S.T.A.L.K.E.R. 2: Heart of Chornobyl - [GSC]McCulkin
Stalkers!

Time to reload your shotgun and pack your backpack with new weapons and loot from mutants. The latest update brings improvements to A-life and AI, balance tweaks, quality-of-life upgrades, and much more. Time is coupons, so let’s quickly check out what’s new in the Zone and gear up for the next raid for some sweet habar.

For the release of Patch 1.5, we have prepared a trailer for this update — Guns & Looting Showcase is here!

☢️ Highlights
  • A-Life changes

    • Life in the Zone is now simulated for all characters, not just those in the player's view.

    • Characters continue to live their lives and pursue their goals in the Zone until they meet their end.

    • The player can meet the same stalkers after some time.

    • Players may encounter more A-Life characters resting or interacting in various locations, adding to the world’s immersion.

    • Characters will no longer respawn directly in front of the player. When the player clears the mutants' lair, for example, those mutants won't simply reappear moments later.

    • A-Life Director will no longer respawn characters at the edge of visualization. Instead, respawn moved further away from the player, while maintaining the Zone's population.

    • Visualization range is slightly increased. Characters now appear in visualization range with relevant animations and equipped weapons. This reduces the "pop-in" effect and contributes to a more seamless character visualization.

  • Added new anomaly: Water Electric Tornado.🌪️

  • Added Three-Line Rifle weapon.

  • Added new handgun Kora.

  • Added the new feature: looting of mutant parts.

  • Added displaying of available artifact slots for armors in the Upgrade tab.

  • The player stash window is increased in size.

  • Fixed an issue when the "Take all" button becomes inactive after putting any item to the loot window.

  • Added unlockable "Fix all" button in the technician's upgrade menu, to repair all equipped gear.

  • Added reload renewal feature for all of the weapons.

⚠️ WARNING

The Zone is ever-changing and a new Patch can shift Her structure. If you’ve chosen to walk the path with modifications, know this: they may not withstand the latest shifts. If you have performance or stability issues following the release of Patch 1.5, we recommend you to disable your mods. If you continue to experience issues, please visit https://support.stalker2.com/hc for additional troubleshooting steps and assistance.

⚔️ AI and Combat
  • Fixed an issue when Snork was unable to jump off from some isolated areas.

  • Fixed an issue when Controller was able to deal damage by his roar ability out of his line of sight, through the objects and walls.

  • Fixed an issue when Pseudogiant was able to stuck at short distances from the player.

  • Fixed an issue when Rodents kept making sounds after death.

  • Added ballistic falloff on the long distances for NPC`s so they won’t be able to hit players while too far away.

  • Improved mutants' attacking behavior when Player is standing still.

  • Fixed issue where Сhimera jump attack deals damage before reaching Player.

  • Fixed issue where Burer could be killed while its shield was active if you were close.

  • Fixed issue when NPCs take exposed cover while fighting with each other.

  • Fixed issue where NPCs could walk in place in peaceful hubs.

⚖️ Balance
  • Fixed generic issue where Mission NPC could have overpowered items in inventory.

  • Reworked ammo for machine guns and sniper rifles:

    • replaced 762x39 MM ammo with 762x54 MM ammo;

    • Sniper rifles (SVDM-2, SVU-MK S-3 and M701 Super) now don't use light steel core ammo, without weapon upgrade — only super-sonic and armor piercing ammo;

    • PKP machine guns, Mark I EMR and Three-Line Rifle can use light steel core ammo by default;

    • supersonic ammo now deals way less damage to weapon durability, making it more useful.

  • Increased armor penetration for Grom S15 weapon, increased armor penetration and damage modifiers for AS Lavina weapon.

  • Reworked damage of Cavalier unique weapon.

  • Artifacts' effects rebalance:

    • Horn: decreased chemical and radio protection;

    • Rosin: replaced "weight: weak" effect with "endurance: weak";

    • Shell: replaced "radiation: weak" effect with "endurance: weak";

  • Updated some stashes and their markers in the Rostok region.

  • Updated some stashes locations in Yaniv region.

  • Fixed an issue where price for a common artifact was higher than repeatable quest reward for it.

  • Implemented new artifact effect: Durability, that will increase durability of equipped gear.

  • Reworked and replaced 7.62 ammo across the map.

🛠️🐞⚡ Bug Fixes, Crashes, and Performance
  • Fixed a noticeable performance drop when entering Generators region from Dead Valley location.

  • Fixed an issue that caused the inventory menu to remain open after the Controller used Psy Strike on the player.

  • Fixed an issue that caused sound and input loss after quick resume on Xbox platform.

