Fury Unleashed - Kalafiorek


Hi everyone!

One of the two main features that we've promised is now officially available on Steam!

Save & Quit!

We're finally able to bring you the new feature, which lets you close the game and come back later to continue playing the same run. We're sorry it took so long, but it required a lot more work than we thought. Still, we strive for the best and hope this new feature will be a help to all of you, as well as a great foundation for the online session loading system, that's needed for the upcoming online co-op mode.

Currently, both single-player and local co-op games can be saved but keep in mind that you can only store a single save-state at a time. The system allows you to exit the current run and reload it later at any time, except for these cases:
  • While fighting any of the mini & main bosses,
  • In the tutorial level, as well as some other plot points of the game,
  • Inside secret & sketch trap levels/events,
  • If the application is force-quitted (e.g. ALT+F4).
These restrictions were added mostly to decrease the possibility of something going wrong with the save file, as well as to limit the abuse potential.

There are also lots of fixes and small improvements to the game, but most of them were related to this new feature. Thanks to everyone who tested the beta build - You're awesome!



Accolades Trailer

You might have missed a new trailer we pushed out some time ago, so here's a quick link to it. Again, we wouldn't get the coverage we got if not for the help of our player base. So, think of it as our shared success :D


Upcoming content

We understand that lots of you are waiting for Online Co-op mode and some new stuff to be added. That's why the upcoming update will feature two new game modes, which we won't spoil much about for now, but you should start practicing your best moves ;) In addition, we're actively working on adding the online mode sometime later. We hope you'll stay with us, as we're working on ways to crank up the combos together with your buddies online!


Be sure to follow us on any of our social media profiles for updates and maybe a small teaser or two?

@AwesomeGamesStd
@AwesomeGamesStudio
@awesomegamesstudio
https://discord.gg/m4JfXuS


Have a great holiday, and stay tuned for the next update in a few weeks! Keep yourselves safe and warm, as, in the winter, things might not get super heated but should remain quite hot :)
Awesome Games Studio Team
Fury Unleashed - Kalafiorek


Hey everyone,

Good news! We're closing into the next big update, which will feature Save & Quit feature as well as two new game modes! From there on, it will be a straight road to making the game work online, as well as adding some polish to the co-op mode overall.

First, we'd like to ask you for your help! The Save & Quit feature is something, that required lots of work from us to work as intended, but there are probably still some things that might need tweaking. Because of that, we're organizing an open beta of the feature for all Fury Unleashed players on Windows.

Save & Quit Open Beta Testing Branch!

We invite each one of you to help us test the new build of the game, which you'll be able to do by following the instructions below. It's completely optional, so if you don't feel like doing so, no problem! We'd love to hear what you think about the aforementioned feature, and if it can be broken by you - feel free to save, as well as shutdown the game at any time, to see if anything can go wrong in different scenarios. We want for it to work as intended where it should, and believe, that we can check if it does with the help of our awesome community!


How to join the beta test:


  1. In Steam Library, right-click Fury Unleashed in the list of games, and select Properties...



  2. In the properties menu, select the BETAS tab



  3. In the beta access code field, enter: furyunleashedbeta and select CHECK CODE



  4. You should now be able to select a beta branch in the drop-down field above. In case of it not appearing, you might need to restart the Steam client first.



  5. Steam will download the special build of the game, which is indicated by the [beta] in the title:



Some things to keep in mind:
  • This beta test is Windows only!
  • If you want, you can opt-out of the beta test branch at any time in the BETAS menu.
  • By the nature of such tests, your save might get broken, so we recommend backing it up (more info below)
  • We aren't bluffing when we say we'd love to hear your feedback; please contact us with anything you'd like to say!
  • In some cases, there is no way to save the game, which is intended. This includes rooms such as: tutorial, challenges, boss fights.
  • In the testing phase, the new menus/options related to Save & Quit are in English only
  • You're awesome : )
About save backups:
    Fury Unleashed save file is located in your Steam folder, at:
      Steam\\userdata\\YOUR_STEAM_ID\\465200\\remote\\SaveGame.sav
    YOUR_STEAM_ID stands for the number exclusive to your Steam profile. The game automatically makes a backup each time it starts, so there should also be files with extension from SaveGame.sav.bkp1 to SaveGame.sav.bkp10. Those files can be renamed and swapped for SaveGame.sav to restore a backup in case of any problems with the game. In the case of a broken save without a working backup, feel free to contact us, and we'll help you recover your progress!
How to report bugs:

Have an awesome week,
Awesome Games Studio Team
Fury Unleashed - Kalafiorek
Hello everyone!


