Dec 22, 2022
Back in 1995 - Komodo_jw
In December 2022, Steam Deck was finally released in Japan, and I was able to get my own Deck. I tested "Back in 1995" on the Deck, but there are a few tricks to set it up, so I would like to share some tips with everyone. Unfortunately, it is not possible to update the game because it is very difficult to reconstruct the old development environment, but you can play the game comfortably if you follow the following steps.

First, after starting the game and when the opening scene is finished, press the Y button to open the menu screen and use LB/RB to enter the system screen.



We strongly recommend using the D-pad instead of the analog stick to control the characters in this title. While playing with Steam Deck, you can play with D-pad by setting the "DS4_Dpad" to the Move Axis on the system screen.



After changing the Move Axis setting, the Enter key must be entered. In the case of using a Steam Deck, please call up the virtual keyboard by pressing the "Steam button + X button" and then press R2 as the Enter key.



Pressing the R2 button here will save the changes. With this setting, you can fully enjoy the "nonfree" Tank-control that this title is known for, even on Steam Deck.

Regarding the frame rate, it is reduced internally even if the display of this title is 60 FPS, but if FSR is enabled, the image will be unnecessarily smooth, and there is a risk of unintended effects. Therefore, it is recommended to turn off FSR. We apologize once again for not being able to update the game.

I want to take this opportunity to thank all the fans who have purchased this title. I have already moved away from developing PS1-style games and am working on a completely different theme, but in the nearly six years since the release of this game, the number of PS1-ish games has grown by a factor of 200! This is great, and I think we can almost call this a new genre. "Back in 1995" was a small game in the market, but we are happy that it may have made history as a first step. Thank you, and I look forward to hearing from you.

Throw the warped code out / HEAD-HIGH Co., Ltd.
Takaaki Ichijo
Back in 1995 - jwang


A celebration of gaming history, indie style! Experience a stage-based platformer in the style of the 8-bit greats, a story-driven Metroidvania with a distinctly 16-bit flair, a loving tribute to early 3D survival horror experiences from the 32-bit era, and a more modern 64-bit throwback to all of the above. In true nostalgia fashion, these aren’t actually 8-, 16-, or 32-bit, but rather representations of the way we all remember games from those eras to be. So put on your rose-colored glasses and pajamas, grab a bowl of cereal, and transport yourself back to a simpler time in gaming!

We've prepared a special summer sale bundle "Console Generations" for all Back in 1995 fans. You will be able to purchase the following games that have a wide variety of shooters for an additional 20% OFF, on top of the individual game discounts!
https://store.steampowered.com/bundle/15372/Console_Generations/

・Copy Kitty
・Daemon Detective Gaiden
・Back in 1995
・Pharaoh Rebirth

Back in 1995 - degicagames


Throw the warped code out in conjunction with Ratalaika Games and publisher Media Create will be bringing Back in 1995 to Switch, PS4, Vita and XboxONE in Spring 2019!

More news will be available from the official homepage: https://backin1995.com/

If you're in Japan, you can check the Vita version out at the Degigame Expo (booth D-13a) in Akihabara this Sunday!
http://digigame-expo.org/
Back in 1995 - degicagames
The first update since the Survival Update (v2.0.0) and we have a lot of fixes and improvements for you all!

v2.5.0 update info
  • Bug fixes
  • Fixed issue where some collection items were missing from the Ver 2 (Survival) update.
  • Fixed an issue where some character's lines were not playing
  • Fixed an issue with some objects displaying incorrectly in the menu screens.
  • Fixed a rare issue where being attacked repeatedly would cause the gun's
    collision to remain active.
  • Fixed an issue on the menu screen where the player character's animation would stop.

  • Improvements
  • Changed the location of objects in the Mt. Side Sanitarium for better visibility.
  • Added a graphical indicator at boot to show the game is loading.
  • Improved overall performance (mainly for lower spec machines)
  • Fixed an issue where the screen would not switch back after a cut scene.
  • Improved the visibility for the textures of some characters and objects.
  • Added an option to switch confirm and cancel buttons (will not work with some controllers)
  • Added a function to automatically switch to the d-pad when a twin stick controller was plugged in.
Back in 1995 - degicagames
The first update since the Survival Update (v2.0.0) and we have a lot of fixes and improvements for you all!

v2.5.0 update info
  • Bug fixes
  • Fixed issue where some collection items were missing from the Ver 2 (Survival) update.
  • Fixed an issue where some character's lines were not playing
  • Fixed an issue with some objects displaying incorrectly in the menu screens.
  • Fixed a rare issue where being attacked repeatedly would cause the gun's
    collision to remain active.
  • Fixed an issue on the menu screen where the player character's animation would stop.

