Far Cry®

Video Games Have Become Obsessed With Bows And Arrows. But Which Game's Bow Is Best?If you've been playing big-budget action video games over the last couple of years, you've probably noticed a few trends. The graphics have gotten better. The animations have become more lifelike. The explosions have gotten more explosive.


And more recently, amid all those improvements, has come a trend that's even more earth-shattering and important: Video games have discovered the bow and arrow.


Call it the "bowification" of video games. Far Cry 3. Crysis 3. Assassin's Creed III. Tomb Raider. In just the past six months, we've had four high profile games include a bow and arrow as a primary weapon. In an impressive bit of reverse evolution, it seems video games have finally discovered the bow and arrow, decades after they discovered the assault rifle.


All this goes along with pop culture's more general bow-obsession, with Katniss Everdeen using her archery chops to survive The Hunger Games and Brave's Merida besting each of her suitors in an archery contest, Robin Hood-style. Way to be current, video games!


A few notes: First of all, cossbows don't count. Sorry, Dishonored! I'm going to focus on four games that are pretty recent, as they represent the current height of video game bow-and-arrow design. So, I've left off games like Turok, Wii Sports Resort, and any of the Zelda games. I've also left off a few games where the bows don't really have a mechanical component to them—my bow and arrow in Guild Wars 2 operates pretty much like a gun; same thing with Diablo III or Torchlight II. I am including Skyrim, because that game is interesting and its iteration on the Elder Scrolls' bow and arrow design is cool. If there are other video game bows you think are worthy of recognition, I hope you'll mention them in the comments.


Here we go, ranked from last to first:




#5: Assassin's Creed III



Video Games Have Become Obsessed With Bows And Arrows. But Which Game's Bow Is Best?


How it works: Aim and fire with the Y/Triangle button.


How you cancel a shot: Press B/O.


How you aim: You select a target using the aiming feature, then Connor does the rest for you.


One hit? One kill with most humans, but not with animals.


Better than a gun? No, not in this case. The Assassin's Creed III bow is silent, which is good for taking out guards quietly, but in general it's inferior to the game's pistols, particularly the moment you've been spotted. Aiming and firing simply takes too long to be effective.


Upgrades: None to speak of.


Fakest thing you can do: The more I think about it, the more I think that Assassin's Creed III's bow might be the most realistic of all the video game bows on this list. Which unfortunately seems to have contributed to it being in last place.


Greatest moment: There's something to be said for hunting from the treetops in Assassin's Creed III, and the bow always felt at home in the woods.


John Rambo says: "Your worst nightmare."


Overall Opinion: The bow in Assassin's Creed III just doesn't feel very good to fire. The auto-aiming is strange and doesn't allow you to track a moving target, and as I've noted before, pressing "Y" (or triangle) to aim a weapon feels a bit like standing on your tiptoes to reach something in a high cupboard. There's a lack of satisfying impact, as well.




#4: Crysis 3



Video Games Have Become Obsessed With Bows And Arrows. But Which Game's Bow Is Best?


How it works: Zoom with the left trigger, pull the string back with the right. Release to fire.


How you cancel a shot: Click the right thumbstick.


How you aim: You don't actually aim along the arrow, but rather using crosshairs on your HUD combined with a green line indicating the arrow's trajectory.


One hit? One kill, provided you've got your draw-strength up for the bigger baddies.


Better than a gun? Without question. It's so much better than a gun, in fact, that it makes the guns totally pointless and throws off the balance of the game.


Upgrades: Your bow comes outfitted with all manner of special arrows, so they don't really qualify as "upgrades." But Prophet's bow can fire regular arrows, explosive arrows, thermite-tipped arrows that explode on a delay, and arrows that deliver a deadly electric shock.


Greatest moment: The sound design on the Crysis 3 bow makes up for its odd feel—the tension of the arrow combined with the thunk of impact makes it clear that this thing is really a deadly future-weapon in the guise of a bow and arrow.


