archer AI scripts
  • Tykates now vanishes correctly from his cage when released or executed
  • repaired missing texture link in Jester Wood gore
  • corrected hex cell height levels in a few maps
  • improved AI script interaction with Ecliptifactus entities
  • added hint boxes for chimera conversions with the Hell Organ
  • fixed a problem with partial success in El Halem preparation battle
  • fixed swamphole script so it properly reacts to knocked back entities
  • fixed dialog timing in Adamant battle
  • repaired Morfu sounds
  • fixed problem that Takate and Zurbaran were set inactive when their dialogs are done.
  • fixed broken narrator-screen prior to ElHalem.
  • fixed some Problems with Riz' dialogs
  • fixed dialog option about saving Mirai in Marwan's throneroom
  • fixed problem that bits of dialog may repeat in Niobe/Zurbaran-Dialogs and in Takate's dialog in the camp
  • fixed some minor dialog-problems
  • fixed problem with achievements "The Saint" and "The Monster"
  • fixed Knockback so it no longer pushes victims through Fortifex walls
  • fixed the Screen of "four years later" just displaying "4" in Japanese
  • corpofrigo lvl4 no longer breaks if cast on a neutral object
  • fixed an issue with difficulty levels are not being applied correctly
  • added tooltip for difficulty level option
  • added path-dots on worldmap that were missing when re-entering from the camp
  • opening the tutorial in battle no longer breaks the interface
  • improved font rendering on high resolutions
  • fixed some resolutions not working correctly
  • ecliptifactus clone can no longer use the 'guard' action
  • fixed issue with traps not working after un-/selecting them multiple times
  • added multiple small GUI and loading time improvements
  • fixed poison effects that were not shown correctly on some weapons
  • fixed camera sometimes behaving strangely on worldmap
  • fixed battlelog not showing correct number of wounds
  • fixed multiple errors in the comparison of item effects
  • fixed auto-sequence not stopping speech if skipped
  • removed need to click right mouse button after using a free action (e.g. throwing a weapon)
  • converted creatures no longer trigger attacks of opportunity from the own team
  • multiple small visual fixes
  • solved a few issues with text not scaling properly
  • fixed a problem where two different items with the same localized name in the description box
  • enabled the battle shortcut buttons during the enemies' turn
  • character story progress buffs are now correctly displayed on the character sheet
Blackguards 2 - olga.daedalic


Today you'll have the roguish delight to watch Flawless Florian and Jaunty John commit all kinds of misdeeds in Blackguards 2.
Also, you'll get lots of informations on Blackguards 2 and can ask questions in the chat.
Today, March 2nd, go to: http://www.twitch.tv/GOGcom
4 PM CET
Blackguards 2 - olga.sapyanova


Today you'll have the roguish delight to watch Flawless Florian and Jaunty John commit all kinds of misdeeds in Blackguards 2.
Also, you'll get lots of informations on Blackguards 2 and can ask questions in the chat.
Today, March 2nd, go to: http://www.twitch.tv/GOGcom
4 PM CET
Feb 16, 2015
Blackguards 2 - stef.daedalic


Dear Shark-Throne Hunters,

we’re happy to announce that today we added 8 fabulous trading cards to Blackguards 2.


Here you can find a little preview:


Cassia


"A storm is coming. My lightning will cleave your roofs. And my spiders fly on the wind. I am Cassia Corapia. I am the dead of night. And all that was yours will be mine!"


Sandghost


First we thought it to be a chariot, raising clouds of dust on the horizon. When we realized, though, that the dust-clouds were moving at demonic speed, the scourging sands were already lashing away at us. We scattered, fleeing, but many simply got swallowed by the sands.




All the best,

Your Team Daedalic
Feb 16, 2015
Blackguards 2 - stef.daedalic


Dear Shark-Throne Hunters,

we’re happy to announce that today we added 8 fabulous trading cards to Blackguards 2.


Here you can find a little preview:


Cassia


"A storm is coming. My lightning will cleave your roofs. And my spiders fly on the wind. I am Cassia Corapia. I am the dead of night. And all that was yours will be mine!"


Sandghost


First we thought it to be a chariot, raising clouds of dust on the horizon. When we realized, though, that the dust-clouds were moving at demonic speed, the scourging sands were already lashing away at us. We scattered, fleeing, but many simply got swallowed by the sands.




All the best,

Your Team Daedalic
...

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