Ashes of the Singularity: Escalation - [SD] redskittlesonly
Major Balance Changes Now Available
We’re pleased to announce that a significant update is now live, introducing a series of balance changes aimed at enhancing your gameplay experience. This latest round of adjustments focuses on providing more strategic options and elevating the intensity of battles. With an emphasis on better differentiating the PHC and Substrate factions, these changes are designed to create a more engaging and dynamic environment for our dedicated players.

Clearer Distinction Between PHC and Substrate
In our ongoing effort to foster a balanced and competitive atmosphere, we’ve implemented key adjustments that give each faction a clearer identity. PHC units now feature heavier armor, boosting their durability on the battlefield, while Substrate units benefit from faster shield regeneration, allowing for greater tactical flexibility.

Improved Unit Survivability
We’ve conducted a thorough review of unit costs and survivability, ensuring that each unit feels impactful and rewarding to use. One significant change is the increased construction time for units, which enhances pacing and encourages thoughtful planning.

Map Adjustments
We’ve also made noteworthy changes to the game maps. Frosthaven has been updated with additional Radioactives, providing players with more strategic resources, while Italia has been reconfigured to increase the distance between starting points.

Specific Unit Changes
The unit adjustments are particularly exciting. PHC defensive buildings now have additional armor, making them more resilient, while the Artemis missile barrage has been retooled for more frequent strikes with a reduced cooldown. Key units like the Archer and Brute have received enhancements that improve their effectiveness and survivability in combat. The Hermies scout has also been given a boost with increased HP, and the Reaper now spawns more frequently, enhancing its presence on the battlefield.

Perhaps the most significant change comes with Substrate units. While they no longer have armor, they now feature much faster shield regeneration and higher max shields, allowing for greater resilience in battle. This shift encourages players to rethink their strategies and how they engage with these units.


We Value Your Feedback
We’re eager for you to explore these changes and experience the new dynamics they bring to the game. Your feedback is crucial to us, and we look forward to hearing how these adjustments impact your gameplay. Together, let’s continue to improve and evolve our game!

View the full changelog here.

















Ashes of the Singularity: Escalation - [SD] redskittlesonly
Now Available - v3.21 The Multiplayer Update
View Changelog

We’re excited to announce that our latest update focuses on elevating the multiplayer experience in Ashes of the Singularity: Escalation. With this update, we’ve implemented significant performance enhancements that are designed to create a more fluid and enjoyable online gameplay experience.

We invite you to gather your friends and explore the enhanced multiplayer experience. Your feedback is crucial as we continue to evolve and enrich the game. We can’t wait to hear what you think of these new enhancements and thank you for your ongoing support of Ashes of the Singularity: Escalation!



v3.21 Changelog
Multiplayer:
  • Addressed issues that were impacting multiplayer performance and stability.
  • Addressed some problems that prevented host migration
  • Fixed issues where some players weren’t able to connect to the match
  • Leaderboards are now being updated correctly
Ashes of the Singularity: Escalation - [SD] redskittlesonly
Empires will rise and fall as Sins of a Solar Empire II is now available to purchase on Steam.
A new era begins as the sequel to one of the most beloved strategy titles of all time releases today on Steam with new dynamic maps, deeper combat, and more.

https://store.steampowered.com/app/1575940/Sins_of_a_Solar_Empire_II/

The base game edition is available at a special discount price of $39.99 for a limited time.

Sins of a Solar Empire II - Premium Edition is available for a limited-time price of $79.99 and includes the base game, first Content Pass (see image below for details!) and the Sins of a Solar Empire II soundtrack.

The sequel to the iconic Sins of a Solar Empire, a classic strategy title known for masterfully blending real-time and 4X strategy gameplay, Sins of a Solar Empire II boasts a new engine that allows for even more epic space battles, larger sprawling empires, and signature unforgettable Sins moments.



“From multiple races to emergent tactics to a detailed galaxy simulation system, we’re giving our community multiple ways to conquer the galaxy in Sins of a Solar Empire II,” said Brian Clair, director of publishing, Stardock Entertainment. “With today’s launch on Steam, we’re looking forward to supporting our fans with even more great DLC content and the release of our Mod Tools and Mod Browser to see what our community does with this next evolution in the Sins franchise.”

