Awesomenauts - the 2D moba - Mitaki
We just released the first hotfix to Awesomenauts 4.0, including fixes for several gameplay issues and plenty of other improvements.

For more info on all the new features included in the 4.0 launch that released earlier this week, please check out the announcement we made on that.

Update 4.0.1

General
  • Fixed that turret health had been decreased by 20%. Turrets now have their correct health values back.
  • Fixed that you couldn’t chat during the victory/defeat screen.
  • Fixed that sometimes the Creeper Clunk Skin was incorrectly locked.
  • Reworked Slowwolf Announcer to hopefully fix that he sometimes didn’t unlock. If you had this problem then please let us know if it is fixed now.
  • Fixed that queue times for co-op vs bots were way too long. It’s now the intended 2 minutes. Note that co-op vs bots might have few players until we actually go free to play on May 24th.
  • Fixed that co-op vs bots matches used only one map (Ribbit IV).
  • Visually improved the droppod backgrounds for players with a Low background quality setting.
  • Fixed team colour and the neutral colour for the custom game bomb when using the ‘explode on death’ setting.
  • Improved visual clarity of the profile level 50 medal.
  • In the player status dock, the health of the blue team is now blue when colourblind mode is on.
  • When the game has trouble receiving end of game progress information, the game now waits for a maximum of 2 minutes after the game to retrieve that info and show you your rewards.

Progression
  • The XP needed to level your account from level 0 to 1 has been decreased from 480 to 315
  • The XP needed to level your account from level 1 to 2 has been increased from 495 to 550
  • The XP needed to level a character from level 0 to 1 has been decreased from 400 to 315

Menus
  • Fixed that featured matches didn’t show in the Watch menu.
  • Fixed some cases where global chat sometimes randomly disappeared (seems like it still happens sometimes, let us know if this happens to you and in what situation).
  • Recruitment code now correctly displays on Linux.
  • Fixed an issue where pressing back on controller in character select while matchmaking would cause the leave game popup to not be controllable for 5s.
  • Safe to leave message moved up so it isn’t blocked anymore by the exit menu button in the ingame menu.
  • When a naut is already unlocked it will not show the discount label anymore.
  • When you have selected a character that has less than a minute of total play time, the profile stats screen now shows “0” instead of displaying incorrect values for the “per minute” stat in each stat category.
  • Fixed that in some occasions the progression bar in the armory kept counting up and resetting.
  • Fixed that the tutorial character GG7 kept talking during popups that should silence him.
  • Fixed a typo in the prestige medal descriptions.


Chucho Krokk
  • Teamcolour is now being displayed properly on Chucho's sticky bomb.
  • The tiny sticky bomb, from the Trick-Up-Your-Sleeve upgrade, should now play it's entire animation instead of resetting after starting.


Gnaw
  • Fixed that fertilizing Weedlings would play the heal sound rapidly.


Jimmy and the LUX5000
  • Fixed that the Nano Repair Bots lifesteal would proc multiple times for multiple hit targets.


Sentry
  • Activating Black Hole Sun will now always use the skin’s appropriate voice.
Awesomenauts - the 2D moba - Mitaki
We just released the first hotfix to Awesomenauts 4.0, including fixes for several gameplay issues and plenty of other improvements.

For more info on all the new features included in the 4.0 launch that released earlier this week, please check out the announcement we made on that.

Update 4.0.1

General
  • Fixed that turret health had been decreased by 20%. Turrets now have their correct health values back.
  • Fixed that you couldn’t chat during the victory/defeat screen.
  • Fixed that sometimes the Creeper Clunk Skin was incorrectly locked.
  • Reworked Slowwolf Announcer to hopefully fix that he sometimes didn’t unlock. If you had this problem then please let us know if it is fixed now.
  • Fixed that queue times for co-op vs bots were way too long. It’s now the intended 2 minutes. Note that co-op vs bots might have few players until we actually go free to play on May 24th.
  • Fixed that co-op vs bots matches used only one map (Ribbit IV).
  • Visually improved the droppod backgrounds for players with a Low background quality setting.
  • Fixed team colour and the neutral colour for the custom game bomb when using the ‘explode on death’ setting.
  • Improved visual clarity of the profile level 50 medal.
  • In the player status dock, the health of the blue team is now blue when colourblind mode is on.
  • When the game has trouble receiving end of game progress information, the game now waits for a maximum of 2 minutes after the game to retrieve that info and show you your rewards.

