9:15am
Deck of Defense Playtest - maxmcewan017
The drum was not working past the 8th row so if you upgraded your defense length far enough you encountered this issue. Now fixed.
9:13am
Rogues Don't Cry - FunEntersTheChat
Hi everyone,

Regular update.

Changes

  • Rebalanced the traveler skill for all units
  • Fixed the bowman combat model
  • The tooltip for the final boss now display correct information
  • You can now forfeit arena battles
  • Pacified wandering monsters now have a tooltip saying so
  • Improved arena UI
  • Dark horse mount now grants the hard to hit ability + other tweaks
  • Mules are now lower tier mounts
  • 4 new permanent blesses and curses added: contruction discount, hiring discount, haggling bonus and cooking bonus
  • Throwing hammers reach lowered to 17
  • Warriors and bowmen xp reqs lowered a bit
  • New item abilities: add fire and cold damages based on % of total damages
  • Fixed glitch with mount models on overworld
  • New mount: cerebus, adds fire damage
  • New mount: unicorn, a defensive kind of mount
  • Fixed glitch with shieldman and their weapons
  • Many new weapon models for battle were added
  • Tweaked brutes and their pushing ability
  • Heroes now have one more skill pick
  • Fixed tooltip in town recruitment camps
  • 2 new items that give extra ammo for throwing axes and javelins
  • Dungeons traps are now stronger
  • Rebalanced the strangle ability
  • Tiger helmets no longer show up in shops
  • All heroes now gain a small amount of tactic skill
  • Fixed tooltip glitch with crown of tactic
  • High level shops now sell some low level items
  • Fixed bug where you could sell your potions to wandering merchants
  • Fixed bug where final boss would respawn after being defeated
  • Fixed bug with selecting units in battle
  • Final boss now has more info about it
  • Fixed bug with temporary curses
  • Fixed message about aura of protection in battles
  • Fixed tooltip with total ammo
  • Fixed glitch with item stacking in inventory
  • Updated some secret diseases+fixed their tooltips
  • Fixed death spawn ability where the owner would incorrectly transfer their AI to their spawns
  • Tweaked unit upgrades formula
  • Fixed blessed grandma blessing
  • Rebalanced heroic spear
  • Improved random events UI
  • Random events now have more chances to appear later in the game
  • Fixed damage popups with splash damage ability
  • Fixed damage popup with thorn ability
  • Low level curses now have shorter duration
  • Rebalanced loot for lower level battles
  • It's now not possible to get the same unit and equipment reward twice in the same run (on the overworld)
Faeland - TALEGAMES
UPDATE: Player Roll slightly faster when triggered from Sprinting.
UPDATE: Stamina bar position animated with the player ledge climbing animation.
FIX: Levels with infinite Stamina now accurately fill the Stamina on Level Start.
FIX: Player Spear attack states that impeded the player to dodge/roll.
FIX: Player Spear jump attack could interfere with ledge grabbing.
FIX: Player Spear attack continuation after landed can now fluidly connect with the following combo attacks.
ADDED: Player play "can't dodge" animation and sfx when trying to roll/backflip in swamps water.
FIX: Player downwards attack repeatedly while underwater could end up glitching the swimming state.
UPDATE: Ground louse enemy animations updated; movement speed tweaked; added a color variant for the Mountains.
UPDATE: Minor level graphics updates.
9:11am
General War Memories - jtggame

"Golden Joy" is a unique event that allows you to get resources, you spend gold coins and get rewards in return.


Best regards, JTGGame Team!
The Hamster - finnatco
We are experiencing technical difficulties with issuing items. Our team is actively working on a solution. We apologize for any inconvenience!
Lunars Playtest - Onizuka
minor bug fix to symbol scramble
Motorcycle Mechanic Simulator 2021: Prologue - jakub.mamulski
Motorcycles are cool and all, but what if you tossed 2 more wheels onto a vehicle and sent it on a dirt road?

We release Rally Mechanic Simulator prologue today - it’s already up HERE!



The game allows you to become a mechanic of a rally team. You’ll get to work on a car that highly resembles a rally car classic from the 90s. In this free version, you will be able to have the car go to 2 different rallies. While you won’t be driving the car there, you’ll need to make it driveable. A huge twist on the formula is introducing a timer when you fix the car between special stages - just like in real rallies. Your swiftness and expertise will weigh heavily on your team’s success.

There’s also a test drive mode with a leaderboard. And a small competition. The top 5 fastest people will get a Steam key for the full version of Rally Mechanic Simulator when it releases. You have time till the next Friday (the 19th of July), so hurry up and rally on!


Hybrid MiniGolf Beta - IVG
🎉 Exciting News! The Hybrid Mini Golf Release is Here!
Hey everyone,

I'm thrilled to announce that Hybrid Mini Golf is finally live on Steam! I hope you have an absolute blast playing it. Your feedback means the world to me, so please drop by the discussion section with any thoughts, suggestions, or bugs you encounter.

This project is a labor of love from a one-man team, and your support and patience are immensely appreciated. Let's make this game the best it can be together!

Happy golfing! ⛳
Train Simulator Classic 2024 - DovetailMike


Missed out on a bargain in the Steam Summer Sale? This week you can get up to 70% off selected add-ons in our Summer Encore event. Head over to the Encore Event Page to browse offers, sale ends 18 July!

