Battle Brothers - rapsdjff
More fixes for issues that came up after the release of the recent bigger update.

See here for a description of what else changed recently and how to continue playing your current campaign with older mods.


Changelog for 1.5.1.6
  • Fixed Ancient Spire revealing locations outside the intended radius.
  • Fixed Flesh Cradles and Mortars being attackable.
  • Fixed the 'Castigate' skill not ignoring shield defense bonuses as intended.
  • Fixed Anatomist potions for the new locations not dropping as intended.
  • Fixed Necromancers not being able to resurrect skeletons.
  • Fixed minor issue with certain armor sprites not rendering correctly on slain units.
Battle Brothers - rapsdjff
Fixes for issues that came up after the release of last week's bigger update.

See here for a description of what else changed recently and how to continue playing your current campaign with older mods.


Changelog for 1.5.1.5
  • Fixed potential softlock as Wiedergängers resurrected out of sight.
  • Fixed 'Thresh' skill potentially causing a crash when it would stun.
  • Fixed direwolves sometimes being unkillable.
  • Fixed some post-battle loot not being equippable until after saving & loading.
  • Fixed issue with 'Slave Uprising' contract.
  • Fixed various other minor issues.
Battle Brothers - rapsdjff
This update brings a bucket load of fixes accumulated over the last year, as well as some small content additions. You heard that right: There’s actual new content for Battle Brothers, for free.

We added two new legendary locations to discover in the world with unique fights against several entirely new enemy types, offering a fresh challenge to the jaded mercenary. Can your company hold their own against the shambling horrors that are golems molded by cultists out of the flesh of the fallen? Can they overcome the Grand Diviner’s dark arts?



These new legendary locations are conjoined by a small narrative told through illustrated events. While the first location, called the ‘Abandoned Village’, is suitable in difficulty for mid-game companies and can be found by simply exploring the world, the second location is more difficult and will be revealed only after the first one has been conquered. Both locations offer new loot and legendary items as reward for overcoming their challenges.

A new campaign is required for the new content to be accessible. All other changes and fixes mentioned below will apply to existing campaigns as well, though.

Note that most mods will not work anymore until they've been updated by their authors to work with this new version of Battle Brothers. If you’re using mods, you therefore have two options:

  1. Remove all mods and play the newest version of the game. If you don’t remove all your mods, the game may not work correctly or crash outright.

    or

  2. Keep playing with the previous version of the game and without the new content, at least for now. Because Steam automatically updates the game to the most recent version, you’re required to manually revert back to the previous version. Simply follow these few steps:
    • Go to your Steam library.
    • Right-click on ‘Battle Brothers’ and select ‘Properties’.
    • Go to the tab labeled ‘BETAS’.
    • Select ‘1.5.0’ from the drop down menu.
    Steam should now download the previous version and once finished you can keep playing as normal.

Changelog for 1.5.1.4
  • Added two new legendary locations to explore, with associated new enemy types and legendary item rewards, as well as 5 new events. Requires a new campaign.
  • Added confirmation dialogue when selling rare items such as named or legendary equipment.
  • Added ability to select event options using the 1-6 keys.

  • Changed the ‘Fearsome’ perk’s morale check penalty to 15% of the attacker’s Resolve, rather than 20% of (the attacker’s Resolve - 10).
  • Changed ‘Strike Down’ skill to stun a target for a total of two turns also if that target has already been stunned for one turn.
  • Changed ‘Hook’ skill to also inflict 10 fatigue on the target, bringing it in line with how the ‘Repel’ and ‘Knock Back’ skills work.
  • Changed Blacksmith retinue to increase repair speed by 20% (down from 33%), but additionally reduce tool consumption when repairing by 20%.
  • Changed Ancient Spire legendary location to reveal locations in addition to uncovering fog of war in a radius.

