Barony - Turning Wheel Games

Barony launched just over ten years ago, and since then, we here at Turning Wheel Games have continued to expand the game and make it accessible to as many fans as possible. And now, we've broadened that access even more. We are proud to announce that Barony is available to play through NVIDIA's GeForce NOW game streaming platform!

What is GeForce NOW?

For those of you who might not know, NVIDIA's GeForce NOW gives you the ability to stream games on a device without having to be connected to the computer you bought the game on.

Own Barony through Steam? With GeForce NOW, you can play it on your tablet as long as you have a compatible controller, an internet connection, and a GeForce NOW account. If you're curious to learn more about how GeForce NOW works, head here for all of the details!

How Does it Work?

Once you've created your GeForce NOW account, the next step is to link a game platform account, like Steam, to the service. This will allow you to play your games through NVIDIA's servers.

When you launch Barony through the service, you're actually not playing a local version of the game. Instead, GeForce NOW will stream a copy of the game to the device you're using from their own servers.

Keep in mind that the service has multiple subscription tiers, and the paid subscriptions offer more features than free accounts. Depending on your membership, you'll wait in a queue, which will give you access to their server copy of the game, and when it's your turn, you'll launch into Barony as if it were running locally on your device.

The advantage of this is that you don't need to have a local copy of the game handy when you want to play. No matter where you are, or what compatible device you're using, as long as you have broadband internet access, you'll still be able to enjoy Barony and all of its dungeon crawling adventures.

What Devices Support the Service?

NVIDIA provides a handy list of devices that GeForce NOW is compatible with, and you can review that here.

Though not mentioned on that page, we here at Turning Wheel have personally verified that GeForce NOW works on Xbox One X (that's right, from way back in 2017). So it seems quite likely that you'll get it to work on your more modern version of the console as well. For it to work, you'll need a web browser installed that's capable of running the GeForce NOW service. On Xbox, that is Edge. Additionally, there are a few extra steps required to get the whole thing set up. There are several videos floating around the internet that will help you get started, and we didn't have too much trouble once we got past some of the more finicky steps.

We've also verified that the game runs great on the newest versions of the iPad. The setup for these devices is relatively painless, and we were able to get it working in a couple of minutes. Take a look at the screenshots below to see Barony in action on the iPad Air.

Final Thoughts

Something to know is that any stats you achieve or achievements you unlock will be tied to the service that you purchased the game through. For instance, if you bought the game on Steam, any achievements you unlock will be a Steam achievement only.

With all of that in mind, GeForce NOW is a great way to play Barony on a bunch of different platforms if you don't have access to your primary gaming device when that need for a Barony fix hits. And on a personal level, we're delighted that people can enjoy the game on many more platforms thanks to the convenience of GeForce NOW!

Barony - Turning Wheel Games

June marked the 10th anniversary of Barony's launch on Steam and to commemorate the occasion I wanted to write a personal thank you letter to Gabe Newell and Valve Corporation expressing our sincere gratitude for the success we've achieved on Steam over the past decade.

Barony was in rough shape when it first launched to Steam in June 2015. At that time, the Steam Greenlight program was the path to getting published, and during our first week, Barony was passed over quickly by users who saw no appeal in our undeveloped and unpolished art. In so many words, our game looked bad, and many players assumed it would play only as well as it looked. However, I was convinced that if the Steam community tried my game or at least saw it in action, they would find the fun in it. Fortunately, I found my audience when a small group of streamers on Twitch discovered Barony and agreed to play it together. It was this audience that provided enough votes for the game to be accepted onto Steam, and over the next two months, I prepared the game for its original release on June 23rd, 2015.

Despite the help, release day forced me to face some hard realities. Barony sold about 1400 copies worldwide in its first 24 hours, netting roughly 30k over the following two weeks. Sales fell quickly until we were moving fewer than 1,000 units a month. While this still would have provided reasonable income for a single developer, the reality was that even in this nascent state, Barony had been brought to bear by a team of talented young developers which could hardly be sustained under a single developer's salary. After years of toiling together, we were demoralized. It seemed unrealistic to expect anything greater to come out of our project. 

In the years before Steam, this way of looking at the life-cycle of a video game was fairly realistic. The games I personally grew up with tended to age very quickly against the tide of increasingly impressive competitors. And as video game technology advanced rapidly, one year's best seller was always expected to become next year's bargain. The idea of supporting a game several years after release was essentially unheard of, at least for commercial video games. So this is how I expected things to go for us as well.

What I didn't understand or expect was that Steam had already begun to transform the marketplace into a platform that would continually drive new players to discover our game as long as we continued to update it. Even though we never received attention from the gaming media, never won a publishing deal, and never spent a dollar on advertising, our audience and our income did not shrink to nothing, but instead grew slowly and steadily over the following several years. Eventually, our very small team of 3 developers had pooled enough funds to deliver a large update which dramatically overhauled Barony's appearance. This free "Quality of Death" update, delivered years late to a game which by most metrics could hardly support itself, was the watershed moment that transformed our personal fortunes almost overnight. We went from working part-time on this product through evenings and weekends, to quitting our old jobs to focus on our studio, expanding our team and taking full control of our careers.

