Assassin's Creed™: Director's Cut Edition - contact@rockpapershotgun.com (Emily Gera)

Hello there! It’s me again, Gera – Rock Paper Shotgun’s official ambassador of Canada. I’ll be your guide this week on the balmy seas of gaming’s evening news. As the sun sets on England, I get to work – slipping on my traditional Canadian Press-Touque, before I press my ear tightly against my monitor and listen for incoming news. Alice isn’t convinced by my methods yet, but I prefer it to the alternative: letting our blood into Kieron’s sacred skull then waiting for a press release to form in its drying curdles. I won’t get into how we watch trailers.

In any case: Ubisoft has now launched its latest in Discovery Tours, this time bringing the educational mode to Ancient Greece in Assassin’s Creed Origins.

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Assassin's Creed™: Director's Cut Edition - contact@rockpapershotgun.com (Dominic Tarason)

Pseudo-historical stabventure Assassin’s Creed Odyssey is shaping up to be an enormous game right off the bat, but Ubisoft have plans to keep players coming back well into next year. Today, they unveiled their post-launch roadmap for the game.

Now confirmed, the season pass includes two episodic story arcs – one featuring an encounter with the original Hidden Blade-wielder, the other taking players to Atlantis, but there’s plenty of free goodies on the way too. Season pass owners will also get a remastered version of the kinda wonky Assassin’s Creed 3. Below, a video detailing everything planned so far.

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Assassin's Creed™: Director's Cut Edition - contact@rockpapershotgun.com (Dominic Tarason)

As mindbogglingly huge as Assassin’s Creed Origins was, it never felt possible to get lost in its sprawling Egyptian landscapes. For Assassin’s Creed Odyssey, Ubisoft want> you to get a little bit lost. Spotted by Eurogamer during a hands-on preview, Exploration Mode is a new option described in-game as “the way Assassin’s Creed Odyssey is meant to be experienced”. Rather than hold your hand as you explore ancient Greece, this new mode removes quest and navigation markers, forcing you to listen to and follow directions instead. Also below; a fancy new trailer.

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Assassin's Creed™: Director's Cut Edition - contact@rockpapershotgun.com (Fraser Brown)

odyssey canon

Assassin s Creed Odyssey will let us play as either Kassandra or Alexios, both Spartan warriors, but creative director Jonathan Dumont told Reddit that it s the former who is considered the canon protagonist, at least in the upcoming official novelisation. It won t affect the game, however, as whoever you play as will be treated as the one, true hero.

The game’s marketing, however, seems altogether Alexios-inclined… (more…)

Assassin's Creed™: Director's Cut Edition - contact@rockpapershotgun.com (Fraser Brown)

odyssey

Ubisoft has tried to fill Assassin s Creed Odyssey, which is set in 5th century BC Greece, with as many Greek actors as possible. This, of course, sounds like common sense, but it s lamentably worthy of note in an industry that s often dominated by Americans, regardless of the setting. (more…)

Assassin's Creed™: Director's Cut Edition - contact@rockpapershotgun.com (Alice O'Connor)

After a great many leaks, Ubisoft today finally announced Assassin’s Creed Odyssey, taking the open-world murder simulator to Ancient Greece. Playing as a lad or a lass who’s the offspring of Leonidas, the Scot who was crowned king of Sparta after kicking a postman down a hole, we’ll sneak, sail, and stab across the land. It largely resembles last year’s Assassin’s Creed Origins, obviously, but the return of naval combat to the series is quite welcome. It also leans on the drama a bit more, with dialogue options and even optional romances. Here, come watch all this. (more…)

Assassin's Creed™: Director's Cut Edition - contact@rockpapershotgun.com (Brendan Caldwell)

"Oh no he isn't!" - "Oh yes he is!"

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.>

The Assassin s Creed series has abandoned its mutliplayer modes and that makes me sad. The multiplayer, introduced in Brotherhood, was one of the most playground-like games you could find. It s basically the game of Assassin, popular among university students, but played on cool-looking streets from the past. You re hunting somebody, but somebody else is hunting you. And oh no you re all disguised as computer-controlled characters. You need to find a Jester among dozens of Jesters, while also hiding your own Courtesan among dozens of Courtesans. (more…)

Assassin's Creed™: Director's Cut Edition - contact@rockpapershotgun.com (Brendan Caldwell)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

The first Assassin s Creed, with its underwhelming and repetitive missions, seems destined to be judged as Ubi s half-decent prototype for the much better AssCreeds to follow. But as much as the sequels added some much-needed character and features, the series also lost something. Most people will probably be happy it s no longer a part of the game, but I really liked it when you had a long, final chat with the people you killed. … [visit site to read more]

Assassin's Creed™: Director's Cut Edition - contact@rockpapershotgun.com (Philippa Warr)

So, in news I am still not quite ready for and haven’t had enough coffee to take seriously, GamesRadar have pointed out that the Assassin’s Creed Collection has turned out to be a hideous partwork figurine subscription service.

Is it wrong that it’s kind of so terrible that I’m now really into the idea?

… [visit site to read more]

Assassin's Creed™: Director's Cut Edition - contact@rockpapershotgun.com (Graham Smith)

Would I want to watch a movie about Michael Fassbender’s chiselled, time travelling jaw? Yes. Would I want to watch an Assassin’s Creed movie? Slightly less so. But this first trailer goes some way to convincing me that even if the plot turns out to be about Desmond, there’ll be enough leaping about and kicking to make it worthwhile watching on Channel 5 in four years time. Come see.

… [visit site to read more]

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