We'd like to announce that we're taking part in the Steam Autumn Sale! That means that for the duration of the event, Fury Unleashed will be available at a 50% discount! Feel free to grab it for yourself or let your friends know about the game.

We're also taking part in this year's Steam Award Nominations. You can vote for us to be nominated in one of the available categories. To help you with the choice, we've set the default one to "The Best Game You Suck At" - which might or might not be true, but we've found this title witty enough not to be overlooked :D

And for a quick update - we're finalizing the upcoming update, which will contain the Save & Quit feature, amongst others improvements, and will be scheduled for release on PC soon, as well as on consoles at a slightly later date.


Stay safe!
Awesome Games Studio Team


Fury Unleashed - Kalafiorek


Hello everyone!

It has been some time since the last update; we understand that for some of our fans, it might felt like an eternity. Some of us had a short break to catch a breath after years of development of Fury Unleashed and return to you with new ideas and energy to implement them.

We've also been steadily working on adding the foundations for Online Co-op mode, and it will come in a later update. For that reason, we've been implementing a Save & Quit feature, which is now almost complete, but we've wanted to test and polish it a bit more before the public release. We're also changing the version naming (1.0.4 > 1.5) with the aim of unifying the numbering with the other (console) versions of the game. Sorry for the potential confusion!

Still, we didn't want you to wait any longer, so here's a slew of fixes, upgrades, and additions to the game - enjoy!

Interface scaling!
Some of you were asking us for a way to increase the readability of the game, especially on smaller screens or being far from the TV. Thanks to your feedback, there's now a new slider in the options menu. It lets you decide on the size of the in-game font as well as of selected interface elements. Grab your favorite brand of tea, cover yourself with a blanket, and unleash your fury from the comfort of your sofa, without the added strain on your eyes.



Steam Rich Presence!
That might not blow your mind but will blow those of your buddies on the Steam Friends List. Now, everyone can see which part of the comic-book universe are you in at a current moment, and why are you fighting those aliens without them. Tell them not to worry, as Steam Remote Play works as intended, and online co-op will come when ready!

Balance changes!
We want the game to be fun for everyone, and not feel too long or too short for anyone, so we keep our fingers on the pulse. Some tactics like stacking lots of armors were a bit overpowered, so we're tweaking them, as well as making adjustments to the leveling curve, for the game to feel more rewarding and less grindy.
  • Starting weapons are now better, faster, stronger.
  • Environmental traps are slower on the first comic-book page.
  • Armors are weakened by having fewer defense points. Toss a coin to your armorer~
  • Bosses now have less HP across the board. Less bullet-spongy, same unhealthy-deadly.
  • More black ink drops from basic enemies, but less for elite, bosses, and from item trades.
  • Less ink from the combo multiplier. You're still awarded more of it, but not in an unhealthy way.
And more!
  • New skin colors to choose from for both of the default Fury models.
  • SteelSeries GameSense support added to make your life more colorful.
  • Improvements and corrections to some of the game's language versions.

Also, bugfixes:
  • One of the challenges from the Death NPC will no longer occasionally crash the game.
  • Descriptions of enchants on weapons should now properly fit the text panel in every language.
  • Additional preventions against being locked outside rooms hosting a Sketch Chaos Invasion event.
  • The Bat enemy no longer makes ears bleed with how loud it screeches. It screams in pain quietly.
  • Other, minor stuff, we've fixed along the way.
PAX x EGX 2020 & Demo version!
As a bonus, we'd like to let you know that we're taking part in this year's PAX Online x EGX event! Our participation consists of not only having a [virtual booth] but also providing everyone with a demo version on Steam. You are welcomed to [try the game for free] if you like - Steam's demo will be available until September 20.




As usual, we wouldn't be here if not for our awesome community and its feedback. Thank you, everyone, for all the bugs you've reported, and the woes you've shared, and that cake you sent us some time ago. Unfortunately, we have yet to receive it, but we truly believe it wasn't a lie.

Stay tuned to more by following us on our social media (links below), and chat with us and the rest of the community on [Steam Forums] & [Awesome Discord server].

Stay unleashed!
Awesome Games Studio Team
Fury Unleashed - Kalafiorek


Hi everyone!