Progression
  • The XP needed to level your account from level 0 to 1 has been decreased from 480 to 315
  • The XP needed to level your account from level 1 to 2 has been increased from 495 to 550
  • The XP needed to level a character from level 0 to 1 has been decreased from 400 to 315

Menus
  • Fixed that featured matches didn’t show in the Watch menu.
  • Fixed some cases where global chat sometimes randomly disappeared (seems like it still happens sometimes, let us know if this happens to you and in what situation).
  • Recruitment code now correctly displays on Linux.
  • Fixed an issue where pressing back on controller in character select while matchmaking would cause the leave game popup to not be controllable for 5s.
  • Safe to leave message moved up so it isn’t blocked anymore by the exit menu button in the ingame menu.
  • When a naut is already unlocked it will not show the discount label anymore.
  • When you have selected a character that has less than a minute of total play time, the profile stats screen now shows “0” instead of displaying incorrect values for the “per minute” stat in each stat category.
  • Fixed that in some occasions the progression bar in the armory kept counting up and resetting.
  • Fixed that the tutorial character GG7 kept talking during popups that should silence him.
  • Fixed a typo in the prestige medal descriptions.


Chucho Krokk
  • Teamcolour is now being displayed properly on Chucho's sticky bomb.
  • The tiny sticky bomb, from the Trick-Up-Your-Sleeve upgrade, should now play it's entire animation instead of resetting after starting.


Gnaw
  • Fixed that fertilizing Weedlings would play the heal sound rapidly.


Jimmy and the LUX5000
  • Fixed that the Nano Repair Bots lifesteal would proc multiple times for multiple hit targets.


Sentry
  • Activating Black Hole Sun will now always use the skin’s appropriate voice.
Awesomenauts - the 2D moba - Mitaki

It's really happening! Awesomenauts is going free to play on May 24th! Soon everyone can be an awesome space mercenary!
https://youtu.be/g4EV6KmsW58
Going free-to-play has always made sense for Awesomenauts, as more players simply means it’s a better game for everyone. It greatly improves the matchmaking and networking experience, and brings more people to community events and the amazing community-made mods.

We couldn't have done this without your support! Your continued feedback inspires us to dream big, and many of the changes we’re introducing with 4.0 are a direct result of that. Thanks to your support, Awesomenauts has grown from a scrappy indie title to one of the few enduring online games. And with your help we're going to launch Awesomenauts into the stratosphere!

Before we get down to talk about all the cool new stuff, we need to mention two very important things that will stay the same amidst all of these big changes:
  • Awesomenauts is still the platforming MOBA you know and love. Nothing changes to the gameplay.
  • We won’t sell power. You can’t pay to win. Players won’t be able to spend real money to get an advantage during matches.
So, with that out of the way: let's get down to all the cool new stuff in this update!


Existing Player rewards!
We couldn’t possibly have made this massive update without the support of all our awesome existing players! That’s why everyone who played Awesomenauts before April 26th will automatically be rewarded ‘Founder’ status, granting an exclusive portrait and medal! Of course, you'll also have a huge head start over all newcomers, as you will already have lots of characters unlocked!

Even better, if you own the base game plus both expansions before May 24th, you'll automatically be upgraded to the 'All Nauts Pack'! This grants you every 'Naut, forever.

And as always, your feedback remains essential! So don't hesitate to tell us what you think of all these changes.


Portraits, Medals and Droppods
Custom Portraits, Droppods and Medals have been added to make sure there is plenty of cool stuff to unlock! To help show off these sweet new unlockables we've also taken the opportunity to completely overhaul the match intro and scoreboard. Not only does the new intro show off your Droppod, Medals and Portrait, it also gets everyone pumped to get started!
Portraits can be gained through normal progress, while Medals are rewarded for achieving special feats. Droppods on the other hand, are bought with the new currency: Awesomepoints!


Level up your Profile and Nauts!
When playing matchmade games, both your Profile and played Naut will gain experience! And both of them can go up in level separately, granting you unique rewards. Items are now the first thing a 'Naut unlocks, which makes completing your build much faster. Levels will also get you Portraits, Awesomepoints and other goodies!

The Profile screen has also be revamped to hold all everything progress related. Here you'll find your stats, 'Naut progress, Medals and Portraits.