Fakest thing you can do: At first I was going to say that having your arrows designed so that they'd show up on your heads-up display for gathering was unrealistic, but actually, that's exactly the sort of thing that some military weapons-designer would probably do.


John Rambo Says: "I could have killed 'em all, I could've killed you. In town you're the law, out here it's me. "


Overall Opinion: Prophet's bow in Crysis 3 is sort of a "bow in name only." Sure, it looks like a tricked-out compound bow. Yes, it fires arrows. But it's so powerful and futuristic that it's almost entirely removed from the more primal appeal of the weapon itself. Furthermore, because the bow can be fired while cloaked, it throws off the precarious balance struck by the first two Crysis games and makes Prophet overpowered.




#3: Skyrim




How it works: Aim with the right trigger, release to fire. Hit the left trigger to toggle slow-mo, if you have the ability. As a demonstration, check out this TOTALLY SICK VIDEO I just shot today. I was going to grab a screenshot to show how the bow works, but I happened to fire this arrow and... yesssss.


My first thought was "I can't believe no one saw that." Then I checked the corner and saw that I'd accidentally hit the record button and captured the whole thing using Fraps. Victory! So, I thought I'd share it here. (And okay, maybe it's not actually that hard to do—it does kind of look like the bird relocated so that my arrow would hit it. But I felt pretty proud, so. Anyway.)


How you cancel a shot: Press X, a welcome addition to the Elder Scrolls series, as in the past you'd have to fire into the ground and then pick up your arrow.


How you aim: Right along the arrow, with a zoom-in if you've purchased the required perk.


One hit? Rarely one kill, unless you're up against a weak enemy or you're firing from stealth.


Better than a gun? There are no guns in Skyrim, though video game marketers seem fond of suggesting that there are several other games that satisfy that particular fan desire…


Upgrades: The most important upgrade is the ability to slow down time while aiming, which is a boon for those who play this game with a controller, in particular. However, thanks to the game's crafting system, you can upgrade your bow in all manner of other deadly ways. My Daedric bow shoots lightning arrows, for example.


Greatest moment: Picking off an entire roomful of bandits without alerting a single one. The "bang!" sound of a successful sneak attack is never less that satisfying, and it's only heightened by the goofy way the ragdoll physics can take over once they go flying. It's also fun to peg a dragon in midair with an arrow, partly because it's such a difficult trick to pull off. Unless you're me, as evidenced by that amazing video I've already talked about too much.


Fakest thing you can do: You can upgrade your bow so that it fires lightning and traps souls! God, how unrealistic.


John Rambo says: "It's in the blood! It's natural! Peace? That's an accident!"


Overall Opinion: While Skyrim's combat is generally not on par with the other games on this list, I actually like the bow and arrow a lot. It never quite has the stopping power I'd like it to when I've got a troll charging at me head-on, but when sneaking, there are few weapons in the Skyrim universe as deadly and satisfying.




#2: Far Cry 3



Video Games Have Become Obsessed With Bows And Arrows. But Which Game's Bow Is Best?


How it works: You aim with the left trigger and pull the string back with the right trigger.


How you cancel a shot: There isn't a consistent way, unfortunately. You can switch arrow-types if you've got an additional arrow assigned to the D-pad, but that's an unsteady workaround at best. I have memories of being able to inconsistently cancel pulled arrows, but haven't been able to recreate that in my game. If there's a way, I'm not sure what it is. Meaning that I wind up shooting my arrows into the ground and grabbing them. You got so much right, Far Cry 3!


Update: Since enough of you guys pointed out that in theory it's totally easy to cancel a shot, I thought I'd give it an even more thorough test. Looks like this issue is only on PC, or even just my PC, and it's inconsistent. I'm able to get "R" on the keyboard to cancel the shot every time, but "X" on the controller is inconsistent at best. Often it won't work at all. So, good on you for the most part, Far Cry 3—the issue isn't with your design but appears to be with your PC controller setup. Your bow is still pretty cool, though.


