Astro Duel - RustyM
KABOOM - Astro Duel 2 is finally out!!

If you haven’t heard, Astro Duel 2 is a new take on platform fighting, combining space and ground combat at the same time!

After over 7 years of work, we’re thrilled to share Astro Duel 2 with you. For launch week, you can pick it up for a 10% launch discount!

We’re also released a fresh video revealing our new Cash Grab mode, which is included and unlockable at launch!

Astro Duel - RustyM
KABOOM! We've just launched our demo for Astro Duel 2! Try out the first slice of Versus with up to six players and full bot support too. Note: this is a limited-time demo, so give it a spin before it's gone!

And let us know what you think in our Discord:

Jan 18, 2024
Astro Duel - RustyM
Here’s a brand new Developer Intro video for Astro Duel 2! We’ve got a LOT to share over the next few weeks, so let’s kick it off right:

Astro Duel - RustyM
- Fixed a crash when a Windows username has non-latin characters
Astro Duel - RustyM
We’re headed to PAX West this week and are so excited to finally do an in-person event!

Find us at booth #1526. We’ll be showing off Astro Duel 2 for the first time. And maybe we’ll play some classic Astro Duel while we're out there?

Are you coming out too? We’d love to say hi and also show you what we’ve been cooking up!

Cheers,
Rusty

Astro Duel - RustyM

Astro Duel returns! Prepare for an arena combat game set in the open frontiers of the Echo System. A versus and co-op experience that blurs the line between top-down space shooter and platform fighter. Classic arcade action built with fresh, fluid mechanics.

And make sure to add Astro Duel 2 to your wishlist!

https://store.steampowered.com/app/655350/
Astro Duel - RustyM
Got a fancy new DualSense or Switch Pro gamepad? They now work in the latest update!

I've been upgrading the game engine and decided to fix some lingering bugs and issues too. This update coincides with the iPad and Apple TV versions, which just got keyboard support along with the changes below.

  • Added support for many new gamepads including Switch Pro and PS5
  • Added rumble support for newer Playstation, Switch and Xbox gamepads
  • Fixed controller D-pad not properly working
  • Using the Ship Dash no longer consumes ammo
  • Added a new Ship Dash tip
  • Pilots are now killed instantly in Ship Hunters and Team Deathmatch
  • Added rings to the Repulse level to show the push-back force
  • Fixed display bugs on the scoreboard
To everyone still enjoying Astro Duel: Thanks for playing!

-Rusty

[h5]If you have problems with this patch, please fill out the Bug Report Form to let me know what went wrong![/h5]
Mar 29, 2016
Astro Duel - Rusty Moyher


Three new maps and three new modifiers headline this update.

Here's the full change log:

- Added Dance level: four square barriers move in sync around the center.
- Added Loop level: a circular conveyor belt pushes everything around.
- Added Maze level: lots of destructible terrain!
- Added a Powerups modifier. Now powerups can be disabled.
- Added an Unlimited Dash modifier. When enabled dashing will no longer cost ammo, but the dash cooldown will be increased from 0.5 to 0.85 seconds.
- Added a Super Dash modifier.
- Can now cancel a Jouster boost (or the new Super Dash) by pressing the Powerup button
- Starting powerup modifier now shows which powerup is selected before battle. Useful for the "Random" starting powerup option.
- Fixed rare pilot "self-kill" bug
- Fixed Dash not working while turning with Keyboard controls
- Renamed game mode "Headhunters" to be "Ship Hunters"
- Renamed game mode "Pilot Execution" to be "Pilot Hunters"
- Default game mode is now Pilot Hunters
- Reorganized and renamed some of the modifiers in the Advanced Setup menu.

Hope you all dig the update!
Mar 29, 2016
Astro Duel - RustyM


Three new maps and three new modifiers headline this update.

Here's the full change log:

- Added Dance level: four square barriers move in sync around the center.
- Added Loop level: a circular conveyor belt pushes everything around.
- Added Maze level: lots of destructible terrain!
- Added a Powerups modifier. Now powerups can be disabled.
- Added an Unlimited Dash modifier. When enabled dashing will no longer cost ammo, but the dash cooldown will be increased from 0.5 to 0.85 seconds.
- Added a Super Dash modifier.
- Can now cancel a Jouster boost (or the new Super Dash) by pressing the Powerup button
- Starting powerup modifier now shows which powerup is selected before battle. Useful for the "Random" starting powerup option.
- Fixed rare pilot "self-kill" bug
- Fixed Dash not working while turning with Keyboard controls
- Renamed game mode "Headhunters" to be "Ship Hunters"
- Renamed game mode "Pilot Execution" to be "Pilot Hunters"
- Default game mode is now Pilot Hunters
- Reorganized and renamed some of the modifiers in the Advanced Setup menu.

Hope you all dig the update!
...

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