Awesomepoints are here!
On top of experience, playing will also get you Awesomepoints! These can be spent on unlocking any 'Nauts you don't own yet, or the new Droppods and Portraits. Every Awesomenaut can be unlocked this way, even if they were previously part of an expansion. There's also a new testing environment for 'Nauts you don't currently own yet, so you can try before you buy!

Real money is still the only way to buy the 'Naut skins, but can now also be used to buy individual 'Nauts and Droppods.


Introducing the 'All Nauts Pack'
If you just want to have all 'Nauts available to you at all times, this Pack is for you. It not only gets you all current 'Nauts, but also all the new ones as they come out! The Pack will also grant 'Collector' status, giving you an exclusive Medal and Lonestar skin.

And as mentioned before, if you own the game plus both expansions before May 24th you will automatically be upgraded to the 'All Nauts Pack'! To help all our existing players upgrade to this Pack, we'll be discounting the expansions until the free-to-play launch.


New game mode: Co-op vs. Bots!
Not feeling very competitive today? Team up with your fellow man and take down a team entirely comprised of Bots! When firing up this new mode you can pick you own difficulty, and Galactron will go look for allies with similar wishes and a low ping. Beating up the Bots will net you rewards just like the regular vs. Player mode, so no worries about missing out.


New menu: Armory!
Want to pick up some new Awesomenauts or Droppods? You need to be in the Armory! Here you can easily browse all the content you’ve unlocked so far. Every item can be digged into for more details, including backstories and splash art. In case of the characters there’s lots of info on their gameplay too, including their Shop items and skills. You can even take characters for a quick testdrive!


Recruit all the friends!
Reaching level 5 will grant you a special recruitment code, which you can give to any other players!

New players will be able to enter your key and unlock Raelynn, for free! Any player can only be recruited once!

Whenever a player that you have recruited reaches level 8, you will gain 1000 Awesomepoints! You may recruit up to 50 players this way.


Completely new tutorial!
To help all those new players get their bearings in Awesomenauts, we've completely overhauled the tutorial. It features a lot less player downtime and also explains every aspect of the game a lot more thoroughly. The first mission still features Sheriff Lonestar, but in the second players can give Scoop a whirl to learn all about pushing and staying alive.

All in all, there's a lot of awesome stuff in the new update, and there's even more to look forward to in the coming months.

Exciting times are coming, and we'd once again like to thank you for all the support you've given us over the years. We're excited about the future, and hope you'll join us on this next step in our adventure!

Thank you!

- Ronimo Games
Awesomenauts - the 2D moba - Mitaki

It's really happening! Awesomenauts is going free to play on May 24th! Soon everyone can be an awesome space mercenary!
https://youtu.be/g4EV6KmsW58
Going free-to-play has always made sense for Awesomenauts, as more players simply means it’s a better game for everyone. It greatly improves the matchmaking and networking experience, and brings more people to community events and the amazing community-made mods.

We couldn't have done this without your support! Your continued feedback inspires us to dream big, and many of the changes we’re introducing with 4.0 are a direct result of that. Thanks to your support, Awesomenauts has grown from a scrappy indie title to one of the few enduring online games. And with your help we're going to launch Awesomenauts into the stratosphere!

Before we get down to talk about all the cool new stuff, we need to mention two very important things that will stay the same amidst all of these big changes:
  • Awesomenauts is still the platforming MOBA you know and love. Nothing changes to the gameplay.
  • We won’t sell power. You can’t pay to win. Players won’t be able to spend real money to get an advantage during matches.
So, with that out of the way: let's get down to all the cool new stuff in this update!


Existing Player rewards!
We couldn’t possibly have made this massive update without the support of all our awesome existing players! That’s why everyone who played Awesomenauts before April 26th will automatically be rewarded ‘Founder’ status, granting an exclusive portrait and medal! Of course, you'll also have a huge head start over all newcomers, as you will already have lots of characters unlocked!

Even better, if you own the base game plus both expansions before May 24th, you'll automatically be upgraded to the 'All Nauts Pack'! This grants you every 'Naut, forever.

And as always, your feedback remains essential! So don't hesitate to tell us what you think of all these changes.


