Aseprite - dacap

Hello everyone! Today we’ve released Aseprite v1.3.15.2 with several bug fixes and little new handy features. If you are using v1.3.15 or v1.3.15.1, sorry for the inconvenience, but it might be a good idea to update to the latest v1.3.15.2 version:

What’s new

New possibility to duplicate slices (or Edit > Copy & Paste) t/21966 #4466

Added “Show hidden” option to file selector #3079

Added option to stroke text #5271

New options to reconfigure keys to apply/discard the tranformation #5102

Check the official announcement for more information.

Aseprite - dacap

Hi asepriters! Yesterday we've released a new update ːsteamthisː ...and today a fix for that update ːsteamsadː The new Aseprite v1.3.14.2 is available right now (with fixes for the default font in Chinese, Japanese, and Korean translations). We've finally promoted the beta version to stable. There were some changes in the text rendering system as now we are using DirectWrite (Windows) and CoreText (macOS).

This version include some new features like pinning palettes:

A way to change default Timeline options:

This version includes features available from the latest betas like:

The new interactive Text tool (you can still use the old Edit > Insert Text menu option)

The diagonal symmetry:

Resizing slices (even 9-slices) with pixels:

You can go back to the previous versions from the Betas section in the Aseprite properties on Steam:

Aseprite - dacap
Hi asepriters! This week we’ve released Aseprite v1.3.10.1 and v1.3.11-beta2 with new major features.

New beta versions are going to be available only through Steam as it is easier to release quick fixes for important crashes/regressions. We’re planning to release new features there and after a couple of weeks of beta testing, publishing it as the new stable version.
What’s new
Aseprite v1.3.11-beta1:
Aseprite v1.3.11-beta2:
  • Fixed crash dropping files on timeline in certain cases #4801
  • Fixed crash clicking the canvas when multiple layers/frames were selected in the timeline and the Edit > Preferences > Timeline > Keep Selection option was enabled #4809
  • Fixed some theme related problems with the font popup #3851 #4815
  • Windows: Minimize crashes related to buggy WinTab drivers #3358
Aseprite v1.3.10:
  • Published a couple of HD icons
  • Added support for JPEG image orientation adjustment from EXIF metadata #2525
  • Disable Brush Preview in Preview window by default #4721 (thanks to @S4HRKBOY), can be re-enabled from View > Preview > Brush Preview
  • Snap cels to grid on moving cel action #4027
  • Fixed slice tool when we are in tiles mode #4306
  • Fixed bug copying/moving cels with z-index #4779
  • Fixed issues with windows visibility when changing between “Home” tab and sprites #4546 #4789
  • Fixed Duplicate Sprite/Layer didn’t duplicate z-indexes #4665
  • Fixed mouse issues making hard to resize floating windows #4240
  • Fixed UI issue scaling brush type icons #4386
  • Fixed crash clicking “Hide Other Layers” when there is no preview window #4768
  • Lua API:
Aseprite v1.3.10.1:
  • Fixed window flickering using “Disable Snap to Grid” button t/23912 #4805
  • Lua: Fixed broken Dialog:show{ bounds=Rectangle } API t/23917
How to update Aseprite

How to get the beta version

Discuss in the Community site
Oct 2, 2024
Aseprite - dacap
Today we're releasing Aseprite v1.3.9 with several bug fixes and a couple of new little features:

