Arma 3 - Nelios
As one of the most exciting years for our studio comes to a close, we’ve deployed a special dev blog in which various members of the Arma 3, Take On Mars, and DayZ development teams recap the past year, take a brief look at the near future, and thank everyone for their incredible support!
http://youtu.be/err9KLEFeTE
Arma 3 - Nelios
As one of the most exciting years for our studio comes to a close, we’ve deployed a special dev blog in which various members of the Arma 3, Take On Mars, and DayZ development teams recap the past year, take a brief look at the near future, and thank everyone for their incredible support!
http://youtu.be/err9KLEFeTE
Dec 16, 2014
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: 2014 recap, Winter break, Happy holidays!
PRECEDENCE: Flash

SITUATION
Welcome to the last Arma 3 SITuation REPort of 2014! After a turbulent release year in 2013, our team was excited to continue supporting the platform and game this year. Let's quickly run through the major developments: we started by completing the campaign with episodes "Adapt" and "Win". That also meant adding 2 fixed-wing CAS aircraft, the Tempest series of trucks and 2 Altis Points of Interest: the ghost hotel and the stadium. We then unleashed the divine powers of Zeus multiplayer, which we've since seen used in many communities and in ways beyond what we had envisioned ourselves.

More in the full SITREP
Dec 16, 2014
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: 2014 recap, Winter break, Happy holidays!
PRECEDENCE: Flash

SITUATION
Welcome to the last Arma 3 SITuation REPort of 2014! After a turbulent release year in 2013, our team was excited to continue supporting the platform and game this year. Let's quickly run through the major developments: we started by completing the campaign with episodes "Adapt" and "Win". That also meant adding 2 fixed-wing CAS aircraft, the Tempest series of trucks and 2 Altis Points of Interest: the ghost hotel and the stadium. We then unleashed the divine powers of Zeus multiplayer, which we've since seen used in many communities and in ways beyond what we had envisioned ourselves.

More in the full SITREP
Dec 9, 2014
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Internal Marksmen prototype, Update 1.36 released, REPception
PRECEDENCE: Flash

SITUATION
As we enter the last month of the year, the team is focused on one more 2014 development milestone: the Marksmen DLC sandbox prototype. This means having a final plan for the exact assets and features that we'll finish during the first quarter of 2015. Said plan is backed up by internally playable prototypes. This could mean the first version of a new weapon's model, a scripted prototype of a gameplay feature, a proof-of-concept for a scenario, etc. The feasibility studies should wrap up soon and we'll have go / no-go moments for some of the tech. Having a solid sandbox foundation will later help the designers to use it effectively while developing playable content. We are trying hard to get some very cool stuff in the DLC and accompanying platform update, and it's looking splendid so far!

More in the full SITREP
Dec 9, 2014
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Internal Marksmen prototype, Update 1.36 released, REPception
PRECEDENCE: Flash

SITUATION
As we enter the last month of the year, the team is focused on one more 2014 development milestone: the Marksmen DLC sandbox prototype. This means having a final plan for the exact assets and features that we'll finish during the first quarter of 2015. Said plan is backed up by internally playable prototypes. This could mean the first version of a new weapon's model, a scripted prototype of a gameplay feature, a proof-of-concept for a scenario, etc. The feasibility studies should wrap up soon and we'll have go / no-go moments for some of the tech. Having a solid sandbox foundation will later help the designers to use it effectively while developing playable content. We are trying hard to get some very cool stuff in the DLC and accompanying platform update, and it's looking splendid so far!

More in the full SITREP
Arma 3 - RoyaltyInExile
FROM: QA Dept.
TO: Arma 3 Users
OPSUM: We wish you a pleasant flight: Arma 3's new advanced helicopter flight dynamics.

EVALUATION
With the release of some significant new helicopter features with update 1.36, we'd like to share what's great about the Advanced Flight Model, explain a little about the journey to full release, and outline just a few of the improvements made over the last few months - thanks in no small part to the splendid feedback of our community.

More in the Full Report
Arma 3 - RoyaltyInExile
FROM: QA Dept.
TO: Arma 3 Users
OPSUM: We wish you a pleasant flight: Arma 3's new advanced helicopter flight dynamics.

EVALUATION
With the release of some significant new helicopter features with update 1.36, we'd like to share what's great about the Advanced Flight Model, explain a little about the journey to full release, and outline just a few of the improvements made over the last few months - thanks in no small part to the splendid feedback of our community.

More in the Full Report
Dec 4, 2014
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Game Update: 1.36 (Vortex Ring State, Launcher local mods, Headless Client revamp, CMAA)
SIZE: ~1010 MB / ~611 MB

More in the full changelog and SPOTREP
Dec 4, 2014
Arma 3 - YorisYan
FROM: Project Lead
TO: Arma 3 Users
UNIT: Main Branch
ACTIVITY: Game Update: 1.36 (Vortex Ring State, Launcher local mods, Headless Client revamp, CMAA)
SIZE: ~1010 MB / ~611 MB

More in the full changelog and SPOTREP
...

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