How you aim: You can get either a red-dot sight or a more advanced hunter's sight, which accounts for drop-off. I never quite mastered the way aiming works, but I did always use the hunter's sight, even though it was more difficult to see what was going on.


One hit? One kill.


Better than a gun? Not really. The bow is arguably better for silent takedowns, but it's hard to top a powerful silenced assault rifle or sniper rifle, particularly if you've unlocked the later weapons in the game. That said, it's certainly cooler than a gun, and holds its own.


Upgrades: You could eventually either make fire-arrows or explosive arrows. The explosive arrows were oddly underpowered, and often it took more than one to blow up a vehicle or kill a guy.


Greatest moment: Hunting actual animals, actually. Some of the most enjoyable side-missions in Far Cry 3 were the advanced bow hunts, where you'd be tasked with taking down a deadly jungle beast using only the bow and regular arrows. Usually it involved finding a good vantage point and hitting shots from far enough away that the tiger/leopard in question wouldn't be able to find you. But these sequences effectively captured the thrill of creeping through the underbrush, bow in hand.


Fakest thing you can do: Make an explosive-tipped arrow out of a hand grenade while under duress in the wild. Look, I get that Jason Brody has become something of a badass while on this adventure, but.


John Rambo says: "You know what you are... what you're made of. War is in your blood. Don't fight it. You didn't kill for your country. You killed for yourself."


Overall opinion: The bow in Far Cry 3 is a cool, empowering weapon, and easily the game's defining mode of dealing destruction. While silenced sniper rifles can generally get the same job done from a longer range, the bow itself was my weapon of choice for the majority of the game, particularly when hunting.




#1: Tomb Raider



Video Games Have Become Obsessed With Bows And Arrows. But Which Game's Bow Is Best?


How it works: Aim with the left trigger, pull back the string with the right trigger.


How you cancel a shot: Let go of the left trigger. Okay, hold on. This is the only game on this list to adopt this method of canceling a shot, and it deserves mention, because it's great. Initially, I was uncomfortable canceling shots this way, but only because it felt so unfamiliar. As it turns out, this is a very natural, subtly brilliant way of doing things. It's a much more accurate amalgamation of what you'd actually do if you decided you didn't want to shoot an arrow. You'd release the string.


How you aim: Down the arrow using a crosshair.


One hit? One kill, as long as you're sneaking or can score a headshot. In combat, it depends.


Better than a gun? Absolutely. The bow is a silent killer, has a ton of non-combat uses, and is wicked powerful and accurate over long distances.


Upgrades: By the end of Tomb Raider, Lara's bow has become something of a swiss army knife. It can fire regular, flaming, and explosive arrows, sure. It can also fire a rope that can manipulate objects in the environment and even attach to cliff-sides and set up ziplines. Coupled with her automated rope-retractor, she can demolish large chunks of wood and access new areas. She also uses her arrows as a makeshift melee weapon, and to skin animals after hunting. After a couple of days on the island, Lara's bow is no longer the sad little wooden thing she pulled off the corpse at the start; it's a wicked-looking high-tech compound bow with a counterweight and nasty arrows.


Greatest moment: There's a sequence near the middle of the game where Lara enters a large wooded area at night. It's full of guards. The first time I played this bit, I was able to creep through the woods, silently picking off guard after guard until none were left standing. It was probably my favorite sequence in the entire game—Lara Croft as deadly predator, dealing death with a bow and arrow.


Fakest thing you can do: While I value the utility, I'm not at all convinced that a bow could fire a rope-arrow into a cliff face firmly enough to let me peg that rope and climb across a chasm.


John Rambo says: "When you're pushed, killing's as easy as breathing."


