Jellitito - IceBlade
Small changes for future updates
Road Food Simulator: Prologue - Raxert
Road Food Simulator Prologue Hotfix 4

* Updated to continue the game if the delivery truck cannot reach the restaurant or is prevented from reaching it.

Don't forget to add it to your wishlist for Road Food Simulator Full version!

In the full version:

* You will be able to make 15 different great pizzas with Mushrooms, Sausages, Bacon and many other pizza toppings.

* You will be able to offer new beverages to your customers and make profit.

* You will be able to expand your pizza empire by hiring employees such as Waiters, Waitresses, Cashiers.

https://store.steampowered.com/app/3207670/Road_Food_Simulator/
4th Era - The RuneChild - J.C. SpringBourne

I have change to Unity's URP which should give better graphic, and it does look better..

I have change the Attributes menu, so now you can add/substrate and change your score...

The Skill menu has been change into a Skill-tree, so it will be easier to select your skills.

You can rotate objects in the inventory, with the Arrows.

The Ranger is Ready, with his Bow, Arrows and simple spells.

The Scrolls have been updated.

When you read a scroll, you get the knowledge of the spell, but now you also get a simple version of the spell. (Before you had to find a spell table to make the spell.)

The elves map is nearly ready. You can visit it, to the south of the starter map.

I have placed giant trees where the elves lives, and the Hydra is to the fare south of that map.

There are plants on the ground, and fishes in the sea. Some spawn points have been placed.

The volcano is active, and gives damage if you find a way to get up there.

I still need to add Dungeons and Quests to the map.

Polar Star - Guntlett
It is time to show off the content the full game will feature, starting with:

DAY 2

Now, with that out of the way, it is time to put the soundtrack together in one place...

Pngify.me - MeteoraLabs
Frame limits behave differently on my local build compared to steam, I adjusted this.
This should now properly keep the FPS at 60 and not go haywire to a couple 100.


Should decrease overall CPU usage quite a bit (50% on my test machine, intel 13900k)
Virtual Frenzy- Nexus Corps - NinthGames

Thank you for playing Virtual Frenzy - Nexus Corps, a collectible card game independently developed by NinthGames.
We would also like to express our special thanks to our licensing partners — Shikito, Plala Strike 8, PTS and external collaborator Fuyela, Dream City, and Kawagawa Group — for providing VTuber character rights and collaborating with us to bring this unique fusion of VTuber culture and strategic gameplay to life.

This game was specially designed for the 2025 Comic Expo, combining traditional card collecting with real-time strategy elements. Players can freely build their own VTuber decks and engage in thrilling tactical battles on the field.

📝 If you encounter any issues, bugs, or have suggestions or feedback, please let us know via the form below!
Your input is invaluable to us and will directly contribute to future updates and improvements, helping us create an even better gaming experience.

https://forms.gle/3nuAZeH3mPCMxgNi8

This project was developed by the small team at NinthGames under tight schedules and limited resources, specifically for this event. The game is completely free to play, and we sincerely ask for your understanding if you encounter any imperfections.

Once again, thank you for your support and understanding — we hope you enjoy the game!

3:10am
IT Specialist Simulator - | PolishFrog

We’re slowly going through the survey responses — if you filled it out, we’ve definitely seen your feedback. We’ve fixed a few things in the demo to make it easier to, for example, find the correct computer.

A few people mentioned vision issues, which made reading emails difficult — we took that into account. You were annoyed by Jobbly notifications — we took that into account, too.

From now on, in the email app you can:

- Change the font size → applies to the email body only

- Change the font style → applies to the email body only

- Disable notification sounds

- Disable notifications for categories: general, jobbly, spam (disabled by default)

Fixes:

- Email counters now update properly after sending an email, as long as the app is open

- The email list now updates when a new email arrives

Terminal (cmd):

- We’ve added the bcdedit command with the following arguments:

- bcdedit /enum

- bcdedit /enum all

- help bcdedit

- bcdedit default

- bcdedit /timeout

- bcdedit find — here we made a small change compared to the original; normally it should be bcdedit | find

City Noodle Shop Simulator - suxsho
Hello everyone, the game has been updated to version 1.0.3. Here are the changes in this version:

Fixed the issue of missing surfaces on connected tables and chairs
Fixed a text display error when competitors were about to arrive
Fixed the problem of the "low cost-performance" prompt appearing in easy mode
After entering STAFF, clicking the screen will speed up and skip

Added a low-spec mode, which can be set in the options
Vibrant Venture - Pattrigue
Another patch while we continue to work on Beta 7! This patch includes a fix to an annoying softlock in the Level Builder.
See the changelog below for details.

- Fixed the icons for the Treetops and Dawn themes in the Level Builder being swapped
- Fixed Character Barriers in custom levels not recognizing the level boundaries as a valid spawn location for the opposing barrier piece
- Fixed character barriers in custom levels that failed to find a valid spawn location after respawning causing a player movement softlock
摸鱼仙村 - 国宴大厨阿毛

Here are today’s update notes:

Fixes:
  • Fixed an issue where the character info panel didn’t refresh correctly after switching weapons or adjusting attributes.

  • Fixed a bug where characters would freeze when trying to use ranged weapons without enough ammo.

  • Fixed a very embarrassing bug where the ingredient for fried rice... was fried rice. (Our sincerest apologies!) 🍳🍚

Balance Adjustments:
  • Villagers will now look for the nearest same-type resource after finishing their current gathering job, rather than wandering off randomly.

  • After gathering, villagers will now return resources to the nearest house, instead of strictly their own.

  • Players now gain gathering experience based on the type of resource their villagers collect.

  • The construction cost algorithm has been adjusted: instead of using “total historical builds,” it now considers the current number of similar resource buildings in the scene.

New Feature:
  • Added an “Uninstall Spell” button in the character info UI to remove active spell techniques.

These are the patch notes for June 15 — thank you all for your patience and feedback!

If you’re enjoying our demo, please consider adding it to your wishlist! We’ve got lots more fun dev stories and exciting game events coming soon.

For feedback, development questions, or just to hang out, feel free to join our community.

...

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