Arcadian Atlas - Tim Garris
Balance
  • [Ranger] Shrapnel Shot - no longer may choose between targeting units and tiles. The skill will always target units.
  • [Reaver] Smoke Screen - reduced EVA bonus from previous +50 to +25.
  • [Shaman] End Times - reduced DMG dealt from 80% to 40%.
  • [Scenario] Mission “A Second Divorce” now features a new map.

Features
  • Improved key rebinding in the Options Menu, allowing for shared keys between Menu Navigation and Movement Navigation. Additionally, the Escape key now allows you to back out of the rebinding process.

Script
  • Japanese: an entirely new localization has replaced the old one.
  • Fixed typo in the mission description for “A Final Warning.”
  • Improved formatting for the contract mission details in “Five Goons Walk Into a Bar.”
  • UI
  • Adjusted Item Shop UI loading timing.
  • Improved Recruiter guest loading & animations.

Bug Fixes
  • Fixed rare issue in which tile highlight graphics were conflicting with traps.
  • Removed Act Menu exploit for projectile-based skills.
  • Improved Title Screen song transition responsiveness.
  • Improved font atlas resolution for fonts in various languages.
Arcadian Atlas - Taylor Bair
The jazz inspired and acclaimed soundtrack to Arcadian Atlas is now available for nomination in Steam's Best Soundtrack award!

And to celebrate you can also now get the Soundtrack through Steam or pre-order the vinyl HERE.

Show your support for the vast sounds of Arcadia - from bombastic chorale boss tracks to jaunty shop tunes while you peruse a vast array of swords and armor, it's all in Moritz P.G. Katz's meticulously crafted score - PC Gamer raved it's "an absolute home run" of a soundtrack, and we couldn't agree more.

Nominate Arcadian Atlas for Best Soundtrack today!
Arcadian Atlas - Taylor Bair
In honor of Steam's Turn-Based Carnival Event and the upcoming holiday frivolities we're offering Arcadian Atlas at its lowest price to date!

Including all 3 content hotfixes and hours of tactical adventures through a pixel-perfect world, see the far-from-perfect continent of Arcadia torn apart by civil war. Now with new features and balance fixes, experience the turmoil of a country set ablaze like never before. Master unique skills across 12 classes, struggle against man and monster, and pick sides as forces beyond our comprehension seek to make war on humanity itself.

You can also find a developer stream of the game during the Turn-Based Carnival Event HERE

Best of luck out there, adventurers!
Arcadian Atlas - Taylor Bair
Hello all you tactical RPG lovers! Just wanted to drop a quick update here about some hotfix updates pushed for Arcadian Atlas over the past few weeks.

Feature and Balance Improvements
For those that may have missed them, hotfixes 1.01, 1.02, and 1.03 are now live on Steam! These include some of the following features and balance improvements:
  • Simplified Chinese language support!
  • Non-pixel font support for Latin-based languages (easier on some people's eyes!)
  • HP/SP bars can now be seen over unit's heads at-a-glance with the right bumper/toggle button!
  • Regional Pricing to make the game more affordable in different world markets!
  • New, poppier art for attacks, flinches, and more!
  • Steam cloud saves!
  • New CRIT bonuses for Back and Flank attacks! +30% Crit chance for back attacks and +10 for flanks!
  • Can see Core Class skill descriptions now from the Skill Equip Menu after you advance to an advanced class!
  • Tons of balance changes to monetary rewards, enemy levels, boss and unit HP, and skills!
  • Bug fixes and achievement bug fixes!
  • Lots more!