  • Fixed an  issue when the game becomes unresponsive when loading save, made in certain points of Prypiat, during The Road to the Foundation mission.

  • Fixed an issue when Player get permanent and consistent negative effects from uncharged Weird Bolt.

  • Fixed an issue which caused the ammo counter to appear when picking up ammo.

  • Fixed an issue where the player could get the achievement for clearing a lair without raising an alarm by only performing one kill.

  • Fixed incorrect description for 'Overall quality' and 'Mouse aim sensitivity' options in settings menu.

  • Fixed an issue where stamina drain effect was stuck after loading save made in shallow water.

  • Fixed an issue where Player was able to get permanent effect and damage from anomaly after loading save made inside that anomaly.

  • Fixed performance drops on collision with psy phantoms.

  • Fixed an issue where Forced Mono audio setting did not affect music.

  • Fixed an issue that caused the vertical field of view to appear reduced when using ultrawide aspect ratios.

  • Fixed an issue where the Vortex anomaly icon was shown as Poppy Field on the map.

  • Fixed an issue which caused the Drop function to not work while looting.

  • Fixed an issue when two Main missions could be tracked simultaneously.

  • Fixed an issue when trees and bushes could appear right in front of the player.

  • Fixed an issue when the sound of weapon reloading is not played from NPCs in cover.

  • Fixed a crash when drinking vodka.

  • Fixed an issue when enemy quest markers were remaining at the NPCs after they were killed.

  • Improved performance at locations with lots of dialogues pending (e.g. large hubs like Rostok).

  • Fixed an issue when the Equipment Tab was becoming unresponsive after looting, putting items in stash or corpse.

  • Fixed placeholder texts in upgrade tabs. 

  • Fixed crash on Xbox Series S that could occur after approaching Chemical Plant location.

  • Optimized skeletal meshes for stashes and some interactable objects.

  • Fixed an issue with performance degradation when multiple NPCs attempt to open doors simultaneously.

  • Fixed severe FPS drops while looking at interactive objects and NPCs at close interact range.

  • Fixed different crashes.

🗺️ Main & Side Quests, Open World Encounters
  • Fixed an issue when Korshunov was sliding inside the elevator during \The Last Step\ mission.

  • Fixed an issue when Powerplug was missing at Rostok when players needed to get the Control Emitter during the \Dawn of a New Day\ mission.

  • Fixed an issue when \Scar was leaving the arena\ and starting to fight with \Monolithians\ if they were not killed during the previous quest objective of \The Last Step\ mission.

  • Fixed an issue when \Ward's reputation became negative\ after the start of the \Assault on the Duga\ mission for the \Ward\ side.

  • Fixed an issue when the Player was able to get reward for A Matter of Honor mission twice.

  • Fixed an issue that allowed Gray's Last Hunt mission to be accepted again after completion.

  • Adjusted several minor NPC voiceovers.

  • Fixed an issue when the elevator door at the top of X-3 lab was closed and blocking further progression during the Legends of the Zone mission.

  • Fixed an issue when elevator door to X-17 was closed and blocking further progress during the Visions of Truth mission.

  • Fixed an issue when Player was able to stuck behind the \Sidorovich bunker door\ at the end of the combat.

  • Fixed NPC relations inconsistencies between encounter and mainline missions.

  • Fixed an issue where the main entrance door to Malachite was locked after the Dangerous Liaisons mission.

  • Fixed an issue where objective "Fight off Monolith attack" could remain incomplete during The Road To The Foundation mission.

  • Fixed an issue where \Col. Korshunov could be killed\ during the Dangerous Liaisons mission.

  • Fixed an issue where players could get stuck inside Troposphere Comm Station at the end of Dangerous Liaisons mission.

  • Fixed an issue which caused the \Ward squad to get stuck\ during The Assault On The Duga mission.

  • Fixed an issue where several objectives could remain active after failing the The Sound Of Music mission.

  • Fixed an issue where the Black Sheep mission could remain active in the journal under certain circumstances.

  • Fixed an issue where The Sound Of Music mission could not be completed under certain circumstances.

  • Fixed an issue where A Job For \Sidorovich\ repeatable mission was able to get stuck uncompleted.

  • Fixed an issue where Player was able to get stuck in the dialogue with Sultan during The Mysterious Case mission.

  • Fixed an issue where elevator doors to Dalin's apartment were blocked during A Long Overdue Visit mission.

  • Fixed an issue when player can be locked inside the Zalissya's Clubhouse during the On The Edge mission.

  • Fixed an issue when the door leading to the Granite squad arena could close in front of the player during the The Last Step mission.