  • Fixed bug allowing players to trigger certain legendary location events without having first discovered the location
  • Fixed bug preventing events from firing when traveling to a location or pursuing an attackable party on the worldmap.
  • Fixed Alp parties on the worldmap sometimes being briefly visible at day.
  • Fixed potentially incorrect visuals for ‘Sallet Helmet’ and ‘Barbute Helmet’.
  • Fixed certain quest items getting removed from the player’s inventory in events under certain exceptionally rare conditions.
  • Fixed rare issue with wardogs not dying correctly if their former master is already dead.
  • Fixed Lorekeeper’s lightning strike not having the intended cooldown.
  • Fixed bug treating players as having won the Sunken Library fight when they actually lost under certain conditions.
  • Fixed a rare bug that occurred when killing a Lindwurm via its tail with a poison-coated weapon.
  • Fixed potential UI glitch with Lindwurms.
  • Fixed headless enemies still receiving bonus damage as if their head was hit.
  • Fixed certain enemies spawned as part of contracts not receiving an increased chance to become champions based on contract difficulty.
  • Fixed Cook not increasing healing rate as intended, and updated wording to better reflect the intended impact on healing.
  • Fixed Blacksmith and the camping function not increasing repair speed as much as intended.
  • Fixed Blacksmith not preserving gear on dead characters under specific circumstances.
  • Fixed bug causing occasional loss of an additional tool when first repairing after buying or looting additional tools.
  • Fixed ‘Knock Back’ skill not applying the ‘Overwhelm’ effect, and not building or consuming stacks of ‘Fast Adaptation’.
  • Fixed ‘Hook’ and ‘Repel’ skills only consuming but not building stacks of ‘Fast Adaptation’.
  • Fixed ‘Hook’ skill not considering elevation correctly in some targeting situations.
  • Fixed secondary damage effect of ‘Split Man’ skill not benefiting from some perks and traits.
  • Fixed 'Pound' skill having extra damage penetration when hitting the nonexistent head of headless enemies.
  • Fixed 'Shoot Stake' skill potentially triggering unintended morale checks.
  • Fixed ‘Shoot Stake’ skill issues with knocking back targets hit.
  • Fixed ‘Split Shield’ tooltip on longaxe incorrectly showing a to-hit malus.
  • Fixed Throwing Axes showing incorrect armor penetration values in the UI.
  • Fixed flails having incorrect to-hit values against shield-bearing targets above certain defense values.
  • Fixed combat log entries for the ‘Staggered’ effect showing the wrong duration.
  • Fixed various typos.
  • Fixed various other minor issues.
Battle Brothers - Hooded Horse
Battle Brothers and its DLC are currently on sale. After the sale, we plan to make some adjustments to regional prices. We wanted to provide advance notice in case anyone would like to purchase at the current, discounted price.

Prices will change in some regions. However, we will continue to find a balance to maintain affordability for players. The USD price will remain the same, except for Warriors of the North DLC increasing by $1 (from $8.99 to $9.99).

Thank you for all the support of the game!
Aug 21, 2023
Battle Brothers - rapsdjff
As some of you already discovered, we’ve been working on our next game - called MENACE - for a while now. We’ve been prototyping since after the full release of Battle Brothers in 2017, and have gone into full production after the Blazing Deserts DLC was done. Now we’re finally ready to show what we’ve been working on for all that time.



Like Battle Brothers, MENACE is a turn-based tactical RPG - with the same type of deep mechanics and replayability you've come to love. Unlike Battle Brothers, MENACE has a sci-fi setting and plays out on a larger scale. You'll lead a strike force of marines sent to the far frontier, answering distress calls across different worlds and taking on threats both human and alien. You'll be in command not just of individual soldiers, but of entire squads, as well as tanks and even mechs.

https://store.steampowered.com/app/2432860

Battle Brothers spent two years in Early Access, and all the feedback and bug reports we received from you guys during that time was immensely helpful in building the game that it is today. That’s why for MENACE we’re also aiming for an Early Access release in late 2024. No worries - we’ll of course continue to update Battle Brothers in order to take care of any issues as they come up, and may even add minor content from time to time - such as the new player banner we added just a couple of weeks ago.

Thank you to everyone who has supported us over the years, and we hope you give MENACE a spin as well. Wishlist it now so that you don’t miss anything when it comes out!
Jul 21, 2023
Battle Brothers - rapsdjff
This update adds a free new banner to hoist for your mercenary company, inspired by popular German streamer HandOfBlood, who previously covered Battle Brothers in a series of Let's Play videos.