Overall Opinion: Turns out there's a reason that Lara's bow has been featured so prominently in Tomb Raider's promotional materials—the weapon feels inextricably tied to Lara in the new game, and between the two of them, they can overcome almost any obstacle. The bow has a marvelous feeling of physicality to it, including how Lara can only pull the string back for so long before her aim starts to shake. The decision to give players the ability to hit "up" and flick Lara's lighter, igniting the arrow, was inspired. I found it telling that in the game, I used Lara's bow whenever possible, even when it wasn't the most powerful option, unless I was getting rushed by enemies on either side. Even then, whipping out a machine gun or shotgun just felt wrong somehow.


So, Tomb Raider wins it by a neck. Far Cry 3 put up a good fight, but while that game does have some very fun bow-hunting, the bow itself doesn't match Lara Croft's weapon in all its upgraded glory. My Skyrim bow is all well and good, but falls short in heated combat. Crysis 3's bow is barely a bow at all, really—more of an overpowered killing device—that may be to some players' taste, but it isn't to mine. And Assassin's Creed III's bow, like so many other things about that game, is better in concept than in execution.


Congrats, Lara. Take a bow. You are currently the video game archer to beat. At least until it turns out there's an awesome bow and arrow in BioShock Infinite or The Last of Us. Which, given the industry's current bow-happy state, wouldn't surprise me in the least.


Assassin's Creed™: Director's Cut Edition

YouTuber/animator avemagnadude mashed together a few concepts from Assassin's Creed III trailers, but there's a distinct Gladiator feel here, too. Did you pick up on it?


Those references, combined with dramatic, slow-motion throws of Connor's tomahawk and a fantastic track (I need to have that track) make me want to see a Gladiator-styled Assassin's Creed game.


But I guess for now I'll settle for pirates. Or something.


Assassin's Creed™: Director's Cut Edition

The same gentleman who edited all of the scenes from Uncharted into feature-length movies is at it again. He's just stitched together Assassin's Creed II, following the release (sort of) of Assassin's Creed back in November.


The editor is Andy Gilleand. You can watch the whole thing above (it should be obvious, if you have not played the game, this is a spoiler alert.) Of note, where Uncharted increased in length year-to-year, Assassin's Creed and its sequel are roughly the same length—which is still three hours. But it's a Saturday afternoon. You got something better to do?


YouTube video uploaded by Andy Gilleand [via GameChup]</p


Assassin's Creed™: Director's Cut Edition

Borderlands, Assassin's Creed and Tons More Coming to Minecraft's Next Xbox 360 Skin PackMinecraft Xbox 360 Edition is pouring on the fan service with this week's release of Skin Pack 4—providing delightfully low-res interpretations of Claptrap from Borderlands, Klei's Mark of the Ninja and The Behemoth's Castle Crashers, plus a whole lot more.


Images of all 28 skins can be seen at this link. Here's what you'll get for 160 Microsoft Points ($2):


• Brick, Mordecai, Lillith and Claptrap from the original Borderlands.
• Altaïr, Ezio and Connor from Assassin's Creed.
• Four Dragon Age-inspired skins.
• Cole Train and Marcus Fenix from Gears of War.
• Red and Blue Spartans from Halo.
• The ninja from Klei's Mark of the Ninja.
• Two of the warriors from The Behemoth's Castle Crashers.
• Two skins from Charlie Murder by Ska Studios.
• What appear to be Fruit Ninja and Jetpack Joyride skins, courtesy of Halfbrick.
• And six generic animals.


Skin Pack 4 arrives on Wednesday.


Minecraft: Xbox 360 Edition Skin Pack 4 is Coming…Wednesday, March 13th! [PlayXBLA]


Assassin's Creed™: Director's Cut Edition

Someone Put an Assassin's Creed Screengrab In a TV Report on SyriaAh, the dangers of Google image search. On Feb. 26, Denmark's TV2 needed an over-the-shoulder shot for a report on the conflict in Syria, and some production assistant gave the control room a screengrab from the original Assassin's Creed (which features Damascus prominently) Apparently it's this one, from the game's unofficial wiki site. That's supposed to be the Damascus skyline as it appeared about 720 years ago, by the way.


