AppGameKit Studio - Lee Bamber [DEV]
We are happy to bring you the first AppGameKit Studio update of 2025, which was made possible by the amazing contributor community keeping the repo up to date.  As always, the source code is available for you to check out - and even contribute to.

The latest version still rests on the API34 to ensure your Android builds compile fine and are able to be submitted to the stores. If you spot any issues with this newest update, please report it on our new issues board and we will be here to help.

If you find that you have auto-updated to this latest update and, for whatever reason, need to go back to the last version, you can do so easily via the Steam client product properties Beta tab and select the last most recent build date. If you are new to AppGameKit Studio, you can find out more about this easy-to-use programming language by visiting our Steam page
AppGameKit Studio - Lee Bamber [DEV]
We are happy to bring you the latest update to AppGameKit Studio, which was made possible by the amazing contributor community, keeping the repo aligned and your builds in working order.  Remember the source code is always available for you to check out - and even contribute to.

The upgrade to API35 ran into some issues with compatibility for some AppGameKit Studio projects out there, so we have reverted to API34 to ensure your Android builds compile fine and are able to be submitted to the stores. If you spot any issues with this update please report it on our new issues board and we will be here to help.

If you find that you have auto-updated to this latest update and, for whatever reason, need to go back to the last version, you can do so easily via the Steam client product properties Beta tab and select the last most recent build date. If you are new to AppGameKit Studio, you can find out more about this easy-to-use programming language by visiting our Steam page
AppGameKit Studio - Lee Bamber [DEV]
We are pleased to be able to bring you the latest update to AppGameKit Studio, made possible by the great contributions of community members who are passionate about keeping the repo aligned with the latest APIs.  The source code is the latest version and is, always, available for you to check out - and even contribute to.

Today's update adds the latest API35 from Google to the build, allowing apps to continue to be accepted by the Google Store and resolving other stability issues that have been reported. If you spot any issues with this update please report it on our new issues board and we will be here to help.

If you find that you have auto-updated to this latest update and, for whatever reason, need to go back to the last version, you can do so easily via the Steam client product properties Beta tab and select the last most recent build date. If you are new to AppGameKit Studio, you can find out more about this easy-to-use programming language by visiting our Steam page
Aug 28, 2024
AppGameKit Studio - Lee Bamber [DEV]
Small update to upgrade billing API to 6.0.1 for Android platforms
AppGameKit Studio - Lee Bamber [DEV]
- Target API Upgrade for Android and Fixed Upload Issues for IOS
- Add Hue Style option to the IDE preferences
- Add F1 Browser help option to the editor preferences
- Add link 'AppGameKit Documentation' to the Help Menu
- Fix minimum API level in the Android export
- Fix missing AGK icon on the title bar
- Fix keyboard shortcut 'Duplicate Lines'
- Fix 'Index of commands' in the Help Menu (now shows all of the commands)
AppGameKit Studio - Lee Bamber [DEV]
We are pleased to be able to bring you a much-anticipated update to AppGameKit Studio, built directly from the newly released GitHub repository to which EVERYONE now has access.  The source code is the latest version and you are free to fork a clone of the repo and make any additions and changes you wish.

The update we have released today takes care of the imminent update to Apple rules on the minimum API requirement for submitting to the Apple App Store, which means you can continue to export iOS binaries to the Apple Dev Portal.  If you spot any issues with this update, please report it on our new issues board and we will be here to help.

If you find that you have auto-updated to this latest update and, for whatever reason, need to go back to the last version, you can do so easily via the Steam client product properties Beta tab and select the last most recent build date.
AppGameKit Studio - Rick
Welcome to this new update for AppGameKit Studio!


iOS Exporting Upated
The exporting of iOS apps has recently been made impossible due to changes enforced by Apple on Mac devices.

We have now updated the export process in the Mac version and can confirm that builds can now be exported and should work fine when you submit them for publishing to the iOS app store.

Please let us know how you get on if you are an active developer who creates and publishes iOS apps.
AppGameKit Studio - Rick
Welcome to this new update for AppGameKit Studio. It focuses on improvements to the Visual Studio CODE extension and a range of important bug fixes and improvements.

Visual Studio Code Extension

  • Now has buttons in the top right for compile, run, broadcast, and debug
  • Allows only one broadcast or debug session at a time
  • Code completion now suggests user functions and variables
  • The go to declaration now handles local and type variables
  • Hover now handles local and type variables
  • Go to declaration on an include path will now go to that file

Bug Fixes and changes

  • Added support for BMP image files
  • Added GetInAppPurchaseIsRenewing to return subscription renewal state on Android
  • Fixed a crash when creating a banner ad with CreateAdvert and then sending the app to the background
  • Fixed DeleteAdvert not removing the banner ad
  • Removed joystick support on Mac due to unsupported library
  • Mac version now compiles to both arm64 and x86_64
  • Updated to MoltenVK 1.2.1 on Mac and iOS
  • iOS and MacOS Tier 2 apps now require XCode 14 or higher
  • Tier 1 Compiler is now faster at compiling large projects
  • Compiler will output stats such as the number of lines parsed and language tokens generated
  • Tier 1 Compiler will now be more thorough in finding undefined variables in functions
  • IDE now reports up to 30 errors at a time, increased from 10
  • Removed support for Windows XP and Vista
  • Removed 32-bit support on Windows

AppGameKit Studio - Rick
Welcome to the quarterly update for AppGameKit Studio.
The build is slightly delayed from its intended release date of 12th December due to a code signing issue, but we managed to get it out before Christmas!

This update focuses on a new way to code AppGameKit Studio with Visual Studio CODE and a range of important bug fixes.

Visual Studio CODE
We've created an extension for Visual Studio CODE that lets you edit, compile, broadcast and run your AppGameKit projects. This early Alpha version is available to anyone to try and we'd like to hear your feedback on it. Please post your experiences into this forum thread.

The VSCode extension can be installed using the "vsix" file located in the VSCode folder in your AppGameKit Studio install folder. Then in the extension settings set the AppGameKit Path setting to the folder where you installed AppGameKit Studio. E.g. "C:\Program Files\AGK Studio".

You can use the same shortcuts F5 (Run), F6 (Broadcast), F7 (Compile), and F8 (Debug) as the original AppGameKit IDE, however the debug option currently only runs the app, it does not provide any debugging features yet.

We intend to publish the VSCode extension to the market place in the near future.


Bug Fixes and changes
  • Exported Amazon APKs now target API 31 (Android 12)
  • Fixed Alt key combinations causing a system sound on Windows
  • Fixed APK export causing a warning in google Play about the billing library version
  • Fixed InAppPurchaseSetup failing unless both a normal and subscription product are added
  • Fixed IndexOf when used on arrays of types
  • Fixed JSON parser not decoding \u characters
  • Fixed apps including the User Tracking description when it isn't used, causing rejections by Apple
  • Fixed Chartboost not setting the COPPA restrictions if SetAdMobChildRating is set
  • Fixed AdMob not setting MaxAdContentRating if SetAdMobChildRating is set
  • Added VSCode extension to allow compiling, running, and broadcaster for VSCode

Merry Christmas to you all and see you soon in 2023!


AppGameKit Studio - PaulTGC
Fixed exported APKs that use In-App purchases being rejected by Google for using an out of date billing library
...

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