Dishonored - contact@rockpapershotgun.com (Nathan Grayson)

Here at RPS, we’re not often in the business of reporting rumors, but this one’s too much of a doozy to leave inside the colossal organic womb ship from which all rumors are born. Prey 2‘s been MIA since time immemorial, with various rumblings of strikes, stall outs, and near-cancellation the only things even vaguely resembling a warm trail for us to follow. Now, however, according to Kotaku and Prey 2 fansite Alien Noire, Dishonored developer Arkane has – allegedly somewhat reluctantly – taken the reigns. THE PLOT THICKENS. Watch it ooze and burble after the break.

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The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (Craig Pearson)

That bow's not going to help you in this situation. Just FYI.This Skyrim mod is actually called “Here There Be Monsters“, and it adds nine huge sea monsters into the Ghost Sea to the north of Bethesda’s chilly realm. But I’ve focused on the Horkers because, well, just look at that screenshot. It is a giant beast with a huge tooth. Look, though. Really look. See? He’s not a beast. He’s just a thing that society> deems to be big and scary. And so he acts as society imagines he should, and tusks everything and everyone. To be fair, he is part of a society of angry Nords fighting dragons and in the midst of a civil war. He should probably move somewhere nicer. (more…)

Dishonored - contact@rockpapershotgun.com (Alec Meer)

The Knife of Dunwall is the second piece of extra content for Arkane’s splendid, if slightly cold, Dishonored, and the first which includes new missions proper. It came out a few days ago, I played it a few hours ago, and then I wrote this.> (more…)

The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (Nathan Grayson)

That Skyrimajigger, huh? Who’d have thought it’d ever catch on, what with all its burly men, dragons, viking imagery, and infinitely memeable sights and sounds? In an industry that prizes quiet, civil ruminations on modern issues and abhors such savage flights of fancy, the very notion was ludicrous from the get-go. And yet, somehow, for some reason, people ended up thinking it was OK. So Bethesda stuck around and churned out buttery dollops of DLC, even though it desperately wanted to move on to its next speculative installation about a world in which nuclear bombs were never used nor created, and you explore places like Washing D.C. while constantly remarking how normally proportioned all the roaches are. Now, however, Bethesda feels its next big thing demands every last bit of energy it can muster, so Skyrim’s a done deal. Next up, something completely unknown and shrouded in mystery but no seriously it’s probably Fallout 4.

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Dishonored - contact@rockpapershotgun.com (Adam Smith)

The headline is a lie, as they so often are, because there is actually a whole lot of Daud in Dishonored’s first proper chunk of DLC. Following the trials thing, which I didn’t bother with and have therefore dismissed completely, Knife of Dunwall is just what Dr DLC ordered. The player controls Daud, who will have “a unique arsenal of new weapons and powers that enhance Dishonored’s dynamic combat, mobility and stealth systems”. While Dunwall itself may be Dishonored’s finest achievement, and I look forward to seeing new districts in this DLC, I’m increasingly convinced that the fluidity of motion – whether sliding, climbing or striking – has somewhat spoiled other first-person games for me. Here’s a trailer, whaler.

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RAGE - contact@rockpapershotgun.com (Alec Meer)

The now Zenimax/Bethesda-owned id have been eerily quiet since Rage met a mixed reception and underwhelming sales. I quite liked it, non-ending aside – it might have nothing on BioShock Infinite’s visual majesty, but the people-filled non-combat hubs between its more tunnelish combat were more convincingly alive than Columbia’s Auton population. In any case, Rage wasn’t the combeback Carmack and co needed, leaving us hoping that the in theory forthcoming Doom 4 would be. Half a decade on, there’s neither hide nor hair of it to be seen, and alleged sources close to the project have told Kotaku why that could be. Clearly there’s something in it, as it prompted Bethesda’s Pete Hines to acknowledge that id had indeed switched to making “a new version” of Doom 4 after an earlier one “did not exhibit the quality and excitement that Id and Bethesda intend to deliver.” (more…)

The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (Craig Pearson)

What IS that thing in the sky?

Winter Summer is coming. Hmm. It doesn’t have the quite the same power as “Winter”, does it? Shorts and flip-flops are hardly solemn. Basically, if you’re a season that encourages Cliff Richard songs, then you’re definitely not scarily atmospheric. You are lacking in portent. Which means that this impressive tropical overhaul of Skyrim might change the tone of the game. The dragon shouts will be a bit less gruff and a bit more “Fus Ro Ice-Cream!”. Instead of the aggressive mammoths, they might be frolicking in the meltwater, squirting each other with trunkfuls of water and grabbing tails. My magical renaming software is suggesting “Far Cryrim” as a suitable alternative, because Tropical Skyrim Overhaul is too boring for such a sunny delight. (more…)

Dishonored - contact@rockpapershotgun.com (Craig Pearson)

That's not a knife! It's a glove! After, ooh, hours of speculation, Bethesda has revealed the details of the next Dishonored expansion pack. The Knife Of Dunwall takes a parallel peek at the Dishonored storyline. And because Alec masked spoilers in the previous post, I’ll do the same. If you have Dishonored on your Steam wishlist, go there right now and stare wistfully. Everyone else, I’ll be over there. *blinks* (more…)

Dishonored - contact@rockpapershotgun.com (Alec Meer)

Nice gloves. Bit kinky?

This shouldn’t really get its own post grumble grumble because it’s just a tease grumble grumble, but if I only give it a couple of lines there’s no harm done. Wait, did I just hear the sound of kitten being killed? WHAT HAVE I DONE?

We’ve been waiting forever* for proper Dishonored DLC – story stuff, meaty stuff, not just challenge map stuff. As previously announced this appears to star… oh, spoilers, of a sort, if you continue. You have been warned. (more…)

The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (Nathan Grayson)

Tired of screenshots that feature dudes shooting/cutting/bro-fist-bumping other dudes? Well then, here's A MENU. How about that?

If you’re anything like everyone else in the world, you’ve probably put at least 347,867 hours into Skyrim. Now you’re pressed up against the level cap, face like a grape about to burst against its impenetrable ice. Yours is the hardest life. But soon, you’ll never have to stop leveling ever again. In short, legendary levels will “effectively remove the overall level cap.” Also incoming: a new legendary difficulty mode to match. But how will it all work? Well, wouldn’t you like to know. And you can, but only if you’re capable of braving the notoriously merciless difficulty of the unforgiving realm beyond the break.

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