  • Fixed an issue when the player character could be killed by emission during the Escape From The Cage mission.

  • Fixed an issue with missing Sgt. Metlov during the Back To The Slag Heap mission.

  • Fixed an issue where the Dark Times mission could not progress after the death of \Jarl\.

⚙️ Mod Support

Shape the Zone your way with the Zone Kit! Unleash your tinkering nature and modify existing content or create something new — animations, weapons, mechanics, and even wonders of the Zone. Official Mod Support is here, so now is the time to create your own content and use modifications made by your fellow stalkers. You can access modifications at Steam Workshop and http://mod.io, and if you want to try making your own, Zone Kit is available for download at: https://store.epicgames.com/uk/p/stalker-2-zone-kit

🔹 Other Updates
  • Improved pathing for NPCs.

  • Improved NPC cigarette smoking animation.

  • Added possibility to speed up credits scrolling for PC and XBOX.

  • Improved distant and indoors gunshots sounds.

  • Improved HUD appearance for changing ammo functionality.

  • Enhanced inventory sorting and scrolling on loot windows.

  • Enhanced weapon attachments descriptions.

  • Adjusted sound volume for medkit usage.

  • Added support of 21:9 and 32:9 Aspect Ratio.

  • Added an "Auto Detect" button to the graphics settings to adjust graphics presets according to our recommendations for players hardware.

  • Rework Ukrainian lip-sync. 

Thanks for your support and feedback. The Zone keeps improving and evolving. Stay tuned and keep sharing your feedback on our social media. It’s time to put those combat improvements to the test.

You can find the full list of changes in our website.

Please, if you face an unexpected “anomaly”, that is not supposed to be in the game, report it to our Technical Support Center. Our colleagues will take a closer look at it to annihilate and destroy the danger to the Zone.

https://support.stalker2.com/hc

Axe Ghost - Redshift Media
Fixed
Bug where card select and end turn shortcuts still functioned while game was paused.
仙侠世界2 - liangyuan

尊敬的上仙们:

 

我们将对经典服进行停机维护,届时您将无法登陆游戏,维护时间根据实际情况可能会提前或者延后,对您造成的不便,敬请谅解。

 

维护时间:2025年6月26日10:00-12:00

维护范围: 经典服

 

活动:

1、【滚滚元宝转转乐】开启(6.26-7.2)

2、【仙侠卡片十连抽】开启(6.26-7.9)

3、【仙界秘宝战力升】开启(6.26-7.9)

4、【春回大地掉落增】开启(6.26-7.9)

5、【彩虹票狂欢抽奖】开启(6.26-7.9)

6、姜乐儿部分618限购礼包和618锦盒延迟下架时间

 

bug和优化:

1、修复混沌秘境等级不匹配部分道具可能没有掉落的bug

2、修复混沌秘境重生boss等级不正常bug

3、修复回归奖励战力提升任务的bug

Love n Life: Happy Student - Reborn Entertainment

Hey there, love-struck scholars! 📚💘

Today, we invite you to dive deeper into the Love n Life: Happy Student universe, a place bursting with unique personalities, unpredictable moments, and women who are not yet in your league (but you’ll try anyway).

You’ve already met our three main heroines in the public demo, but guess what? This school is packed with even more fascinating ladies just waiting to test your emotional GPA.

Let’s start by revisiting a couple of unforgettable faces you might have already encountered.

🔥 Liu Yalin – The Fiery Spirit (Bring Oven Mitts)
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If you played the demo, chances are you met Yalin… and you’re still recovering. How do we describe her? Intense? Unyielding? The final boss of tsunderes? Let’s settle on: strong personality. Yes, strong. Definitely not “chews you up and spits you out in the tutorial.” Nope. Never.

You may have noticed her surname, Liu, which connects her to Liu Yating. But don’t let the family tree fool you: these two are as different as tofu and ghost peppers. In “Socialize,” Yalin brings a unique challenge. Even if you didn’t ask for it. (But c’mon, some girls are just born to make you suffer. It builds character.)

Equip the right items. Study her patterns. Endure the psychological warfare. And if… if you crack that tough shell, oh boy… Prepare for… interesting things. Very, very, very interesting things. Also, don’t forget to drill that hole in your wall. It’s… important. Don’t ask. Just trust us, okay.

Winning Yalin over might make you laugh through tears. Mostly tears. But if you manage it, congratulations: you’re now qualified to date literally anyone. On Earth. Maybe even Mars.

👀 Jung Nari – The Mysterious Shadow (Yes, Another One)
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Nari doesn’t show up with a bang. She glides in like a plot twist you never saw coming. A foreign transfer student with mysterious talents, Nari has you on her radar, which is either flattering or terrifying. Possibly both.

