BIGFOOT - |PROROK|
Happy Halloween, Bigfoot Hunters!



We’re celebrating the spookiest and most mysterious holiday of the year alongside you! May your ventures into misty, haunted woods become even more thrilling and imbued with Halloween magic. We know you’re looking forward to new challenges and fresh content, and we’re excited to share that our team is conjuring up a spine-chilling new update. Our goal is to deliver something that’s not just high-quality but also deeply engaging, packed with exciting new mechanics and content.

Here's a sneak peek into what we’re developing.


Punishment System for a Fair Gaming Environment

We're committed to creating a comfortable and fair environment for all our players. That’s why we're working on a behavior monitoring system that will more effectively enforce rule compliance.

How Does It Work?

The Punishment system automatically collects data and analyzes each player’s behavior based on reports from other users. Some penalties will be issued automatically, while others will be imposed following our review.

Types of Penalties

  • Temporary and Permanent Bans for Cheating: If a player accumulates a significant number of reports related to cheating, their account may be temporarily or permanently banned.

  • Chat Mute for Toxic Behavior: Players exhibiting toxic behavior will face communication restrictions. This will help reduce negativity in the game, affecting both text and voice chat.

  • Reward Restrictions for Frequent Early Exits: Players who frequently leave games early will temporarily lose eligibility for match participation rewards. This measure promotes accountability, enhances team-based outcomes, and discourages early exits.

Purpose of the System



We’re confident these measures will help create a more enjoyable environment for all and allow everyone to have a better gaming experience.


Weapon Handling and Shooting Mechanics

In our next update, we’re focused on enhancing the gameplay experience related to weapon handling. These changes aim to improve the realism, precision, and enjoyment of shooting, making each weapon more unique and intuitive.

Enhanced Muzzle Flash Effects:

Muzzle flashes now feature more realistic lighting and particle effects, creating sharper, more immersive visuals with every shot.

Unique Deterministic Recoil Patterns:

Each weapon now has a unique, deterministic recoil pattern, allowing for precise hit registration on the server and better control of shooting.

Stability and Reliability of Shooting System:

We’re also working on making the shooting and reload systems more reliable and less dependent on ping by using local prediction and server validation. This will improve system stability and responsiveness, delivering a smoother experience even with unstable connections.



We are grateful to each of you for staying with us and helping us improve. Your support and feedback are invaluable to us!

Become a BIGFOOT community member!
Discord: BIGFOOT
Instagram: BIGFOOT
Twitter: BIGFOOT
Facebook: CYBER LIGHT

Contact us:
Our homepage: https://www.cyberlightgs.com

Cooperation: partner@cyberlightgs.com
BIGFOOT - SKYhuSKY
Hey, BIGFOOT hunters!
It's been a while since our last update, and we’re excited to finally share what’s been cooking behind the scenes. We’ve been hard at work on some incredible new features that we know you’ll love, and we can’t wait to dive into them with you.

First up, we’re revamping our entire backend system to make it more flexible and reliable. This upgrade is going to squash those annoying bugs around lobby and game session creation, making your experience smoother than ever. But that’s not all — this overhaul is also laying the groundwork for some seriously cool new features that will take Bigfoot to the next level.

We’re talking about systems that will track your stats and achievements, bringing a whole new level of depth and replayability to the game. Imagine diving back into the hunt with new goals and challenges, knowing that your progress is being saved and celebrated. The thrill of the chase is about to get even more intense!

Here are some of the cool changes you can observe soon:

Player Statistics

We’re introducing a brand-new player profile page that’s packed with expanded general statistics. One of the highlights is the pentagon of player skills, which breaks down your abilities by character. This visual representation will give you a clear picture of where you excel and where you might want to improve. It’s all about helping you become the ultimate hunter!


Daily Trails

Get ready for a new challenge every day! We’re adding a daily challenge feature that will keep you on your toes. For an entire month, you’ll have access to a unique set of tests each day. These challenges won’t repeat, so every day brings something new. Complete these tasks to earn rewards and gain experience, making each session feel fresh and exciting. The hunt is about to get even more rewarding!


