Leadwerks Game Engine - Leadwerks Software

Another game made with Leadwerks Game Engine, the fixed-camera mystery advanture Resonant Dusk has been released:

https://store.steampowered.com/app/3889080/Resonant_Dusk/?curator_clanid=1388074Unravel the secrets of the Bariton mansion! Take on the mantle of detective in the role of Lucas Usher, and solve the riddles plaguing the ghosts of those left behind! Uncover their secrets and help them find salvation…or damnation.

GHOST CAM - archrebels
  • Fixes - PC equipment audio playing when disabled

  • Fixes - XR Player falling through floor near wardrobe and in corridors

  • Fixes - PC grab not releasing

9:06pm
Pass Tiger Cage - xxxxxxxxjjj
  • Updated the hero's second passive skill.

9:03pm
Ardent: Rise Playtest - Potential Entertainment
Scene terrain and ability improvements + tuning.
Red Tears - LionN00b

EA Demo 1.0.4

  • New moving patrol encounter,

  • Map additions & improvements,

  • WIP new weapon: SVD Dragunov (animations & sounds placeholder),

  • Added WIP Frag Grenades & Ammo boxes can now be exploded,

  • Added early iterations of Sniper and Officer class, currently their only differences are in appearance and weapon.,

  • Added graphical options for shadows, ssao, bloom.

  • AI performance optimisations (Godot fix yo animation bottlenecking pls),

  • Reduced 12 Gauge inventory capacity from 12 to 6,

  • Added randomised height variations to NPCs,

  • Updated vault prompt ui,

  • VERY WIP Progression saving & loading (f5, f9),

  • Testing trenches to be shallower, more of a realistic height. See how it affects gameplay, needs feedback!

Next update expect some gameplay changes...

Enjoy!

Such a guy - 寒天爱玉
Updates
  1. Fixed an issue in Chapter 9 – Fireworks where the game would default to the failed marketplace route. The system will now automatically recall the player’s last successful marketplace completion.

  2. Added a “Skip Animation” button for the Wish interface’s draw animation.

  3. White Screen Issue: Added a prompt to guide players to install the missing VP9 Video Extension.

  4. White Screen Issue: Fixed several known causes and will continue monitoring.

  5. Optimized video volume control, reducing cases of abnormal sound levels during gameplay. (If issues persist after the update, please let us know!)

  6. Improved chapter completion logic to reduce cases where the game fails to transition to the next chapter. If stuck, try replaying the last stage of the previous chapter and re-completing it—this usually resolves the issue.

  7. Fixed occasional freezing or unresponsiveness when scrolling with the mouse wheel on the chapter selection screen.

  8. Improved temporary storage management — the game can now run smoothly even when the system drive (usually C:) has as little as 2GB of free space.

  9. Enhanced log recording system to help the development team better diagnose and resolve issues.

Coming Next
  1. Further improving certain QTE (Quick Time Event) experiences.

  2. Adding a skip option for repeated challenge gameplay, allowing players exploring different story branches to jump straight to new content instead of replaying identical interactions.

  3. Advancing Steam Deck compatibility.

  4. Developing the “Writer Kneeling Motherboard” (🙃)

  5. Continuously collecting and refining player feedback.

  6. Ongoing bug fixes and improvements.

Feedback Channels
Backpack Survivor - 120740259

Version 0.1.1

Added:

Weapon enhancement: can enhance weapons of corresponding elements.

Material enhancement: can enhance amulets.

Realm advancement stages:

Challenge new demon-level monsters at higher stages.

During the peak of Gold stage, where you will challenge your own mirror image.

In Banjiha - Heydotory
  • Shader quality settings menu added

  • Graphics preset settings menu added

  • Optimized shaders that previously affected performance to reduce frame drops

  • Added an option to make camera movement smoother

Jack's 510 Racing - heartingninja

This update focuses on improving car handling and collision behavior.

  • Super Car Handling: Adjusted steering to reduce under steer, making it more responsive and balanced at high speeds.

  • Debris Interaction: Small objects that get under the car no longer lift it up. They’re now disabled and pushed down automatically. Driving over debris is much smoother.

  • Boost Balance: Reduced the power of NOS and Rocket Boost slightly for better control and less instability during use.

Thanks to players Kariston and McFluff for their feedback and help improving the game!

Power the Future - simnetzero-dev

There are only a couple changes since the 1.08 Update, but this is the 9th update and the game has been significantly enhanced since the July initial release. So we are declaring a Major Update and we invite players who looked at it a few months ago to now look again. The game functionality and balance is solid and the UX has improved significantly. We do intend to renew focus on the UI and polishing it now that the features are fully built out.

  • Replaced the map icons with a better palette of shiny ones

  • Adjusted Demand Facilities that are unlocked by pipelines and power lines to only unlock when built. (so you can't build them early with extra money)

Created a new trailer:

...

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