Mythical Mayhem - dragons1ayer
Bug Fix
  • Fixed a Campaign Issue with no quests showing at the beginning of chapter 3.

Enhancements based on user feedback
  • A Skip Battle Animation setting that will allow those that use it to go directly to the battle results.

Balance Enhancements
  • Dominic's Alley Fighter card now costs 1 less.
  • Dominic's Feast in Famine card now generates 1 attack and 1 resource in addition to its previous abilities.

Enhancements
  • The campaign quest heading has been enhanced to show the Chapter instead; mousing over it reveals the text Available Quests.
  • Some text improvements.

Other Info
The first DLC is roughly 60% done and will be available for purchase as soon as its ready. The plan is to include 4 Heroes, 1 Arch Villain, 2 Foe Groups, 1 Minion Set, 4 Scenarios, 4 Campaign Scenarios and a few other minor items; the planned price is $3.99 US.
Sigh of the Abyss - Rascal Devworks
Hello everyone, I hope you are all doing great!

It's time for a public project update, and this one is jam-packed with news and lots of little sneak peeks

A lovely addition to the key art
Players who tried the demo noticed that despite being promoted to love-interest, Ascanio was still absent from the key art... that's not the case anymore!

Aside from his addition, everybody received some extra love. The key art was already beautiful, but it's now perfect!

Ah, and... once you complete the game, something might change in the title screen🤭

Carolise's new wardrobe
Work on the sprites has been completed! This included new arm poses, expressions and, in some cases, outfits.

The main character got the most love with two additional outfits—a lavish dress in green velvet and a pretty blouse for the hottest months ahead.

Enilia, the resident seamstress, can help you acquire both!

She can also help you come up with a gift for Sylas—a new blouse to replace her threadbare one! This outift is exclusive to Sylas' romance😃

More characters got their wardrobes spruced up, but I am going to keep some things a mystery! 😀

Development progress
It something is not on the list (like background art), it's because it has been completed and implemented ✨ here's what still needs to be done:

Proofreading: only the last chapters still need to be proofread!

Voice line recording: almost completed! Once I have all the lines, audio-editing will begin in earnest.

Implementation: this process takes the word script and turns it into code, checking for logic, variables and whatnot. Not the most exciting part of the job, but it's the backbone of the game!

Release date clarification
Sigh of the Abyss will release around September! No fixed date yet, but I will publicly announce one as soon as I'm able to!

Thank you again for your support!
https://store.steampowered.com/app/2025310/Sigh_of_the_Abyss/
And see you next month with another devlog ✨
Perfect Heist 2 - yeswecamp_DEV
This update aims to improve the behavior of NPC customers and employees, ensuring robbers can hide among them without being noticed by the cop team. NPCs will now have more complex reactions to players bumping into them, ranging from continuing on their path or taking avoiding action to stopping their movement or picking a new target location. Their interactions with gadgets that block their movement, for example, Traffic Cop's barbed wire, have also been updated to reduce NPCs clumping near them.

Password-secured servers are now even more secure, with a new password encryption system and a new server setting that blocks players from circumventing the password checks by joining through the Steam friends list. The game's anti-cheat also received some upgrades, with interactions and abilities now having more rigorous server-side checks to prevent abuse through cheats or lag switches.

Micro is now able to pick up smaller loot (=< 3,000$) while tiny, Surge can now only use his active ability if his battery is fully charged. Karl Marx's UI has been upgraded to make it clearer at which commune sizes new ability upgrades are unlocked, and Al Capone can now place his tunnels at any store, instead of being limited to the ground and basement floors. Gym Buddies will have an easier time aiming the money and bomb bag throws, with the help of a new picture-in-picture camera that shows the predicted target location of the current throw.


Full changelog:

New:

  • added new Artist achievement (unlocks new Golden Bottle skin)
  • first person arms no longer feature gloves, and their clothing color is determined by current outfit
  • added new ability progress UI for Karl Marx
  • added new NPC responses to players bumping into them (continue pathing, try to avoid, stand still, look around, path to new target location)
  • added "Prevent Steam Friends from joining without password" setting
  • server passwords are now encrypted
  • added picture-in-picture preview for Gym Buddys throws, showing the predicted landing location (doesn't show characters)

