Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Any time I see people running at airborne helicopters, I think of that scene from The Protector where a screaming man leaps off a skyscraper and toward a fleeing helicopter/his certain doom for the sole purpose of kneeing someone in the face.

I haven’t played Battlefield 2′s Project Reality mod (or any Battlefield 2, really) in ages, but this is still a very exciting occasion. Eight years. That’s how long it’s taken one of the best-known mods out there to be deemed fit for 1.0 status. It’s been more than playable (DOUBLE PLAYABLE) for probably longer than I’ve been alive, though, and it’s proven succulent with delicious intrigues time and time again. In my experience, rigorous team play is the name of the game, and anything less is met with swift, pulpy, never> timely (yet always right on time) death.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

I can't see where I'm going!Remember Ravaged? Judged on looks, it’s the result of a scintillating, sensual night of passionate discussion about how it’d be really cool if there was a multiplayer shooter that mixed Battlefield’s raging multiplayer with RAGE’s battlefields. And now, via the natural miracle that is game development, here we are. The new trailer comes as part of something big 2Dawn is “about to kick out the door” (read: probably the beta), and features so many explosions that we may well be in the post-post-apocalypse before this thing is over. Stick around long enough and you’ll also catch a faint, middle-finger-flavored hint of Duke Nukem in there because… I don’t really know. The rest looks quite nice, though. Dig beneath this post’s irradiated ruins to give it a watch.

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