Oct 26, 2018
Angels with Scaly Wings™ / 鱗羽の天使 - M. B. Saunders
A new build of AwSW is live.

This update brings some small, but important improvements:

- Improved language support on save/load screen
- Sebastian's conditions should now work as intended
- Fixed odd behavior regarding Adine's conditions
- Having seen any good ending unlocks a new button on the main menu screen
Angels with Scaly Wings™ / 鱗羽の天使 - M. B. Saunders
Before Angels with Scaly Wings, there were Angels with Broken Hearts.

Angels with Broken Hearts is a webcomic that explores the lives of many characters from Angels with Scaly Wings, and takes place in three different settings - each drawn by a different artist.

For more information, please see:

http://angelswithscalywings.com/comics/about/
Angels with Scaly Wings™ / 鱗羽の天使 - M. B. Saunders
It's been quite a while since our last update. After a lot of work, this is one of our most significant updates since release and provides a number of additions besides the usual fixes.

What has changed?

Courtesy of some fan developers who have previously created modding tools for AwSW, we have now also added full Steam Workshop integration for Windows, which means Steam users can now easily download and add mods to the game from the Steam Workshop (and even from inside the game itself)!

For details about mods (and how to create one yourself), just head over to the Steam Workshop.

If you have a prior version of the mod tools installed, you may encounter an error on launching the game. To prevent and/or fix this, please check out this topic: http://steamcommunity.com/workshop/discussions/18446744073709551615/1696043263505274976/?appid=571880

Next, for people who own the Digital Deluxe Edition, we have cleaned up the tags for the soundtrack, which should fix any strange behaviors people experienced when using the soundtrack with various other pieces of software.

Additionally, we have also added a higher quality version of the soundtrack in a separate folder.

Of course, we also made some changes to the game itself:

- An error with the task bar icon not showing up correctly on certain devices has been fixed.
- A certain function during a certain scene that was notorious for crashing and severe lag has been changed to be more stable and responsive.
- An instance of the wrong character receiving abandoned status after certain decisions has been fixed.
- A big number of text errors have been fixed.

To celebrate, we've also put the game on its biggest sale yet at 40% off during this week! With the added mod support, newcomers will have more to discover than ever before.

For us, this update is our way of thanking you, the fans, for your continued support. We hope you enjoy it!
Angels with Scaly Wings™ / 鱗羽の天使 - M. B. Saunders
It's been quite a while since our last update. After a lot of work, this is one of our most significant updates since release and provides a number of additions besides the usual fixes.

What has changed?

Courtesy of some fan developers who have previously created modding tools for AwSW, we have now also added full Steam Workshop integration for Windows, which means Steam users can now easily download and add mods to the game from the Steam Workshop (and even from inside the game itself)!

For details about mods (and how to create one yourself), just head over to the Steam Workshop.

If you have a prior version of the mod tools installed, you may encounter an error on launching the game. To prevent and/or fix this, please check out this topic: http://steamcommunity.com/workshop/discussions/18446744073709551615/1696043263505274976/?appid=571880

Next, for people who own the Digital Deluxe Edition, we have cleaned up the tags for the soundtrack, which should fix any strange behaviors people experienced when using the soundtrack with various other pieces of software.

Additionally, we have also added a higher quality version of the soundtrack in a separate folder.

Of course, we also made some changes to the game itself:

- An error with the task bar icon not showing up correctly on certain devices has been fixed.
- A certain function during a certain scene that was notorious for crashing and severe lag has been changed to be more stable and responsive.
- An instance of the wrong character receiving abandoned status after certain decisions has been fixed.
- A big number of text errors have been fixed.

To celebrate, we've also put the game on its biggest sale yet at 40% off during this week! With the added mod support, newcomers will have more to discover than ever before.

For us, this update is our way of thanking you, the fans, for your continued support. We hope you enjoy it!
Angels with Scaly Wings™ / 鱗羽の天使 - M. B. Saunders
Angels with Scaly Wings - The Board Game is the newest, inevitable tie-in to the much-lauded dragon dating simulation game "Angels with Scaly Wings".

Taking place in a post-apocalyptic world many years after the events of ""Angels with Scaly Wings"", players assume the role of one of the AwSW-verse's many popular characters such as [red scientist raptor] and [reckless big brown dragon] to join their struggle for survival.

One player will play [morally ambiguous character], whose role is to fight against the rest of the players as they try to win in an all-new and super-thrilling scenario penned by the visual novel's author, M. B. Saunders.

Divided by conflict, this world will rely on brave survivors to be saved. Will it be you? Find out when [game name] releases on [insert date here]!