It was just a week ago that we've released Fury Unleashed. We've already pushed out a small hotfix for the game, but time's flying fast, and we show no signs of stopping!

Today's patch won't be a big one for everyone, but for some of you - definitely.

Brazilian-Portuguese, Japanese, and Korean translations now available!
We're expanding the range of our localization versions with these three new languages. These language options were planned for the full release at first but didn't make it in time, so we've decided to polish them a bit more and release later. We hope that now even more of our friends from countries like Portugal, Brasil, South Korea, and Japan can enjoy Fury Unleashed to its fullest!

Bugfixes and improvements
We've pushed some urgent fixes and improvements for the game, which includes, but is not limited to:
  • In co-op, if both players use controllers, the second gamepad's bindings can be configured independently from the first one.
  • Some keyboard detection problems were fixed, both for the single-player and for the second player in co-op mode.
  • Killing 3 enemies with a cluster grenade won't trigger the "Nice one" achievement anymore. It's still a nice one, though.
  • A fix for the Fury's skin color being reset when switching skins. Wait... what?

That might not be the biggest update yet, but we didn't want you to wait for some of those changes, and especially for the new language versions! Don't forget to join the discussion on both the [Steam Forums] and on our [Discord server].

Stay awesome!
Awesome Games Studio Team
Fury Unleashed - Kalafiorek


Hey everyone!

As you might know, we have been selected to be one of the 50 "indie gems" presented in this year's Digital Dragons Indie Celebration event! We can all feel proud of it, as the game's current great shape is thanks to all the feedback and support from our community!

Check the event's page here: https://store.steampowered.com/sale/digitaldragons

Vote for us!
If you feel like it, and don't mind doing so, feel free to help us be heard and seen around the world, by voting for us in the event's [Official Community Vote]: https://www.surveymonkey.com/r/8BJ67VM

Thank you!

Hotfix for update 1.0
In the meantime, we've pushed a small update for 1.0. Nothing to write home about, but be sure that we will do our best to fix any and all problems you might have come upon while playing the game, both on Steam and the console versions!
  • Mimics no longer spawn from inappropriate item portals. Ninja Master mimic isn't Real, it can't hurt you... at least not anymore!
  • Fixes for the Twitch/Mixer connection system. Also, it now properly disconnects too, sorry about that!
  • Stream item portals will spawn items of all rarities. You don't need to worry about too many legendaries now ; )
Online support in the works
Thanks to popular demand, we've decided, that we'll be working on adding an online play for the game!

Read more about it, as well as feel free to ask questions, give us feedback and suggestions, in the dedicated, pinned thread: https://steamcommunity.com/app/465200/discussions/0/2248930420024299587/


Like always, be welcomed to join us on our [Discord server], and thanks again (in advance ;) if you'd decided to vote for us!

Stay awesome!
Awesome Games Studio Team
Fury Unleashed - Kalafiorek


Welcome, everyone!

The time has finally come, and after 5 years of work, we're finally releasing the full version of our labor of love, which is Fury Unleashed. Thank you all for your support over the span of the 3 years-long Early Access period! Both the positive comments and constructive feedback were of irreplaceable help.

But that's it; we're finally here! So, let's jump straight into the good stuff:

 Epilogue chapter now available!
The surprise final chapter, we've been working on for around a year now, is finally ready to be played! Explore the mysterious world contained inside the series author's sketchbook. Enjoy the different gameplay than before, with a new way of traversing the level. Many additional difficulties are awaiting those brave enough to face the most unfriendly environment yet. In fact, it's so unfriendly, that at times, you might happen to get stuck in it for a little while (wink, wink). Don't give up your hope, though, as you are very close to becoming THE hero of this hand-drawn universe.

 Twitch and Mixer integration!
As a streamer, you are now able to link the game with your favorite service and allow players to vote for what rewards are you getting from in-game portals. There are also additional challenges waiting for those brave enough to put their comic-book life at the stake of violence-hungry viewers! There are also some streaming parameters to be adjusted in the configuration menu, in the game's options.

There is also a new option, that we found could prove helpful to streamers; music can be toggled to stay on while the focus is no longer on the game's window. This option is toggled off by default, but when enabled, our OST can now be used as background music on streams... or while cleaning your room?