For everything else, check out the Steam page news page HERE
And as always, stay tuned for more exciting updates about porting, sales, and events we'll be a part of as the weeks progress!
Sep 22, 2023
Arcadian Atlas - Tim Garris
Balance
[Cavalier]
  • Removed equipment requirements for One-Handed Training and Two-Handed Training
  • [One-Handed Training] - level 2 now bestows +2 ATK and +5 Critical Chance
  • [Two-Handed Training] - level 2 now bestows +2 ATK and +5% Critical DMG
  • Localization text now reflects these changes
  • [Quicken] - level 2 now bestows +1 MOV and +1 SPD instead of +2 MOV to better balance Cav's new mobility
[Skill Height Tolerance Changes]
  • Reduced height tolerance for certain Ranger, Monk, Cavalier, and Sorcerer Skills so they no longer can be used with vast height differences between attacker and defender
  • Skills affected: Sorcerer [Withering Touch, Lightning Touch, Frost Touch, Flame Touch], Monk [Martyr, Innumerable Blows, Blinding Spin], Cavalier [Sword Bash, Shield Triage, Shield Bash, Rend Armor, Quick Attack, Body Rush, Low Sweep, Adrenaline Strike], Ranger [Crossbow Attack, Bow Attack]
[Unit HP Buff]
  • All units have received a ~15-25% HP increase depending on level, with additional HP increases for certain boss units and monster units.
[Shaman]
  • [End Times] - Reduced End Times damage from 100% to 80% to account for it hitting all units on the battlefield regardless of Shaman position (but still can only be used once per battle and has high SP cost)

Features
  • Added language support for Simplified Chinese.
  • Added support for Non-Pixel Fonts (Latin script languages only) - toggleable through accessibility settings in Options.
  • Added ability to see skill descriptions from Core Class skills after advancing class in the Skill: Equip submenu.
  • “Escape to Tile” missions and contracts now are considered victories when killing all enemies on the map.

Script
  • The Japanese description of the Hunter’s Fire Trap should now list an accurate range.
  • The English description of Rank 3 Ice Shard now correctly reads 115% instead of 15%.
  • Fixed issue in which the UI localization for Russian was incorrect on the Overworld screen.

Achievements
  • Added additional check for “Crowning a New Ruler” achievement while loading the Title Screen.

UI
  • Polished and improved the text layout of UI elements all across the game.
  • Added animation polish to most standard UI boxes.
  • Streamlined menu flow in the Troop Manager > Contracts screen.
  • The ability to see HP and SP above the heads of all units on the battlefield has been added. Hold down “Switch: Right” (on gamepad, right trigger) during most battle phases to access it.
  • The turn order overlay (accessed via “Help,” on gamepad the Select button) can now be triggered from more battle phases.


Bug Fixes
  • Fixed screen tearing issues for high refresh rate monitors.
  • Units dying from status effects like Burning and Noxious now correctly flinch before dying.
  • Fixed bug in which the unit information panel would still remain going into the victory/defeat screen.
  • An issue with the turn order overlay interacting unexpectedly with the Right Mouse button has been fixed.
  • Fixed issue in which the UI would not correctly refresh the battle objectives and Action Menu after changing a language mid-battle.
  • Removed the chance of turning oneself Undead as an Inquisitor with Shield Triage.
  • “Target Unit” skill targeting type no longer mistakenly targets tiles under certain conditions.
  • Fixed rare instance of Delayed Area-of-Effect skills failing to inflict the full zone of damage when the main target dies prematurely.
  • Fixed bug in which cutscenes could not progress when skipping through them too quickly.
Arcadian Atlas - Tim Garris
Balance
  • Reduced monetary rewards across all story and contract battles
  • Additionally: included difficulty modifiers for money, bestowing only 80% monetary rewards for Harder, 100% for Standard, 120% for Relaxed, and 140% for Story
     - (Updated text to reflect this change in Options screen with the HELP button)
     - No more dragons sitting on their hoards of gold!