  • New Hungarian, Norwegian Nynorsk, Thai, and Ukrainian translations, thanks to the help of several contributors
  • Improved performance in "Recover Files" tab #4610
  • New "Reset" page in Edit > Preferences #4432
  • New "Reset Symmetry to View Center" option t/19185 #4638 (thanks to @S4HRKBOY)
  • New criterias to match similar RGB colors with color palette entries t/9682 #2787
  • Added "Don't show this alert again" when saving WebP files #4658
  • Fixed "Merge Down" command when the merged cels have a special z-index t/22106 #4468
  • Fixed bug where we weren't able to uninstall third party extensions #4622
  • Fixed transparent color bugs converting between RGB <-> Indexed conversion #4370 #4438
  • Fixed moving multiple tilemap layers at the same time #3144
  • Fixed right click action with shading ink is selected #4520
  • Fixed bug where the first mouse click after a Ctrl+Z was ignored if we had Ctrl key configured to drag the "Brush Size" t/22112 #4484
  • Fixed duplicate items in keyboard shortcuts list #4387
  • CLI: Fixed exporting Sprite Sheet with group names #4456
  • Lua API:
    • New app.fgTile/bgTile properties to get/set the foreground/background tile #4403
    • Added Site.tilemapMode property
    • Added x and y params to app.command.Paste()
    • Fixed app.command.Cut/Paste in -batch mode #4354
    • Fixed app.command.Cancel() command when used from scripts
    • Fixed default color/bgColor params in app.useTool()

More information: https://community.aseprite.org/t/aseprite-v1-3-9/23578/1
Aseprite - dacap
Hi Asepriters! Today we are releasing Aseprite v1.3.3 with several bug fixes and some improvements. You can check the release notes for more details.

What's new

New range for opacity and alpha values in percentage. Now you will see opacity values from 0% to 100%, and alpha values from 0 to 255 by default:



You can configure this from Edit > Preferences > Color > Alpha & Opacity:



Added support to follow subtags/repetitions instructions when exporting animations:



New button to reload palette presets:



Translations

New official translations included thanks to the help of several contributors:



This is (and will be) a work-in-progress in Weblate. Any kind of help will be greatly appreciated!
Aseprite - dacap
With the help of the Makeship team we're releasing this little blushing Aseprite plush campaign today:



Sometimes the pixel artist path is a lonely one. Don't you feel like you need a hug after pushing so many pixels? Maybe some encouraging words? When you need motivation you can ask to this little Aseprite plushie and you will get no answer, but its blushing look will make you hug it, and it will give you love in a silent and soft form.

As an extra feature, if the Aseprite app crashes or doesn't work as expected, you can take the plush and give it a gentle smack on the butt. Then you can continue. But remember to pat it with love from time to time.

Pre-order now here: https://www.makeship.com/products/little-blushing-aseprite-plush
Nov 27, 2023
Aseprite - dacap
Welcome Asepriters! Today we are finally releasing Aseprite v1.3 as
the stable version replacing the previous v1.2.40. It is already live
on Steam and all ourplatforms.

If you were already using v1.3 beta or a release candidate, you can
check out the release notes
just to check the latest fixes/features. If you came from v1.2, we
recommend you to check out the new features in this post.

What’s new
The main new feature on Aseprite v1.3 are tilemap layers:



A summary of other minor features you can find in v1.3 from v1.2:

More information in our blog post
May 19, 2023
Aseprite - dacap
Hi asepriters! Today a new version is available with several new fixes and some little new improvements:

Aseprite v1.3-rc4
  • Fixed regression showing brush & selection preview

Aseprite v1.3-rc3
  • Added new z-index property to cels
  • Enable panning and zooming for filter window
  • Now F2 can rename a layer if a range of frames is not selected
  • Change all selected cel properties when we select frames/layers
  • Added warning when loading unsupported property type and mark the file as read-only
  • Fixed webp export to export one tag correctly instead of all frames
  • Improved message error when loading a sequence of png files whose color modes don’t match
  • Export Sprite Sheet: Now “Ignore Empty” option works for tilesets too
  • Full screen preview hides the preview window if needed

Lua API changes
Mar 29, 2023
Aseprite - dacap
Hey there! Today we’ve published the second release candidate v1.3-rc2 with the final fixes for a v1.3 to replace v1.2.40 and avoid as many surprises as possible (as we know that switching from v1.2.40 to v1.3 might bring some problems).