Saunders, an avid fan of tabletop games, could not resist the temptation to spread dragon romance to a new audience by transforming the visual novel into a board game. "It was inevitable, really.", Saunders says in a statement.

[sexy product images here]*

*hand-painted miniatures available separately

Stay tuned for more announcements and take a look at our ever expanding catalog of exciting AwSW merchandise:

[catalog link here]**

**"Kiss me Remy - Authentic Silicone Bust" is currently sold out in all territories.
Angels with Scaly Wings™ / 鱗羽の天使 - M. B. Saunders
Angels with Scaly Wings - The Board Game is the newest, inevitable tie-in to the much-lauded dragon dating simulation game "Angels with Scaly Wings".

Taking place in a post-apocalyptic world many years after the events of ""Angels with Scaly Wings"", players assume the role of one of the AwSW-verse's many popular characters such as [red scientist raptor] and [reckless big brown dragon] to join their struggle for survival.

One player will play [morally ambiguous character], whose role is to fight against the rest of the players as they try to win in an all-new and super-thrilling scenario penned by the visual novel's author, M. B. Saunders.

Divided by conflict, this world will rely on brave survivors to be saved. Will it be you? Find out when [game name] releases on [insert date here]!

Saunders, an avid fan of tabletop games, could not resist the temptation to spread dragon romance to a new audience by transforming the visual novel into a board game. "It was inevitable, really.", Saunders says in a statement.

[sexy product images here]*

*hand-painted miniatures available separately

Stay tuned for more announcements and take a look at our ever expanding catalog of exciting AwSW merchandise:

[catalog link here]**

**"Kiss me Remy - Authentic Silicone Bust" is currently sold out in all territories.
Angels with Scaly Wings™ / 鱗羽の天使 - M. B. Saunders
A year ago, Angels with Scaly Wings was released.

I still enjoy finding and reading new reviews of players who just discovered our game, and sometimes I even read older comments and reviews again.

So often people talk about how the game or its characters have touched them, and I can only be grateful that I could accomplish this with my work - to create something so new and different, and finding out that there are other people who could genuinely enjoy it so much.

I took a very big risk pursuing this idea so unrelentingly - especially when the possibility of being damned into obscurity is very real for indie games nowadays.

Was it all worth it? Of course!

I know we’ve been quiet lately, but I don’t want you to think that it’ll stay this way.

We have spent 2017 working on a number of different things - maybe too many. Ideally, I would’ve liked to announce something before today, but this only means that 2018 will be a very interesting year for fans of AwSW.

In the spirit of transparency, let me tell you about some of the things we’ve worked on and where they stand now:


- Mobile ports: We’ve talked about wanting to make mobile ports a few times before. After some delays on the necessary changes to make the game work better on phones, we decided to focus on other, more exciting things. We’re still planning to do this when there is a good opportunity for it.

- Merchandise: Initially, we thought we would only be able to create basic merchandise like t-shirts and posters, but after we got the opportunity to, we are now pursuing something that I think a lot of people will really like. However, manufacturing custom things of any kind is a long and complicated process - and we definitely want to do this right! We’re hoping we can show you something no later than a few more months from now.

- Translations: A lot of people have responded to our call for translators to help enable players to play the game who don’t speak English. Although we’re not sure when and which translations will be finished, there is one in particular that I think will help the game to be discovered by a different audience.

- Our next AwSW related project is an undertaking I’ve been working for a few months now. It’s not quite on the same scale as AwSW and much more linear (it’s not even a game), but it will tell some very necessary stories about its characters. The writing for this project is about 90% done and it’s what occupies most of my time right now.


- Our next visual novel. This is what I was working on for the majority of 2017. When I made AwSW, we produced the game on a chapter to chapter basis. This meant that although many things were already planned out when we initially released its demo, we didn’t have a detailed “script” for all the character sections, dialogue, choices and endings. For this project, I wanted to have everything planned out in more detail before I brought other people on board who would create character designs, sprites, cgs and so on.
The advantage of this is that we’d have a much better idea of what we need and the associated costs - and a more coherent, better overall game. However, this also means a very long waiting time until we’d finally be ready to show something. After working on something with this size and complexity again for a while, I had the idea of doing something a little different to fill the gap. I ended up starting the above project, because a lot of things and ideas aligned in such a way that I realized it was the perfect vehicle to tell certain stories I wanted to tell before truly moving onto the next big project. It will be resumed once my part for the above project is finished, and I currently have about >120.000 words in notes about characters, storyline, etc.