  • Rangers/Hunters/Reavers
[/h3]
  • Nerf: Reduced Bow Attack DMG by 15%, affecting all skills
  • Nerf: Reduced Crossbow Attack DMG by 15%, affecting all skills
  • Updated item descriptions for all Bows and Crossbows to reflect this change across all languages
  • Ranger [Nimble] - increased EVA for LVL 1 to +5 EVA, and LVL 2 to +10 EVA
  • Ranger [Equipment Limited Skills] - removed all Equipment Requirements for Ranger Skills (and their bonuses and usage are now completely equipment agnostic and apply to all advanced classes fully)
  • Updated all skill descriptions to reflect this change - Be free! Choose your own character adventure!
  • Ranger [Bow Training] - altered LVL 2 to be +2 ATK, +5 EVA
  • Ranger [Crossbow Training] - altered LVL 2 to be +2 ATK, +1 SPD
  • Reaver [Elite Evade] - increased EVA for LVL 1 to +15 EVA, and LVL 2 to +20 EVA
  • Hunter [Projectile Guard] - increased EVA for LVL 1 to +15 EVA, and LVL 2 to +20 EVA

  • Warmancer
  • [/h3]
  • Nerf: Reduced Spell DMG for Warmancers, Druids, and Sorcerers by 15%, affecting all skills
  • Standardized SP cost across all levels of Fire Ball (5SP), Lightning Bolt (5SP), Ice Shard (5SP), Flame Wall (7SP), Freezing Cone (7SP), and Shatter Bolt (6SP)

  • Cavalier/Inquisitor
  • [/h3]
  • Buff: Buffed all Shield EVA bonuses
  • Cavalier [Equipment Limited Skills] - removed all Equipment Requirements for Cavalier Skills (and their bonuses and usage are now completely equipment agnostic and apply to all advanced classes fully)
  • Updated all skill descriptions to reflect this change - Be free! Choose your own character adventure!
  • Inquisitor [Rapture] - reduced damage dealt at both levels to 100%, reduced stun chance at LVL 1 to 15%, at LVL 2 30%
  • Inquisitor [Silencing Ray] - reduced damage dealt at all levels, to 10% DMG at LVL 1, 25% DMG at LVL 2, and 40% DMG at LVL 3. Reduced range of skill to 3 tiles from Inquisitor instead of previous 4.

  • Equipment
  • [/h3]
  • Increased base EVA bonuses for all Light, Medium, and Mage armor classes

  • Bosses
  • [/h3]
  • Increased HP on certain bosses throughout the story

  • Enemy & Ally Level
  • [/h3]
  • Increased LVL of all enemies and allies in chapter 2 by +1, and in chapter 3 by +2.
  • [/list]

    Features
    • Steam Cloud Saves are now available!
    [/h3]
      - Please back up your save files on your primary device.
      - In order for Steam Cloud Saves to work correctly, boot up the game on your primary device and then exit before attempting to play the game on a secondary device. This will ensure that Steam has a proper record of your save files!

  • Flank / Back Attack Crit Bonus
  • [/h3]
  • Attacking a unit's back now bestows a +30% chance to critical, and attacking their flank has a +10% change to critical
  • Updated text to reflect this change in Tutorial screen for entry on Facing Direction
  • Target of Delayed Skills in HELP Turn Order Details
     - You can now view the target name (unless an empty tile is being targeted) for any delayed skills in the Turn Order Details HELP overlay
  • [/list]

    Art
    • More expressive flinching animations for all units, including:
    [/h3]
  • All apothecaries, shamans, monks, cavaliers, inquisitors, ronins, warmancers, druids, sorcerers, rangers, reavers, and hunters.
  • All bosses
  • All monsters

  • More expressive attack animations for sword strikes for all units, including:
  • [/h3]
  • All uniques (Desmond, Vashti, Eda, etc.)
  • All cavaliers, ronins, and inquisitors
  • All monsters that use swords

  • More expressive attack animations for bow shots for all units, including:
  • [/h3]
  • All uniques (Desmond, Vashti, Eda, etc.)
  • All rangers and hunters
  • All monsters that use bows

  • More expressive cast animations for magic classes, including:
  • [/h3]
  • All druids, shamans, sorcerers, and warmancers
  • [/list]

    Script
    • Altered wording of Flame Mastery, Ice Mastery, and Lightning Mastery (Warmancer) skill descriptions to clarify the increase is 5%, 10%, and 15% per level for their elemental DMG increases - altered across all languages.
    • Fixed typo in chapter 1 script where quickly was missing the "l."

