Dec 24, 2019
ARIDA: Backland's Awakening - Aoca Game Lab
We just released the page and the teaser of ARIDA: Rise of the Brave, our next game!

Continuing the previous Backland’s Awakening, this second game presents Cicera's journey of bravery in a backlands trip filled with new threats and more discoveries, also with some new features like the day and night cycle presented in the teaser.

Go there, watch the teaser and put the game now on your wishlist!!!

Wishlist now: ARIDA: Rise of the Brave


Ps .: ARIDA: Backland's Awakening is 40% off, and this is a great moment to give someone you like with a backland's trip, right?
Dec 21, 2019
ARIDA: Backland's Awakening - Aoca Game Lab
We're part of the Steam's Winter Sale! 💥

It's 40% off! A great opportunity for those who haven't played ARIDA yet!

We have received some wonderful messages about the game, so it is good that more and more players have this opportunity to interact with the backclands through ARIDA.

Run to get your copy before the sale ends! ⏰
🎮 Play now ARIDA: Backland’s Awakening
Nov 29, 2019
ARIDA: Backland's Awakening - Aoca Game Lab
Hey everyone!

We are still working to make the Árida experience better and better. That's why we released an update today to fix issues identified by you! We at Aoca thank everyone for the constant feedback we received!


Check out the full list of Patch 1.0.3


Optimization
We made improvements in the game engine, resulting in a better framerate, especially for those who were struggling to play with better graphic qualities. If you still encounter problems running the game, please contact us via the Steam forum.


Sound Fixes
We balanced the volume of some sounds that were not consistent with the desired experience. And we add others. We also fixed some SFXs that didn't play when they should, and added more typical backland birds, which makes the ambience better!


Achievements
We fixed some Steam achievements. You will now receive the notifications correctly. Will you be able to complete them all?


Scene Improvements
We made adjustments to some transitions of the scenes. In this way, important moments of the game became visually smoother.


Languages
We reviewed the text in both available languages, and now everyone in the backlands speaks properly, in English and Portuguese!
If you still find something in the texts, feel free to contact us.


If you find any errors, report them through a Steam thread.
Tell us what you think about the news! 😊
Nov 29, 2019
ARIDA: Backland's Awakening - Aoca Game Lab
The Autumn Steam Sale is happening and Árida wouldn't be out, right? 😊🌵⁣
It's 30% off for a limited time.⁣

If you haven't played yet, here's your chance!⁣

If you have already played, consider gifting a friend with this backland trip! 🎁⁣
ARIDA: Backland's Awakening - Aoca Game Lab
We are in our first sale on Steam! 💥

After two months after its release, Árida: Backland's Awakening joined Halloween Steam Sale 2019 ! 🎮

It's a 23% discount! A big push for those who haven't played Árida yet!

Go fast because the saleis for a limited time! ⏰

ARIDA: Backland's Awakening - Aoca Game Lab
The goat is the main animal of the backlands. On Trip to backlands / Make of Firmina’s goats, we talked about Firmina’s ones. Now, throughout this text we will talk about the village goats, which are not assigned to a quest, enriching the ambiance of the game and call attention when seen, always roaming the world. 😄

During the process of creating the Village level, we had the feeling that there was some aesthetic gap in that space. Somehow, it was necessary to think about elements (sound, visual or even compositional), which could give a balance between keeping the narrative proposal of the place aligned, while still giving more life and ambience to the level.

The presence of goats circulating around the village grew in this process. We started to use more of their movements, positions, and characteristics, exploring the possibilities of artificial intelligence in a slightly more autonomous way, also allowing a comical side of these formidable animals (which we could verify in some goats we found during our research trip to the backlands).

It is quite possible that when the player is exploring the village, suddenly: "Oops!", a goat appears performing its daily activities. And in this moment of unpredictability, our goats resemble the real backlands goats. 🐐

And that is why we love them, as well as many people who play Árida.

Árida is now available on Steam!
Go get your copy and share with us your experience with the goats. But be aware that they may appear in the most unlikely places!
ARIDA: Backland's Awakening - Aoca Game Lab
Here we are very proud to announce that Arida has been selected as a finalist in 4 categories at the SBGames Festival 2019! 😍😍

The categories are: "Best Game", "Best Design", "Best Storytelling" and "Best Sound".
SBGames is one of the most consolidated events in Latin America, scheduled for 28-31 October, in the city of Rio de Janeiro.

A big step for Arida and Aoca and you all are part of it! Thanks a lot !!! 💖🌵
Sep 17, 2019
ARIDA: Backland's Awakening - Aoca Game Lab
🍰 During this first month of Arida’s launch, we need to thank all of you who embarked on this journey with us, helping the project take a bigger and bigger projection. We received very nice support, from the earliest materials to the last tests before the Steam release!