Today, Barony is a big success for a small and independent team, having frequently reached the top 10 games in its category and giving us the bandwidth to continue feeding our community with new content while we develop our next major product that we hope to introduce to our fans soon.

None of this would have been possible if Steam hadn't rewarded our dedication and effort by driving new players to our game, day after day, week after week, month after month, and year after year. As I look back on the past ten years, I am astounded we made it this far on a plan as vague as "build a good video game and it will sell itself." At the start of our journey I didn't have a clue what it could take to get my game in front of potential customers, but Steam obviated this for us so completely that all we had to do was focus on making a good game, and the customers would come.

For a penniless college drop out from the Midwest USA, Steam offered an opportunity unlike anything that had ever come before it. In so many words, it transformed my life, the lives of my teammates and all of our families as well. So on behalf of us all I wanted to acknowledge the part that Gabe Newell and his company have played in our success and offer our sincere thanks for making it all possible. To me, it is patently obvious that Gabe and the rest of the folks at Valve care deeply about games, game developers, and the entire gaming community. So I am hopeful that their leadership in this industry continues for a long time to come, as I look forward to the fruits of our future collaboration together.

Thank you Gabe!

Sincerely,

Sheridan Rathbun

Turning Wheel Games

Barony - Turning Wheel Games

While we've just added Proximity Chat, things have been otherwise rather quiet for us. That's because we've been working on the largest content update in Barony's history.

Join us for a sneak peak with the following teaser video.

Update Teaser

Did you notice anything in particular you're excited about?

Free Content is Coming

Much of what we've been delivering over the last few years has been in fulfillment of promises we made in our Nintendo Switch Kickstarter campaign.

This next update follows suit!

Where does this strange portal lead?

Important promises are being fulfilled as part of the next major free content update including:

  • New areas to explore which also offer alternate paths

  • The Stretch Goal for a new Bossfight

  • The 3rd Barony DLC

We remain committed to delivering content updates that don't fracture our community, prioritizing your ability to play Barony with anyone else who owns the game. That means it's important to us to give the majority of this work to you FOR FREE so that everyone can access the essential new features.

More to Explore

First and foremost new areas game that will provide alternate paths through the dungeon. If you choose wisely, these paths will lead you to a brand new boss fight unlike anything you've seen in Barony to date!

These spaces are more than window dressing though. The locations will add to the story and lore of the Barony world. Dedicated adventurers may glean more insight into the origins of the ancient magic that permeates every corner of Hamlet, and the powers that seek to control it!

But You Want to Pay Us?

We're flattered that so many of you have expressed a desire to pay us for more content! To that end, we do have new paid DLC on the way. Still, major content and features are being added to support the DLC, which will bring exciting new features for every Barony player.

If you were with us during the previous DLC launches, you'll know what a big impact this can make on the game! Tinkering, Ammo, and Alchemy are examples of a few features that were added for the sake of making awesome DLC. It's good for everyone!

New DLC

For the paid portion of the content update, we're leaning into our pattern with even more races & classes. The title of that DLC is now finally revealed as "Deserters & Disciples".

Like the Myths & Outcasts and Legends & Pariahs updates, the Deserters & Disciples DLC expansion creates whole new ways to adventure, bringing new abilities, spells, and other alternate ways to play to mix up your Barony party.

Over the coming weeks, we'll reveal more details about what kinds of races and classes we'll be offering. In the meantime, we welcome you to speculate.

We're betting that some of our choices will blow your mind!

Stay Tuned...

This is just a taste of what we have in store for you this year, but there is so much more to uncover! More teasers will premiere as we progress on development, so keep your eyes on our Steam announcements and our social media accounts for updates!

Until then, happy adventuring from Turning Wheel!

Barony - Turning Wheel Games

Hail Adventurers!

As part of our ongoing celebration of Barony's 10th anniversary, we have a hot new feature that'll help you enjoy the game even more with friends and strangers alike:

Proximity voice chat!

This removes the requirement of an external voice service to talk to your party in realtime, making it easier to talk with pick-up-groups or friends alike. But the feature also ups the level of immersion as you hear your party around you with spatial 3D sound.
"Come here I need help!" is now more actionable thanks to this great new feature.

Update V4.3.2 also comes with the following hotfixes:

  • Tutorial sound effect volume can now be altered using the Notification volume slider

  • Fixed monster stats displayed in the Compendium when Hardcore mode is enabled

  • Fixed hardcore warning flag in lobby not displaying

  • Fixed crash when killing players currently using the Assist Shrine

  • Fixed session game flags overriding your lobby default options when force closing the game

  • Fixed command /facebarquickcast which provides option to cast spells using the hotbar keys by double tapping

  • (Nintendo Switch) Fixed issue with achievements saving incorrectly

All About In-Game Voice Chat

Voice chat between players travels in-world with your characters, letting you know when someone is near or far behind. Choose how to immerse yourself with 2 voice modes - long distance to casually chat while you game, or short proximity where sticking together is essential to be heard!