At this elite university, genius often walks hand in hand with chaos. (But not you. You’re totally normal. Right?) To unlock the secrets hidden behind Nari’s sweet, heart-melting smile, you’ll need more than smooth talk. Prepare your “Socialize” gear wisely. Stay alert. That angelic aura? It’s probably a trap. You’ve been warned.

Once her seal breaks, her storyline will leave you jaw-dropped, emotionally confused, and possibly calling a doctor. (Preferably one trained in anime-induced whiplash.)

And that’s just scratching the surface. In our next posts, we’ll unveil even more wild personalities enrolled in Love n Life: Happy Student. So, grab your backpack, sharpen your pencils, and mentally prepare yourself. Because in this school, knowledge isn’t just power, it’s survival.

🎯 Wishlist Love n Life: Happy Student now if you haven’t already!  🗓️ Mark your calendar for July 11, you won’t want to miss your next study session with these irresistible ladies and the big discount.

https://store.steampowered.com/app/3149980/Love_n_Life_Happy_Student/

Join the vibrant Reborn community on Discord, connect with other players, share your ideas, and become part of our growing community. If you want to support us, please click "Follow" on Our Developer Page

Little Town Secrets - oprexblkn
- Fixed some Bugs
EZ2ON REBOOT : R - SQUARE PIXELS

Hello, This is the EZ2ON Team.

We will be performing server maintenance to address the following.
Please note that the game will be unavailable during this maintenance.

● Detailed Information
  • AZURE EXPRESSION DLC additional song content update

  • Server system updates


● Schedule (Countdown)
  • [KST/JST] Jun. 30, 15:00 - Jun. 30, 19:00 (Korea / Japan Standard Time)

  • [CST/SGT] Jun. 30, 14:00 - Jun. 30, 18:00 (China / Singapore Standard Time)

  • [UTC] Jun. 30, 06:00 - Jun. 30, 10:00

  • [PT] Jun. 29, 23:00 - Jun. 30, 03:00 (Pacific Time)

To prevent any interruptions, we recommend wrapping up any games at least 10 minutes before the maintenance window.

The schedule is subject to change.

Garden of Witches - Team Tapas

Greetings from Team Tapas!

We thank everyone who participated in the recent 0.6.0 beta test. Based on your valuable feedback, we have now updated the standard version of the game.

0.6.0 Patch Notes
System Updates
  • The following changes will be applied with the update:

    • If you have saved the game in the middle of a run, Sil will return to her home in the corresponding chapter.

    • High scores from the Challenge Chapter will be reset.

      • However, records achieved in version 0.5.n will be saved separately and may be displayed through a different UI in the future.

      • ※ Progress made in the 0.6.0 beta will also be reset.

  • If you have learned the counterattack skill, the special “Underwater Map” that appears under specific conditions starting from Chapter 2 will no longer appear.

  • When selecting a reward to remove a tag, you can now choose and remove any tag from all existing tags.

  • Dice Shop

    • When replacing a spell’s attribute upgrade, the selected attribute will no longer appear among the choices.

    • Fixed a bug where after getting all four scissor attribute upgrades, only the attribute selected for replacement would appear as an option when trying to switch attributes.

Chapter Rework and Difficulty Adjustments

Due to this round of balance changes, most builds now deal significantly more damage. To compensate, enemy health has been increased across all chapters. Additionally, the activation timing of new mechanics introduced in each chapter has been moved forward by one chapter, allowing new players to access core systems more quickly. For Chapter 4, no new systems will be introduced yet, but side missions and rewards will be added in a future update.

Chapter 1
  • Synergies are now available starting from Chapter 1.

  • The number of floors per domain has been increased by 1.

  • The enemy health scaling curve has been adjusted as follows:

    • First battle: No changes.

  • Final boss: ~260% increase.

Chapter 2
  • Relics and the dice shop now appear from Chapter 2.

  • The enemy health scaling curve has been adjusted as follows:

  • First battle: No changes.

  • Final boss: ~203% increase.

Chapter 3
  • Players can now select new scissors starting from Chapter 3.

  • The enemy health scaling curve has been adjusted as follows:

  • First battle: ~10% increase.

  • Final boss: ~61% increase.

Chapter 4
  • The enemy health scaling curve has been adjusted as follows:

    • First battle: ~13% increase.

    • Final boss: ~68% increase.

Boss Attack Pattern Difficulty Adjustments

Some high-difficulty attack patterns have been toned down to make them easier to avoid. For Nahatra’s second phase in Chapter 4, since the difficulty of her attack patterns has been reduced, the damage she deals has increased. This change is intended to discourage players from simply ignoring her attack patterns in favor of clearing the fight by tanking hits.