  • Improvements
  • Changed the location of objects in the Mt. Side Sanitarium for better visibility.
  • Added a graphical indicator at boot to show the game is loading.
  • Improved overall performance (mainly for lower spec machines)
  • Fixed an issue where the screen would not switch back after a cut scene.
  • Improved the visibility for the textures of some characters and objects.
  • Added an option to switch confirm and cancel buttons (will not work with some controllers)
  • Added a function to automatically switch to the d-pad when a twin stick controller was plugged in.
Back in 1995 - degicagames
The Survival Update, as its name suggests, is not DLC, but an update to the game itself.



Mac Compatibility
Up until the update to the Steam SDK in July, the way Big Picture worked meant we were unable to offer a Mac version, but that's all changed now.
Sorry to keep all the Mac owners waiting, but it's finally here.

Price Change
Back in 1995 is currently $7.99 as part of the Degica Sale this week,
but once this is finished, we'll be changing the price to $9.99.

English Voices
Voices have been added to the in-game cut scenes.

Additional Hard Mode + Overall Rebalancing
Ichijo-san reviewed and changed the fixed animation frames for the player character and hit detection, which is why this is no longer just an added mode, but an update to the entire game.
This is why that while system data is backwards compatible, save data is not. So even those of you who finished the game in a previous version will be playing from the beginning again.

New location, enemies and puzzles
This update contains a new location: "The Factory". There are some new puzzles and some existing stages also have additional locations. However, there are no achievements.



Updated Controller Support
Added compatibility for a lot more controllers and changed the game to handle full controller support too. Hopefully, this will also fix many of the controller-related issues some of you were experiencing.

Other Items
Improved various elements including camera work, effects, the scenario etc.

Hope you all enjoy the update!
Back in 1995 - degicagames
The Survival Update, as its name suggests, is not DLC, but an update to the game itself.



Mac Compatibility
Up until the update to the Steam SDK in July, the way Big Picture worked meant we were unable to offer a Mac version, but that's all changed now.
Sorry to keep all the Mac owners waiting, but it's finally here.

Price Change
Back in 1995 is currently $7.99 as part of the Degica Sale this week,
but once this is finished, we'll be changing the price to $9.99.

English Voices
Voices have been added to the in-game cut scenes.

Additional Hard Mode + Overall Rebalancing
Ichijo-san reviewed and changed the fixed animation frames for the player character and hit detection, which is why this is no longer just an added mode, but an update to the entire game.
This is why that while system data is backwards compatible, save data is not. So even those of you who finished the game in a previous version will be playing from the beginning again.

New location, enemies and puzzles
This update contains a new location: "The Factory". There are some new puzzles and some existing stages also have additional locations. However, there are no achievements.



Updated Controller Support
Added compatibility for a lot more controllers and changed the game to handle full controller support too. Hopefully, this will also fix many of the controller-related issues some of you were experiencing.

Other Items
Improved various elements including camera work, effects, the scenario etc.

Hope you all enjoy the update!
Back in 1995 - RM Dev
We are happy to announce the “Back in 1995 Survival update” (free) is coming to Steam.



It will include:
  • English voice
  • Additional Hard mode
  • Additional Stage and puzzles
  • Scenario improvements

The pre alpha version can be tested at the booth 9 – A61 in the Indie section of Tokyo Game Show 2016 (Sept 17th ~ Sept 18th)



Release is planned for this winter.
Back in 1995 - DegiO
We are happy to announce the “Back in 1995 Survival update” (free) is coming to Steam.



It will include:
  • English voice
  • Additional Hard mode
  • Additional Stage and puzzles
  • Scenario improvements

The pre alpha version can be tested at the booth 9 – A61 in the Indie section of Tokyo Game Show 2016 (Sept 17th ~ Sept 18th)



Release is planned for this winter.
Back in 1995 - DegiO
v1.062 Patch detail
  • Fix to the weapon not aiming correctly sometimes
  • Fix to mistakes in the English text
  • Fix to some doors unlocking multiple times
  • Fix to item re-popping, allowing for infinite pickup that could happen during stage change.
  • Fix to the character dialog that could be reset under specific conditions
...

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