Voice Activity is shown above each player when speaking, as well as in the top-left character status area. Hotkey for sending Voice Chat is shown next to the microphone icon which indicates your voice transmit status.

At the pause menu, individual player volumes can be adjusted in the top-left area to amplify, quieten, or mute to your preference.

Settings Location
  • Head to the Audio tab from the Settings menu to view Voice Chat settings

  • Under the Volume section, there is a new slider to configure the global volume of Voice activity

    • Most user voice levels can be a lot quieter than music and other gameplay audio, so turning other sliders down slightly while keeping Voice volume maximized is a good starting point

Voice Volume setting in the Audio tab

Configuring Voice Chat

Voice Settings Options

In the Audio tab, scroll down to the Voice section

  • Toggle the Send/Receive Voice Chat settings to your preference

    • By default, receive Voice Chat is enabled, and send Voice Chat is disabled

  • Increased Voice Distance

    • Default on, when enabled you can hear other players from far away, better for conversational voice activity such as a party chat

    • If turned off, received voice travels far less. Disable this for a more traditional proximity experience, you may need to stick together to listen in!

  • Push To Talk

    • Default on, while in-game hold the default binding “V” down on your keyboard to transmit voice

    • If turned off, pressing “V” will toggle on or off voice transmission without the need to continually hold down the button

    • On gamepad, the default binding is still “V” on the keyboard, but can be rebound in the Controls tab to a gamepad button or another keyboard button if preferred.

Configuring Your Microphone Recording
  • Use the Input Device dropdown to select your microphone

    • Disabled microphones in your PC’s audio settings will not show up in this list, enable them to display them in-game

  • Enable Input Monitoring to listen to your volume levels

    • When listening back to your volume, it is based off the game’s volumes set in the Volume section (Master and Voice sliders). This is reflective of how you and others will sound in-game

    • While this setting is active and you are currently in the Audio tab, Voice activity will be paused to any players if you are in-game

    • Keeping this setting enabled and leaving the Audio tab stops listening back, but will resume when re-entering the Audio tab

  • Your current audio levels are visualized in 2 bars to the right

    • Raw Input: The volume level reported by your PC

    • Modified: The volume level after being processed by the next 2 options “Input Volume Normalization” and “Input Gain”

Optimal Volume
  • When configuring your audio levels, try to aim to fill at least 75% of the bar when speaking

  • If the volume is too loud and begins to distort, the bars will fill up and turn red as feedback.

    • There are anti-distortion filters applied to this signal, so briefly turning red is not a bad sign during short periods

Adjusting Volume
  • Your first likely step may need to be increasing the microphone volume

  • Try raising the Input Volume Normalization slider first:

    • Increasing the slider amplifies the loudest sounds under a threshold, e.g. at 25% only the loudest 25% of sound will be amplified, such as your speaking voice in a room, while not amplifying room noise

      • Below 50% should be a good range to test

      • At 100%, all sound will be amplified, including room noise such as fans or electrical hums

      • At 0%, this setting does nothing to your volume level

  • Next change Input Gain:

    • This amplifies or quietens all sound as needed, taking place after the Normalization filter

    • Set positive to be louder, negative to quieten

  • If there is still not enough volume:

    • Increase the device volume in your PC audio settings

      • E.g. on Windows, enter the System > Sound menu, select your input device from the list and you may adjust the Volume slider higher as needed from there

    • Alternatively, there are external programs (such as VoiceMeeter) which you can route audio through and apply gain and effects as needed, outputting to a separate virtual input device that can be selected in Barony.

Barony - Turning Wheel Games
Barony 10th Anniversary Celebration
June marks a milestone for us at Turning Wheel Games as we celebrate the tenth anniversary of Barony's 1.0 release! To celebrate, we have several fun treats for fans. So keep your eyes on our social media and here on Steam for all of the latest updates! For starters, during June we will release mini-documentaries that talk about the history of Barony and how it became the game you know today.

The first in our multi-part Making Barony series Origins of the Dungeon is out now and you can find it here on YouTube here.


A lot has happened since we debuted Barony, and we wanted to share some of our stories about the early days of development. Barony made its debut on June 23rd 2015, appearing for first time as a part of Steam Greenlight.



In the ten years since, our game has grown from its humble roots into a massive adventure. Updates like the Blessed Edition, Cursed Edition, and Quality of Death expansions upgraded the visuals, added whole new game mechanics, and completely overhauled the game's user interface. From there, the game continued to expand, building on its foundations, and earning a loyal fan base that celebrates the exciting product that Barony has become.


We look forward to celebrating Barony's 10th Anniversary with you, and can't wait to show you what we have in store for the future! Thank you for joining us on this journey. We wouldn't be here without you, and that might be the understatement of the decade!

Barony - mistersneak
We have a surprise feature update for you, just in time for the holidays!


The new Assist Shrine is the perfect way for you, and any new Barony adventurers, to get their feet wet in the dungeons, especially if you’re having a hard time! Offering several new ways to ease the game’s difficulty, the Assist Shrine may be just what you need to finally be the hero that Hamlet deserves.