Character Upgrade System

To boost the replayability, we’re thrilled to introduce a new character upgrade system. This system allows you to enhance your characters through a skill tree of perks, which you can unlock using in-game currency called Wild Points. You'll earn Wild Points as rewards at the end of each game and by completing Daily Trails. This system not only adds depth to character progression but also gives you more control over how your hunter evolves, making each playthrough more personal and rewarding.


Random Locker Spawn

We’ve listened to your feedback, and we’re excited to announce that weapon safes will now spawn in random locations! Many players suggested this change, and we agree — it’s a fantastic way to keep the game balanced and unpredictable. This new feature will keep you on your toes, ensuring that every hunt feels fresh and challenging as you adapt to new situations.


Personalized Character Items

To make each character’s gameplay experience truly unique, we’re adding personalized items and introducing new ones that are exclusive to specific characters. This means that certain items will only be usable by particular characters, enhancing the individuality of each hunter. Whether it’s specialized gear or unique weapons, these personalized items will deepen the strategic elements of the game, making your choice of character even more impactful.

We’re thrilled to reveal some of the new personalized items:

Thermal Vision Camera


Pepper Spray


Ultrasonic Repeller


Interface

As you can see, we’re completely redesigning the game’s interface. The old interface just wasn’t built to handle all the amazing new features and systems we’re introducing, so we’ve given it a complete overhaul. Our goal is to create an interface that’s not only more functional but also more intuitive and enjoyable for you to use. We’re confident that you’ll love the new look and feel.

Our team has put in a tremendous amount of work over the past few months, and this update only scratches the surface of what’s to come. We’ve shared some of the exciting new content you can expect in the next update, but rest assured, there’s even more on the horizon.

We’re doing everything we can to release this update as quickly as possible. However, since it includes so many fundamental systems, it’s taking a bit longer and requires thorough testing to ensure everything works perfectly.

Thank you for your patience and continued support. We can’t wait for you to experience all the new features and improvements! Stay tuned, because there’s a lot more in store, and we can’t wait to share it all with you.

Become a BIGFOOT community member!
Discord: CyberLightGS
Instagram: https://www.instagram.com/bigfoot.game
Twitter: BIGFOOT_game
Facebook: CyberLightGS

Contact us:
Our homepage: https://www.cyberlightgs.com

Cooperation: partner@cyberlightgs.com
Nov 9, 2023
BIGFOOT - SKYhuSKY
Hello, BIGFOOT Hunters!

Fixed:
  • Game save failed bug.
  • Bugs with the outline of interactive objects.
  • Bugs with rendering of weapon sights and the screen of photocamera and night vision camera.
  • Photocamera and night vision camera changing bug.
  • Ross Lake level design fixes.
  • Player get stuck in falling trees.
  • Shoting without cooldown.
  • Flair Gun shoting bug.

Changed:
  • AWM Damage 10 → 12
  • M4 Damage 4 → 3.5

Become a BIGFOOT community member!
Discord: CyberLightGS
Instagram: https://www.instagram.com/bigfoot.game
Twitter: BIGFOOT_game
Facebook: CyberLightGS

Contact us:
Our homepage: https://www.cyberlightgs.com

Cooperation: partner@cyberlightgs.com
BIGFOOT - SKYhuSKY
Hello, BIGFOOT Hunters!

You were waiting for this update, and we were looking forward to its release!!! The Ross Lake Park map is ready to present itself and we are very glad to hear your feedback.

Download the new update and get an unforgettable and exciting experience with the new map!🔥

https://www.youtube.com/watch?v=oRlSes-4kIc



Added:
  • Ross Lake park map.
  • Improved snow materials at Winter Park.
  • Detailing of rivers of all maps with splash particles.
  • Improved control of the drone and cameras. Now the rotation speed does not depend on the FPS.
  • Detailing Redwood and Yellowstone with new environment assets.
  • Reworked photo camera rendering system.

Fixed:
  • Fixed animations of Bigfoot's skills when he interacts with the hunter.
  • Fixed a bug where Bigfoot could not use directional arrows in some rooms.
  • Fixed bug with None lobby.
  • The bug where you could not exit the inventory using the inventory call button.
  • Fixed a bug with replication of lightning in the tree.
  • Fixed a bug with delayed Bigfoot trap trigger animation.
  • Fixes for the rendering of some effects.
  • Level design fixes.
  • Flare gun reloads and bullet counts bug.
  • Fixed bugs with night vision camera and photo camera aiming.
  • Fixed M4 shots out of sync with the server.