    Input
    • Increased polling rate on gamepad to make controls more responsive.

    Loading
    • “Press to Continue” after loading screens has been removed. Loading screens automatically continue to the next screen.
    • Load times have been slightly improved.

    Achievements
    • Localization has been added for all Achievements.
    • “Book Worm” Achievement should now properly unlock when all chatter items have been read
    • Players with the chatter count hanging may need to read through all Chatter once more to trigger
    • “Two for One Deal” Achievement should now only unlock via player-controlled units.

    Bug Fixes
    • Fixed height tolerance not working for certain basic melee attack skills.
       - So Cavaliers can no longer attack units on above a sheer cliffside above them
    • Fixed attack announcement box not appearing during enemy skills.
    • Fixed Steam Deck appearance for certain screens being cut-off due to 16:10 aspect ratio.
    • Fixed issue with Ronin animations not displaying correctly while using shield skills.
    Arcadian Atlas - Taylor Bair
    For those in other regions, we wanted to flag that new regional pricing should now be live for Arcadian Atlas in the Steam Store.

    This means pricing that better matches each region's economy. Thank you all for bearing with us as we implemented this change on the backend and gathered all the regions affected, and we hope it will mean the game is more accessible across the globe!

    Cheers,
    Arcadian Atlas Team
    Arcadian Atlas - Taylor Bair
    We're thrilled to announce that Arcadian Atlas has been selected to be featured in Steam's Tiny Teams Festival, running August 3rd 6PM BST - August 10th 6PM BST!

    This means you can find it being streamed alongside other projects built by tiny teams like our own, and Arcadian Atlas will also be featured on the Tiny Teams Festival page here on Steam at the link below:

    Tiny Teams Festival

    And a big shout-out to our tiny team:
    Becca Bair - Art and Design Director
    Taylor Bair - Story Producer and Animation Lead
    Moritz P. G. Katz - Composer and Audio Lead
    Paddy Otterness - Programming and Systems Engineer

    See you all there, and let the festivities begin!
    Arcadian Atlas - Tim Garris
      Balance
    • Cavalier [Sponge] - increased HP bonus from 7HP to +14HP for LVL 1, and LVL 2 from 14HP to +28HP
    • Cavalier [Quicken] - altered bonus from SPD to MOV, so LVL 1 is +1 MOV, LVL 2 is + 2 MOV
    • Ronin [Spongier] - increased HP bonus from +28 to +38 HP for LVL 1, and from +38 to +50HP for LVL 2
      This should help Cavalier have more movement options and be a more viable front-line defender/powerhouse as intended (and like their mamma raised them to be)
      Art
    • More expressive flinching animations for select units:
      - All uniques (Desmond, Vashti, Poncho, Eda, Lucretia, etc.)
      - Select monsters
      Bug Fixes
    • Fixed a bug that prevented alternating of battle music tracks for certain users.
    Arcadian Atlas - Tupelo Honey
    Arcadian Atlas is now live and available to download! And to celebrate we've got a brand new launch trailer to show off!


    Soundtrack Preorder - If you haven't heard some of the tracks from Moritz's fantastic OST, find those over at Bandcamp where you can also preorder the digital album!

    See a Bug, Report a Bug - it happens, sometimes a bug crawls out of the woodworks and hits you by surprise! Help us track them down and squash them alongside our post-launch support by filling out the linked bug report!

    But otherwise, WHAT ARE YOU STILL DOING HERE?! Go play! Or pretend like you're working so you can go play!

    ~Arcadian Atlas Team
    ...

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