Each player’s candle is lit at the shrine when they claim an Assist Item. One at a time please!

In the starting floor there is a now a new Assist Shrine interactable. Now you can have per-player handicaps with more options to lower the game difficulty, great for introducing new players to your party.

Accessing Assist Items
The old "+1 Life" game flag is now replaced with the new "Assist Items" game flag.


Enabling / Disabling
If the host of a game wants everyone to play without Assist Items, they can be Disabled / Enabled in the Lobby Settings and Game Settings menus.



Assist Shrine UI Tabs
Items Tab:
  • If "Assist Items" are enabled for the lobby, you can claim up to 4 items which can be blessed to improve their effects further
  • Every item has a Assistance Point cost and reduces your leaderboard score by 10% per point (maximum of 95% reduction). Blessing/Cursing incurs higher costs.
  • Claiming 10 or more Assistance Points will disable achievements/online leaderboards
  • Items aren't shared, everyone can claim their own copy of the items so 16 total for a 4 player game
  • In multiplayer the score penalties are based on the sum of everyone's points, so everyone shares the same score penalties.

A full kit of Assist Items makes the game substantially easier and disables achievements, but still exposes you to all the game’s mechanics. Perfect for learning!

Assist Items Available


Cloak of the Guardian [5 AP / +4 AP per blessing]
  • Provides 25% combat damage resistance and 50% trap damage resistance
    (up to 75%/75% at +2)

Ring of Resolve [3 AP / +2 AP per blessing]
  • Increases your Max HP/MP while worn by +10/10 (up to +30/30 at +2)
  • [/quote]

    Marigold [3 AP / +2 AP per blessing]
  • Restores 5 HP over 30 seconds when eating food (up to 11 HP at +2)
  • [/quote]

    Amulet of Lifesaving [4 AP / +2 AP per blessing]
  • Effect has been changed for all lifesaving amulets in the game, revival now restores +50HP (up to +150HP at +2) instead of full HP
  • [/quote]


    With the Assist Items and their blessing status customizable for each player, you’ll have more control than ever over how difficult of an experience you want to have. You can even curse items in case you’re playing an Incubus or Succubus!

    Item Assist Point costs are designed specifically to make sure that you can take a few combos of items without necessarily disabling achievements, especially useful if there’s a particular aspect of the game you struggle with.

    Race / Class Tabs
    Now you can change your character Class or Race without having to exit and create a new lobby!


    We’ve used the Assist Shrine to provide a long requested feature for players who want to change Race or Class without having to start a new lobby. Here you can change your character with the respective Class / Race tabs. Changes apply when the game is next restarted.
    Note, this does not require Assist Items game flag for this function to be usable!
    Now you can experiment with different playstyles and party makeups with your friends, without the need to disband!

    We hope that the Assist Shrine enriches your playtime with others, whether they be veterans, or newcomers to play with from the couch at your next family gathering. As for us, we’re going to exploit assist items to finally earn that Blessed Boots of Speed achievement.

    Happy Holidays from all of us Turning Wheel!
    Switch version coming soon. If you Crossplay with Switch users, use the Betas dropdown for V4.3.0 compatibility!
    Barony - Turning Wheel Games
    Merry Barony



    There's less than twenty-five days until Christmas, and in Barony, the denizens of the dungeon like to celebrate in style.

    Starting December 1st and going through the end of the year, it's time once again for Merry Barony! For this festive month, Barony gets a festive makeover that decks the halls, adds all sort of seasonal treats, and sees some of your favorite enemies dressing for the occasion.

    Note that while disguised items might look different (and may bear a different name too!), the gameplay you know and love is 100% intact.

    Clicking the holiday banner at the main menu will take you to the settings "Online" panel. Here, you can toggle on/off the seasonal content as desired.
    A Joyful Avatar Frame
    If you want to show off your Merry Barony spirit, don't forget about the Christmas themed avatar frame. This festive frame features a snowy tableaux complete with Christmas trees, presents, and even a gnome!

    This is available now on the Barony Points Shop!



    If you played last year, you'll remember a lot of what's here. There were a few small updates that were necessary following the Eat My Hat update. If you're new to Merry Barony, read on!
    Delightful Dungeon Makeover
    'Tis the season to hang lights, drape garland, and set up your tree. For Merry Barony, the dungeon gets a full makeover. You'll find fountains hung with stockings, garland lining gates, and treasure chests that look mysteriously like presents just waiting to be opened (Fair warning: Mimics are wrapped too!).


    Festive Fiends
    Just because you're a monster that lurks in the halls of Baron Herx's dungeon doesn't mean you can't be in the Christmas spirit! Several monsters are dressed for the occasion and bring some much-needed cheer to the otherwise lethal halls of this domain. Rats are dressed as reindeer, ghouls have gotten downright frosty, and even the demons love to wear an ugly Christmas sweater from time to time!


    Christmas Couture
    Everybody loves a good Santa hat and some warm earmuffs to keep out the cold, and given the chilly look of the dungeon, these cozy items are what every adventurer needs! Everything from hats to shields gets a makeover for the season.