Changed:
  • AWM new mag capacity = 5.
  • M4 new mag capacity = 30.
  • Glock new mag capacity = 15.
  • Remington 870 new mag capacity = 5.
  • Remington 700 new mag capacity = 6.






Become a BIGFOOT community member!
Discord: CyberLightGS
Instagram: https://www.instagram.com/bigfoot.game
Twitter: BIGFOOT_game
Facebook: CyberLightGS

Contact us:
Our homepage: https://www.cyberlightgs.com

Cooperation: partner@cyberlightgs.com
BIGFOOT - SKYhuSKY
Knock Knock, Trick Or Treat? 🍭😝

Where are the bravest hunters? We wish you a Happy Halloween!
Our team hopes this holiday is super exciting and a spooky jack-o'-lantern 🎃 is somewhere staring at you. We suggest you update BIGFOOT.
Cool decorations await you, boo! 👻🍁

Added:
  • Halloween decorations.
  • Improved Bigfoot's high jump system.
  • Returned the ability to break the door of the trailer.

Fixed:
  • Fixed freeze after an hour of playing in online modes.
  • Fixed bug when hunter plays bigfoot animations near objects.
  • Bigfoot AI bug fixes.
  • Fixed a bug with the sound of using the zipline when it was audible and at any range.

Become a BIGFOOT community member!
Discord: CyberLightGS
Instagram: https://www.instagram.com/bigfoot.game
Twitter: BIGFOOT_game
Facebook: CyberLightGS

Contact us:
Our homepage: https://www.cyberlightgs.com
Cooperation: partner@cyberlightgs.com
Oct 23, 2023
BIGFOOT - SKYhuSKY
Hello, BIGFOOT Hunters!
We continue to release updates aiming to improve the user experience, optimize, and increase the stability of the game. We know that many of you are facing problems logging into the game and connecting to friends' lobbies. We are investigating the possible causes of these bugs and will try to fix them in upcoming updates as soon as possible.

Added:
  • Vegetation materials rendering optimization.
  • Animals, Bigfoot, and hunters animations rendering optimization.
  • Nicknames rendering optimization.
  • Materials optimization.
  • Improved display of highlighted UI buttons.
  • Improved control of UI sliders using a gamepad.
  • Lobby name check to prevent the creation of two lobbies with the same name.

Fixed:
  • Bugs with exiting tablet mode using Esc and others.
  • A bug with the display of default weapon skins in the game when a DLC skin is assigned.
  • Bugs using the zipline.
  • Infinite loading screen when connecting to a lobby with a game running or a full lobby.
  • A bug when it is impossible to control the drone’s altitude using a gamepad.
  • Bug with incorrect assignment of difficulty level.
  • AI Bigfoot can get stuck in a hammock.
  • Bug with the damage next to closed curtains.
  • Bug with incorrect display of hunter animations on the client.
  • Corrections to the style of some UI elements of the main menu.
  • Fixes for character hair rendering.
  • Impossibility to delete a save game using a gamepad.
  • Fixed culling of interactive objects.
  • Cannot switch devices on the tablet using the gamepad.
  • Resetting binds in settings does not work.
  • The player's HUD stacked every time he appeared.
  • Rendering of rain in some indoor areas.
  • Fixed position of tree roots.
  • Correction of errors with the assignment of damage.
  • Fixed Glock17 recoil animation.
  • Fixed weapon sight position.
  • Fixed bugs with weapon reloading.
  • Fixed a bug with events for holding buttons responsible for shooting, aiming, and sprinting at low FPS.
  • Fixed a part of common network errors.
  • Fixed level design imperfections.

Changed:
  • Flickering of light has been returned when Bigfoot is nearby.
  • Removed the 200 FPS limit.
  • Improved collection of in-game statistics and bugs.