Portraits, Medals and Droppods
Custom Portraits, Droppods and Medals have been added to make sure there is plenty of cool stuff to unlock! To help show off these sweet new unlockables we've also taken the opportunity to completely overhaul the match intro and scoreboard. Not only does the new intro show off your Droppod, Medals and Portrait, it also gets everyone pumped to get started!
Portraits can be gained through normal progress, while Medals are rewarded for achieving special feats. Droppods on the other hand, are bought with the new currency: Awesomepoints!


Level up your Profile and Nauts!
When playing matchmade games, both your Profile and played Naut will gain experience! And both of them can go up in level separately, granting you unique rewards. Items are now the first thing a 'Naut unlocks, which makes completing your build much faster. Levels will also get you Portraits, Awesomepoints and other goodies!

The Profile screen has also be revamped to hold all everything progress related. Here you'll find your stats, 'Naut progress, Medals and Portraits.


Awesomepoints are here!
On top of experience, playing will also get you Awesomepoints! These can be spent on unlocking any 'Nauts you don't own yet, or the new Droppods and Portraits. Every Awesomenaut can be unlocked this way, even if they were previously part of an expansion. There's also a new testing environment for 'Nauts you don't currently own yet, so you can try before you buy!

Real money is still the only way to buy the 'Naut skins, but can now also be used to buy individual 'Nauts and Droppods.


Introducing the 'All Nauts Pack'
If you just want to have all 'Nauts available to you at all times, this Pack is for you. It not only gets you all current 'Nauts, but also all the new ones as they come out! The Pack will also grant 'Collector' status, giving you an exclusive Medal and Lonestar skin.

And as mentioned before, if you own the game plus both expansions before May 24th you will automatically be upgraded to the 'All Nauts Pack'! To help all our existing players upgrade to this Pack, we'll be discounting the expansions until the free-to-play launch.


New game mode: Co-op vs. Bots!
Not feeling very competitive today? Team up with your fellow man and take down a team entirely comprised of Bots! When firing up this new mode you can pick you own difficulty, and Galactron will go look for allies with similar wishes and a low ping. Beating up the Bots will net you rewards just like the regular vs. Player mode, so no worries about missing out.


New menu: Armory!
Want to pick up some new Awesomenauts or Droppods? You need to be in the Armory! Here you can easily browse all the content you’ve unlocked so far. Every item can be digged into for more details, including backstories and splash art. In case of the characters there’s lots of info on their gameplay too, including their Shop items and skills. You can even take characters for a quick testdrive!


Recruit all the friends!
Reaching level 5 will grant you a special recruitment code, which you can give to any other players!

New players will be able to enter your key and unlock Raelynn, for free! Any player can only be recruited once!

Whenever a player that you have recruited reaches level 8, you will gain 1000 Awesomepoints! You may recruit up to 50 players this way.


Completely new tutorial!
To help all those new players get their bearings in Awesomenauts, we've completely overhauled the tutorial. It features a lot less player downtime and also explains every aspect of the game a lot more thoroughly. The first mission still features Sheriff Lonestar, but in the second players can give Scoop a whirl to learn all about pushing and staying alive.

All in all, there's a lot of awesome stuff in the new update, and there's even more to look forward to in the coming months.

Exciting times are coming, and we'd once again like to thank you for all the support you've given us over the years. We're excited about the future, and hope you'll join us on this next step in our adventure!

Thank you!

- Ronimo Games
Awesomenauts - the 2D moba - Rylynn

The level editor contest ran for almost a month and the winners were announced on the last Streamisho! There were 28 entries to the contest and only one could win the grand prize, so congratulations to Blatoy for winning with Super Awesome Nauts!

There are two maps under this name. One of the maps has a great combination of custom textures and adventure map gameplay, while the other map is a custom-textured 3v3 Awesomenauts map. Blatoy received most upvotes with these maps. Therefore, he wins the Golden Gearlyfish icon to show-off ingame, an exclusive Clunk figure, a Roboscoop skin, and the Awesomenauts costume party bundle DLCs!

Check Super Awesome Nauts out:
http://steamcommunity.com/sharedfiles/filedetails/?id=891470202&searchtext=contest
To show our appreciation to other custom map creators, we introduced honorable mentions which were chosen by the Ronimo team. We picked our winners by looking at textures, layouts, gamemodes, and in particular the creativity of the map idea. There are 11 honorable mentions winners and they all win the Silver Gearlyfish icon, a Roboscoop skin, and the Awesomenauts costume party bundle DLCs!

