Dungeonborne Settlement - Dersty

It is located at the bottom of the "Potion Shop" UI.

You can configure it to automatically use potions based on remaining health, injury level, stamina, and fatigue.

(By default, "Do Not Use" is selected.)

If you want to use certain tactical effects at specific times,

you can leave the toggle off and continue using potions manually as before. 😊

Choco Kiosk Simulator - Sweetbyte Games

“I want to refill.”

Sounds innocent, right? But when an alien whispers that phrase under a purple sky — things are never that simple.

In our latest gameplay trailer, we’re pulling back the curtain on the Illegal Kiosk — a shady, high-risk operation that only opens after dark.

🛸 Serve suspicious customers.
💸 Make serious profits.
🚨 And when the siren hits… shut the kiosk fast, or it’s game over.

Activate warp shields. Outsmart the cops. Build it all again — or lose everything.

▶️ Watch the new trailer now and remember: staying late can be... unexpectedly rewarding.

— Choco Kiosk Simulator dev team

Seekers Alliance: Hero's Journey - Skvader Entertainment

Hello, dear Seekers!

It's been a month since the release of the demo of Seekers Alliance: Hero's Journey. During this time, we have received valuable feedback from players all over the world, and we are very grateful for your enthusiastic support and encouragement!

In order to make the game faster and more enjoyable for all players, we have continued to optimize the game experience. Whether it's interface adjustments, art performances, or character effects, we've put a lot of effort into our game in the hopes of bringing a cooler, smoother adventure.

Our heroes are not just decorations on the cards, they are the soul of the world. We hope you can feel their unique personality and charm from every attack and defense.

New content: 

1. Main battle hero selection screen: new dynamic special effects, so that the selection of the role of a more sense of presence!

Content optimization: 

1. Improve the event page 

2. Improve the battle settlement page and performance 

3. Improve the setup function (add “Abandon Game”, “Return to Main Menu” and “Exit Game” options).

BUG FIXES: 

1. Fix the problem of not being able to save the game properly when exiting the game. 

2. Fix the abnormality of Blade Dancer's “Quicksand” BUFF description and ultimate skill value. 

3. Fix the abnormality of Van Der Lijk's Driver's ultimate skill performance. 

4. Fix the error of the Supreme Council's ultimate skill triggering condition. 

5. Fix the error of some of the event options. 

6. Fix the abnormality of the artifact effect triggering. 

7. Fix the problem of the performance of some of the skill cards and the display of the layers.

This is just a small step in the optimization journey, we will continue to polish the details and prepare to develop more new features and card mechanisms.

Remember to join our wishlist to be the first to get update notifications and event information, and let's witness the evolution of Seekers Alliance: Hero's Journey together!

Livber: Smoke and Mirrors - InEv Games

Greetings from the dark streets of Livber,

We recently reached a lovely milestone: 50 people have joined our game’s mailing list. To thank these amazing early supporters, we wrote a special story exclusively for them.

This story reveals the dramatic day when our main character denounced Lilith for practicing black alchemy, a key moment in our game’s lore. We’ve sent this story as a high-resolution PDF to all our subscribers, completely free.

But that’s not all. This is actually the 7th story in a planned series of 10. Once the game is released, all these stories will also be included in our Art Book, which will be available as a DLC. If you’d like to get these stories early and free, make sure to join our mailing list!

How to join?
You can sign up by sending us an email at https://community@inevgames.com or by playing our demo and registering directly from within the game.

And if you’d like to help us even more, spread the word about our game to your friends, family, social media followers, or favorite streamers. Every bit of support means the world to us.

Thank you for being part of our journey!

Fernandez Big Mystery - G.E.M.
*English translation has been further improved.
*Some optimizations have been made to the first map.

More significant improvements are coming soon!
10:12pm
Trench Tales - Lord Magnus Vortigan

- Attempted to fix a UE bug where incorrect click locations were registered when the game was running in windowed mode with a resolution different from the screen size. This was causing the Radio to be non-interactable.

The click-handling logic has been reworked, and clicks should now register correctly. Please report if the issue still persists.

Cast or Pass - Nardgo
Call lightning has a thicker hitbox to make it more likely to hit the mage dragon when it is flying.
Frostbite is up to 5 damage.
Goop Spray now does 2 damage.