    In addition to the changes from last year's Merry Barony, all of the icons for the themed items have gotten a brand new look. Additionally, some hats and masks have been reworked to support the recent Eat My Hat update.


    Seasonal Snacks
    The food items in Barony have been updated for the season. Keep your eyes out for candy canes and roasted turkeys. The food in the dungeons is downright delicious this time of year.


    Magical Music
    Hum along to haunting renditions of all of your favorite Christmastime classics, as Merry Barony replaces all of the music in the game with seasonally appropriate tracks. Most of the tracks were crafted by Nicolas Gasparini (Myuu). Myuu has offered his work on Barony under the CC3.0 License. We make no claims that his art is an endorsement of the game.
    Barony - WALL OF JUSTICE
    V4.3.0 Hotfix Patch Notes - November 1st (Windows/Linux/Mac)
    • Reduced XP gained from Slimes/Gnomes (now is 50% normal monster XP range)
    • Fixed desync with breakables in online multiplayer
    • Fixed breakable particles lighting being incorrect
    • Fixed Dominate spell not being viewable in the Compendium
    • Fixed Class skill up totals not displaying in the Compendium Class List
    • Fixed Barbarian entry image in the Compendium Class List sometimes not displaying correctly
    • Fixed Legendary Blocking skill not applying protection to shields from ranged attacks
    • Fixed some typos in the Compendium

    V4.3.0 Hotfix Patch Notes - October 25th (Windows/Linux/Mac)
    • Fixed crash on Steam Deck/Linux when changing Compendium Tabs
    • Fixed blue slimes/scorpions models not animating correctly in multiplayer
    • Fixed colorblind mode player deathboxes being the wrong color
    • Fixed some typos in the Compendium
    Barony - Turning Wheel Games
    Psst... we have a secret to share!

    The Keep Your Secrets update for Barony is now live! In this massive expansion, you'll gain access to one of our long-awaited Kickstarter features: the Compendium.
    Keep Your Secrets also features a complete overhaul of the Ruins, new breakable objects littering all the dungeons, a few new ambushing enemies, and even a new shrine.

    Every feature of the expansion makes Barony richer and more interesting to explore. So let's open the creaky cover of this update and reveal everything that hides within!

    View the Trailer below!


    The Compendium


    The dungeon is full of secrets, but with the Compendium, just maybe you can find you way! Whether you want to know the strengths and weaknesses of a Cockatrice, learn what kinds of enemies you'll encounter in the Swamps, or discover the mysteries of Alchemy, the Compendium has it all.



    The secrets of the Dungeon lie within this ancient tome!
    As you explore, you'll organically reveal more entries to the Compendium when you encounter the subject of each entry. In addition to some intriguing lore, each entry offers additional helpful gameplay details, many of which may help you in your quest to master all the dungeon’s treasures, traps, and challenges. But these details require Research to unveil!

    As you earn more Achievements playing Barony, you’ll be awarded with Lore Points. Spend these wisely to research the most useful knowledge from entries that’ll aid your future adventures!



    Sick of dying to the same foes over and over?
    Learn your enemies and adapt your strategy!
    For those of you who have already cleared a lot of the game’s achievements, don’t worry! You’ll receive full-credit for your research efforts.

    Ruins Overhaul
    Deep beneath the Labyrinths, Baron Herx lurks at the heart of the Ruins awaiting his next challenger. But sinister movements are afoot amongst the inhabitants of the realm closest to him. Like the Mines, Swamps, Labyrinths, Underworld and Hell that came before, the Ruins has received a complete rework.


    Deadly Variety
    Further exploration has revealed ~170 new rooms thought lost to time. Ancient statues, abandoned gardens, seized manors, and arcane traps have been unearthed, awaiting the lich’s challengers.

    While the fireplaces are still used by the palace’s squatters, chandeliers hang darkly. Among the rubble, you’ll also find relics of Mechanist security systems. New caution is needed to succeed in the Ruins!



    Some new Ruins rooms are lethal. Will you survive?
    Gnome Thieves
    In the destitute Ruins, ruthless gnomes have given up on mining, and are now on the hunt for gold from anyone they can mug. By their effort, most wayward Goblins have given up hope surviving here!

    The devilish gnome thieves wander with strength in numbers. In addition to attacking in groups with both ranged and melee weapons, they’ll also drop traps when defeated! One would be wise not to underestimate a coordinated band of gnomish cutthroats, even in their deaths.

    Think carefully about how to approach these wily little creatures who like to whisper in the dark as they approach. A leader usually emboldens a debt of gnomes to more direct violence, compared to their more magic-oriented kin.



    Gnome thieves think they're so cool with their bycokets and pipes.
    But take out their leader, and their bravado crumbles.

    Bugbears
    Trolls have finally been almost completely driven by the marginally smarter, but certainly tougher, Bugbear.

    These beasts wield a variety of weapons including battle axes, falchions, arbalests, and the mighty scutum shield. They'll get in close to attack, and then shield bash you when you try to counter! Try to pick them off from afar, and they raise their shield to nullify almost any attack.

