Auto-Staccato - Camlann Producer
Hey all,
We are happy to announce that we have a trailer now for the spiritual successor to Auto Staccato! Go check it out for a sneak peak at what's to come.
https://www.youtube.com/watch?v=oaAPVv3df4E

You can also go follow on the new website to keep in touch with other updates and teasers
https://depth-buffer.com/

Thank you all for your support!
Auto-Staccato - production
Hey all! We wanted to make an announcement that we are shutting down the Auto-Staccato Steam page. You will still have access to the game, but we will no longer be updating this game. We are rebranding and releasing a new game with a focus on a new FPS magic based combat system. We plan on dropping the new title on Steam in 2024, so look forward to that! In the meantime, please follow the Kickstarter campaign for updates on what's going on with the new game - Music Mage: Conductor of Chaos!
https://www.kickstarter.com/projects/musicmage/music-mage-conductor-of-chaos
Aug 11, 2022
Auto-Staccato - Genebris



New pause menu


Slash VFX for perfect hits



Other:
  • Default keys set to A S D Space
  • Better visibility in Swamp
  • Performance improvements on Swamp, Field, Tomb
  • Cursor bug fix
Auto-Staccato - Genebris
Quarry
(Reworked Desert)



Reworked Swamp


Reworked Field


New camera system
Camera in the horde mode will now move slightly with the rhythm of the song.

New input system
Should better support controllers and has a proper key mapping UI in the main menu.

Also:
  • Updated combo VFX
  • CPU optimization of gore and combo effects in Horde
  • Graphical tweaks across all levels

Coming up next:
  • Arena rework
  • Music analyzer update
  • Castle environment
  • OST and Campaign mode update
Mar 22, 2021
Auto-Staccato - Genebris



Mountains rework
(Previously Arctic)


New achievements icons


Coming up in next updates:
  • Music analyzer update
  • Interactive camera
  • Arena rework
  • Castle level, Swamp, Field, Desert rework
Jan 26, 2021
Auto-Staccato - Genebris
This is primarily back end update. Particularly these 2 important changes were made:
  1. Upgraded Unity version from 2018.2 to 2019.4.
  2. Converted all code from UnityScript to C# as the former is dropped by Unity.
  3. [/b]
These two were hindering development massively and I'm very happy to be done with this. This was a necessary big step and I can continue the development at a proper speed now.

Unity update brings a lot of great features that I'm going to use to improve the game in the long run. Currently you may notice a performance increase because of it. 2019.4 is a long term support version and I'm going to stick to it to the end. This means no more time will be spent on engine updates.

To do this I had to convert my entire codebase to C# as UnityScript was removed in 2018.3. This was a huge pain but a good decision in a long run. This will speed up the development a lot.

Now on to gameplay and graphics updates

Outlines for enemies in your attack range for better visual feedback.
This was suggested by a player and it's a great idea.


New main menu visuals.


New fancy health bar.


New explosion effects when you have high combo.


Post processing effects and volumetric fog were updated across all scenes.


Future development

My current priority is to improve and add new environments. Desert, Arctic and Arena will be reworked. Swamp and Cathedral rework is almost finished and will come in the next patch. New scenes such as Prison and Castle are also in the works.

This leads to a big Campaign mode update which will feature new beautiful original soundtrack and voiced protagonists.


Please make sure to leave your feedback! It means a lot to me and contributes a lot to the game!
Apr 18, 2019
Auto-Staccato - Genebris
Changelog:
- Cathedral, Tavern (WIP)
- New grass
- Screen transitions
- New post-processing effects
- Main menu updated
- Some enemies updated
- Starting / ending camera changed
- Music analyser uses a bit wider range of frequencies


Development status:
Composers are working on the OST for campaign. I'm reworking most of the environments. Our current goal is to finish the game this summer.
May 21, 2018
Auto-Staccato - STEAKSTEAK
Changelog:
- Fixed Town crash
- Updated Arctic snow
Apr 24, 2018
Auto-Staccato - STEAKSTEAK
A meaty update today, enjoy these new changes to Auto-Staccato!

Changelog:

- Play folder mode
- Town scene
- Steam achievements
- Volumetric Ambient Occlusion
- Next level button in campaign
- New bug reporting solution
- Main menu changes
- Changed default keys
Auto-Staccato - STEAKSTEAK
Changelog:

- Thicket and Cemetery lighting update
- Highscore on campaign page
- Reduced boss death effect
- No-gib option
- Boss key prompt when boss missed
- Arena key prompts
- Main menu updates
- Fixed resolution reset to default
...

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