Mittenwaldbahn (-70%)

This railway line has carved its way through the Alpine landscape of western Austria for over a century, providing generations with a vital link from Innsbruck, through the mountains and into Germany’s Garmisch-Partenkirchen. Experience the wonder, beauty, and challenging nature of this scenic line in Train Simulator Classic. Other routes at –70% are Northeast Corridor: New York – Philadelphia and the Sheerness Branch Extension.

https://store.steampowered.com/app/448192/

Norfolk Southern Coal District (-50%)

The beautifully rural Mon Line running through the heart of Pennsylvania springs to life in this route for Train Simulator, complete with mile-long coal trains and distinctive street running. The route includes working coal facilities at Bailey Mine and Emerald Mine, where you can load up with coal before heading off under the power of the 4,400 horsepower ES44AC diesel locomotive. Other US routes on offer include LIRR (-50%), Salt Lake City (-60%), and more.

https://store.steampowered.com/app/258654/

Riviera Line In The Fifties (-50%)

Enjoy historic British steam with this popular Exeter – Kingswear route. Riviera Line In The Fifties features a mix of mainline traffic, branch line facilities, stock shunting, holiday services and more. Included with the route are six classic steam locomotives like the 4073 Castle Class and 6000 King Class. If you’re looking for more British steam traction in the sale check out the Somerset & Dorset Railway which is also –50% off.

https://store.steampowered.com/app/325960/

Frankfurt – Koblenz (-50%)

Famed for its natural beauty and historical importance, the picturesque Linke Rheinstrecke and Mainbahn come together as one in Train Simulator’s Frankfurt – Koblenz route. The lines are served by a mix of regional and intercity traffic, with the route featuring a wide array of locomotives to cover these services. There are six in total including the DB BR 429.1 FLIRT 3 SÜWEX and DB BR 411 ICE T. If you’re looking for more high-speed action check out Munich - Augsburg or Frankfurt High Speed, both –50% off in the sale.

https://store.steampowered.com/app/1267507/

You can find all of these and many more discounted on the Steam Store until 18 July.

9:06am
Jylko: Through The Song - Perk-Citron
Surprise update!
Well, all updates are surprises since I never communicate in advance, but I felt like saying it :)

So, I'm really happy to introduce you : Jylko 3.1 !!!
A big uptade focused on gameplay variation, story and improvement of existing content !!



Major changes :

- 3 new npcs !

The Guard :
He's the only one to have escaped the attack on the village
And he'll reward you for every task you complete

The Musician :
Can be find in the dungeon
It will give you access to a brand new mini game : Rhythm game !
For the moment, only one track is available
But obviously that new tracks will be added in the future
New leaderboard added for each songs


The Tamer :

Can be find in the dungeon by increasing the difficulty
Once you've saved her, you'll be able to find eggs
These eggs can hatch into creatures which give various stats once equipped
To give them more experience, you'll need to kill monsters while being equipped
You'll also need to make sure they have something to eat
Which transits perfectly to the new mini-game :

Fishing :
The fishing game has been completely redone !
A new fish-catching animation and a fish stock
Creatures need fish to gain experience, but they don't need to give their stats
Feeding is automatic, creatures need one fish for each game (Dungeon or Survival)

New mini-game : Slime Jump
You can find a new key in the dungeon to get access to this new mini game
Try to get as high as possible while surviving moving platforms and enemies
New leaderboard added for this


The Line V.5 :
The Line is the music you hear in the background and it has just been updated with new sounds
And it's available on Youtube


Spells reworked :
Some spells has been reworked to be more responsive and fun
Create tornado of fire or project explosive rocks to your enemies!

- New cards (Total of 105)
- New Achievements (Total of 73)

Minor changes :

- New HUD informations (Crit chance, crit damage, bonus damage,...)
- Set the enemies spawn time to 0.4 to 1 sec
- Now it cost golds to increase the difficulty
- The ritual stone in survival mode no longer affects difficulty and gives silver coins
- Normal enemies have a chance to drop consumables
- The cost of rerolls for cards in survival mode is gradually increasing, same for the heal
- Easier to see basic enemy projectiles
- Rewards increased in game mode Dungeon and Survival (Golds and Xp)
- Rewards decreased in grandpa's mini game (Golds and Xp)
- A weapon is automatically dropped in the room 1
- Achievements reward changed (Max HP/Xp/Golds)
- The poison, bleed and fire lasts 4 seconds before being dissipated on ennemies
- Now you can be kicked from the gandpa's house if you bother him too much
- Now quests don't cost anything to be selected
- Damage calculation reworked
- Reducing the mill mini-game level from 40 to 10
- New main menu music set
- Survival leaderboard has been reset
- Cards balance
- Difficulty balance
- Gameplay Improvement and optimization
- Ui improvement

Bugfix :

- Wrong display of lottery rewards
- Enemies could die after a game over
- Game over HUD couldn't display more than 10,000 enemy kills
- Weapon recoil limits to avoir positive recoil

And here's the road map of the next uptade :

- New slot machines
- New ennemies (2 more a least)
- More song for the Rhythm game
- Endgame improvement (Variation to avoid repetitivity)
- Difficulty balance and improvements

I need you !!
If you haven't already done so, I invite you to join the Discord to share your ideas and suggestions
You can also give your opinion on the update and in particular for the difficulty balance of new content

Thanks to S'Hill for the music !

Each positive evaluation is a great support and pushes me to go even further.
So a huge thanks to everyone for playing Jylko <333

Cya in the leaderboard ;)

Perk.
...

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