Changes:
  • recently (re-)connected players can no longer participate in votes in the first 30 seconds after joining
  • added additional server-side anti-cheat checks for disguise abilties to prevent cheaters from freely choosing disguises with any class
  • added additional server-side checks for all interactions to prevent unintended behaviors from lagging/cheating players
  • old "Classic Heist 1.0" is now selectable again for server hosts
  • removed Artist's easel placement sound
  • bots can now correctly interact with Artist's paintings
  • Karl Marx's heal is now global
  • Albert Einstein's chrono launcher now speeds up robbers instead of slowing them down
  • increased Pot mask taser protection from 60% to 90%
  • Surge can now only use his electric field ability while his battery is fully charged
  • NPCs now sometimes turn around instantly, or after waiting/looking around a bit, after encountering a gadget that blocks their movement (e.g. Barbed Wire)
  • "Guarding Angel" achievement now counts FED Chairman and Combat Medic revives, as well as reviving bots
  • "Good Boy" achievement now also counts robber bot kills
  • Combat Medic now can see UI icons for dead teammates
  • bot robbers are now sped up by Einstein's chrono grenades
  • Artist achievement now shows the player the current progress (X out of 20)
  • Micro can now pick up up to 3,000$ while tiny (could already carry that amount before, but not pick it up while tiny)
  • Al Capone tunnels can now be placed on any story, not just on the ground and basement floors
  • improved Sword shader

Map Changes:
Classic Heist:
  • reflection and lighting fixes

New York:
  • added two additional micro vents
  • replaced red getaway van with new getaway pickup truck
  • added new bus next to the red getaway truck to provide robbers with a bit more cover

Fixed:
  • fixed Queen's crown sometimes floating next to her head when server host plays her on player-hosted
  • fixed Royal Crown event description typo
  • fixed NPC ragdolls taking too long to spawn for clients with high network saturation
  • fixed swapping clothes with ragdolls taking too long for clients with high network saturation
  • fixed dead robber wearing "Party Hat" mask still attracting nearby NPCs
  • fixed being able to select classes that were not allowed on the server for a short period after joining
  • potential fix for Heavy's helicopter sometimes flying to the wrong location
  • multiple potential bugfixes related to dismounting Sheriff's horse
  • fixed being able to select skins for melee weapons
  • fixed Surge's battery and taser heat UI overlapping
  • fixed Surge's battery overlapping with his face in the main menu showcase
  • fixed Traffic Cop's Barbed Wire having collision/navmesh issues with NPCs
  • fixed ambulances not showing their revive UI while carrying dead robber bots as Doctor
  • fixed Gym Buddy throw preview target getting blocked by destroyed windows

Level Editor:
  • "Light Config" now allows map creators to set X, Y, and Z angles of the sun
  • multiple "Light Config" bugfixes
  • fixed deleted objects sometimes re-appearing
Rappelz - Julia
The following changes have been made to the game:

▪ Activated +20% rait on creature card enchantments.

We wish you a pleasant game!
Rappelz - Julia


Time to glue the cards!

This weekend, right now until the maintenance starts on Monday, good magic will increase the chance of successfully enchanting creature cards by 20% of the available one!

Your pets must be the most powerful!

Good luck!
7:29am
Lucky gem - 114855526
Intensity level, 0 for leisure
AstroTrucks - DjArcas
At long last, tangible progress. When I started this game, my goal was to keep the size of a given colony within Unity's usable range.

However, whilst Unity's physics may die at +-16km, their lightmapper gives up and goes for a sob a far, far smaller number than that. Due to that, I've had to refactor the *entire* game and the level, scaling everything down and rebalancing all the physics. That process has taken a long, long time, but I believe the game is more-or-less working again.

On top of that, I took this opportunity to completely re-balance all of the levelling. The previous setup had you hitting level 15 or so, and then taking a very long time to get through levels. The rebalance should mean levels are quite a lot closer together, but you need a higher level to achieve unlocks.

The combination of completely redoing the level, physics and meta of the game has taken much longer than expected, but I'm hoping I'm running out of blockers before I can start getting to first playable.

I have some minor tweaks to do on the AI ship steering and a number of playtest sessions, but my fingers are firmly crossed that I can release this into Early Access without being horribly embarrassed before too long.

Interested in getting your fingers on it sooner?

https://www.patreon.com/ProjectorGames
Conan Exiles - Ymir
A curious wind travels all over the Exiled Lands. Sun watches over gloriously, as summer reaches its peak. For some, it’s time to retreat into a cool house by the water or in a cooler area. Others aren’t as lucky, living in all-purpose homes or worse yet - working under the sun’s scorching gaze.

Exiles, have you ever thought about where and how you would face the summer in the Exiled Lands? Well, no better time now to think about and work on that we gladly announce our next Building Contest theme: A Summer Retreat.

You are welcome to imagine it any way you’d like - cozy and wicked ideas are both welcome.



Exiles, it’s time to build your Summer Retreat in the Exiled Land. Whatever a “Summer Retreat” means is up to you to decide.

Judging will be based on creativity and originality of both your building and how you applied the idea of “Summer Retreat”.

