Aurora Dusk: Steam Age - Syl
New content:
- (Beta) 3 new missions.
- 2 new customised missions.
- 4 new soldiers: light horseman, horse raider, heavy horseman, knight. (suggestion from Tallestdavid)
- 1 new siege weapon: heavy cannon. (suggestion from Cirno)
- the remaining cost of the structures are displayed.
- 3 new maps for skirmish mode.
- new artwork for the main screen.

Multiplayer:
- (Beta) PvP added. You can play select your team in multiplayer.
- You can play "customised missions" in multiplayer.
- if you join a multiplayer game in pause, you cannot move. (Bug reported by many players)

Corrections:
- partial English and French corrections. (interface & missions)

Balancing:
- NPCs are less agressive.
- maps 1v1 in Skirmish Mode were resized. (64*64 => 128*128)

Bugs corrected:
- a major bug when you select "random" for team 1 was corrected. (Bug reported by KylarNightAngel)
- IAs can build a Town Centre at the Steam Age.
- a crash when you load a savegame with an artillery was corrected.
- the mount "nightmare" disapear if you unequip it.
- in the warehouse, "K" display change at 10000 instead 2000. (Bug reported by Cirno)
- label of "inventory shortcut" in options corrected.
- a crash with collecting resources from AI was corrected.
- the rectangle to select units was opimized and should not cause crash anymore.
- Food bonus are fixed. (Bug reported by Lee)
- cities localisation in skirmish corrected. (Bug reported by Nathaël)
Aurora Dusk: Steam Age - Syl
Major updates:
- online multiplayer. (beta)
- you can store resources in the town center.
- you can recruit servants at town center.
- you can improve your perks.

Multiplayer content:
- you recover your inventory when you reconnect to the same server.
- 2 new windows: messages & list of players.
- maximum of players added to server settings.

New content:
- 3 new missions.
- 2 new walls: "ice wall" and "golden wall".
- 1 new spell: "werewolf transformation". (shamanic altar)
- 1 new monster: "mushroom guy".
- 4 new male hairs.
- 5 new female hairs. 1 new female face.
- 7 new beards for male dwarfs.
- you can repair golems even if they move or fight.

Balancing:
- number of resurrections in chapel: 15 -> 20.
- cost of soldiers increased by 20%.

Bugs corrected:
- tooltips added to age selection. (in the construction bar)
- items enhancement are better managed by the AIs. (thanks to Airstrike)
- an endless loop with AI corrected. (thanks to Airstrike)
- 'Warrior born' perk give attack and defense bonus. (thanks to Akari Akaza)
- soldier's counter corrected when you load a world or a mission. (thanks to Jseah)
- appearence change when you recycle or sell an item. (thanks to NoobToy)
- many memory leaks in AI editor corrected. (thanks to Jseah)
- if you recycle or sell an enhanced item+X, you gain more resources.
- max resources are limited to 999999999.
- AIs stop going to medicinal plants in combat.
- the monsters only attack the walls that are on their way.
- you cannot order your units to attack themselves.
- feline ears disapear when you transform to lich.
- when your lich transformation ends you transform to human back.
- GPU limit extended from 512ko to 2Mo. (may avoid invisible sprites)
May 18, 2018
Aurora Dusk: Steam Age - Syl
New content:
- new campaign with 10 new missions. This campaign is uncomplete and the translations are approximate.
- new game mode: "custom missions" with 2 new missions.
- you can switch to a strategic view when you zoom out. (it can be disabled in options)
- You can select items in inventory with 10 new buttons.
- height effects added to the ground.
- frame rate increased.
- You can sell items to market.
- 1 new monster: "wolf rider".
- 1 new map in skirmish mode for 10 villages.

Interface:
- "Gauges of characteristics" are rectangular. You can change it to circular in options.
- confirmation screen added before leaving the game.
- in options: the "limit x2" was increase to x4.
- the recycle button indicates how much resources it take back.
- New button 'next mission' added to skip mission selection screen.
- in skirmish mode you can remove a faction.

