Dec 8, 2022
Fury Unleashed - Kalafiorek
Hey everyone!

We've just pushed an update containing these changes:

  • The background layers in the Epilogue chapter are now less intrusive to make the gameplay-important layers be more distinguishable/readable. Let us know if this improves your experience!
  • Fix for the players getting stuck not being able to interact with an item/reward portal after defeating a boss in co-op modes while the other player have a completed quest status active.
  • Fix for the cases of the input being doubled to the second player controller in the local co-op mode.
  • Control mapper updated to support new controller types (e.g. PS5/DualSense controller).
  • An online co-op session no longer pauses for both players when alt-tabbing / switching focus.
  • Added a new option in main menu to inform about new games we're working on.
  • Other minor improvements/fixes.
We're constantly monitoring the situation on any remaining issues reported by the players and will continue to search for the reasons as to why these might potentially still happen. Please report to us (and send us logs) in case any issue appears while playing the game.

Thank you for all your feedback, patience, and understanding!


As you might have heard already, we're also working on two new games, one of which is our new take on the action roguelite platformer genre – this time, in a dark fantasy setting – but it'll still take some time for us to announce it properly (it will be worth it!). The second one – Yet Another Zombie Survivors – already has its Steam page, and we plan to launch it into the Early Access period soon! If you think you might be interested, or want to support us, feel free to add it to your wishlist. Thank you!

https://store.steampowered.com/app/2163330/Yet_Another_Zombie_Survivors/

@AwesomeGamesStd
@AwesomeGamesStudio
@awesomegamesstudio
https://discord.gg/m4JfXuS

Stay awesome,
Awesome Games Studio Team
May 9, 2022
Fury Unleashed - Kalafiorek
Hey all!

We've just pushed an update containing these changes:

  • Further balance of the number of traps: sawblades, projectile launchers, acid drops, floor mines, laser beams, etc.
  • Removal of the "H" (Hero Stats) keyboard shortcut, which caused issues in online cooperation mode. The Hero Stats is fully accessible from the pause menu.
  • Fix for the visual error of ammo indicator sometimes being stuck on the screen in front of the player, when playing with a controller.
  • Other minor improvements/fixes.
Stay awesome,
Awesome Games Studio Team
Feb 17, 2022
Fury Unleashed - Kalafiorek
Hello all!

We've pushed an update containing these changes:

  • Due to popular demand and gathered data, we've decreased the number of traps across the whole game. This applies to sawblades, projectile launchers, acid drops, floor mines, laser beams, etc.

  • Implemented a bigger buffer for mouse movement detection to counter rare cases of unwanted control method switching from a controller to keyboard & mouse.
Stay awesome,
Awesome Games Studio Team
Fury Unleashed - Awesome Games Studio
Hello all!

We've pushed a small update containing this change:
  • Fixed a bug which made it impossible to spend skill points using a gamepad
Stay awesome,
Awesome Games Studio Team
Fury Unleashed - Kalafiorek


Hello all!

We always take the feedback from our players seriously, and upon the one we've received about the Online CO-OP mode, we're providing changes listed below:
  • Ink orbs, blood orbs (HP), and grenade boxes drop are now fully synced between both players in Online CO-OP.
  • Increased number of item portals spawning in CO-OP; there are now 2 more portals per comic-book page / level.
  • Weapons are now two times more common among all item types in CO-OP modes to compensate double the number of players needing them.
  • Players in CO-OP modes now respawn with the same equipment & weapons they've had before dying.
  • Balance: Respawning players now have the current HP amount of the living player instead of 100%.
  • Balance: When changing comic-book pages (levels), the current HP amount of the player who has the lowest health will be set to the amount of the other player's HP (ex. P1: 80/120, P2: 50/100 -> P1: 80/120, P2: 80/100).
  • Possible fix for the loading screen freeze that could have happened while changing comic-book worlds (most commonly between worlds 1 & 2).
  • Other minor improvements & bug fixes.


Let us know, what do you think about these changes. Thank you for your patience & for playing!

Stay awesome,
Awesome Games Studio Team
Fury Unleashed - Awesome Games Studio
Hello all!

We've pushed a small update containing this change:
  • Item unlock events will now occur properly
Stay awesome,
Awesome Games Studio Team
Fury Unleashed - Awesome Games Studio
Hello all!

We've pushed a small update containing this change:
  • Game analytics are now functioning properly
Stay awesome,
Awesome Games Studio Team
Fury Unleashed - Kalafiorek


Hello everyone!

The time has finally come!

We're proud to announce, that with today's update, the Online Co-Op mode becomes available on all platforms. Improved, fixed & with extra polish at every corner. Enjoy the game with your friends, no matter where they are, as long as you both have an internet connection and two copies of the game 😉

It took some time to implement it fully on Steam and all the different platforms, and we hope you'll have tons of fun and will build lots of great memories with your buddies! You simply need to start the game on the platform of your choice, and then select the "Online Co-Op" from the main menu.

Thank you for your support & all the feedback throughout the beta phase!

Unleash your furies and enjoy the experience of jolly cooperation :2018bestaward:



Improvements & Quality of Life changes!