Sins of a Solar Empire II features gameplay enhancements that let players take full control of how they conquer the galaxy. Emergent tactics like protecting vulnerable units from missile strikes with Titan ships, or launching surprise ambushes using the dynamically changing orbits of planets are now possible. Sins of a Solar Empire II will reward players for creative thinking, effective use of economic systems, and making convenient allies as they take over the galaxy.

Key Features:
  • Three playable races including the Advent, Vasari, and TEC return with two sub-factions that utilize unique items, mechanics, and Empire Systems to achieve total victory
  • Orbiting planets that dynamically alter the map during play, requiring players to gradually shift strategies as new challenges and opportunities emerge
  • Minor factions that provide unique capabilities to players that befriend them through a new influence system
  • Enhanced tactical battles and deeper combat simulation including missiles that can be shot down
  • New economy model that allows players to truly customize their worlds to fit production needs
  • Ten-player multiplayer matches that allow players to seamlessly join or resume games
  • Build and command thousands of high-fidelity units in a new engine built from the ground-up for Sins of a Solar Empire II
  • Capital ships that can be equipped with special augmentations to be more effective in battle
  • New in-game mod browser allows for easy installation for user generated content and maps

Purchase Options:



Screenshots:








Ashes of the Singularity: Escalation - [SD] redskittlesonly
Coming to Steam August 15, 2024
Sequel to beloved strategy title features new asymmetric playstyles, dynamically changing maps, deeper tactical combat, expanded strategic depth, and more.

Check out Rimmy Downunder's latest playthrough and our date announce trailer at the end:


A new chapter in the never-ending war for the galaxy will be written as Stardock and Ironclad Games announce that Sins of a Solar Empire II is set to release on Steam on Thursday, Aug. 15. The sequel to one of the most beloved strategy titles of all time, Sins of a Solar Empire II will once again feature a seamless combination of real-time strategy and 4X gameplay, delivering sprawling empires, huge tactical fleet battles, and unforgettable gameplay moments that can only be found in Sins II. Players who wishlist now will receive a reminder when the game releases in just under two weeks.

https://store.steampowered.com/app/1575940/Sins_of_a_Solar_Empire_II/

“It’s been amazing to see how hyped fans are for the release of Sins of a Solar Empire II on Steam,” said Brian Clair, Director of Publishing at Stardock Entertainment. “We have seen so many people who were fans of the original Sins, and Sins: Rebellion, sharing their excitement for this long-awaited sequel. Sins of a Solar Empire II will deliver epic galactic warfare and strategy to players. We can’t wait to share more with you and celebrate the launch of Sins of a Solar Empire II on August 15!”

Sins II will give players more tools than ever to form their own play styles as they battle, scheme, monopolize, and manipulate their way to victory. The sequel also introduces new emergent tactics and strategies that reward creative thinking. Players can protect vulnerable units by body-blocking missiles with their Titan, launch a surprise attack from a rogue asteroid when its orbit reaches the enemy's back line, or guard themselves against a backstab with a time-locked alliance.

Sins of a Solar Empire II Key Features:
  • Three unique playable races including the Advent, Vasari, and TEC return with two sub-factions that utilize unique items, mechanics, and Empire Systems to achieve total victory
  • Orbiting planets that dynamically alter the map during play, requiring players to gradually shift their strategies as new challenges and opportunities present themselves
  • Enhanced tactical battles and deeper combat simulation featuring tracking turrets and missiles that can be blocked by ships or shot down
  • Minor factions that provide unique capabilities to players that befriend them through a new influence system
  • New economy model that allows players to truly customize their worlds to fit production needs
  • 10-player multiplayer matches that allow players to seamlessly join or resume games
  • Build and command thousands of high fidelity ships that are effortlessly powered by a new 64-bit multicore engine
  • Capital ships that can be equipped with special augmentations to be more effective in battle
  • New in-game mod browser allows for easy installation for mods and maps

Sins of a Solar Empire II is available to wishlist now. At launch, the base game edition will be offered at a special discount price of $39.99 for a limited time. Additionally, the Sins of a Solar Empire II - Premium Edition will be available for a limited-time price of $79.99 and will include the base game, first Content Pass and the Sins of a Solar Empire II soundtrack.