Nahatra
  • First Phase: Added warning indicators to some of her attack patterns.

  • Intermission Phase: Adjusted the position of the safe zone during the final explosion pattern to make it easier to reach.

  • Second Phase (Chapter 4): Lowered the difficulty of various attack patterns but increased damage to maintain the overall difficulty of the battle.

Chloe
  • Intermission Phase: The health of the spider cocoons has been reduced by ~30%.

Balance Adjustments
Difficulty

Compared to Normal mode, the lack of invincibility frames (i-frames) during dashes in Hard mode made it difficult for players to attempt higher difficulties. As a result, we’ve decided to add i-frames to dashes in Hard mode as well.

※ We are currently considering the addition of a new Nightmare difficulty in the future, where difficulty cannot be changed and dashes will not have i-frames, as originally intended.

  • Hard Mode: Added i-frames to dashes

Sil’s Base Stats

To create a smoother first-time experience while encouraging more natural retry loops, we’ve reduced Sil’s base health but improved other aspects of her gameplay. Additionally, we’ve slightly increased her movement speed and improved the invincibility duration after taking damage.

  • Increased base movement speed from 5 m/s to 6 m/s.

  • Reduced base health from 50 to 25.

  • Increased the player’s invincibility duration after taking a hit from 0.3 seconds to 0.5 seconds, with a gauge now showing the remaining invisibility duration.

  • Adjusted the way Sil takes damage so that the player will not take multiple hits simultaneously in the same frame.

  • Fixed an issue where invincibility frames were not applied properly when hit during the use of Butterfly Step.

Upgrade Table

We have adjusted the beginning structure of the upgrade table and the value of certain enhancements to align with Sil’s new base stats and the attack speed of each scissor variant.

Row 1, Column 1

  • Before: Scissor attack speed +0.25 attacks/sec

  • After: Scissor attack speed +0.2 attacks/sec

Row 1, Column 2

  • Before: Max HP +10

  • After: Max HP +5

Row 1, Column 3

  • Before: Movement speed +0.5 m/s

  • After: Movement speed +0.25 m/s

Row 2, Column 1

  • Before: Scissor attack speed +0.25 attacks/sec

  • After: Max HP +10

Row 2, Column 2

  • Before: Movement speed +0.5m/sec

  • After: Movement speed +0.25m/sec

Scissors and Skill Adjustments

We have adjusted the effects and values of various buffs to improve their viability. For Magic builds, players can gain stacks of Spell Rampage from critical hits with magic scissors and use a stack of Spell Ramage to increase the damage of a skill. For Sharpness builds, the maximum amount of Sharpness that can be gained has been increased, allowing Broken Scissors and Giant Scissors to dish out more damage than before.

  • Increased Sharpness Max Count: 200% → 400%

  • Reworked Spell Ramage functionality:

    • Before: Increased the damage of a skill based on how much Spell Ramage you had and reset after use.

    • After: Skill damage deals +30% damage and consumes 1 stack of Spell Ramage.

  • Increased Spell Enhance Max Count from 50% → 60%

Scissors

We’ve increased the base attack speed of all scissors to improve the feel of the first playthrough of the game. Broken Scissors has also been modified to be the best choice for builds that focus on close-range sustained damage. On the other hand, Giant Scissors’s Sharpness efficiency has been decreased to balance out the increase in overall Max Sharpness Count.

Normal Scissors

  • Attack speed: 1.5/sec → 1.8/sec

Giant Scissors

  • Attack speed: 0.8/sec → 1.1/sec

  • Sharpness efficiency: 3x → 1.5x

Magic Scissors

  • Attack speed: 1.5/sec → 1.8/sec

  • Spell damage bonus: 30% → 60%

  • Bug fixes:

    • Fixed an issue where repeated casts under certain conditions wouldn’t charge the critical hit counter

    • Fixed a priority issue where pressing both spell and scissors buttons would cast scissors first

Broken Scissors

  • Functionality changed:

    • Before: Attacks the enemies with Scissors. After a fixed number of hits, the next attack will be a Critical Hit.

    • After: Attacks the enemies with Scissors. After a fixed number of hits, the next attack will be a Critical Hit. Additionally, Sharpness Max Count is increased by 400%.

  • Damage: 40% → 80%

  • Attack speed: 3.5/sec → 2.8/sec

  • Hits required for critical: 2 → 1

Attribute Changes

We have adjusted the Magic attribute for scissors so that it aligns with the effectiveness of the Spell Rampage buff.

