Dec 28, 2020
Aurora Dusk: Steam Age - Syl
Hello, I'm pleased to present a next game: "Vesper: Ether Saga".



I am developing this game in collaboration with Jeremy, a comic book author.
It will be released for the end of 2021.

A crowfunding campaign is on the way. You will find more informations.


The store page is available:

https://store.steampowered.com/app/1488070/Vesper_Ether_Saga/
Jul 28, 2020
Aurora Dusk: Steam Age - Syl
New Discord Server: https://discord.gg/BdKzBK4

New content
- 4 new Perks: Elvish Bow, Excalibur, Handyman, Mithril Chainmail.
- 1 new Soldier: Battle Bear.
- new button to activate/desativate AIs for every characters. (very useful if you select more than 50 playable characters)
- new option "power" in survival mode. (This option increases all characteristics of monsters)
- Discord icon added on the main screen.

Changes
- the perk "Tool maker" give bonus to tool forging.
- the cost of elite protectors was increased. (5 gold coins => 10)
- The informations when you create resources/animals displays the accurate quantity. (Now, it count the skill bonus)

Bugs corrected
- the crown cannot be given.
- the button to build "houses" is disabled in early missions. (could block a quest in the 3rd mission)
Aurora Dusk: Steam Age - Syl
The online multiplayer is repaired. I created a new online server.

In 2020, Adobe end support for Flash. They removed online services.
I worked for another way to provide Aurora's multiplayer service.

Thanks to Sherbrow for the help! I couldn't have done it alone.

Sorry for the delay.
Nov 26, 2019
Aurora Dusk: Steam Age - Syl
New content for the king:
- 16 new items: Crown, Pegasus, Crosier, Curtana, King Sceptre, Rapier, Royal Flair, Royal Mantle, Sovereign’s Orb, Ambrosia, Chocolate, Diamond Necklace, Pastries, Royal Jelly, Sigillary Ring, Velvet Gloves.
- 1 new building: the Palace.
- 1 new resource: the Gold Coin.
- 1 new soldier: the Elite Protector.

Other new content:
- 1 new playable character: the High Elf.
- 1 new soldier: the healer.
- 1 new defence building: the garrison.
- 1 new spell: the Book of Fellow Healing.
- 1 new animal: the squirrel.
- 1 new monster: the Evil Wizard.
- 2 new tools: the pan and the cauldron (suggested by Neofenris)
- 1 new perk: Attractive.
- 1 new map for the skirmish mode. (4 factions)

Changes:
- AIs build more resurrection buildings.

Bugs corrected:
- Buttons of setting companions AI corrected. (bug reported by Zulgaines) (https://steamcommunity.com/app/397160/discussions/2/1649917420744372015/)
- the cannon of the artillery is displayed on the construction button.
- xp bug of the Disk Thrower corrected (bug reported by garrowe101) (https://steamcommunity.com/app/397160/discussions/2/1643178512754156603/)
May 2, 2019
Aurora Dusk: Steam Age - Syl
New options in multiplayer:
- level max.
- password.
- more informations are displayed in the list of multiplayer games.

New content:
- game engine was updated to 64 bits.
- 1 new faction: elves.
- 2 new items: sylvan mage robe, sylvan mage hat.
- 1 new animal: fox.
- 1 new perk: toolmaker.
- 2 new monsters: evil tree, mancubus.
- you can save your selection of soldiers with Crtl+1, Ctrl+2, Ctrl+3...
- item shortcuts are saved.
- partial japanese translation.

Change:
- you don't need to complete the adventure to unlock all playable races.
- soldiers with range weapons don't move when they are in defensive stance.
- skeletons, mummies and zombies are summoned by 4. (instead 1 by 1)
- cost of town centre (stone age) decrease. (200 -> 150)
- some skills to enhance items are changed. ("hunting" & "stone cutting" -> "weapons forging" and "armour forging")

Bugs:
- attack with "nightmare" give xp to pyrotechnic magic instead repressive magic. (bug reported by Faith)
- 'upgrade' doesn't appear if there's no upgrade.
- a bug when you switch between 2 enhancements of items was corrected. (bug reported by Demonpriest)
- you cannot join a multiplayer game with a different version of the game.
- a bug when you resume the last mission was corrected.
- progressions in the 'siege workshop' are correctly saved in the world.
- counters of stars in the missions are corrected.
- some hats on your character are resized.
- visual effect of healing corrected.
- you cannot sell steel at the gold age.

