Nov 4, 2015
Bedlam - RedBedlam
Build: 1.0.1.5822
  • Fixed issue that could cause dialogue to be skipped on Rescue Run
  • Fixed an issue where mirror shader on Alive1 would appear black
  • Fixed occasional issue that could result in player dying while transitioning into next level
  • Fixed checkpoints status not being saved correctly on Planetfire: Ascension
Oct 9, 2015
Bedlam - RedBedlam
Build: 0.9.13.5816
  • Improved level loading process to reduce memory usage when transitioning between large scenes
  • Fixed some unpredictable behaviour when restoring a saved game on Mac
  • Many visual improvements to Death or Glory levels
  • Many visual improvements to Age of Attrition level
  • Various tweaks and improvements to NPC behaviour
Oct 6, 2015
Bedlam - RedBedlam
Build: 0.9.12.5809
  • Fixed a memory allocation crash on Macs, when transitioning between Calastria levels
  • Fixed an issue where loading a save on the level Alive1 would cause the game to become unresponsive
  • Many visual tweaks and improvements to Planetfire levels
  • Fixed a bug where jumping in decontamination chamber would prevent progressing past Gortoss
  • Fixed an issue where all weapons would be visible simultaneously on loading into a level
  • Fixed an issue where sound that was played in the player's head would sometimes distort
  • Fixed checkpoint at the start of Calastria: Upper Village overlapping world-space of previous level
Sep 28, 2015
Bedlam - RedBedlam
QA is complete! This week we're tidying up a few points of detail and looking forward to the announcement of the release date :)
Sep 21, 2015
Bedlam - RedBedlam
While we wait for our final certifications to be issued we continue to listen to your feedback and make adjustments to gameplay and appearance :)
Sep 14, 2015
Bedlam - RedBedlam
This week we're wrapping up the final pieces of admin to do with QA and compliance. Meanwhile as this process concludes we're using the time to add in more details and optimisations.
Sep 11, 2015
Bedlam - RedBedlam
Build: 0.9.11.5766
  • Enabled unlockable extra options to Chapter Select (Unlimited Ammo, Guns Unlocked) for completing The Citadel
  • Enabled unlockable extra audio track (Christopher Brookmyre) in audio options, for completing The Citadel
  • Fixed an issue with objectives not being restored correctly from a save
  • Fixed The Citadel exit stairs appearing dark like the rest of the scenery
  • Lightened the "power off" state of The Citadel finale
  • Visual tweaks and re-lightmapping for Planetfire Ascension
  • Miscellaneous visual polish to other levels
Sep 7, 2015
Bedlam - RedBedlam
A few nice improvements to be made after our last patch. As always, thank you for your feedback :)
Sep 4, 2015
Bedlam - RedBedlam
Build: 0.9.10.5735
  • Fixed player velocity being incorrectly carried over on level transitions and restarts
  • Fixed Death's Dark Vale becoming uncompleteable when loading a save including a tower with one broken panel
  • Fixed objects with deactivated simplified renderers (e.g. stairs) not triggering footsteps correctly
  • Added interior atmos audio to Planetfire buildings
  • Tweaked placement of music trigger in Out of the Frying Pan, Into the Planetfire
  • Fixed gaps appearing around the edge of the death screen on certain resolutions
  • Fixed some overlapping text in specific localisations
  • Relightmapped Calastria levels
Sep 1, 2015
Bedlam - RedBedlam
Continuing to respond to feedback and hopefully patching more tweaks and additions this week :)
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