 Three new skins
There are three new skins available. Each of them is unlocked by finishing the game on appropriate difficulty mode. I wonder, how many of you will smile upon seeing the reward for the successful Legendary run :)

 New achievements
Speaking of Legendary; there are new achievements available, related both to the new content, as well as additional skill-based ones, for all of the hardcore players to prove they ain't softcore! So, what will you do this fine evening - get a combo of 500, or finish the game on a single combo streak? Decisions, decisions.

 Steam Trading Cards
Collectors, rejoice! There are now trading cards, waiting to be dropped by spending some quality time with Fury Unleashed. There is a total of 9 cards, the same number of backgrounds, 5 emoticons, and all those sweet levels of profile badge to get! Don't forget to tell us which one's your favorite!

 Lots of smaller changes
We are constantly busy with fixing potential problems, enhancing the experience, and adding balance and QoL changes. Here's today's batch of those:
  • We've found full auto-aim option on gamepads to be a little too powerful at times, so we've limited it to Easy mode. Three other versions of aim-assist are still available on every mode.
  • New sounds and fixes to mastering issues. Lots of them in fact, both for enemies and male/female versions of Fury. Some screams are simply to die for!
  • Exploding barrels and "friendly" grenade boxes now have a new prompt, informing players of additional ways of interaction; barrels can be thrown at enemies, grenade boxes can be broken for bonus ink.
  • Small improvements to the tutorial level, both graphically, and in level structure. Feel free to once again learn the ropes of obliterating your foes, if you want to!
  • Other minor bug fixes and QoL changes. Don't worry, we've made the game better for you to play, so simply jump right into it and have fun! :)

Remember, that we are always happy to receive new feedback from our players, and in case of any technical issues, we'll do our best to help you in fixing them. Join us on [Steam Forums] or our [Discord server] to chat about the game and tell us how awesome it is to cut a skeleton in half... vertically.

Stay awesome!
Awesome Games Studio Team
Fury Unleashed - Kalafiorek


Welcome!

As you probably already know, the full release is happening in two days, on May 8.

But, before the major update to the game, we've wanted to quickly give you info about some smaller fixes, as well as bring one of our old promises to its fulfillment:

 Linux & MacOS support added
Rejoice, users of other systems, as no longer will you be forced to emulate the Fury experience using tools and boot camps. Native Linux and MacOS support is here, and users of those operating systems can download the game straight from their Steam Libraries.

We'd love to hear back from you on how are those builds of game faring, and if there are any problems, we'll try to fix them ASAP! We've tried our best to check if everything is working as intended under those environments, but if we've missed something, and Fury suddenly sported a second pair of hands on that one Linux distribution you happen to use, let us know!

 Full release coming this Friday!
But before that, there are some additional bugfixes in both this and previously undescribed hotfix. Those are mainly focused on the game's stability, like in-game lags and audio problems, as well as random freezes which should all be hopefully fixed now. Some rare problems like bad spawn locations on bosses and animation errors on the second player in co-op were also fixed. Also, more sounds were added, and some audio mastering issues were fixed.

We're making sure things are as polished, as possible in the small timeframe we've got left before the big update on release. So... fasten your seatbelts and get ready for the final episode of Fury's adventure! Also, once again, thank you all for all the support you've given us in the Early Access period.

Prepare to unleash your fury, and stick with us on our social media (links below) and [Discord server]!

Stay awesome!
Awesome Games Studio Team
Fury Unleashed - Kalafiorek


Hi everyone!

We are happy to announce, that after 5 years of development, the game will be having its full release on May 8!

 Dear community!
We are thankful for all your support over the span of the 3 years Early Access period on Steam! The help that you have given us with improving our labor of love is irreplaceable. But that's not the end of the road! Get ready for the biggest update yet, that will come along the full release.

If you have already played the game, we would love for you to leave a review, as it helps us immensely! And if there is even something in the game you had any problem with, we will gladly help on [Steam Forums] or our [Discord server].

https://store.steampowered.com/app/465200/Fury_Unleashed/

Don't forge to also check our brand new Date Announcement Trailer!

https://www.youtube.com/watch?v=YRZwYLi1gpg


 Demo version available now!
Another news is, that the free demo version, called Fury Unleashed: Prologue is available right now. You can go to its Steam page, and download it if you like.

The prologue version contains nearly the entire content of the first of three comic books included in the full game, as to preview the game for anyone willing to try it out.