Missions:
- less monsters in the missions 14, 15.
- a bug in the mission 15 was corrected.
- a bug when you resume the mission 16 was corrected.
Mar 13, 2019
Aurora Dusk: Steam Age - Syl
Due to bug reports, these 2 features were disabled:
- 'frames per second' are limited to 30.
- 'strategic view' is always displayed if you zoom out.
(these features will come back after corrections)

Corrections:
- a critical bug when you resume a savegame corrected.
- by default, the game saves the world every 10 minutes. (instead 15m)
- 'military engineering' skill corrected and will level up.
- informations added to 'conscription' skill.
- english and french corrections.
Aurora Dusk: Steam Age - Syl
The Early Access ends today. I consider that this game offers almost everything a complete game has to offer.
Aurora Dusk is still imperfect. There are still bugs and other problems in the game. The end of the Early Access does not mean the end of the game development. It will get other updates in the future.

The Early Access lasted almost 3 years. During this period, the game was updated with many major additions:
- the multiplayer mode.
- a new campaign adventure.
- the ability to control multiple characters.
- an editor of artificial intelligences.
- the city centres.
- siege weapons.
- cows ^^.
- statistics.
- perks.
- 50 new items.
And many more.
Aurora Dusk: Steam Age - Syl
- 10 new achievements: PROTECTOR, PROTECTRESS, MASHWALD, DEVOURER, ROXANNE, SHADOWGATE, NEOMENIA, AELFYR, EQUIP_GUNBLADE, EQUIP_POWERARMOUR.
- 3 achievements removed: YIAM, AURORA, CREPUSCULUM.
- DEMI_GOD achievement has been replaced by NO_LEVEL_CAP.

- trading cards added.

Balancing:
- The final boss has less life in the last mission. (100 000 => 50 000)
Aurora Dusk: Steam Age - Syl
Demo was updated.

Major correction:
- english corrections.

New content:
- new faction: dwarfs. (skirmish mode only)
- new perk: sprint.
- 1 new ears for female feline.
- 1 new map in skirmish mode with 6 villages.
- 1 new map in skirmish mode with 8 villages.
- 6 new AIs: 'berserker', 'engineer', 'grenadier', 'runic priest', 'tank', 'warrior'.
- there are 5 different files for the autosaves of the worlds. (suggestion from Stevepunk)
- "Display FPS / RAM / GPU" added in options.

Balancing:
FIRE MAGIC
- Amulet of Fire
damage 150% -> 200%
mana cost 2 -> 5
xp intelligence /2
- Bright Multiple Fire Scepter
damage 58% -> 125%
damage area added
- Comet Staff
attack time 8s -> 6s
damage area 32 -> 96
- Dragon Breath Staff
attack time 4s -> 3s
mana per attack 12 -> 20
- Fire Elemental
attack 300 -> 600
- Fire Scepter
damage area added
- Multiple Fire Scepter
damage 93% -> 150%
damage area added
- Spark Scroll
cost 4 parchments -> 1 parchment
- Spark
attack 400 -> 1000
- Sunfire Staff
damage area added

SHAMANIC MAGIC
- Amulet of Lightning
xp intelligence /2
- Chain Lightning Staff
attack time 0.83s -> 2s
range 80 -> 50
- Cristal Star Staff
damage 37% -> 50%
range of snow flaks /2
- Lightning Staff
range 70 -> 50
- Peel Skin
health bonus medium armors 90% -> 50%
health bonus shamanic magic 0% -> 50%
speed malus -0.25 -> 0
- Ring of Ice Shards
damage 30% -> 75%
range 70 -> 90
- Snowflake Belt
damage 28% -> 200%
- Snow Star Staff
attack time 2s -> 4s
damage 33% -> 50%
- Thunder Hammer
damage 200% -> 300%
range 40 -> 10

BLACK MAGIC
- Death Beam Rod
damage 10% -> 50%
mana per attack 2 -> 3
health per attack 0 -> 1
- Gloves of Ghoul Touch
attack time 2s -> 1s
xp gain to intelligence /8
- Lich Transformation
health bonus 25pts -> 25% of endurance
mana bonus 25pts -> 25% of willpower
chaotic magic bonus +25pts -> 0
necromantic magic bonus +25pts -> 0
mana regeneration +0 -> +100%
- Nightmare Mount
fireball damage 200% -> removed
flamethower damage 300% -> 500%
- Poison Nova Staff
damage 33% -> 150%
- Poison Scepter
attack time 4s -> 0.3s
damage 62% -> 25%
- Poison Staff
attack time 4s -> 1s
- Summon Skeleton Scroll
cost 2 parchments -> 1 parchment
- Summon Zombie Scroll
cost 3 parchments -> 2 parchments

