BioShock™ - contact@rockpapershotgun.com (Alice O'Connor)

Rapture is still one of my favourite video game places, and I’m quite keen to return to it all fancied-up. Following a string of leaks, publishers 2K today announced BioShock: The Collection [official site]. It’s coming our way in September with all three BioShock games and their singleplayer DLC plus a video series with words from sweet Ken Levine. Most notably, the first two are being revamped – though 2K say Binfinite is pretty enough already. It is quite pretty, that’s true. Here, catch a few glimpses at the nice improved Rapture in this announcement trailer:

… [visit site to read more]

BioShock Infinite - contact@rockpapershotgun.com (John Walker)

BioShock: The Collection is the deeply uninspiring name for a bundle of all the previous BioShock games that for some reason 2K are still refusing to acknowledge. It’s now been rated by bodies around the world, including the ESRB, and yet 2K still remain schtum. Which is weird. Anyway, it’ll contain all three games, and in case you’ve forgotten, “Cutscenes also depict intense acts of violence,” and the c-word makes appearances. All games should be announced by the ESRB! It’ll potentially have had a little brush up and tidy, to look prettier on the young people’s modern consoles, but that’s not yet confirmed. Right, I’ve somehow included all the news about this above the jump, so join me for some fascinating sea-life facts below. BioShock is set in the sea, and that’s my excuse.

… [visit site to read more]

BioShock Infinite - contact@rockpapershotgun.com (Alec Meer)

And now on Vague, Possibly-Nothing News Hour, it’s the apparent leak of something called The BioShock Collection, which appears to comprise BioShock 1, BioShock 2 and BioShock: Infinite Art Budget. Which isn’t super-interesting in itself, given we’ve all been able to pick up said bundle or the components thereof for absurdly low prices in various Steam sales. What is> twisting my Plasmids, man, is that the leak claims this pack is coming out for Xbone and PS4 in addition to PC. Which might meant that we’re in for a – oh lord, save me from the buzzwords – next-gen spit’n’polish of the series.

… [visit site to read more]

BioShock Infinite - contact@rockpapershotgun.com (Graham Smith)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

It’s not all we hoped it would be, but I liked BioShock Infinite [official site]. Am I wrong?

… [visit site to read more]

Half-Life - contact@rockpapershotgun.com (RPS)

Expansion packs were once a core part of playing PC games, but they can often feel less essential in a world of constant updates and microtransactions. Original game Alec, expansions Adam and Graham, and brief DLC Alice gathered to discuss their favourite game expansions and why they still think the model works.

… [visit site to read more]

BioShock Infinite - contact@rockpapershotgun.com (Alec Meer)

A few months ago I published up my impressions of an early build of The Flame in the Flood [official site], a sort of roguelike/white water rafting mash-up set in the backwaters of a drowned but contemporary America, and made by ex-Irrational, Harmonix, and Bungie devs. Which was jolly stupid of me, given the only other people who could play it at that point where those who’d backed its Kickstarter. Fortunately, it’s now on Steam Early Access, which means you can buy it, which means I positively demand that you read my earlier article on it first.

… [visit site to read more]

BioShock™ - contact@rockpapershotgun.com (Alec Meer)

Ken Levine has moved onto other projects, and Irrational essentially no longer exists, but publishers 2K have declared that the BioShock series will continue nonetheless. Good, I’m glad: the games so far have had downs as well as ups to say the least, but they have, to a one, attempted to do things that other big-budget shooters do not. It’d be a terrible shame if that was lost and the floor ceded to yet more military-inspired prepostero-realism. I’m also fascinated to see what a BioShock game that wasn’t led by someone who has, for better or worse, become something of a figurehead for game stories and high concepts would look like. Would they become more free to explore their own worlds, less hampered by the need to meet expectations of Big Ideas and Ultimate Answers?

There are things I’d like the next game to try. There are things I desperately pray it doesn’t do. These are just a few of each. Would you kindly take a look? (Contains some spoilers for BioShock 1 & Infinite).

… [visit site to read more]

BioShock™ - contact@rockpapershotgun.com (Alec Meer)

Sometime BioShock boss Ken Levine has opened the first tears to his new development dimension. He effectively closed his long-time studio Irrational last year in favour of working on smaller-scale projects, but still within the protective fortress of 2K. At the time he talked about making narrative-led games with more replayability, and while last night’s sudden flurry of updates is nothing like a reveal, he has a least given out a few big hints, together with a pledge for more open development than was the case on the spoiler-vulnerable BioShocks. What he’s got planned is a open worldish (“but not necessarily outdoors”) RPG, sci-fi, PC, probably first-person, chapter-like structure, brand new setting, add “ins” rather than add-ons, and a Passion System. Missus.

… [visit site to read more]

Left 4 Dead - contact@rockpapershotgun.com (Alec Meer)

*chomp*

A game going gold isn’t particularly big news in this age of early access, unless you’re someone who worked on it, or you’re one of those not-at-all-fatiguing people who just have to start singing Spandau Ballet whenever a certain precious metal is mentioned, but I keep meaning to say something about Evolve. Here’s an excuse to: Evolve, the 4v1 team shooter from original Left 4 Dead creators Turtle Rock, is gold. I’m not exactly a frequent flier to multiplayer land, but brief dabbling with Evolve’s alpha late last year got me all excited. … [visit site to read more]

Dec 6, 2014
BioShock Infinite - contact@rockpapershotgun.com (Philippa Warr)

How it works

While at a procedural generation shindig for ProcJam, roguelike developer Darren Grey answered a question about games which have characters who interact with one another and not the player. A member of the audience suggested Din’s Curse and Depths of Peril.

“I don’t know how interesting that is – having things interacting with each other – especially if they’re out of your sight. What does it matter? A game should be player-centred in my opinion. I’m not interested in what goes on behind simulate it. make it up, it doesn’t matter. As long as the player feels like they’re getting an interesting experience.”

… [visit site to read more]

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