A list of changes in this v1.3-rc2:

  • Play subtags + repeats by default. Now playback options are accessible through Frame > Playback submenu
  • Added pixel-art Cyrillic script and Maltenese Unicode chars
  • Added ability to press a mnemonic key (e.g. Y or N) without modifiers in alerts
  • Added frame duration warnings saving animated GIF files
  • Allow recovering sessions from previous Aseprite versions
  • Fixed regression pasting images outside the canvas limits
  • Fixed rotation inaccuracy with 90°, 180° or 270° degrees
  • Fixed 8 Connected Fill escapes grid with "Stop At Grid" checked
  • Now New Palette from Sprite creates colors when alpha is less than 16
  • Removed the marching ants effect from Timeline after paste
  • Fixed avoid changing grid settings from Edit > Preferences if they aren't modified
  • Fixed grid misalignment when zooming out
  • Fixed a rendering bug using Loop through tag frames option in Onion Skin
  • Fixed crash right-clicking play button if the preview window is hidden
  • CLI: Fixed bug saving tags in file sequences using -save-as "{tag}_1.png"
  • Lua: New Plugin:newMenuGroup() and Plugin:newMenuSeparator() to organize plugin submenus
  • Lua: Added KeyEvent.repeatCount
  • Lua: New opacity/blend mode parameters in Image:drawImage()
  • Lua: More changes
  • Several other crash fixes and minor UI issues

More details in the forum: https://community.aseprite.org/t/aseprite-v1-3-rc2/17564/1
Mar 1, 2023
Aseprite - dacap
Hello asepriters! :art: After several months we’re preparing the first release candidate to finally move forward to v1.3 (and leave v1.2 behind :wave: ). If everything goes well (and probably with a couple of extra release candidates) we will finally put v1.3 in the main channel (and the beta channel will be used to bring new features quickly).

Remember to get this update from the beta channel right now. A list of changes and fixes in this v1.3-rc1:
  • Prefer native file dialog by default on Windows & macOS
    • macOS: Added a QuickLook plugin to generate thumbnails and previews
    • macOS: Fixed shortcuts for Edit actions when the native file dialog is displayed
    • You can switch back to the Aseprite file dialog unchecking the Edit > Preferences > Experimental > Use native file dialog option
  • Disabled multiple UI windows by default
    • You can re-enable it from Edit > Preferences > General > User Interface or Edit > Preferences > Experimental > UI with multiple windows
  • Added support to load/save QOI files
  • New “Copy Path” option right-clicking a tab
  • New Repeat field to animation tags
    • Added option to play/preview with subtags & repetitions
  • Show saved undo state in Edit > Undo History window
  • CLI: Added support to save multiple files with --save-as
  • New tagname format (--tagname-format) to export JSON data
  • Added several missing strings to translate the UI to other languages
  • Optimized save operation on files with several/huge tilesets
  • macOS: Fixed memory leak in the regular usage of the program
  • Fixed general look of the Dynamics popup + added more possibilities to customize themes
  • Fixed normal color wheel
  • Fixed incorrect BMP file size set during save command
  • Fixed generation of non-visible colors using “New Palette from Sprite”
  • Avoid color reindexing when duplicate colors in GIF file
  • Fixed uninstalling/updating extensions with subdirectories
  • Fixed bug where Advanced Mode disabled the Tilemap tool
  • Fixed bug when exporting from a sprite with layers that have the same name
  • Fixed bug where the FG color changes to the palette entry zero when the eyedropper picks a pixel of mask color
  • Fixed spray tool in Indexed mode not handling masked color as expected
  • Keep/restore the timeline position for each sprite
  • Fixed {duration} field for filename format
  • Fixed update Preview Window after pasting Frame
  • Lua: New API objects like Dialog:canvas(), GraphicsContext, app.theme, and Timer
  • Lua: New API to save user & extension properties into objects
This version includes a lot of new scripting capabilities, like the Canvas widget, we hope this will bring new possibilities to extend Aseprite in a near future.

More details in the forum: https://community.aseprite.org/t/aseprite-v1-3-rc1/17224/1
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