This isn't the first time TV has mixed up video game images for real life when reporting on problems in Syria. Back in May, the BBC used the insignia of Halo's United Nations Space Command, which is fictitious, to illustrate the United Nations Security Council's position on fighting in the troubled Middle Eastern state.


Danes use game as Syria fill-in [Times of Israel via Polygon]


Assassin's Creed™: Director's Cut Edition

Assassin's Creed's New Protagonist Sure Looks Like This Porn Star At first glance, Edward Kenway—the protagonist of the upcoming Assassin's Creed IV game—looks like your typical leading dude. Stoic, beefy, masculine. Nothing special, right?


Those with more astute observation skills over at Reddit, like zinadello13, noticed that Kenway bears a striking resemblance to Capt. Edward Reynolds from Pirates. As in, the (in)famous porn from 2005 which features references to the more family-friendly Pirates of the Caribbean: The Curse of the Black Pearl. Pirates is also the most expensive porn film ever made.


Here is Edward Reynolds, who is played by actor Evan Stone:


Assassin's Creed's New Protagonist Sure Looks Like This Porn Star

Kenway and Stone could practically be related!


Stone has also been featured in classics like "Space Nuts," " Batman XXX: A Porn Parody," "A Mother's Love," and naturally, "Pirates II."


The resemblance is one thing, and sure, that's kind of funny. But the fact that Stone has also played a pirate, and in a porn film no less, makes it hilarious. Also, it's kind of weird that both Stone's character and the new AC protagonist are named "Edward."


Under closer inspection, there is something kind of skeevy about Kenway's appearance, no?


So...is the lead character from Assassin's Creed 4 based on the lead character from Pirates, the best selling porno of all time? [zinadello13]


Assassin's Creed™: Director's Cut Edition

The m.o. of People for the Ethical Treatment of Animals complaining about video games is by now completely transparent. They've had problems with everything from Pokémon to Mario's Tanooki suit, and little of it has anything to do with the harmful depiction of animals in a video game, or the corrosive attitudes that may spread. It's a cynical publicity grab, because video games are a subject that carry a lot of Google juice, and objecting to them is a cheap way for PETA to make its advocacy seem more involved and relevant than it really is.


When the curtain lifted on Assassin's Creed IV: Black Flag, a series with plenty of mainstream recognition, PETA moaned about the inclusion of whaling in a nautical-themed game set in the 1700s. It's a silly complaint. Yes, whaling is violent, bloody, and inhumane, and whales suffer an agonizing death from it. The same can be said of murder, which one does throughout the Assassin's Creed series. Whether either are being glamorized is in the eye of the beholder. To me, the idea whaling is given some special status or modern-day advocacy by its appearance in a piece of historical fiction, even if it's a video game, is absurd.


Sure, we can talk about films like The Godfather, with its infamous horse-head-in-the-bed scene, or even something like True Grit, which shows a horse being ridden to its death, literally, and wonder why PETA doesn't raise a stink about that. What underlines PETA's moral opportunism is their selective targeting within games. You kill and skin the hell out of a lot of animals in Red Dead Redemption and Far Cry 3, and in Assassin's Creed III, quite casually, I might add. But it's the big W-word, whaling, in a title with this kind of mainstream awareness, that gets PETA in high enough dudgeon that when it butts in, that's newsworthy, and so is a publisher's response. Please.


Where, I wonder, is PETA on the subject of Tomb Raider—a name at least as big as Assassin's Creed, with a series of films to back it up, too. Watch the video above. That deer meets an end just as bloody and painful. And it's as visceral and intimate a depiction of killing an animal as I've ever seen in a game, and not just because Lara Croft expresses her regret. I can smell the gamy melange of fear and blood and deer musk and wonder how I'd summon the willpower to end that poor animal's life, even if I was starving.


There's a lot to think about there, including the idea that a depiction of cruelty to animals, like whaling, may actually raise such horrible and uncomfortable feelings as to change attitudes, about hunting, or eating meat, or what it really means to consume another living thing.


But I don't think PETA's really interested in that. It just wants its name out there.