Naturally, the new co-op mode isn't everything, as while we were working on the update, we've improved other things too! As previously mentioned, our players' feedback was invaluable while working on them, so as always - thank you for all the reports and suggestions! We wouldn't be here if it's not for all the awesome Furies around the world :)

  • Addition of the controller vibration with different preset modes included. Try it out, it's awesome!
  • The Save & Quit feature can now be used in every game mode, that includes Online Co-Op.
  • In co-op modes, combo time is now increased by 50% while both players are alive.
  • Difficulty spike reduction tweaks for the second and third page of the first comic-book world.
  • The shield of enemies that wield it, can now be pierced, blocking 60% of damage (from 100%).
  • More improvements to translations, with support for the new online-related lines.
  • Another set of minor improvements and bug-fixes to both co-op modes.



Stay awesome!

If you appreciate the work we're putting into the game for over 6 years now, please consider helping our tiny team, by writing a review for Fury Unleashed (helping immensely, might I add). Every single one increases the game's reach, so more people know about Fury, which also directly increase the number of players, to enjoy the game with. This way, you also help us fund the future projects, to continue doing cool stuff for all of our current and future players! If you've already left a review - thank you!


You can review the game by clicking here :heart_me: If you do - thank you! We appreciate it a lot!


We'd also like to note, that if you've ever find any trouble with the game, or have encountered a bug, we're here to help, so hit us up any way you'd like, and we'll respond directly as soon, as we are able to!


@AwesomeGamesStd
@AwesomeGamesStudio
@awesomegamesstudio
https://discord.gg/m4JfXuS


Have tons of fun playing with your friends & family!
Awesome Games Studio Team




Oh... almost forgot :sans:

Check out the first preview from our next game:

Fury Unleashed - Kalafiorek


Welcome all!

Oh, how the time flies! It was like yesterday that we've announced the beta phase of the online co-op game mode in Fury Unleashed, and now we're getting ready for the next step - more on it below. We're also happy to release another set of improvements from the beta build into the stable release for all of you to enjoy!

On a side note, we've been experimenting with different storefront artwork, and our artist drew a new piece to freshen things up a bit. You can get a full-resolution version by clicking the image below:

           


Online Co-Op Beta - Second Phase

The Online Co-Op mode is now available for everyone in the PC version of the game - that means Linux and macOS also. You can play it on the main build version, by selecting it from the main menu.

We might not be ready to release Online Co-Op as a finished product just yet, but we can't wait anymore to share the fruit of our combined effort with you, our players!

The beta branch proved to be very helpful to find all the new ways to break the game and make it cry in the corner. We've since bought so many sweet and comfort things to ease out its pain, that we believe the core problems to be fixed already.

But, non-core problems are problems still, so we can't say our work on the online mode is done. That's why it is still labelled as a "BETA", but now, it's even more accessible and easier to just jump in and have fun with friends old and new.



Fixes & Quality of Life

While we worked on the online mode, we've also implemented lots of improvements to the overall experience, which will also changes few things in both single player & local co-op modes.

Some of those changes consist of things we've been asked about, but for different reasons were on the back burner of the to-do list. It's always important for us to receive feedback from you - the players - on what would you like to see improved/changed, as it's entirely possible, that we'll implement these things in the future. Don't be afraid to share your thoughts with us!

Here's a very brief list of changes. Take note, that it consists of few spoilers!
  • Enemies in the Epilogue chapter now drop black ink, to ease out the leveling experience.
  • "SUPERHOT" & "Crypt of the NecroDancer" game modes can now be played with "Full" controller aim-assist (previously "High" was the maximum), making them more accessible for all players.
  • Some bosses had their amount of HP adjusted, not to feel so "spongy" and improve the flow.
  • Crash fixes for the Steam Workshop interface and other rare circumstances & cases.
  • Some UI elements are now properly selectable and/or clickable with every controller option.
  • Improved translations for every language, with support for the new online-related lines.
  • Dozens of improvements to both co-op modes. E.g. player resurrection inside the Epilogue chapter.


Thankfully, most of these are now marked as "DONE" 😜


What's next?

As always, we try to be as transparent, as we can. Online co-op took way more time to implement than we originally anticipated, and the global pandemic certainly didn't help with the schedules. While not being flawless with the dates, we strive to improve!

We're still working hard on polishing the player experience and won't stop until online mode is ready to be fully release on both the PC and consoles. What comes after wholly depends on the game's popularity and demand.

We've got heads full of ideas and passion, so we hope for all of you to stay with us and support us going further into the great unknown - our fun might just begin!



If you don't mind, go ahead and leave us a user review. It helps us with the game's visibility - which directly affects number of players - so we'd appreciate it a lot!



For latest updates and other fun stuff, make sure to follow us on any of our social media profiles ːfu_goldː
Psst 🤫 We're sharing some new things there...

@AwesomeGamesStd
@AwesomeGamesStudio
@awesomegamesstudio
https://discord.gg/m4JfXuS


Have a great amount of jolly cooperation ː2018bestawardː
Awesome Games Studio Team
Jul 9, 2021
Fury Unleashed - Awesome Games Studio
Hello all!

We've pushed a small update containing this change:
  • The main menu "Online Co-Op Info" position now directs to the latest announcement about the online beta start.

Stay awesome,
Awesome Games Studio Team
...

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