These are mostly changes to make the Mage Dragon fight feel more fair for Storm Wizard and less of a slog for Slime Wizard. I think I eventually want to do something where if the Mage Dragon has a full hand of Goop, it will just take a massive chunk of damage and stagger itself to cut down on the time where it is just sitting there doing nothing. I might also make it so that the Goop cards don't count towards the hand limit, but I am worried about how that could look visually, especially with upcoming changes to the hand appearance that I am working on.
--
I wanted to give a status update because it has been a year since the beta first came out which was my initial rough estimate on how long it would take for the full version. I now have a more clear idea of what all is going to be included in the release version, which my new plan is to have out by the end of the year.

First off, I want to update the icons and the steam page. I'm thinking about doing a little spell book type thing for the icon. For the steam page, I think I want to have all of the wizards, or at least a bunch of them, appearing on the front page. I'll probably look into getting those changes my artists makes her versions of the cast.

Speaking of the cast, I think I am going to stick with just the 12 existing wizards for the release update. I have other ideas that I would like to make eventually as a future update (don't worry, not paid DLC), but I don't want to overload my artist with work.

That being said, I do plan on having 3 boss characters available for the boss battle mode. I'm pretty happy with the way the Mage Dragon works with staggering and attack sequences. The flying mechanic is probably going to be unique to the Mage Dragon though, with the other two bosses having different conditions for staggering them.

On top of the boss game mode, I would like to have a dungeon game mode. I don't want to go too heavy into the details on that, but my intent would be to have the player explore a dungeon gathering treasures and spells by fighting enemies with the end goal of fighting one of the boss characters. I have a bunch of ideas for this, but I do want to keep expectations low because it does seem like a big undertaking, and I do want to get the game to a complete and polished state, without getting caught up in all the possibilities of things that I could add.

One last thing I want to touch on is achievements. I will probably add these when the full version of the game is ready. I did want to put something to acknowledge people's achievements in beating the Mage Dragon, but it's still prone to changes so I don't want to end up giving out an achievement for beating a different version of the boss than the official version.
--
Sorry for the small update this time. I was hoping to have something a bit more substantial, but my computer ended up dying and I had to get a new one. My new computer has a 16:10 monitor though it seems, so hopefully it will be easier for me to debug the aspect ratio problem that has been tormenting me the entire time
9:31pm
Interactive Gun Range Beta - Private Parts
Attempting to fix how the game handles camera exposure. Ideally, users can run at normal brightness when the correct values are set.
Abysmal Gateway - PureYuki


The Gateway has opened… will you step through?

Join the official Abysmal Gateway Discord and become part of the growing community.

Inside, you’ll be among the first to hear about game updates, development progress, and important announcements. You’ll also have the chance to offer your feedback, take part in discussions, and help guide the game’s direction through community polls and suggestions.

By joining, you’ll also get the opportunity to participate in upcoming testing phases and experience new content before anyone else.

Whether you’re here to follow the journey, lend your voice, or simply connect with others drawn to the abyss, you are welcome.

Enter the Gateway

Light Fall: A Clicker RPG - Tamed Shame

Hello and welcome to my Steam Community! I'm excited to be making my leap as an indie game dev to Steam for the first time. I may falter a bit but I'm determined to bring my A-Game to Steam and some!

What to expect:

While I've mostly stuck to Itch.io the time has come for me to bring my games to Steam in order to expand and build more ambitious game projects.

Light Fall: A Clicker RPG is my largest and most polished game yet! The Demo will be dropping Late July shortly before the full game releases, however you can play the Prologue early on itch.io.

All of my games have an Android build as well so check them out if that interests you: https://tamed-shame.itch.io

Light Fall is in its own series in which I work with specific people to produce / create and should not represent the types of games I typically create, which are normally 2D pixel art games but the genres are experimental.

I have more games down the pipeline to add onto Steam, my goal is to remain independent without crowdfunding but I do have a Subscribestar just in case.

For community rules, please follow Valve's TOS.

Thank you for reading and if you can share the project around and Wishlist the game that will help keep me independent and able to add more features and make bigger games in the near future! <3

...

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