Axis Game Factory's AGFPRO v3 - MartianGames
hi Guys & Gals!

I have patched the "AGF_SceneLoader.unitypackage" to be compatible with Unity versions 2018..2019

Cheers! =D
Nov 4, 2017
Axis Game Factory's AGFPRO v3 - ZekeTheDefender
Hi all!

This update lets you build and import your own enemies if you have AGF Premium.
It also has a few fantasy creatures for the rest of you.
I go over the creation process in the video below.

https://youtu.be/1whmA7BbeGc

Enjoy!
Nov 4, 2017
Axis Game Factory's AGFPRO v3 - Frostbyte
Hi all!

This update lets you build and import your own enemies if you have AGF Premium.
It also has a few fantasy creatures for the rest of you.
I go over the creation process in the video below.

https://youtu.be/1whmA7BbeGc

Enjoy!
Jul 18, 2017
Axis Game Factory's AGFPRO v3 - ZekeTheDefender
Hi all!

It's been a little while, but we finally have another update for you.

In this update, we've increased the maximum terrain size from 4000 to 16000. This allows for much bigger terrains if you desire. Be careful though, as large terrains may tend to take a longer time to load.

Next, there is the ability to add height and slope constraints when painting textures onto terrains. So, if you want a texture to only appear at sea level, or on a hill, this could be useful for you.

Objects can now be grouped in the Object List window. This allows you to hide everything inside of the group and could be useful if you want to hide a house roof and edit the objects inside.

You can now use certain objects as vegetation. Be aware however, that more than the most simple objects may not appear correctly as objects with too many polygons may be too much for it to handle.

For those of you with Premium, there are new Paint and Vegetation options on the Terrain Generator. This can allow you to generate a more detailed terrain.

Lastly, for those of you with Voxel Sculpt, you can now generate smaller portions of the terrain at a time. This will allow you to do it quicker and save your AGF from crashing due to memory usage.

Enjoy!

https://www.youtube.com/watch?v=shFZs5_q41c
Jul 18, 2017
Axis Game Factory's AGFPRO v3 - Frostbyte
Hi all!

It's been a little while, but we finally have another update for you.

In this update, we've increased the maximum terrain size from 4000 to 16000. This allows for much bigger terrains if you desire. Be careful though, as large terrains may tend to take a longer time to load.

Next, there is the ability to add height and slope constraints when painting textures onto terrains. So, if you want a texture to only appear at sea level, or on a hill, this could be useful for you.

Objects can now be grouped in the Object List window. This allows you to hide everything inside of the group and could be useful if you want to hide a house roof and edit the objects inside.

You can now use certain objects as vegetation. Be aware however, that more than the most simple objects may not appear correctly as objects with too many polygons may be too much for it to handle.

For those of you with Premium, there are new Paint and Vegetation options on the Terrain Generator. This can allow you to generate a more detailed terrain.

Lastly, for those of you with Voxel Sculpt, you can now generate smaller portions of the terrain at a time. This will allow you to do it quicker and save your AGF from crashing due to memory usage.

Enjoy!

https://www.youtube.com/watch?v=shFZs5_q41c
Axis Game Factory's AGFPRO v3 - ZekeTheDefender
Hi all,

In this update we added the ability to edit stats on weapons and ammo.
To do this, you need to open the Properties window and select some weapons or ammo. You can see it in action in the video below.

https://www.youtube.com/watch?v=eADgL6tG0Ek

In addition there are a few other changes:
1: Fixed damage dealing in the internal ARPG players
2: Added a button to clear the intro cutscene
3: Added a 'None' cutscene option, which clears the cutscene from the slot
4: You can now export .OBJs into a single file. Make sure to keep the poly count from being too high, otherwise abnormalities may occur
5: Fixed a bug allowing you to be reloading more than once at a time

Enjoy!
Axis Game Factory's AGFPRO v3 - Frostbyte
Hi all,

In this update we added the ability to edit stats on weapons and ammo.
To do this, you need to open the Properties window and select some weapons or ammo. You can see it in action in the video below.

https://www.youtube.com/watch?v=eADgL6tG0Ek

In addition there are a few other changes:
1: Fixed damage dealing in the internal ARPG players
2: Added a button to clear the intro cutscene
3: Added a 'None' cutscene option, which clears the cutscene from the slot
4: You can now export .OBJs into a single file. Make sure to keep the poly count from being too high, otherwise abnormalities may occur
5: Fixed a bug allowing you to be reloading more than once at a time

Enjoy!
Axis Game Factory's AGFPRO v3 - ZekeTheDefender
Hi all!

This update includes a few new features:
1: The ability to import audio and use it in triggers and music playlist
2: The ability to add full conversations on message locators
3: The ability to add cutscenes (Premium only)

Check out the video for these things here!
https://www.youtube.com/watch?v=Rj5HC2Fn0ME

It also includes some fixes and changes:
1: Fixed a shader error in the Sidescroller start locator
2: Fixed the cursor tooltips when rotating the camera in the World Builder and Constructor while no object is selected
3: Removed the duplicate locked Sidescroller asset pack
4: Slightly increased performance
5: Fixed a terrain bug causing lag every minute

Bug noted:
1: External players cannot walk on top of simple colliders (the green ones)

Enjoy!
Axis Game Factory's AGFPRO v3 - Frostbyte
Hi all!

This update includes a few new features:
1: The ability to import audio and use it in triggers and music playlist
2: The ability to add full conversations on message locators
3: The ability to add cutscenes (Premium only)

Check out the video for these things here!
https://www.youtube.com/watch?v=Rj5HC2Fn0ME

It also includes some fixes and changes:
1: Fixed a shader error in the Sidescroller start locator
2: Fixed the cursor tooltips when rotating the camera in the World Builder and Constructor while no object is selected
3: Removed the duplicate locked Sidescroller asset pack
4: Slightly increased performance
5: Fixed a terrain bug causing lag every minute

Bug noted:
1: External players cannot walk on top of simple colliders (the green ones)

Enjoy!
Apr 12, 2017
Axis Game Factory's AGFPRO v3 - ZekeTheDefender
Hi all,

This update has a bunch of fixes.

There were a few trees and sidescroller assets with the wrong shaders. These have been fixed.

The start and exit locator for Drone Kombat assets has been fixed.

Drone pieces of destroyed drones are cleaned up when new scene loads.

Some text in the World Builder Voxel Editor window was incorrectly sized. This has been fixed.

Lastly, you can now use the Properties WIndow to change the wave length and wave interval in the FPS players.

Enjoy!
...

Search news
Archive
2025
May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002