    Bugbears like to to strafe around targets, dividing their attention, so you'll need to stay on your toes when a team of these monsters sets their sights on you. When you hear them approaching, get ready for a serious fight!



    Bugbears like to travel together.
    It'd be kinda cute if they weren't trying to kill you!

    Bells
    Leftover from a more sophisticated age, these finely crafted bells remain hanging, waiting to once again echo their song through the Ruins’ large chambers.

    What secrets can a bell keep? Unless its clapper is muted by a hidden item (or a colony of bats!), ringing one is sure to draw the attention of enemies within earshot. It’s wise to be prepared before pulling on its dusty ropes. In return, its chime may also inspire those close by to take bolder action!

    However, it’s just as likely that these brass beasts haven’t seen proper maintenance. We wouldn’t want to see what kind of damage a huge falling bell could do to an unwary adventurer.



    Ouch!
    Updated Ambushers
    Some enemies can now be a threat no matter where you’re exploring.


    Slimes
    Slimes have been a menace in Barony since the very beginning. These pesky piles of oozing goo are a significant threat to adventurers in the early levels of the game, but now they're even more lethal.

    Several varieties of slimes have been added, each with their own unique ability. When they vomit on you, be prepared to be poisoned, set ablaze, covered in opaque or slippery goop, and watch your metal equipment dissolved by corrosive sludge. In addition to lurking within the dungeon’s plumbing, keep your guard up around water and lava too, as some have mastered sliding across fluid surfaces!



    Some slime vomit will slow you down.
    Good luck getting away when that happens!
    Bats
    Bats thrive in darkness... which means they can be found hiding anywhere shadows are deepest! They're a brand new enemy to Barony that are small, evasive, and like to attack in groups. Bat attacks cause Bleeding, which means in addition to being hard to hit, their bites can wound even the toughest adventurers.

    Bats nest in small colonies and sleep on the ceilings until disturbed. Any hapless hero who draws their ire should take care, or else find themselves exsanguinated on the floor amongst the squeaking suckers.



    Bats are evasive creatures.
    Can you take them out before you bleed out?
    Dungeon Enhancements
    While you're doing battle with slimes and bugbears, you'll also discover that all areas of the Barony dungeons are richer to explore than ever.


    Breakables
    New breakable items have been added all over the Dungeon. From carts and sacks to sarcophagi and gibbets, Barony is now brimming with things to destroy. Each region has its own selection of containers, suited to the environment in which they are found. But busting them open isn’t just a great way to relieve the stress of your last death, but it can be practical too!

    A variety of things will drop from breakables. Reliably, a few gold pieces have been stashed away, or often a random item, rewarding your destructive curiosity. But bust open the wrong coffin, and an angry vampire may emerge and attack in retaliation for ending his beauty rest! Enemies may sense you drawing near to their hidey-hole and give you a surprise, so stay sharp!



    That cart didn't stand a chance against
    my mighty fireball!

    Daedalus Shrines
    Daedalus Shrines appear when a Minotaur is near, seeking to guide adventurers away from the Baron’s deadly pet. When touched, its symbol orients toward the exit, offering you hope of escape.

    On floors where a Minotaur is about to spawn, these magical shrines provide light in the darkness. When discovered, interact with it to reveal the location of the exit. If the Minotaur is near, it’ll also offer enhanced speed, granting one more chance for a getaway!



    Let the mystical light guide your way!
    Keep Your Secrets offers some of Barony’s biggest new features to date, and we can’t wait for you to explore all of its secrets! Bugbears, bells, and bats all await you within, and we’re excited for you to learn and master it all with the help of the Compendium.