  • Magic

    • Before: When Scissors inflict a Critical Hit, increase spell damage by 30%.

    • After: When Scissors inflict a Critical Hit, gain 1 stack of Spell Rampage.

Ambush

To improve its synergy with Butterfly Step, its Flower attribute has been reworked.

Attribute Changes

  • Scissors

    • Before: When Ambush inflicts a hit, 90% of Scissors damage is inflicted as Additional Damage.

    • After: When Ambush inflicts a hit, 120% of Scissors damage is inflicted as Additional Damage.

  • Flower

    • Before: Spawn 2 Flowers upon hit.

    • After: When casting Ambush, Flowers within a radium of 5m wilt. For each wilted Flower, recover 1s of cooldown.

Counter Attack

We’re improving the usability of Counter so it becomes a viable option in more builds. Over time, we’ll continue to tune it to provide stronger effects in the hands of skilled players.

Base Ability

  • Before: Blocks most damage for 0.25s. Upon blocking an enemy attack, become immune to all damage for 0.5s and attack all nearby enemies.

  • After: Blocks most damage for 0.3s. Upon blocking an enemy attack, become immune to all damage for 0.7s and attacks all nearby enemies.

  • Cooldown: 16s → 15s

Attribute Changes

  • Scissors

    • Before: When Counter inflicts a hit, gain 100% Sharpness.

    • After: When Counter inflicts a hit, gain 150% Sharpness.

  • Cooldown

    • Before: When Counter inflicts a hit, decrease the cooldown of other cooldown based skills by 2s.

    • After: When Counter inflicts a hit, the Cooldown of Counter is reduced by 3s.

Summon Doll

We increased Summon Doll’s attack range so the skill handles attacking groups of enemies better. To balance its high utility with Scissors and Sharpeness builds, we have slightly reduced its damage output.

Base Ability

  • Attack range: 3m → 5m

  • Attack width: 0.8m → 1.5m

Attribute Changes

  • Scissors

    • Before: When a Doll inflicts a hit, 45% of Scissors damage is inflicted as Additional Damage.

    • After: When a Doll inflicts a hit, 20% of Scissors damage is inflicted as Additional Damage.

Sewing Wheel

We originally designed this skill as a core spell for Charge builds, but it no longer fits that role. So we’ve removed its built-in additional Charge.

Base Ability

  • Charges: 1 → 0

Needle Shot

We’ve enhanced certain attributes to bring this skill closer in performance to Shadow Surge.

Attribute Changes

  • Cooldown

    • Before: When casting Needle Shot, the Cooldown of all other Cooldown skills is decreased by 1s.

    • After: When casting Needle Shot, the Cooldown of all other Cooldown skills is decreased by 1.5s.

  • Thread

    • Before: Needle Shot shoots 1 additional Needle.

    • After: Needle Shot shoots 2 additional Needles.

  • Crow

    • Before: When casting Needle Shot, up to 3 summoned crows are removed. Cooldown is decreased by 15% per removed Crow.

    • After: When casting Needle Shot, up to 3 summoned crows are removed. Cooldown is decreased by 30% per removed Crow.

Butterfly Walk

In anticipation of future buffs, we’ve slightly increased the speed the gauge charges up. 

Base Ability

  • Gauge charge speed: 130%/s → 150%/s

Attribute Changes

  • Scissors

    • Before:  When Butterfly Walk inflicts a hit, gain 1% Sharpness or each 2% of Gauge charge.

    • After: When Butterfly Walk inflicts a hit, gain 1% Sharpness or each 1% of Gauge charge.

Leech

We’ve adjusted various attributes to shift this skill’s role towards generating resources or buffs more efficiently.

Attribute Changes

  • Scissors

    • Before: Duration of Leech increases by 0.5s whenever you land a hit with Scissors

    • After: Every 1s while Leech is inflicting damage, gain 30% Sharpness.

  • Thread

    • Before: Every 2s while Leech is inflicting damage, cut 1 Thread and deal bonus damage every second.

    • After: Every 2s while Leech is inflicting damage, shoot 1 Needle at all enemies within 5m.

  • Flower

    • Before: Leech withers every Flower it touches and its duration is increased by 0.5s per withered Flower.

    • After: While Leech is inflicting damage, spawn 1 Flower every 2s. 

  • Crow

    • Before: Every 3s while Leech is inflicting damage, summon 1 Crow.

    • After: Every 2s while Leech is inflicting damage, summon 1 Crow.

Fireball

Previously, Fireball was a bit too effective as a general-purpose spell. We have rebalanced it to better fit into Fire builds.