Bigger is not necessarily better! While work put into a detailed construction will definitely be appreciated, a small house with an original take and well-thought-out decoration will be more impressive than a bland building with simply a lot of rooms.

Context can help us better understand nuances! This is why we are giving you a field to tell us about your building in the application form. You can name your building, talk about where it is and anything we should know (and might miss by just looking at the photos/videos!) While this is first and foremost a building contest, we will be reading and considering this field for context.

Judges will be from the community managers, community support, dev team and a select few Exiles volunteers.

There will be six winners, three for each category: unmodded and modded. As usual, we will also have a few Honorable Mentions!

Feel free to share your creations on social media with the hashtag #HotConanSummer ! In fact, one of our Honorable Mentions will be chosen from the participants using the hashtag!*

Please note that you need to fill out the participation form to enter the contest regardless!

  • Read the “How to Enter” section for more info.


All entries must be submitted by July 25, 2024 10:00 CEST.



For each category (Modded and Unmodded)





To qualify as a participant, you must send us your entry through the Participation Form.

  • If you do not submit it through the form, your application will not be counted.
  • Optionally, you can share your creation on social media with the hashtag #HotConanSummer. This is NOT a replacement for filling in the form. One of the creations shared via this way might be selected as a Honorable Mention, but the ultimate decision will be at the Jury’s discretion.
  • We will accept entries until July 25, 2024 10:00 CEST. Entries submitted after this date will not be counted.
  • Please be sure to double-check all the information and especially the email address you enter, so that we can contact you if you win.

Good luck, Exiles.



Please use only the following websites to upload your building:

Imgur
YouTube
OneDrive
GoogleDrive
Twitter
Official Forums

Additionally:

  • Your entry must include an image and/or video of your building.
  • If you include a video, please keep it under 5 minutes.
  • If you include pictures, please keep it under 15 images.
  • When you submit your building entry, you affirm that it is your own work. You may have help making it, but it can only be submitted once. Please do not submit an entry that you did not make.
  • If same building is used in multiple entries, only the first entry will be counted.
  • Only one entry per person is allowed and this is true across categories (ie you can only submit an entry for modded or unmodded, not both)
  • All entries must adhere to the Conan Exiles Code of Conduct.
  • Do not edit your images in any way, such as filters.



Privacy: Funcom’s Privacy Policy is at: Privacy Policy – Funcom

Restrictions: Void where prohibited by law. Participants must be of legal age in their country of residence to participate. Directors, officers and employees of Sponsor, its parent, and any of their respective affiliate companies, subsidiaries, agents, professional advisors, advertising and promotional agencies, and immediate families of each are not eligible to win any prizes. All applicable federal, state and local laws and regulations apply.

Use of Entries: In consideration of the chance to enter the Contest, The Sponsor(s) shall have the perpetual, non-exclusive, worldwide license and right to use, modify, reproduce, publish, perform, display, distribute, make derivative works of and otherwise commercially and non-commercially exploit Entrant’s name, character, likeness, and entry materials in perpetuity and throughout the universe, in any manner or medium now existing or hereafter developed, without separate compensation to Entrant or any other person or entity.

General Release: By entering the Contest, Entrant releases participating sponsors and any of their respective parent companies, subsidiaries, affiliates, directors, officers, employees and agencies (collectively, the “Released Parties”) from any liability whatsoever, and waive any and all causes of action, related to any claims, costs, injuries, losses, or damages of any kind arising out of or in connection with the Contest or delivery, misdelivery, acceptance, possession, use of or inability to use any prize (including, without limitation, claims, costs, injuries, taxes, fees, losses and damages related to personal injuries, death, damage to or destruction of property, rights of publicity or privacy.

Affidavit, Release and Data Collection: As a condition of being awarded any prize, winners will be required to execute and deliver to Sponsor’s a signed Affidavit of Eligibility, which includes an acceptance of these Official Rules, a release of liability and delivery information for prizes. Entrant is informed that the data collector is Funcom Oslo AS., and the data collected will be transferred to the United States of America. Upon request, Entrant will be provided with access to Entrant’s personal data. Entrant may withdraw their personal data upon request, however in such an event, Entrant will be disqualified as an entrant in the Contest prior to the fulfillment of prizes.

Winners List: Winners will be posted on the Funcom official forums.

Sponsors:
Funcom Oslo AS.
Kirkegata 12 N-0153 Oslo Norway
Watermelon - Chizaruu
It was suggested that the watermelons be watered.

"Probably needs more watering to stimulate more seed growth for meloning" - Abby

Players should be able to get watermelons every 3 hours now.
OutRage: Fight Fest - Kommunity Kev
Tune in to our release day live stream here on Steam as the development team go head to head in the area. Stream starts when the game releases at 4pm BST (8am PST) Tuesday July 16th.
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