    V4.3.0 Changelog
    General
    • Ruins have been invaded by new Bugbear and Gnome Thief enemy types, as well as a new Bell dungeon feature to interact with
    • Slimes now appear in 5 different color variants
    • Slimes attack with melee and new magical spray attacks depending on the type
    • Slimes now scale with dungeon level
    • Certain variants can walk on water/lava, and have set ambush spawns on map generation when an enemy walks nearby
    • Breakables are now scattered throughout each biome, containing items, gold and monsters
    • Daedalus Shrines now appear on Minotaur levels (This replaces what was formerly a second standard exit)
    • Daedalus Shrines will appear in a different quadrant of the map from the standard exit
    • Dark maps now spawn groups of bats hiding on the ceiling
    • Several new achievements have been added to complement the new features of this update
    The Compendium
    • The Compendium has been added, listing monsters, items, and game mechanics that can be researched using Lore Points, a currency awarded from unlocking Achievements
    • Most entries start hidden and are revealed by interacting with the world, killing enemies, and identifying items
    • Research entries to reveal tips, monster stats, item tooltips, and records
    • New Records for every Compendium entry track thousands of game events to look back on
    • A list of all Achievements is now located inside the Compendium with categories and filtering options
    • Hotkey "P" is default to quickly access the Com(P)endium
    • Researched items show their tooltip for quick reference
    • Preview the blessing/status changes of any item using the arrow keys while hovered
    • Viewing item tooltips in-game will reflect your character's stats when held; otherwise, on the Main Menu, it will assume a character with 0 in every stat
    • Viewing the Compendium in-game with Hardcore mode enabled will show the relevant stat changes for monster entries
    Maps
    • Added a new dedicated exit room preceding the Hell bossfight
    • Caves base map size has been reduced to improve performance
    • Removed kobolds from the Citadel spawn pool
    Blocking Skill Changes
    • Shield items are now more durable, only rolling to degrade after a certain number of hits rather than on each hit taken
    • Higher quality shield materials/blessings increase the hits that can be taken before checking to degrade
    • Blocking now can only be increased by one skill point per enemy
    • Non-shields (Torches, Lanterns, etc) now only benefit from Blocking +AC up to skill level 40
    • Arrows can now degrade armor, but also can provide Blocking skill ups when being hit as melee attacks do
    • Blocking now has the following bonus chances to level up:
    • Performing "block, attack" combos 3 times in a row ("Rhythm of the Knight" Achievement) awards 80% chance to level skill
    • Blocking an attack within a short time of raising your shield awards a bonus chance to level Blocking
    • Blocking an enemy hit and having ally players/NPCs kill the enemy ("Thank the Tank" Achievement) awards a bonus chance to level Blocking
    Spellbook-Casting Durability Changes
    • Casting from an equipped spellbook now only has a chance to degrade your book after a certain number number of casts
    • Higher Casting Skill and blessings increase the number of casts before checking to degrade
    • Torn blessed books will now lose a blessing point instead of being destroyed upon degradation
    Sustained Spell Leveling Changes
    • Sustained spells (light, levitation, etc) now only level Magic/Casting skills if a certain amount of MP has been used on sustained spells prior
    • Chance to level up is only checked when casting a sustained spell
    • 10 MP is required to be spent with Casting skill above 20, or 5 MP when below 20 Casting
    • MP consumed while spells are sustained and when fizzling casts counts towards the total
    • Example, casting Light for 1 MP, leaving it sustained for 9 MP. Recasting Light will now check for a skill increase as 10 MP has been spent
    Gameplay
    • Maximum character level is now 255, stats are capped to 248 to prevent desyncs in multiplayer
    • "Leveling up" beyond level 255 still grants stat rolls and +HP/MP
    • The Minotaur now spawns after 3.5 minutes in the Mines and Labyrinth levels (Previously 2.5 minutes)
    • Enchant Weapon/Armor scrolls are now targetable
    • Same targeting rules apply as previous updates, Weapon can target any item that can be held in the main-hand, Armor can target off-hand and other equipment apart from rings/amulets
    • Merchant class increased starting Remove Curse scrolls from 1 to 3, now also starts with 2 Identify scrolls
    • Slowed hunger tick rate in the starting floor before the Mines (Tip if you weren't aware, hunger is also slowed in Hamlet, biome transition floors and boss stages)
    • HP Regeneration effects (Ring of Regeneration, Troll's Blood, etc) now work when Hunger is disabled in the Game Settings
    • Regeneration rates are a bit slower than when Hunger is enabled
    • Starvation now deals 5% MAXHP damage per tick, instead of a static 4 damage, less punishing for early game and not irrelevant by end game
    • Starvation now also pauses HP Regeneration
    • Insectoid maximum Energy has been increased from 50 to 100
    • Food replenishment is still percent based to a maximum of 50 EN, so food doesn't provide any more energy than previously
    • Increased damage dealt to breakable walls
    • Human NPCs can now spawn with Maces
    • Greasy status effect now drops items when attempting to use/swing them rather than dropping randomly
    • Greasy status effect can now drop shields when attempting to defend
    • NPCs wielding Arbalests now attack 50% slower instead of default fast speed for crossbows
    • Removed monster drops from Baphomet minions
    • Minions award 0 XP after 25 have spawned
      Legacy leaderboard entries which utilized Baphomet farming will be de-ranked, removing them from the top-200 scores to improve leaderboard competition
    • Hazard Goggles now protect against the secondary effects of Slime sprays
    Audio
    • Audio engine performance improved to remove many stuttering issues
    • May remove the need for Preload Music Files audio setting if your system had issues in previous updates
    • Reduced frequency of idle monster cries
    • Reduced frequency of liquid sound effects, improved sounds overlapping to reduce overall volume
    • Ambient noises now loop rather than repeatedly play to improve performance