Changes:
- the perk "gun nut" affect firearms forging. (suggestion from Yotokan)
- you can upgrade "leather gloves" to "gloves of ghoul touch".
- self-guided missiles doesn't disapear when they doesn't find any target. (They continue straight)


Minor changes
- Steam effect added on starting screen.
- new sound effect added when you plant a resource.
- game settings don't reset when you select a character or companions.
- milk added to market.
- circle buttons display a white ring when selected.
- rollover colors in inventory popup menu changed.
- tooptips doesn't appear over dialog screen with a NPC.
- AI window does't bug with dialog screen. (thanks to Telemak)
- in AI editor "meat pie bonus" changed to iron age. (thanks to Telemak)
- screens adapted to Ultrawide Resolution Support. (thanks to Hmm)
- you keep all your resources in next mission if you have a backpack.
Jan 12, 2018
Aurora Dusk: Steam Age - Syl
New content:
- town centers added. You need to build/upgrade a town center to reach next ages.
- 2 new factions: "dark elves" and "astalans". (skirmish mode only)
- 3 new custom AIs: "astalan", "dark elf", "golemologist".

Changes:
- you keep your inventory and resources in missions.
- attack range against buildings is changed.
- dungeons can order a general offensive.
- many custom AIs changed.
- AIs are disabled at the beginning of first tutorial missions.
- you cannot select higher difficulty if you play a mission for the first time.
- more options when you select "age speed".

Balancing:
- speed of dwarf increased (80 to 90)
- defense of rat decreased (100 to 25)
- dungeons don't spawn monsters at the begining of the game.

Bugs corrected:
- the game load faster if you play with more than 50 custom characters.
- 'give resource' disabled when you have 0 resource.
- when you walk in water 'splash effects' are always displayed.
- damages above 999 are displayed correctly. (thanks to Bigheaded)
- crash when you build a second artillery corrected. (thanks to Bigheaded again)
- max unzoom corrected.
Jan 12, 2018
Aurora Dusk: Steam Age - Syl
New content:
- town centers added. You need to build/upgrade a town center to reach next ages.
- 2 new factions: "dark elves" and "astalans". (skirmish mode only)
- 3 new custom AIs: "astalan", "dark elf", "golemologist".

Changes:
- you keep your inventory and resources in missions.
- attack range against buildings is changed.
- dungeons can order a general offensive.
- many custom AIs changed.
- AIs are disabled at the beginning of first tutorial missions.
- you cannot select higher difficulty if you play a mission for the first time.
- more options when you select "age speed".

Balancing:
- speed of dwarf increased (80 to 90)
- defense of rat decreased (100 to 25)
- dungeons don't spawn monsters at the begining of the game.

Bugs corrected:
- the game load faster if you play with more than 50 custom characters.
- 'give resource' disabled when you have 0 resource.
- when you walk in water 'splash effects' are always displayed.
- damages above 999 are displayed correctly. (thanks to Bigheaded)
- crash when you build a second artillery corrected. (thanks to Bigheaded again)
- max unzoom corrected.
Nov 8, 2017
Aurora Dusk: Steam Age - Syl
New content:
- you can immediately upgrade your equipment from +1 to + X without going through the + intermediates.
- new power armor: 'predator armor'.
- new animal: 'cow'. New resource: 'milk'.
- 1 new glove: 'gloves of ghoul touch' (black magic altar)
- 2 new tools: 'ball pean hammer', 'fork'.
- 3 new perks: 'master of enchantments', 'master of blacksmithing', 'master of shoemaking'.
- 1 new male hair.
- 2 new musics when you attack a dungeon.
- 3 other new musics added.

Interface:
- number of soldiers are displayed on top right of the screen.
- 2 new keyboard shortcuts: 'pause' and 'hide/show interface'.
- information window resized.

