BioShock Infinite - contact@rockpapershotgun.com (RPS)

Listen up, you re drumming on my time now. What s the tune? It s the RPS podcast, the Electronic Wireless Show of course. This week we are talking about music in games, and what makes a good game soundtrack. The bleeps and bloops of Pac Man? Or the orchestral panache of Oblivion? A lot of people requested this topic, so we ve also done something special a music quiz! Can you guess the game based on a few seconds of music? Even if you can, I doubt you ll score higher than Katharine, who it turns out is, uh, quite interested in videogame music. (more…)

BioShock Infinite - contact@rockpapershotgun.com (Brock Wilbur)

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Kine is one of those titles that annoys me the moment I hear about it, because I deserve to be playing it right now but some team of artists is working really hard on it so they won’t just give it to me. Give it to me, you crazy kids. I have been a good boy all year and I am delighted by what you have made. Please let me have it. Please.

(more…)

BioShock™ - contact@rockpapershotgun.com (Graham Smith)

BioShock is ten years old! The first-person shooter set in the underwater city of Rapture was released on August 21, 2007 in North America (and on the 24th elsewhere), and I’ve been digging through RPS’s archives for the things we wrote about the game upon its release. (more…)

BioShock™ - contact@rockpapershotgun.com (Alec Meer)

BioShock: The Collection [official site] on PC is good-lookin’ but, it’s fair to say, A Bit Dicky, pulling off the impressively bungled trick of both recreating some of BioShock’s original issues and throwing a clutch of new ones into the mix too. Take yer pick from enforced mouse-smoothing, no 5.1 sound, messed-up 21:9 support, limited FOV, no graphics settings outside of antialiasing, anistropic filtering, resolution, vysnc and a clutch of crashes. Many of these, though not the crashes, can be resolved via ini file editing (a guide to that is here), but in this, the third consecutive Year Of Luigi, we should not be expected to dirty our hands so.

The good news is that 2K are planning to grab a five-iron and bludgeon most of the major problems into submission. The bad news is that it doesn’t look like we can expect a full settings menu any time soon.

… [visit site to read more]

BioShock™ - contact@rockpapershotgun.com (RPS)

Almost ten years after our first trip to Rapture, the BioShock trilogy has been re-released and (in some cases) remastered. The Collection [official site] looks lovely but it’s far from perfect.

Today, we’re looking back though – a lot has happened since the first game s arrival, including the departure of director Ken Levine from the studio that made two of the three games, and a resurgence of the first-person immersive sim as a genre. Here, we consider all things Bioshock and decide, among other things, which of the games is >actually> the best.

… [visit site to read more]

BioShock™ - contact@rockpapershotgun.com (Alec Meer)

Almost ten years after we first daddied and kindlied and golfed, BioShock has today returned in an apparently fancy-panted remastered version, aka Bioshock: The Collection [official site]. Sadly it s not in the best of shape, in terms of what we PC folk tend to demand from our settings menus and whatnot, but perhaps a more overriding question is but how does it look?>

I shall show you, in thirty different ways. A few thoughts of my own just beneath the cut too.

… [visit site to read more]

BioShock™ - contact@rockpapershotgun.com (Alec Meer)

Bioshock: The Collection [official site] is out today (and free to owners of the originals), which from a PC point of view is most exciting because it gives a big old spit’n’polish to the first two games in the series (Infinite is unaffected on PC, being relatively contemporaneous as it is). Unfortunately it seems that BioShock 1 Remastered particularly has not been as well-loved on PC as it perhaps should have been. It has only the barest-boned of graphical settings, it’s saddled with particularly nasty mouse-smoothing that can only be turned off via ini file hacking, and there are various minor screwy graphical boo-boos too. History is repeating itself: remember the FOV and DRM drama of 2007?

Details – and some fixes – below.

… [visit site to read more]

BioShock™ - contact@rockpapershotgun.com (Jessica Famularo)

Bioshock: The Collection [official site] is out next week, and as such you’ll be able to play the first two Bioshock games and all of the single-player DLC in renewed detail. Bioshock Infinite is thrown in there for good measure, but it already looks so pretty on PC they’re leaving it as is. 2K Games also plan to give the updated versions free to people who own the originals. How? What’s the catch? I checked, and it turns out it is surprisingly painless. Read on!

… [visit site to read more]

BioShock Infinite - contact@rockpapershotgun.com (Brendan Caldwell)

After years of waiting, No Man’s Sky finally took off last week. For some, it soared above the clouds. For others, it crashed into a ditch and exploded. Our John had a rocky flight himself, saying that, while he was enjoying the journey, it was often infuriating. My own experience was one of disappointment. I didn’t enjoy the focus on crafting, the endless menus, the lack of purpose to it all. But it was strange that I felt this let down. Then I went back and watched the early trailers and quickly realised that I was not playing the same game I had been shown.

… [visit site to read more]

BioShock™ - contact@rockpapershotgun.com (Philippa Warr)

So I can’t play the original BioShock because I can’t deal with injections at all. I played Binfinite, though, and that was better, although I think some of the DLC is perhaps not my cup of tea in terms of icky moments. That’s why I’m now watching the BioShock: The Collection Remastered [official site] trailer through my fingers, ready to cover my eyes at any moment should a needle make a sudden appearance:

… [visit site to read more]

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