Additionally, you'll find a few fixes accumulated over the last couple of months.

If you have a modded game, update your mods. If you encounter issues, remove your mods.

If you still encounter issues, please report them here following the instructions in the sticky post.

Changelog for 1.5.0.15
  • Added a new player banner.
  • Fixed some post-combat events potentially not triggering as often as intended.
  • Fixed an incorrect AI consideration regarding the use of the 'Split Shield' skill.
  • Fixed various smaller issues and typos.
Mar 10, 2023
Battle Brothers - rapsdjff
A collection of fixes for issues reported over the last couple of months.

If you have a modded game, update your mods. If you encounter issues, remove your mods.

If you still encounter issues, please report them here following the instructions in the sticky post.

Changelog for 1.5.0.14
  • Fixed throwable Lindwurm acid applying less damage to head armor than intended.
  • Fixed "Break Free" skill using an incorrect melee skill value as a base for calculations after an ally tried to break free a character but failed.
  • Fixed wardogs potentially spawning on top of characters if their owner gets killed and the ground is already covered with corpses.
  • Fixed Blacksmith not properly increasing repair speed of items in the stash.
  • Fixed issue with Wiedergangers not dropping some of their pre-damaged gear as they should.
  • Fixed food counter at the top bar not updating immediately when the player would buy back food that they previously sold.
  • Fixed small coastal forts counting as the wrong tier size of settlement.
  • Fixed various smaller issues and typos.
Battle Brothers - Overhype Studios
For a couple of times over the last few months, the Overhype team has joined the community in the official Discord to chat about Battle Brothers (among other things). These events were very interesting (and fun!), so we promised to do it again every now and then; but for the next one we want to take this a step further.

This Friday (February 3rd) at 3:30 pm CET and will run for about 2 hours,. We’ll have a new Chat with the Devs event at our official Discord server; but this time it will be a live talk on Discord, in a new Stage Channel that will be created for this purpose. To make it easier to follow, we’ll gather your questions in the #general chat room and answer you in the voice channel.

We will broadcast the whole event here on Steam too, for those of you who don’t have a Discord account. And to make it more interesting to watch, our community team will be starting a new playthrough of the game. There is now a poll active on our Discord server to decide the origin of this playthrough and discuss other possible roleplaying rules – join us on Discord and give your two cents, and see you next Friday!
Nov 18, 2022
Battle Brothers - rapsdjff
A collection of fixes accumulated over the last couple of months.

If you have a modded game, update your mods. If you encounter issues, remove your mods.

If you still encounter issues, please report them here following the instructions in the sticky post.

Changelog for 1.5.0.13
  • Fixed incorrect determination on whether a line of fire is blocked for ranged attacks on very specific angles.
  • Fixed AI not properly avoiding tiles with negatives effects, such as fire, as it is supposed to in specific cases.
  • Fixed 'Hook' and 'Repel' skills not applying the 'Overwhelmed' effect on a miss.
  • Fixed various smaller issues and typos.
Jun 10, 2022
Battle Brothers - rapsdjff
A collection of bugfixes for things reported over the last two months.

If you have a modded game, update your mods. If you encounter issues, remove your mods.

If you still encounter issues, please report them here following the instructions in the sticky post.

Changelog for 1.5.0.12
  • Fixed issue where the 'Siege Fortification' contract could get stuck in a loop after certain contract twist outcomes.
  • Fixed game hanging upon accepting the 'Hunting Schrats' contract in rare cases.
  • Fixed destruction of some contract-related caravans not counting towards completing the 'Raid Caravans' ambition.
  • Fixed the 'Oath of Honor' bonus objective not counting kills with reach weapons against enemies with no characters adjacent.
  • Fixed tooltip reporting an inaccurate time remaining to repair items while camping.
  • Fixed UI potentially disappearing in tactical combat if Escape key is pressed rapidly multiple times.
  • Fixed issue with targeting logic of mortar AI.
  • Fixed issue with AI of retreating characters.
  • Fixed exploit on force-attacking allied units on the world map.
  • Fixed various smaller issues and typos.
...

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