WHITE MAGIC
- Bright Light Staff
damage 22% -> 50%
- Healing Book
scaled from Redemptive magic instead of Willpower
- Healing Scroll
scaled from Redemptive magic instead of Willpower
- Light Scepter
damage 15% -> 50%
- Light Staff
damage 33% -> 50%
- Protection
scaled by redemptive Magic * 25% instead 50 fixed points
- Solaris Diadem
damage 5% -> 50%

THROWING WEAPONS
- Throwing Axe don't do 'missile' damage anymore
- Hand Grenade don't do 'missile' damage anymore
- Spherical Grenade don't do 'missile' damage anymore

JEWELS
- Ring of Faith
willpower bonus 12% -> 25pts
- Ring of Fire Resistance
fire resistance 20% -> 40%
- Ring of Human Influence
charisma bonus 12% -> 25pts
- Ring of Knowledge
intelligence bonus 12% -> 25pts
- Strength Ring
strength bonus 12% -> 25pts

FIREARMS
- Back Missile Launcher
attack time 12s -> 6s
- Cartridges
cost of cast iron +1
- Gunblade
range damage 150% -> 500%
- Hand Grenade
damage 500% -> 800%
area of damage 32 -> 64
- Handgun
damage 150% -> 250%
- Machine Pistol
damage 68% -> 250%
- Missile Launcher
damage 1200% -> 2000%
area of damage 0 -> 64
- Rifle
damage 300% -> 500%
- Shoulder Cannon
area of damage 32 -> 96
- Sniper rifle
damage 340% -> 1000%
- Spherical Grenade
damage 600% -> 800%
area of damage 32 -> 64


FOOD
Food bonus give extra XP. (+1% for each bonus)

ENHANCEMENT
You can create an item+1 with a skill at 150 instead 200.

GOLEMS
+100% health when you repair a golem.

WALLS
- Golden Wall
defense 600 -> 500
- Steel Wall
defense 500 -> 600

MONSTERS
- Bat
speed 120 -> 200
- Mummy
health 250 -> 400
- Skeleton
resistance to missiles 0% -> 75%
- Wolf
speed 100 -> 150
- Wolf Rider
speed 100 -> 150


AIS
- you can select servants in AI editor.
- IAs 'tanks' and 'golemologue' added to the faction of astalans.
- A 'validate' button added to the editor.
- A message is displayed when you select an AI.

Changes:
- "dark elf" and "astalan" are locked until you defeat the Devorer in the adventure.
- messages of the "saving world" changed. A message is displayed at the start of the save and a second message is displayed at the end.

Bugs corrected:
- max resources are set to 999999999.
- you can use blessing and vitality at the same time.
- some other bugs were corrected.
Aurora Dusk: Steam Age - Syl
New content:
- (Beta) 3 new missions.
- 2 new customised missions.
- 4 new soldiers: light horseman, horse raider, heavy horseman, knight. (suggestion from Tallestdavid)
- 1 new siege weapon: heavy cannon. (suggestion from Cirno)
- the remaining cost of the structures are displayed.
- 3 new maps for skirmish mode.
- new artwork for the main screen.

Multiplayer:
- (Beta) PvP added. You can play select your team in multiplayer.
- You can play "customised missions" in multiplayer.
- if you join a multiplayer game in pause, you cannot move. (Bug reported by many players)

Corrections:
- partial English and French corrections. (interface & missions)

Balancing:
- NPCs are less agressive.
- maps 1v1 in Skirmish Mode were resized. (64*64 => 128*128)

Bugs corrected:
- a major bug when you select "random" for team 1 was corrected. (Bug reported by KylarNightAngel)
- IAs can build a Town Centre at the Steam Age.
- a crash when you load a savegame with an artillery was corrected.
- the mount "nightmare" disapear if you unequip it.
- in the warehouse, "K" display change at 10000 instead 2000. (Bug reported by Cirno)
- label of "inventory shortcut" in options corrected.
- a crash with collecting resources from AI was corrected.
- the rectangle to select units was opimized and should not cause crash anymore.
- Food bonus are fixed. (Bug reported by Lee)
- cities localisation in skirmish corrected. (Bug reported by Nathaël)
...

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