Base Ability

  • Damage: 1100% → 850%

  • Cooldown: 16s → 12s

Attributes

  • Scissors

    • Before: When Fireball inflicts a hit, 270% of Scissors damage is inflicted as Additional Damage.

    • After: When Fireball inflicts a hit, 120% of Scissors damage is inflicted as Additional Damage.

  • Cooldown

    • Before: The Cooldown of Fireball is decreased by 4s.

    • After: The Cooldown of Fireball is decreased by 3s.

  • Flower

    • Before: When Fireball inflicts a hit, spawns 4 Flowers.

    • After: When Fireball inflicts a hit, spawns 3 Flowers.

Synergy Buff Adjustments

4 Scissors

Adjusted this synergy to account for the buffs to Sharpness.

  • Before: Sharpness Max Count is increased by 200% and Duration is increased by 100%.

  • After: Sharpness Max Count and Duration are increased by 100%.

6 Scissors

Due to changes with the Beast Gloves relic, the calculation method for Critical Hit DMG has been revised. 

  • Before: Scissors damage is increased by 50% and Critical Hit DMG is increased to 100%.

  • After: Scissors damage is increased by 50% and Critical Hit DMG is increased by 100%.

2 Magic

To increase overall spell damage, synergy buffs for getting 2, 4, and 6 Magic attributes have been buffed.

  • Before: Spell damage is increased by 10%.

  • After: Spell damage is increased by 30%.

4 Magic

  • Before: Spell damage is increased by 10%.

  • After: Spell damage is increased by 30%.

6 Magic

  • Before: Gain 1% Spell Enhance every time a Spell is used.

  • After: Gain 2% Spell Enhance every time a Spell is used.

6 Thread

We buffed this synergy to make Thread-based builds more viable.

  • Before: When the Threads connected to a target are severed, each severed Thread inflicts 200% of Needle damage. When Threads reach Max Stack and a new Thread is connected, base Threads are severed.

  • After: When the Threads connected to a target are severed, each severed Thread inflicts 700% of Needle damage. When Threads reach Max Stack and a new Thread is connected, base Threads are severed.

Relic Adjustments

Jewel Scarab

Previously, this relic had an overly punishing debuff compared to other relics. Now, it has been slightly buffed.

  • Before: Inflicted with the Curse of the Jewel Scarab, decreasing all damage dealt by 30% for the next 3 battles. When Curse of the Jewel Scarab is removed, all damage is increased by 20%.

  • After: Inflicted with the Curse of the Jewel Scarab, decreasing all damage dealt by 20% for the next 3 battles. When Curse of the Jewel Scarab is removed, all damage is increased by 20%.

Dream Catcher

  • Before: Increases all damage by 0.3% for each 1 Dice used.

  • After: Increases all damage by 0.5% for each 1 Dice used.

Smiling Ouija Board

  • Before: All damage is increased by 4% per tag removed.

  • After: All damage is increased by 5% per tag removed.

Cracked Swan Doll

Due to its high power as a Tier 2 Relic, we reduced the number of relics you could gain.

  • Before: You may choose to forfeit the next stage’s Relic and select this stage’s Relic 3 times.

  • After: You may choose to forfeit the next stage’s Relic and select this stage’s Relic 2 times.

Glass Butterfly

Buffed to provide better return relative to its risk.

  • Before: All damage dealt is increased by 15%. However, all damage received is increased by 50%.

  • After: All damage dealt is increased by 25%. However, all damage received is increased by 30%.

Red Shoes

Buffered to improve risk-reward value.

  • Before: Cooldown of all cooldown skills is decreased by 12%. However, Max HP is decreased by 30%.

  • After: Cooldown of all cooldown skills is decreased by 20%. However, Max HP is decreased by 25%.

Tripod Scissors

This relic was powerful, but its damage penalty was too harsh in some builds.

  • Before: In exchange for decreasing the number of attacks required for Scissors to critical hit by 1, all damage is decreased by 20%.

  • After: In exchange for decreasing the number of attacks required for Scissors to critical hit by 1, all damage is decreased by 10%.

Beast Gloves

Reworked to be a core relic for close-range sustained damage builds.

  • Before: Sharpness Max Count increases by 100%. When dealing damage with Scissors, increase Sharpness by 50%. 

  • After: Critical Hit DMG of Scissors is increased by 50%.

Bug Fixes
  • Fixed an issue where the skip function did not work properly during the credits after Chapter 5.

  • Fixed an issue where after adjusting the brightness settings and restarting the game, the brightness setting appeared to be saved but was actually reset in-game. 

  • Fixed an issue where under certain conditions, Sil would continue wearing the maid outfit throughout the game.

  • Fixed an issue in Chloe’s domain where using Ambush under specific conditions would allow the player to move outside the map’s boundaries.

