Oct 23, 2016
Assault Android Cactus+ - Sycle


Changes and Improvements
  • Daily Drive highscores have been migrated to Steam from the third party service we were using in the past. This is a backend change meant to work the same way as before but a side effect is an increase in responsiveness and being less prone to failing to save scores.
  • Daily Drive now includes a Time Bonus like the Campaign levels to make the leaderboards more competitive.
  • The Daily Drive now shows the date of the Drive you are about to play on the menu
  • Final Boss Medulla has had hitpoint tuning intended to make specific phases slightly faster / easier. If you have struggled with Medulla's fight in the past, please try again now!
  • With Pro Mode enabled (S+ Indicator or Auto-Restart) the Stage Clear screen will now display seconds with two decimal places of precision
  • When Auto Restart is enabled, the in-game S+ Indicator turns purple
  • Some older scores on Vespula, Venom and Medulla have been removed for no longer being possible to obtain with current scoring rules

Fixes
  • Fixed shadow projection issues on Zone 4 Boss Venom stage
  • Improved/consistant lighting on the background Genki Star in all Zone 4 levels
  • Fixed the transition effect at the end of the Final Boss Medulla fight to slide under particles/effects as intended
  • Fixed mouse controls not correctly driving volume sliders on Main Menu
  • Main Menu Leaderboards now have navigation sound effects
  • Esc key now backs out of Leaderboards in Main Menu (consistent with other menus)
Oct 23, 2016
Assault Android Cactus+ - Sycle


Changes and Improvements
  • Daily Drive highscores have been migrated to Steam from the third party service we were using in the past. This is a backend change meant to work the same way as before but a side effect is an increase in responsiveness and being less prone to failing to save scores.
  • Daily Drive now includes a Time Bonus like the Campaign levels to make the leaderboards more competitive.
  • The Daily Drive now shows the date of the Drive you are about to play on the menu
  • Final Boss Medulla has had hitpoint tuning intended to make specific phases slightly faster / easier. If you have struggled with Medulla's fight in the past, please try again now!
  • With Pro Mode enabled (S+ Indicator or Auto-Restart) the Stage Clear screen will now display seconds with two decimal places of precision
  • When Auto Restart is enabled, the in-game S+ Indicator turns purple
  • Some older scores on Vespula, Venom and Medulla have been removed for no longer being possible to obtain with current scoring rules

Fixes
  • Fixed shadow projection issues on Zone 4 Boss Venom stage
  • Improved/consistant lighting on the background Genki Star in all Zone 4 levels
  • Fixed the transition effect at the end of the Final Boss Medulla fight to slide under particles/effects as intended
  • Fixed mouse controls not correctly driving volume sliders on Main Menu
  • Main Menu Leaderboards now have navigation sound effects
  • Esc key now backs out of Leaderboards in Main Menu (consistent with other menus)
Oct 4, 2016
Assault Android Cactus+ - Sycle


Changes
  • mapped Q and Z to movement to better handle some European keyboard layouts
  • brightened the energy tether on Fetcher Fidos and Justice's Grapple Balls and tinted the player blue when attached for increased visibility
  • Improved look of Rocket trails on Lemon's Rocket Launcher
  • Added more movement to Lemon's ponytail in-game

Fixes
  • Fixed rare case where a framerate stutter or other large time step would cause Titan's to be unresponsive after spawning
  • Fixed issue where music would play during the pause menu if the game was paused before the level music started
  • Fixed issue where the grid of the Aethersphere would remain black instead of purple
  • Stage Select scoreboards now show the correct leaderboard for the number of players
  • Corrected discrepancies and interpolation of high score comparisons at the end of stages
  • Fixed a few places where cultural formatting (based on language) wasn't applied
  • Corrected minor hair clipping occurring on Cactus and Lemon's stage entry animations
  • Fixed issue where enemy lasers could appear wrong for a frame on initialisation
  • Fixed issue where Liquorice's Vorpal Blade range indicator would appear for one frame
  • Tutorial markers follow target visual position for smoother results at very high framerates
  • Characters slightly clipping through the floor no longer display floor silhouettes
Oct 4, 2016
Assault Android Cactus+ - Sycle


Changes
  • mapped Q and Z to movement to better handle some European keyboard layouts
  • brightened the energy tether on Fetcher Fidos and Justice's Grapple Balls and tinted the player blue when attached for increased visibility
  • Improved look of Rocket trails on Lemon's Rocket Launcher
  • Added more movement to Lemon's ponytail in-game