With all these coming up, I think you’ll have a lot to look forward to!

sincerely,

M. B. Saunders
Angels with Scaly Wings™ / 鱗羽の天使 - M. B. Saunders
A year ago, Angels with Scaly Wings was released.

I still enjoy finding and reading new reviews of players who just discovered our game, and sometimes I even read older comments and reviews again.

So often people talk about how the game or its characters have touched them, and I can only be grateful that I could accomplish this with my work - to create something so new and different, and finding out that there are other people who could genuinely enjoy it so much.

I took a very big risk pursuing this idea so unrelentingly - especially when the possibility of being damned into obscurity is very real for indie games nowadays.

Was it all worth it? Of course!

I know we’ve been quiet lately, but I don’t want you to think that it’ll stay this way.

We have spent 2017 working on a number of different things - maybe too many. Ideally, I would’ve liked to announce something before today, but this only means that 2018 will be a very interesting year for fans of AwSW.

In the spirit of transparency, let me tell you about some of the things we’ve worked on and where they stand now:


- Mobile ports: We’ve talked about wanting to make mobile ports a few times before. After some delays on the necessary changes to make the game work better on phones, we decided to focus on other, more exciting things. We’re still planning to do this when there is a good opportunity for it.

- Merchandise: Initially, we thought we would only be able to create basic merchandise like t-shirts and posters, but after we got the opportunity to, we are now pursuing something that I think a lot of people will really like. However, manufacturing custom things of any kind is a long and complicated process - and we definitely want to do this right! We’re hoping we can show you something no later than a few more months from now.

- Translations: A lot of people have responded to our call for translators to help enable players to play the game who don’t speak English. Although we’re not sure when and which translations will be finished, there is one in particular that I think will help the game to be discovered by a different audience.

- Our next AwSW related project is an undertaking I’ve been working for a few months now. It’s not quite on the same scale as AwSW and much more linear (it’s not even a game), but it will tell some very necessary stories about its characters. The writing for this project is about 90% done and it’s what occupies most of my time right now.


- Our next visual novel. This is what I was working on for the majority of 2017. When I made AwSW, we produced the game on a chapter to chapter basis. This meant that although many things were already planned out when we initially released its demo, we didn’t have a detailed “script” for all the character sections, dialogue, choices and endings. For this project, I wanted to have everything planned out in more detail before I brought other people on board who would create character designs, sprites, cgs and so on.
The advantage of this is that we’d have a much better idea of what we need and the associated costs - and a more coherent, better overall game. However, this also means a very long waiting time until we’d finally be ready to show something. After working on something with this size and complexity again for a while, I had the idea of doing something a little different to fill the gap. I ended up starting the above project, because a lot of things and ideas aligned in such a way that I realized it was the perfect vehicle to tell certain stories I wanted to tell before truly moving onto the next big project. It will be resumed once my part for the above project is finished, and I currently have about >120.000 words in notes about characters, storyline, etc.

With all these coming up, I think you’ll have a lot to look forward to!

sincerely,

M. B. Saunders
Angels with Scaly Wings™ / 鱗羽の天使 - M. B. Saunders
Courtesy of Gamepedia, the official Angels with Scaly Wings wiki can now be found at http://angelswithscalywings.gamepedia.com/

For people who like to delve into the lore, as an archive of information and for gameplay guides, we intend this to be a focal point for all kinds of Angels with Scaly Wings information.

It is still a little bare right now, but we hope you will join us to make this a good compendium for older and newer players alike!

Who knows, maybe some prior unrevealed nuggets of information may even be added by yours truly.

If you already have experience editing a wiki, that's even better! If you'd like to get started, we posted a to-do list on the talk page of the main site.

Be advised that for now we've disallowed anonymous edits for the most part, so you'll need to make a twitch or Gamepedia account (if you don't already have one).

I hope to see you there!
Angels with Scaly Wings™ / 鱗羽の天使 - M. B. Saunders
Courtesy of Gamepedia, the official Angels with Scaly Wings wiki can now be found at http://angelswithscalywings.gamepedia.com/

For people who like to delve into the lore, as an archive of information and for gameplay guides, we intend this to be a focal point for all kinds of Angels with Scaly Wings information.

It is still a little bare right now, but we hope you will join us to make this a good compendium for older and newer players alike!

Who knows, maybe some prior unrevealed nuggets of information may even be added by yours truly.

If you already have experience editing a wiki, that's even better! If you'd like to get started, we posted a to-do list on the talk page of the main site.

Be advised that for now we've disallowed anonymous edits for the most part, so you'll need to make a twitch or Gamepedia account (if you don't already have one).

I hope to see you there!
...

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