  • Fixed an issue where some of Abigail’s attack patterns in Chapter 4 would still deal damage even when standing in a safe zone.

  • Fixed an issue in Rims & Berry’s domain in Chapter 4 where broken structures at certain locations made movement impossible.

Future Updates

First of all, we sincerely apologize for having to divide the originally planned update that was scheduled for the summer sale period. We are doing our best to prepare the remaining updates.

  • Version 0.7.0 will include side missions and a card system update.

  • Version 0.8.0 will introduce a new epilogue chapter.

We are currently testing and finalizing the 0.7.0 update and plan to release this as soon as possible, and we plan to release the 0.8.0 update sometime mid to late July.

Closing Remarks

The schedule and content above are subject to change depending on our development progress. We will provide further updates as soon as more concrete details are finalized.

As always, we sincerely thank all of you who continue to show us your love and patience. We will do our utmost to deliver a more polished and complete game in return.

Thank you!

4:00am
Tainted Grail: The Fall of Avalon - a.zasadny

Patch v1.05 has just landed on Steam. Here's the full list of changes:

Regression Fix:
  • Fixed jumping gamepad focus on the list of items when selling/stashing, etc.

Most Requested:
  • Item tooltip comparison is now more accurate: it better matches items for weapon loadouts, allows comparing consumables, and properly handles multi-slot items like rings

  • Multi-slot items now display an indicator when equipped in another slot, similar to weapon loadouts

  • Weapons in loadouts now swap hands if already equipped in the other hand

  • Consumables and rings are now moved from the other slot to the current one when equipped

Gameplay:
  • Buying fish in bulk should now give you the correct amount of fillet instead of 1

  • Fixed the Essence of Fire & Essence of Cold potion duration

  • Fixed Unbound talent math to properly calculate spell movement slowdown

  • Daisy horse will no longer be sold to Denholm after you buy/steal it. Daisy will show up again at her starting spot if you first decided not to buy Daisy and then bought the horse later

  • Fixed Frostwoven Graves not showing up on the Handcrafting station list

  • Fixed Exploit Weakness talent

  • Fixed some instances of NPCs not properly applying Statuses to the hero when damaged

  • Red Caps and other enemies shouldn't freeze after running away from them

Quests:
  • {Spoiler} Rowan will correctly react to \being compromised\

  • Bandits from The One Percent quest should count as killed even if you exit the house

  • Chatterblade crafting can no longer fail, resulting in its corresponding quest softlocking

  • Over My Dead Bodies out of order progression fixed

  • Fixed Over My Dead Bodies so that it works correctly if the player collects Forebloom first. This fix should work retroactively

  • The Price of Forgiveness should be completed after returning the button outside the cave

  • Margh should offer his remaining quests even if we skip him at the end of the Dead as Dreams quest

Technical:
  • Improved performance and stability by making sure invisible HUD elements are truly inactive

  • Sharpening an item you're currently holding should no longer prevent you from using it

  • Minor fixes and improvements to the UI layout for ultra-wide resolutions

  • The menu scale is now capped at 100% (was 110%) to prevent visual bugs when using multiple accessibility options. Large UI Mode remains available for those who need a bigger interface

  • Photo Mode will now properly pause the entire game

  • Player eyelids shouldn't stay half closed after some cutscenes

  • Fixed Sell from Stash not checking if the item can be sold

Graphics:
  • Refreshed character HUD bars and Wyrd skill view

  • Severing Ray spell visual upgrades

  • Fixed visibility VFX during the death event for Wyrdspawn

  • Fixed a bug in the visualization of the FurDad behavior VFX

  • Improved visual effects for Solarbeam

  • Horses now have eyes

Audio:
  • Fixed VO for Alma

  • Fixed VO for Dolf

  • Added missing VO for Stronner

  • Added missing VO for Cobalt

  • Added missing VO for Elira

  • Added missing VO for Heledd

  • Added VO for Dal Riata Guard

Misc:
  • When met in Cuanacht, Fionola should no longer crouch or levitate

  • Some summons are now correctly marked with a blue color on a compass

  • Fixed sleeping interaction in Lile's House

  • Added the missing Depth Card to the portal to Sveinn Sanctuary

  • Summon icons on the HUD are now updated

  • Turned off the placeholder description for all the fish

  • Fixed a missing talent name in the Practicality/Daggers tree

Realms of Supremacy - Edge1978
Added option to skip movie in case it does glitch so you can still move forward in the game
Nigudin really fought against Furong Wangyuan - 超绝可爱丁真酱!

So foreigners can also play this Chinese work

...

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