The best thing is, all character progression made in the demo seamlessly transfers to the full version!

https://store.steampowered.com/app/1262960/Fury_Unleashed_Prologue/

Tell your friends to unleash their fury and stay awesome!
Awesome Games Studio Team
Fury Unleashed - Kalafiorek


Hello again!

Lately, we used the first paragraph to convey the "coming soon" news, without pointing at specific dates. This time, we are ready to announce some concrete things. Let's get ready to... update!

 Demo version & full release
This might not be the main point of the patch, but we think it is important enough to post it first. We would like to announce that the demo version of the game named "Fury Unleashed: Prologue" will be available on March 30.

If you are interested, you can wishlist the Prologue now, to receive a notification on its release:

https://store.steampowered.com/app/1262960
The same day, we will announce the release date, so stay tuned! The prologue will be available on to everyone, who wants to try out the game for free, and it will consist of the first comic, although having some content from the full version cut out. Best thing is that any progress made will automatically transfer to the full version, so there is no reason not to tell your friends to have a try when it becomes available.

Don't let your Fury's weapons cool down through, as it's not a bad idea to practice before new content arrives with the full release version.

 Equipment rarity & enchantments
Following our players' feedback, we are once again making tweaks in the equipment department. This time, we are introducing a notable difference in item tiers, as well as improving some things.

From now on, items you gain are tiered as common, rare, and legen... wait for it... dary! This doesn't always mean that a legendary item will be better than common one in every situation, but it adds a new layer of depth into any playthrough and will help some players decide on which item to choose.

Another thing added with this update is weapon enchantments, which are random now, and usually not locked in place with certain tools of destruction. Even though your flamethrower would make the enemies blow up on death and cause collateral damage to their surroundings? Or maybe you thought, that that one railgun didn't have enough "freeze anything its beam touches"? Well, times have changed, and now are the times of acid imbued heavy machine guns.

As the items are tiered now, we can further improve upon the rewards system. Normal "blue" item chests will now usually grant players mostly common items, with a chance for a rare one. But the rewards for secret challenges, defeating bosses, and other great feats of strengths, will now be guaranteed to grant players at least a rare, if not legendary item!

 Two new skins & more customization
This time, we'll be adding not one, but two new skins! What are their name and background is for you to decide, as you are free to roleplay them in any way. Was the Fury warped into a skeletal cultist, that fights against his new lord's will? Or did our hero just return from a cold-war space exploration mission as a now-immortal astronaut? Our guesses are as good as yours :) You can unlock new skins as a reward for achieving the combos of 100 and 150.

With this update, we are also enabling the custom heads from Steam Workshop to be used with any of the unlocked skins! No longer will you be forced to use your custom-made OC cybernetic ancient demon's head with a body of a mere mortal. Cyber-Ancient-Demon-Furry it is!

 New aiming system and animations
For a long time, we were thinking about polishing the visual side of how the character animations on weapon aiming looks and functions. We've decided to change some things, and as of now, if Fury isn't actively shooting at anything, his/hers/its hand will fall into a neutral, resting position. This also makes the weapon's default red laser pointer disappear, until it is needed again to point out doom for the enemies.

This one, we'd especially love to hear what are your thoughts about. Those changes may (or may not) affect the way you play on both the keyboard+mouse and on the gamepads. We believe that it makes Fury's movement look more natural and "clean", as the hero isn't constantly targeting everything with murderous intent. Everyone deserves a moment to contemplate from time to time on how nothing in the universe can stop you.



And naturally, there are other minor things, such as:
  • Ink collection range was increased by 40%, so you won't have to run for your money (ba dum tss) as much as before.
  • Hive Abomination had its health and hitboxes tweaked, not to overstate its welcome.
  • In co-op, if one of the player's controllers turns off or is unplugged, turning it back on should associate it with the correct player.
  • Optimization - of course, it has further improved, as we strive for more with almost every consecutive update :)
  • Bugfixes - of course, there are, but we do try our best for them to be less of (bugs, not fixes) with every next update.

Special thanks, for bug reports and feedback, to: Addis Spencer, Dragonfox, Mizu.Q, oleg-provotorov, Reflector, USteppin.

And of course thanks to everyone in the community, for continuous support, engagement, or simply for being yourselves, as you are awesome just the way you are :)

Here's another reminder, that we'd love for you to chat with us on our [Discord server], as well as to join our social media (links below)!

Stay awesome!
Awesome Games Studio Team
...

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