Fixes
  • Fixed rare case where a framerate stutter or other large time step would cause Titan's to be unresponsive after spawning
  • Fixed issue where music would play during the pause menu if the game was paused before the level music started
  • Fixed issue where the grid of the Aethersphere would remain black instead of purple
  • Stage Select scoreboards now show the correct leaderboard for the number of players
  • Corrected discrepancies and interpolation of high score comparisons at the end of stages
  • Fixed a few places where cultural formatting (based on language) wasn't applied
  • Corrected minor hair clipping occurring on Cactus and Lemon's stage entry animations
  • Fixed issue where enemy lasers could appear wrong for a frame on initialisation
  • Fixed issue where Liquorice's Vorpal Blade range indicator would appear for one frame
  • Tutorial markers follow target visual position for smoother results at very high framerates
  • Characters slightly clipping through the floor no longer display floor silhouettes
Assault Android Cactus+ - Sycle
We're part of this weekend's sale for Big Picture-Friendly Games

http://store.steampowered.com/sale/bigpicturegames/

Not only does Cactus work great with Big Picture mode, we've been a good fit for the Steam Controller from the beginning - you may remember our unexpected appearance in Valve's announcement trailer at around the minute mark
https://www.youtube.com/watch?v=8fs2Yh1PFwM
One cool thing about the Steam Controller is it can be customised, by anyone, and thanks to improvements made by HERO 01, we now have two Recommend configurations which can be reached by choosing Manage Game and looking for the Controller Configuration option.



  • AAC Gamepad Aiming emulates a gamepad and is the easiest to get up and playing with, particularly for local multiplayer! Be sure to let your thumbs trace big easy circles towards the edge of the trackpad surfaces to get the full aiming accuracy the Steam Controller is capable of.

  • AAC Mouse Region Aiming emulates Mouse and Keyboard and suited for players with a bit of experience. The right trackpad positions the aiming reticle directly, allowing for lightning fast adjustments and precision Helo movements. If you have a Steam Controller, give it a go as it's a fun and new way to play!

We've put these two profiles under Recommended to to make them easy to find and use, but take a peek in the Community section to see what other people have come up with!
Assault Android Cactus+ - Sycle
We're part of this weekend's sale for Big Picture-Friendly Games

http://store.steampowered.com/sale/bigpicturegames/

Not only does Cactus work great with Big Picture mode, we've been a good fit for the Steam Controller from the beginning - you may remember our unexpected appearance in Valve's announcement trailer at around the minute mark
https://www.youtube.com/watch?v=8fs2Yh1PFwM
One cool thing about the Steam Controller is it can be customised, by anyone, and thanks to improvements made by HERO 01, we now have two Recommend configurations which can be reached by choosing Manage Game and looking for the Controller Configuration option.



  • AAC Gamepad Aiming emulates a gamepad and is the easiest to get up and playing with, particularly for local multiplayer! Be sure to let your thumbs trace big easy circles towards the edge of the trackpad surfaces to get the full aiming accuracy the Steam Controller is capable of.

  • AAC Mouse Region Aiming emulates Mouse and Keyboard and suited for players with a bit of experience. The right trackpad positions the aiming reticle directly, allowing for lightning fast adjustments and precision Helo movements. If you have a Steam Controller, give it a go as it's a fun and new way to play!

We've put these two profiles under Recommended to to make them easy to find and use, but take a peek in the Community section to see what other people have come up with!
Assault Android Cactus+ - Sycle
this shirt is only available to order for the next two weeks



In the same style as the Holly t-shirt, this one has Coral on the front and the AAC logo on the back and is available on blue or dark grey.

Get a look at all the colour and t-shirt options here

There's a range of shirt types, suitable for men and women. I was really happy with how well the Holly t-shirt came out so I feel pretty good about this one! Last time people seemed sad to have missed out, so if you know any Coral fans, do them a favour and let them know!
Assault Android Cactus+ - Sycle
this shirt is only available to order for the next two weeks



In the same style as the Holly t-shirt, this one has Coral on the front and the AAC logo on the back and is available on blue or dark grey.

Get a look at all the colour and t-shirt options here

There's a range of shirt types, suitable for men and women. I was really happy with how well the Holly t-shirt came out so I feel pretty good about this one! Last time people seemed sad to have missed out, so if you know any Coral fans, do them a favour and let them know!
May 25, 2016
Assault Android Cactus+ - Sycle


Fixes
  • fixed a visual glitch where a players Chain meter could fade out even though non-player kills had revived the Chain in time
  • controller disconnect menu can no longer appear once a stage has ended
  • Centrifuge (zone 5 - 1) animates more smoothly at higher framerates
  • Helo spins down better on Stage Clear / Battery Depleted
  • Aubergine's Press Fire text is no longer reflected by the floor in Zone 3

Also added a few new Avatars, including Liquorice and icon versions for characters that didn't have them!



You can find them under Assault Android Cactus in the list of Official Game Avatars
May 25, 2016
Assault Android Cactus+ - Sycle


Fixes
  • fixed a visual glitch where a players Chain meter could fade out even though non-player kills had revived the Chain in time
  • controller disconnect menu can no longer appear once a stage has ended
  • Centrifuge (zone 5 - 1) animates more smoothly at higher framerates
  • Helo spins down better on Stage Clear / Battery Depleted
  • Aubergine's Press Fire text is no longer reflected by the floor in Zone 3

Also added a few new Avatars, including Liquorice and icon versions for characters that didn't have them!



You can find them under Assault Android Cactus in the list of Official Game Avatars
...

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