6:39pm
We Bowling?! - Shriggity Shrekt

We’ve been working hard to improve We Bowling, and we’re excited to share some fantastic updates with you:

🎉 File Size Reduced
Our game is now more lightweight — brought down from 9GB to just 5GB — making it easier for you to download and enjoy!

🎮 New Game Modes
Try out 4 brand-new modes that automatically calculate your speedrun times:

  • All Levels

  • Page 1 Levels

  • Page 2 Levels

  • Mazeless (all levels minus the 3 mazes)

🌐

Official https://Speedrun.com Page

You can now upload your runs and compete officially! Join the global speedrunning community and show off your skills.

💬 Join Our Discord!
Connect with other players, share your progress, and stay updated:

https://discord.gg/nGYyYZrK3Q

Thanks for your continued support! We hope these upgrades make your We Bowling experience even better. Update now and start bowling your way to the top!

Late Ming: Reborn in Flames - 阿拉丁巴图

Hello everyone,

Thank you for your ongoing feedback and patience. We have just released a hotfix update aimed at resolving a series of reported critical issues, including game progression blockers and functional abnormalities.

🔧 Key fixes in this update include:

  • Core Progression & Quest Fixes:

    1. Basic Operation: Optimized the exit mechanism and fixed a bug where the "Exit Room" button failed to respond under specific conditions.

    2. Tutorial Guidance: To address the issue where the "Village Chief" questline could cause players to get stuck, we have updated it with clearer prompt information as a temporary solution. A complete overhaul of this tutorial is planned for a future version.

    3. Quest Logic: Fixed incorrect completion criteria for the "Deliver Wine to Official Tian" quest.

  • Economy & System Bug Fixes:
    4. Economic System: Fixed a major exploit where purchasing "Farmhands" at the "Youkou Camp" did not deduct money.
    5. Save/Load System: Resolved an issue where "Farmhand" units would not appear after loading a saved game.
    6. Trading System: Corrected transaction anomalies occurring when selling "Grain".

  • UI & Text Corrections:
    7. User Interface: Fixed the overlapping display of faction information on the "World Map".
    8. Interaction Prompt: Regarding the unclear interaction prompt for "Farming by the West Wall", we have implemented a temporary text correction. A complete redesign of this interaction experience is planned for the future.
    9. Dialogue Text: Corrected a dialogue error in the "Black Bald Alasha Mansion".

We will continue to prioritize critical bugs in the game and are committed to providing a more stable experience. Every report you make is crucial.

If you encounter any issues after applying this update, please inform us via the Steam Community or our \[Official Bilibili Channel].

Thank you once again for your support! Our repair work will continue.

Maid Cafe on Electric Street - PLAYISM_SS
Attention Managers!

We're two days away from Maid Cafe on Electric Street's One Year Anniversary on November 18, 2025!

Thank you for those who are eagerly waiting and counting down the days with us and can't wait to celebrate it with you all!

https://x.com/dreambaseinc/status/1989999003581485081

Throughout the countdown, we'll be unveilling new illustrations that have never been released in Japan.

Tomorrow, November 17, we'll be showcasing a new illustration so stay tuned!

And finally, on November 18, in addition to the final illustration, we have prepared a small special event to celebrate.

Thank you again for all your continued support!

PLAYISM
Visit the PLAYISM Website
PLAYISM Publisher Page
Follow us on X
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Follow us on Facebook
Join our Discord
Community Announcements - yt.92473
※アップデートを適用すると適用前に保存した「試合中断データ」が無効になります。

【共通】
〇2025年度シーズン終了時点の選手データ更新

【myBALLPARK】
〇イベントの準備

【その他】
〇不具合修正
6:20pm
Cold Trigger - paulovitor2688

Community Announcements - yt.92473
※アップデートを適用すると適用前に各モードで保存した「試合中断データ」が無効になります。

【共通】
〇2025年度シーズン終了時点の選手データ更新

【myBALLPARK】
〇イベントの準備

【その他】
〇不具合修正
Fishing Shop Simulator - Sinqnew

Hi everybody! I've been busy this week working on FINALLY overhauling the old ugly shelf level 2, now that we have a proper tech tree we can start adding in bundles of new items for your store! I'm really looking forward to adding in lots of things to look forward in the tech tree.

  • 6 new shelves to use in your store

  • They're just different looking but function the same, I want to give you variety for your stores

  • Some shelves hold 6 items, other shelves are 3 or 2

  • The green/wood shelves I want to add the ability to write on the blackboard in the future, just not available yet. I just think it would be fun so you can have writeable signs in your store for decoration purposes or organization.

  • I also FINALLY redid the ATM machine which was the second oldest asset in the game. It now wakes up and powers down when your out of range from it.

  • Inventory Label System! When you cycle through your inventory, the names of the items show up temporarily so it's less confusing (Especially for construction boxes)

Wood Shelves -

Metal Shelves -

Wire Shelves (There's a three shelf version as well) -

Here's a layout example -

New ATM -

Inventory Label System -

ForgeRun - JarettIsACarrot
Gameplay & Balance
  • Boss Targeting Update

    • Bosses now select targets randomly instead of only focusing on the host.

  • Co-op Improvements

    • Increased enemy AI count for co-op sessions for a more challenging experience.

    • Fixed an issue where the host could become soft-locked after clients disconnected.

    • Only the host can obtain weapons in certain cases (fix for unintended duplication/logic issues).

AI & Enemy Fixes
  • Projectile Enemies

    • They now properly account for height differences when aiming and throwing projectiles.

    • Fixed a bug causing projectile enemies to soft lock and stop attacking.

Audio
  • Golden Deck

    • Sound volume/noise reduced for better audio clarity.

Weapons
  • Resolved missing weapon data — two weapons were absent from the weapon database, and they have now been re-added.

Community Announcements - Tree_of_Savior_JP
日頃より「Tree of Savior」をご愛顧いただきありがとうございます。
「Tree of Savior」運営チームです。

問題対応に伴い、以下の時間帯に公式サイトのサーバーメンテナンスを実施いたします。

【実施予定時間】
・2025年11月17日(水) ~12:00(予定)まで
※終了時刻は、メンテナンスの状況によって前後する場合があります。

メンテナンス実施中は公式サイトをご閲覧いただけません。
ご不便をおかけいたしますが、何卒ご理解のほどよろしくお願いいたします。

今後とも『Tree of Savior』をよろしくお願い申し上げます。

『Tree of Savior』運営チーム
FMTC - FMTC

The game engine is being upgraded to Unreal Engine 5 — this will take some time. Maps are being completely redone, and new gameplay modes are being added. Stay tuned.

...

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