As we have already mentioned, Arida is Aoca's first game and the first commercial game from all of us. We're learning in this process, with your help and your feedback. We always make everything with love and respect for you, because you are the reasons for Arida to exist! 😁

If you haven't played yet, go to Steam and help us. If you can't afford it, put it on your wishlist and share it with your friend. Everyone is welcome!

We'll release updates for Arida: Backland's Awakening, and soon we will drop more info on the sequel!

And let's go together one more time! This time louder, this time farther! <3


A very special thanks from Aoca Game Lab, for you all! ✨
Aug 24, 2019
ARIDA: Backland's Awakening - Aoca Game Lab
Hello, survivors


We are releasing this update to address some issues you have encountered, one of which involves the achievements that were not working correctly. Check it out all the changes below.


- Achievements -
We corrected many issues related to the achievements, now they are properly registered on Steam. Your feedbacks have helped us a lot to solve this problem, thank you.

- Trap -
Now the trap works properly. Just place it on the ground and wait a couple of minutes to catch something. But you won't get the vegan achievement if you eat any meat.

- Bonfire -
Now the bonfire has a limited duration, as we intended. It will last for about 1 minute. You aways can build another one if you have the materials.

- Tooltip -
The tooltip panel is responsible for introducing game features, like new recipes. Now it's displayed properly on every resolution.

- Colectalbes -
There was one chest more than the intended, oops!

- Spoilers -
  • We’ve fixed an issue in the end game involving the banners.
  • Secret Bench: In our last update, we fixed the interaction with this object. In this patch, we made more improvements. It is worth checking.

If you find any errors, report them through a Steam thread.

Tell us what you think of the update, we will answer your message on our social networks.

Discord
Facebook
Twitter
Aug 22, 2019
ARIDA: Backland's Awakening - Aoca Game Lab


Hey everyone. We present to you our first patch after the game launch!

The update contains some improvements that will upgrade the gameplay experience, especially in the mountain area, that seemed to be a major obstacle for you. Also, we made some balance changes and minor changes.

Let's go!
Game Balance
We increased the game difficulty, now you have to collect more food to stay healthy and you will get hungry and thirsty more often. It was too easy, right?

  • Reduced the benefits of many aliments (Eggs, Mandacaru, etc).
  • Increced the speed of reduction of the stats
  • Now the Death Valley is aridity level 3 (from 4).



Environment
We added more interaction objects, we hope you explore a lot. During your gameplay, some have complained about “invisible walls,” so we worked on the game's collisions responsible for these limits.

  • (Collider) Village area- Broken Bracket.
  • (Collider) Death Valley area - Dead Cow.
  • (Collider) Death Valley area - Invisible stones.
  • (Collider) Death Valley area - Fence Near the Cashew Tree.
  • (Collider) Farm Region - Bullock Cart.
  • (Terrain) Objects “buried” in certain parts of the map.
  • (Terrain) Objects “floating” in certain parts of the map.
  • (Terrain) Hole in the ground of the secret area.
  • (Terrain) Firmina's house area- Hole in the ground (Blue line).
  • (Terrain) Mountain area - Bannera.
  • (Terrain) Farm area - Woods floating in the corral.
  • (Models) Tiao doesn't disappear with distance anymore.
  • (Models) Mandacaru and other collectible foods disappear after being cut.
  • (Models) Trap's visual effect has been fixed.



Narrative
Dialogues play an important role within the game and we saw that you love playing the "voices" of each character. We reviewed some texts that were displayed wrong.

  • (Objects) - Fixed the dialog on some objects.
  • (Interface) - Now the credits are displayed also in English
  • (Interface) - Texts some texts appearing in the wrong place



Bugs and improvements
In the previous version, we saw several players encountering problems that discouraged you on your adventures. The bench at the end of the mountain was a major one, also the inventory that got stuck sometimes, not allowing the game to continue. We apologize for all the problems that have happened.

  • Revised disappearance time of collected objects.
  • Fixed the bug of the equipments stuck in Cicera's hand, after interaction with an object.
  • (Items) - Fixed a Confusing Notification
  • (Feature) - All bench now work properly
  • (Feature) - Fixed the Inventory freezing when closed
  • (Feature) - Now the achievements don't disappear after game restart
  • (Feature) - Achievements are now accounted properly for by Steam



Audio
In the audio sector, some changes have arrived, one of them being the addition of a component responsible for the individual configuration of each object within the game.[/h1]

  • (Feature) - Created audio tuning component
  • (Effect) - Individual audio adjustment of in-game objects
  • (Effect) - Fixed mountain ambient sound
  • (Effect) - Improved the ambient Sound of the Village
  • (Music) - Revised the audio from the last cutscene
  • (Extra) - Fixed the extra content audio after the end



We are following your comments on social networks, especially here on Steam. Feedbacks will always be welcome and followed thoroughly.

After checking the changes in-game, send us a review on Steam!

Meet us at the Discord.

...

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