    • Added sound effect when setting tinkered trap items
    • Added sound effect for Fear status effect on monsters
    UI / Visuals
    • Added transparency effect to invisible players and HUD models
    • Lobby visibility is now displayed in a floating banner for the server during online multiplayer character creation
    • Gold animates when dropped
    • Skillsheet and weapon tooltips now properly display the attack penalty % calculation from your current skill level
    • Added HUD text in splitscreen to notify when all characters are dead
    • Improved network speed for item tooltips to populate for ground items in multiplayer
    • Improved network speed for character models loading in on level change in multiplayer
    Modding/Editor
    • Editor can use shortcut arguments on launch to resize
    • E.g right click editor.exe, create shortcut, open right-click shortcut properties and add xres and yres to the target string: C:\Program Files\steamapps\common\Barony\editor.exe "-xres=1920" "-yres=1080"
    • No fix for drag-to-resize yet
    • Added AND logic gate sprites to the editor, these can be combined to create any logic needed (NAND/OR/XOR/Latches etc)
    • Added entity-specific options to pressure plates F2 options (players only, monsters only, items only etc)
    • Fixed "selected tile" in editor not displaying correctly
    • Fixed custom monster.jsons not spawning correctly with followers
    • Using /jumplevel -1 will always regenerate the same seed, use command /map_sequence_rng false to make this random each time for testing
    • Added tooltip for collider/floor/decoration models to show the mesh name chosen from models.txt
    • /cleanfloor command added to remove items from the floor
    • Readable books with no matching title set as their name will spawn random titled books instead of the same name
    • Fixed "XP" text in the EXP bar to support longer translation strings
    Translations
    • The Compendium translation files are found in the game directory, /lang/compendium_lang/ folder
    • Fixed item tooltips cutting off text in the top icon area for long strings
    • Fixed books not properly reloading/formatting when using modded font files
    Controls
    • Added command /player_can_move_in_gui true/false, set this to false to prevent character movement when the inventory is open if your keybind configuration requires
    • Added Quick Turn speed settings in Controls
    Bugfixes
    • Fixed multiplayer stats overflowing to negative beyond 128
    • Fixed starvation not processing correctly in 3/4 person multiplayer
    • Fixed ATK tooltip calculation on the character sheet being slightly incorrect due to rounding
    • Fixed holding space while opening inventory randomly causing items to be used
    • Fixed seed events requiring insectoid not displaying insectoid text correctly
    • Fixed rebinding left click to "use" closing sign GUIs on activation
    • Fixed slimes spawning inside walls from sinks
    • Fixed monsters being stuck in door frames when the walls next to them have been broken
    • Fixed client status effects HUD icons showing wrong icons for some of the newer status effects added in the last update
    • Fixed Accursed spellbook chest being overridden by a mimic
    • Fixed Salvage spell being able to target invisible/hidden map items
    • Fixed Appraisal skill not being synced to the server and sometimes resetting for clients
    • Fixed "Secret Weapon" achievement triggering when using Elemental Focus enhanced spells
    • Fixed local hiscores not being created after the host has closed the lobby before client has left
    • Fixed "I Want It All" achievement checking for all playable classes rather than just DLC classes
    • Fixed softlock in the Mystic Library with sleep spell wielding enemy
    • Fixed lich death sounds playing multiple times in splitscreen rather than once
    • Bounty Hunter hat no longer targets neutral tinkering bots on maps
    • Fixed depleted sinks not playing the depleted sound effect when using empty bottles
    • Added sound effect when breaking sex change amulet on use
    • Fixed crossplay logging in notification getting stuck at "logging in" after failure
    • Fixed achievement notification vertical text alignment
    • Fixed "DLC required" prompt crash at character creation in splitscreen
    • Fixed +HP amounts when using healing spells not showing for clients in multiplayer
    • Fixed some crashes for player names using % signs
    • Fixed minotaur warning not showing up on dungeon level 7 in the Swamps after exiting the Underworld
    • Fixed ally NPCs rotating incorrectly when backing up with ranged weapons
    • Fixed dropped gyrobots blocking boulders rolling
    • Fixed Magic skillsheet displaying duplicate spell names when using mods
    Barony - Turning Wheel Games
    We've got another massive update in the works for Barony! In addition to fulfilling our Kickstarter promises, this latest update has so much content that it's impossible to keep it a secret any longer. Without further ado, we introduce you to:



    The Compendium



    The Compendium is one of our Kickstarter promises, and it turned out better than we could have anticipated. Earn Lore Points by completing Achievements, and then spend those points to reveal details about every aspect of the game.



    New Enemies



    The slimes are multiplying! The oozy creatures now come in a variety of types, each with their own special attacks. What's more, bats now lurk in the darkness, hanging from ceilings until their slumber is disturbed. Bugbears and gnome thieves have invaded the Ruins, and are on the hunt for wayward wanderers!









    Breakables



    Every floor of the dungeon is now full of various containers and junk, making the environments feel richer and more lived-in. I wonder what would happen if you were to break one of them open...



    Ruins Refresh



    With hundreds of new rooms to explore, environment objects, and shiny textures, the Ruins looks more like its namesake than ever before!









    Daedalus Shrines



    Daedalus Shrines bear the mark of the builder of the labyrinth and only appear on floors where the Minotaur will spawn. What could it mean?



    Bells



    These majestic noisemakers won't spawn until you're deep in the dungeon. That dangling rope sure is tempting to pull.





    We hope you're as excited about this update as we are! The FREE Keep Your Secrets update is in final stages of testing and will be released before Halloween so keep your eyes peeled for our next announcement!



    ...

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