Changes:
- players doesn't unequip their weapons when they are out of ammo/mana.
- 'gunblade' and 'thunder hammer' are set to range weapons. (characters don't get closer in combat)

Balancing:
- 'knife' give 'butchery' and 'hunting' bonus. (proposal from lancelot2001ca)

Bugs corrected:
- orbs are disabled when you pause the game. (bug reported by Sairek Ceareste and forrestomintero)
- custom AIs don't loop when you select 2 houses.
- position of name over character corrected. (while mount a power armor)
- death music stop when you resurrect.
- rotative cannon of the artilley is always display over other buidings.
- critical bug when artillery is destroyed corrected.
Nov 8, 2017
Aurora Dusk: Steam Age - Syl
New content:
- you can immediately upgrade your equipment from +1 to + X without going through the + intermediates.
- new power armor: 'predator armor'.
- new animal: 'cow'. New resource: 'milk'.
- 1 new glove: 'gloves of ghoul touch' (black magic altar)
- 2 new tools: 'ball pean hammer', 'fork'.
- 3 new perks: 'master of enchantments', 'master of blacksmithing', 'master of shoemaking'.
- 1 new male hair.
- 2 new musics when you attack a dungeon.
- 3 other new musics added.

Interface:
- number of soldiers are displayed on top right of the screen.
- 2 new keyboard shortcuts: 'pause' and 'hide/show interface'.
- information window resized.

Changes:
- players doesn't unequip their weapons when they are out of ammo/mana.
- 'gunblade' and 'thunder hammer' are set to range weapons. (characters don't get closer in combat)

Balancing:
- 'knife' give 'butchery' and 'hunting' bonus. (proposal from lancelot2001ca)

Bugs corrected:
- orbs are disabled when you pause the game. (bug reported by Sairek Ceareste and forrestomintero)
- custom AIs don't loop when you select 2 houses.
- position of name over character corrected. (while mount a power armor)
- death music stop when you resurrect.
- rotative cannon of the artilley is always display over other buidings.
- critical bug when artillery is destroyed corrected.
Oct 10, 2017
Aurora Dusk: Steam Age - Syl
New content:
-you can improve items and create items+1, items+2... (bonus cap depend of your skills)
-new building: siege workshop.
-new Skill: military engineering.
-new wall: iron wall.
-new factions: beasts and undeads. (skirmish mode only)
-helmet are displayed over characters.
-3 new mage hats.
-new visual effect when you walk in water.

Interface:
-new keyboard shortcut: "Use enemy workshops" (alt by default) (by default, you always attack enemy whorkshops)
-new keyboard shortcut: "Build several times" (shift by default)
-when you move windows, their positions are saved.

Balancing:
-market: raw materials give less silver coins.
-polearms have a short range. (~1.5m)
-time of food bonus increased. (60s => 120s)
-Recovery of characterics increased. (4pts/s => 8pts/s)
Oct 10, 2017
Aurora Dusk: Steam Age - Syl
New content:
-you can improve items and create items+1, items+2... (bonus cap depend of your skills)
-new building: siege workshop.
-new Skill: military engineering.
-new wall: iron wall.
-new factions: beasts and undeads. (skirmish mode only)
-helmet are displayed over characters.
-3 new mage hats.
-new visual effect when you walk in water.

Interface:
-new keyboard shortcut: "Use enemy workshops" (alt by default) (by default, you always attack enemy whorkshops)
-new keyboard shortcut: "Build several times" (shift by default)
-when you move windows, their positions are saved.

Balancing:
-market: raw materials give less silver coins.
-polearms have a short range. (~1.5m)
-time of food bonus increased. (60s => 120s)
-Recovery of characterics increased. (4pts/s => 8pts/s)
Aug 2, 2017
Aurora Dusk: Steam Age - Syl
-keyboard shortcuts editor added in options.
-new order command: 'follow me'. (this order is selected by default)
-when you unlock the camera and can scroll by pressing the middle button of the mouse.
-1 new tower: 'ice tower'.
-1 new spell: 'chain lightning'.
-5 new perks: 'army of the dead', 'cavalry', 'levitation', 'theology', 'visual acuity'.

New appearances:
-2 new male faces.
-1 new male cloth.
-1 new male shoes.
-1 new female hair.
-1 new feline female ears.
-2 new female dresses.

Balancing:
-poison immunity added to lich transformation.
-buff bonus are scaled up by your skills.

Bugs corrected:
-death count in statistics corrected.
-some fixes for mods.
-few bugs corrected.
...

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