Become a BIGFOOT community member!
Discord: CyberLightGS
Instagram: https://www.instagram.com/bigfoot.game
Twitter: BIGFOOT_game
Facebook: CyberLightGS

Contact us:
Our homepage: https://www.cyberlightgs.com
Cooperation: partner@cyberlightgs.com
Oct 14, 2023
BIGFOOT - SKYhuSKY
Hello, BIGFOOT Hunters!

This is our first hot fix after the last update. We are working on fixing all the bugs we found, so please look forward to it.

Added:
  • Crash analytics system.
  • Lumen global illumination optimization.
  • Virtual terrain textures rendering optimization.
  • Animal animations rendering optimization.

Fixed:
  • The camera rotates too slowly at maximum sensitivity on the controller.
  • Terrain culling bugs.
  • The prompts of the controller buttons during interaction and the menu didn't work.
  • Bug with the ability to turn on the flashlight of the hunter and drone.
  • Problems with taking ammo.
  • Controller Y inverted.
  • 0 button binded as Esc.
  • Fog rendering.
  • The item wheel called from the controller started to flicker.
  • Map design fixes.
  • Widgets input bugs.

Changed:
  • The resolution of terrain textures has been increased.
  • Changed an anti-Aliasing and upscaling method to increase render clarity and improve optimization on low-end PCs.

Become a BIGFOOT community member!
Discord: CyberLightGS
Instagram: https://www.instagram.com/bigfoot.game
Twitter: BIGFOOT_game
Facebook: CyberLightGS

Contact us:
Our homepage: https://www.cyberlightgs.com
Cooperation: partner@cyberlightgs.com
Oct 9, 2023
BIGFOOT - |PROROK|
Hello, BIGFOOT hunters!

The game now doesn't require manual logging in with Epic, your feedback has helped to identify and fix many bugs and issues, and we've put a lot of effort into improving the optimization. We hope you enjoy the update. If there are any problems, you can always report them using the bug report form in the main menu of the game

We want to give special thanks to our team of volunteer Bughunters on Discord who did a great job of finding issues with the stability of this update!

What are the main changes in the new update?
Fixing the inconvenience of logging in using an Epic account.
Correction of dozens of bugs that arose as a result of the transition to Unreal Engine 5 and gameplay innovations.
Improved optimization and fixed visual graphics artifacts.


A more detailed list of changes is below!
All of these fixes and modifications are in addition to the 5.0 update. You can read the description of update 5.0 here:


UPDATE 5.0

Added:
  • Smooth rotation of the flashlight for hunters.
  • The physical reactions of animals to explosions and shots.
  • Smooth healing: The first 10 HP is instant healing, then the healing rate is 2 HP per second.
  • 10% damage resistance when using the Rage skill on Bigfoot.
  • Reduced the visibility of raindrops on the player's camera.
  • Added volumetric shadows to character flashlights for better fog-light rendering.
  • When passing through a door, a player-controlled Bigfoot will now crouch automatically.
  • The piles of snow in Winter Park now lie adequately on the ground.
Fixed:
  • Rain effect in buildings.
  • Dynamite does not break windows when flying through glass.
  • Dead hunters can now stick to vertical surfaces.
  • Fixed visual bugs with the UI in the main menu.
  • The fence caused FPS drops when destroyed.
  • Incorrect display in windows.
  • The damage resist parameter is not displayed correctly on the Bigfoot player client at night.
  • Bigfoot gets stuck near walls.
  • Bigfoot gets stuck in a trap when Bigfoot hits it during a stun.
  • Bigfoot gets stuck near windows while attacking or searching.
  • Bigfoot players cannot use their skills inside the buildings.
  • Animals jumping to great heights.
  • You can fall underground near the concrete tunnel of Winter Park.
  • Bigfoot can't cross the small bridges on Redwood.
  • Bigfoot gets stuck at the entrance to the houses.
  • A convoy of trailers travels at the end of the game when the user wins with the help of evidence.
  • Unable to scroll through the phones of corpses.
  • Only 1 server can be found in the server list at a time.
  • Fixing the position of objects on all maps.
  • Fixing global illumination.
  • Bug where Ram Ran does not knock down a hunter.
  • Bug with camera switching.
  • Bug where a kicked player logs into the game.
  • Bug where when you press ESC during the reset menu, the camera returns to the character without the ability to exit.
  • Bug where the characters would sometimes get into a T-pose at a distance.
  • Fixed 3D rendering of trap and camera icons.
  • Fixed rendering of transparent materials.
  • Fixed rendering of landscape LODs.
  • When a hunter threw an item, damage could be applied to the item owner.
  • Fixed 3D rendering of trap and camera icons.
  • Fixed rendering of transparent materials.
  • Fixed rendering of landscape LODs.
  • Bug with tree roots when they do not repeat the shape of the earth.
  • Fixing places on maps where characters can get stuck.
  • Lighting bugs in the main menu scene.
  • Bugs when you can parkour over a fence and jump into a wall or object collision.
  • Problems with moving Bigfoot in a narrow space.
  • A bug when AI Bigfoot hits a character who is already knocked down.
  • Bugs with the placement of effects in houses.
  • A bug when Bigfoot hit the windows, the damage applied also to doors.
  • A bug with the muting of environmental sounds inside a tent.
  • Fixing the location of rocks and stones in some places on the maps.
  • Bugs with loot and other objects flying over the surface.
  • Correction of stone LODs.
  • Fixing the location of dead tourists so that they do not fall underground.
  • Fixed contact shadows on characters.
  • Fixed a bug with ambient occlusion in some places of the landscapes.
  • Fixed bugs with snow material on tents.
  • Correction of shading and global illumination in caves.
  • Fixed a bug when it rained or snowed in the caves.
  • Fixed a bug where light from lightning was visible in caves and buildings.
  • A bug when the gradual healing did not stop over time.
  • Fixed particle material from characters' steps.
  • Fixed incorrect sounds when entering drawers and boxes.
  • Fixed bugs when sprinting, aiming, and shooting with the M4 were permanent.
  • In the mine, a player can hear all the sounds from outside.
  • Wolves and bears ignore the sound of the shot.
  • At the end of a game, when the client exited the sequence of the end of the game began on the server.
  • The bug with bindings reset.
  • It is not possible to use the drone when it is placed by a character without a battery in the inventory.
  • A bug with a never-ending Bigfoot attack on a trailer.
  • A bug where Bigfoot doesn't notice characters during a long game.
  • Bug when you can connect to the started game session.
  • Bug with showing the found evidence widget after loading a saved game.
  • Fixed a bug when the dynamite detonator and hung in the air next to a character in the knockdown.
  • Bug when Bigfoot unexpectedly disappears on Winter Park during Bigfoot's victory sequence cinematic.
  • In Winter Park, it does not show the date at the beginning of the game.
  • Navigation mesh generation bugs.
Changed:
  • Voice chat is temporarily disabled.
  • Temporarily removed the function of inviting friends through the game UI.
  • Temporarily disabled level progression.
  • Optimized shadows; many assets now cast contact shadows exclusively, helping to save FPS and add detail.
  • Terrain optimization.
  • Material optimization.
  • Texture streaming optimization.
  • Sound optimization.
  • Effects optimization.
  • Reduced the speed of bison from 1500 to 1000.
  • Reduced the speed of elk from 1600 to 1000.
  • Reduced the speed of boar from 1200 to 650.
  • Reintroduced the timer button in the lobby.
  • Temporarily disabled the experience and statistics system for further improvement.
  • The character can now continue to move when clicking on the map.
  • The waterfall effect has been changed.
  • Increased Bigfoot's daytime vision range.
  • Fog lighting from flashlights has been reduced.
  • Modification of the raindrop material to make it more visible in low light conditions.
  • The default music is too loud.
  • The quality of the Outlining of selected items has been increased.
Become a BIGFOOT community member!
Discord: CyberLightGS
Instagram: https://www.instagram.com/bigfoot.game
Twitter: BIGFOOT_game
Facebook: CyberLightGS

Contact us:
Our homepage: https://www.cyberlightgs.com
Cooperation: partner@cyberlightgs.com
BIGFOOT - |PROROK|
Hello friends!

We would like to be honest with you and want to admit that this update failed to meet our expectations or those of the audience. We are also very saddened by this reaction to the EOS integration and unfortunately have to go back to version 4 to make a new system that you will love.