Ashes of the Singularity: Escalation - [SD] redskittlesonly
Sequel to beloved strategy title features new asymmetric playstyles, dynamically changing maps, deeper tactical combat, expanded strategic depth, and more

https://store.steampowered.com/app/1575940/

The battle for galactic supremacy continues as Stardock and Ironclad Games will bring Sins of a Solar Empire II to Steam this Summer. Sins of a Solar Empire II seamlessly combines real-time strategy and 4X depth, delivering sprawling empires, huge tactical fleet battles, and unforgettable gameplay moments that can only be found in Sins II. Interested players can add the game to their wishlists now.

Check out our gameplay trailer:


In Sins of a Solar Empire II, players must guide their faction against the threat of extinction with three distinct races: the Trader Emergency Coalition, the Vasari Empire, or the Advent Unity. Each race has been updated with their own asymmetric playstyle including unique starting conditions, units, abilities, and game-changing Empire Systems.

Sins II will give players more tools than ever to form their own play styles as they battle, scheme, monopolize, and manipulate their way to victory.
The sequel also introduces new emergent tactics and strategies that reward creative thinking. Players can protect vulnerable units by body-blocking missiles with their Titan, launch a surprise attack from a rogue asteroid when its orbit reaches the enemy's back line, or guard themselves against a backstab with a time-locked alliance.

“With new ways to play, new tactical options, and new strategic elements, the time is right to bring Sins of a Solar Empire II to a new audience on Steam,” said Brian Clair, Director of Publishing at Stardock.

Sins of a Solar Empire II is packed with new features for players to explore, including:
  • The Advent Unity race returns for Sins of a Solar Empire II with two sub-factions that utilize new items, mechanics, and the unique “Unity” Empire System
  • Orbiting planets that dynamically alter the map during play, requiring players to gradually shift their strategies as new challenges and opportunities present themselves
  • Enhanced tactical battles and deeper combat simulation featuring tracking turrets and missiles that can be blocked by ships or shot down
  • Minor factions that provide unique capabilities to players that befriend them through a new influence system
  • New economy model that allows players to truly customize their worlds to fit production needs
  • Capital ships that can be equipped with special augmentations to be more effective in battle
  • New in-game mod browser allows for easy installation for mods and maps
  • For those who enjoy challenging themselves in online play, Sins of a Solar Empire II allows for up to 10-player multiplayer matches. Players can now seamlessly join or resume games, and an in-game mod workshop automatically keeps in sync with any enabled mod content.

Wishlist Now:
https://store.steampowered.com/app/1575940/















Ashes of the Singularity: Escalation - Yarlen
  • Launcher update: Added support for The Political Machine 2024.
Ashes of the Singularity: Escalation - [SD] redskittlesonly
Ready to dominate the battlefield in Ashes of the Singularity: Escalation? Unlock the secrets to victory with our in-depth game guides. Whether you're a strategic genius or just starting out, our curated tips and strategies will elevate your gameplay. Dive into the guides below and lead your armies to triumph!

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Ashes of the Singularity: Escalation - Yarlen
  • Launcher update for Galactic Civilizations IV.
Ashes of the Singularity: Escalation - Yarlen
  • Hotfix to re-enable multiplayer.
Ashes of the Singularity: Escalation - Yarlen
Stardock Entertainment is pleased to announce the release of v3.20 for Ashes of the Singularity: Escalation today. This update includes a new 1v1 map and some balance adjustments.

Change Log
  • Added new map: Frenzy (1v1).
  • PHC and Substrate Nexuses now generate trace amounts of Quanta by default.
  • Engineer build time reduced from 40s to 36s.
  • PHC Archer rockets now fire 3 shots per volley; rate of fire reduced from 3.5s to 3.1s; interpulse cooldown increased from 0.63s to 0.77s.
  • PHC Brute plasma cannon interpulse cooldown reduced from 0.12s to 0.08s.
...

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