Assassin's Creed™: Director's Cut Edition

Assassin's Creed IV: Black Flag Is Supposed to Combine The Best of Five Other Assassin's CreedsThe new pirate-themed Assasin's Creed will unite the best traits of Assassin's Creed, Assassin's Creed II, Assassin's Creed: Brotherhood, Assassin's Creed: Revelations and Assassin's Creed III, the game's associate producer, Sylvain Trottier recently told me.


How?


Trottier talked me through what the Assassin's Creed IV: Black Flag development team believes are the best features of the prior games that they can merge into the naval, open-world pirate-assassin adventures of Edward Kenway:


"From AC I it was the open-ended set-up. We wanted to make sure we [bring back] this feeling of liberty that the player had when they had an assassination target and could decide, ‘Do I go stealth? Do I go sneaky? Do I go Rambo-style? Do I go across the roof and do air assassinations?' This kind of liberty feeling that you can do the missions the way you want—we want to make sure it's there in AC IV, too.


"AC II had a very good way of bringing new gameplay mechanics to the player by teasing them, teaching them how to use them, and then-once they start to use it, challenge them with the experience of making them tougher. We want to make sure that all of our systems are built like that, too.


"From Brotherhood, it was the fact that you had a main gameplay loop, but you had a lot of supporting systems that were really blending into the player experience. Like the Borgia Tower [sieges] and other stuff were really sustaining this experience. We want to make sure that all of our naval examples that I gave you before, for example, [note from Stephen: presumably things like crew recruitment, ship upgrading, raiding of other ships, harpooining whales, etc], are really supporting the main naval experience of the player."


"From Revelations, it was a very beautiful game, thanks to [Revelations and AC IV art director] Raphael [Lacoste] and his team. We're lucky to have them back on this game.


"From ACIII was this super-cool feeling of being part of history. We think we have a super-good setting that people don't know a lot about. They have this Disney vision of pirates, but they don't have the true feeling of the history that we can bring to the table with some freshness."


Sounds pretty good, yes?


Many sequels draw on elements of their predecessors. This one, it seems, is drawing on some particularly valuable traits. We'll judge if they pulled this off when the game comes out on October 29. It's slated for PC, PS4, PS3, Xbox 360 and Wii U.


NOTE: We originally tried to cook up an Assassin's Creed/Devastator combo image for this story, since Devastator is everyone's favorite Transformer made of smaller robots. But then our in-house Transformers braintrust remembered that Devastator is comprised of six robots.


Assassin's Creed IV: Black Flag Is Supposed to Combine The Best of Five Other Assassin's Creeds


Hence, Bruticus up top instead. This, folks, is the attention to detail you can always expect from Kotaku.


Assassin's Creed IV: Black Flag Is Supposed to Combine The Best of Five Other Assassin's Creeds


Be Excited About Assassin's Creed IV. And Be Skeptical.

We've been here before. It's time to tell you about a new Assassin's Creed.
This part went oh-so-well a year ago. Many of you were enthusiastic back then about a new character, a new continent and a new era. More »



Assassin's Creed™: Director's Cut Edition

Reader Ryan sent in the video below, which features a notorious bug in Ubisoft's latest blockbuster Assassin's Creed game. The glitch makes it look like Connor likes his tomahawk a little too much.


Look, Connor, it's okay: we understand that sometimes the redcoat stabbing feels so good that you don't want to stop. But you really should. You'll need that hand for other things. Not to mention, you're going to go blind if you keep doing that.



Assassin's Creed™: Director's Cut Edition

If you follow video games, you're probably aware of Dan Bull, the Brit rapper who drops sick rhymes about the hottest new video games. Or, you know, "sick," if you're not that into this sort of kitschy thing.


But I gotta say his latest for Assassin's Creed IV: Black Flag has got some good stuff going on. Especially considering that he turned it around so quickly. (Then again, all those leaks and embargo breaks certainly must have given him some lead-time.)


...

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