Thank you all for those who participated in the level editor contest. It was amazing to see all the great ideas come to life and see a lot of players try out these great submissions on the Steam workshop! We encourage everyone to continue creating and uploading maps and we will try to share the great work from the community on our social media channels.

The honorable mentions can be found below, if you like to check them out:
Slot Machine Madness 2.0 by VMAR
Beach Party by Irdl Dinsfirefly
Vault Heist - Coop Puzzles by BurkusCat
Luxor by BaconBomb, conorbebe, and Kidasmuln
Sorona Dunes Deathmatch by VikriTheGamer
The flying seas of Okeanos v2 by Nikey9
Mists of Tundraria by BeLozey
Control Point Gamemode by Stu
Underground by CationF
Castle Siege by CationF
Gnaw Story Mode by Paraakie Editor!
Ezaelia Forest by Luckytime!
Moonrush V2 by BurkusCat
Awesomenauts - the 2D moba - Ivyking

The level editor contest ran for almost a month and the winners were announced on the last Streamisho! There were 28 entries to the contest and only one could win the grand prize, so congratulations to Blatoy for winning with Super Awesome Nauts!

There are two maps under this name. One of the maps has a great combination of custom textures and adventure map gameplay, while the other map is a custom-textured 3v3 Awesomenauts map. Blatoy received most upvotes with these maps. Therefore, he wins the Golden Gearlyfish icon to show-off ingame, an exclusive Clunk figure, a Roboscoop skin, and the Awesomenauts costume party bundle DLCs!

Check Super Awesome Nauts out:
http://steamcommunity.com/sharedfiles/filedetails/?id=891470202&searchtext=contest
To show our appreciation to other custom map creators, we introduced honorable mentions which were chosen by the Ronimo team. We picked our winners by looking at textures, layouts, gamemodes, and in particular the creativity of the map idea. There are 11 honorable mentions winners and they all win the Silver Gearlyfish icon, a Roboscoop skin, and the Awesomenauts costume party bundle DLCs!

Thank you all for those who participated in the level editor contest. It was amazing to see all the great ideas come to life and see a lot of players try out these great submissions on the Steam workshop! We encourage everyone to continue creating and uploading maps and we will try to share the great work from the community on our social media channels.

The honorable mentions can be found below, if you like to check them out:
Slot Machine Madness 2.0 by VMAR
Beach Party by Irdl Dinsfirefly
Vault Heist - Coop Puzzles by BurkusCat
Luxor by BaconBomb, conorbebe, and Kidasmuln
Sorona Dunes Deathmatch by VikriTheGamer
The flying seas of Okeanos v2 by Nikey9
Mists of Tundraria by BeLozey
Control Point Gamemode by Stu
Underground by CationF
Castle Siege by CationF
Gnaw Story Mode by Paraakie Editor!
Ezaelia Forest by Luckytime!
Moonrush V2 by BurkusCat
Awesomenauts - the 2D moba - Mitaki
Awesomenauts 4.0 is just a week away! Tune in to the Streamisho on April 26th for the full reveal! For now, on top of all the stuff we've teased over the last week, we revealed a brand-new scoreboard and a player-status dock for the new update!

The new player-status dock will give you all the info you need during a pitched battle! Health of your team mates and respawn status of all players are only a glance away in 4.0!
Awesomenauts - the 2D moba - Mitaki
Awesomenauts 4.0 is just a week away! Tune in to the Streamisho on April 26th for the full reveal! For now, on top of all the stuff we've teased over the last week, we revealed a brand-new scoreboard and a player-status dock for the new update!

The new player-status dock will give you all the info you need during a pitched battle! Health of your team mates and respawn status of all players are only a glance away in 4.0!
Awesomenauts - the 2D moba - Mitaki
https://www.youtube.com/watch?v=Uv8Gkc3OvBw Awesomenauts 4.0 is launching on April 26th, and we've got lots of new stuff lined up for you to get excited about. For now, it's time to meet a new friend!
Awesomenauts - the 2D moba - Mitaki
https://www.youtube.com/watch?v=Uv8Gkc3OvBw Awesomenauts 4.0 is launching on April 26th, and we've got lots of new stuff lined up for you to get excited about. For now, it's time to meet a new friend!
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