We respect you and appreciate the time you have spent with us. We recognize the issues with optimization and that we chose the wrong system for the backend, so we are looking for an alternative. Accordingly, we have to postpone the update with the new map, which has been completed and waiting for you for a while now.

We are very sorry and will try to find such a system as soon as possible and fix all critical flaws.

Much love and sad hugs to you,
Your CyberLight GS

Become a BIGFOOT community member!
Discord: CyberLightGS
Instagram: CyberLightGS
Twitter: CyberLightGS
Facebook: CyberLightGS

Contact us:
Our homepage: https://www.cyberlightgs.com
Cooperation: partner@cyberlightgs.com
Jul 23, 2023
BIGFOOT - SKYhuSKY
Hello, BIGFOOT hunters!

We have been working on the transition to version 5 of Unreal Engine these months. Much work has been done to adapt the project to new engine systems.

The game now supports the new Lumen global illumination system. Thanks to this, the lighting has become more realistic and pleasant. We also redesigned many objects in the game.

We can't wait to hear your feedback. You can send us your wishes, noticed bugs, or ideas using the report form in the main menu of the game or in our Discord community.

Please completely reinstall the game before playing!








What are the main changes in the new update?

EOS integration and crossplay
The game now has integration with the Epic Online Subsystem. Since there are no dedicated servers in Bigfoot, this is the most convenient and reliable way for us to implement crossplay between Steam and EGS. Linking Steam and EGS accounts is required for online play.

With this update, the profile level in the game will be reset and in the future, we plan to add an in-game reward system to the levels.

New buildings

To support lumen global illumination, we had to redesign the building models. Now they are much better quality and optimized.

New trees

In addition to new models and high-quality distant sprites, trees received roots that adapt to the shape and texture of the ground surface.

New cliffs

Not only the form but also the material was changed. Cliffs and rocks now blend better with the environment due to the ground texture projection system.

XBox Controller support
Implemented all interactions for XBox controller and binding settings but text input using the virtual keyboard has not yet been implemented. We are waiting for your feedback.

A more detailed list of changes is below!

Added:
  • XBox Controller support.
  • Buildings redesign.
  • Trees redesign.
  • Cliffs redesign.
  • Grass redesign.
  • Volumetric ground fog effect.
  • A new animal network replicated the ragdoll system.
  • Mesh instancing tool for optimization.
  • Materials optimization.
  • Point lights optimization.
  • New locations at the entrances to the parks.
  • Added an icon over a dead unbutchered animal.
  • New action music system.



Fixed:
  • Bug with flayer gun stun.
  • Bug with a weapon not shooting.
  • Music system fixes.
  • Bear and wolf shot sound reaction bug.
  • Resolution applies bug.
  • UI scaling bug.
  • Animal butchering bug.
  • Drone charging bug.
  • Drone camera and flight control bugs.
  • Zipline player input bugs.
  • Voice chat delay bug.
  • Replication of hunter traps over long distances bug.
  • Mesh culling bugs.
  • Some bigfoot skins obscure the player's first-person view.
  • Noise after entering the laptop stacks.
  • Randomly the sound of the rain is cut out during the game.
  • Bullets trace rendering artifacts.
  • Incorrect rendering of shadows when the sun was at a high angle at sunset.
  • Curtains interaction sound bug.
  • Installing items on carpets bug.
  • Incorrect reactions of bigfoot to explosions.
  • Level design fixes.
  • Installing a bigfoot trap in houses.
  • Totem pickup bug.


Changed:
  • Bigfoot character size increased.
  • Item wheel redesign.
  • The TNT detonator is implemented as a separate item.
  • Key rebind system redesign.
  • UI and game player input system redesign.
  • Improvement of sound quality.
  • Game sessions completed with a win are indicated as completed in savegames.


What's next?

In the coming days, testing of the update with the Ross Lake map will begin. We expect the release of this update in August. Here are a couple of screenshots:



Become a BIGFOOT community member!
Discord: CyberLightGS
Instagram: CyberLightGS
Twitter: CyberLightGS
Facebook: CyberLightGS

Contact us:
Our homepage: https://www.cyberlightgs.com
Cooperation: partner@cyberlightgs.com
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