Amnesia: The Dark Descent - FG_kira
恐怖游戏迷们的好消息!《失忆症:黑暗后裔》已有汉化字幕。快到Steam上获取!

Amnesia: The Dark Descent has now been updated with Simplified Chinese. The translation includes translation of subtitles, menus and achievements. We hope you enjoy the update!
Amnesia: The Dark Descent - FG_kira


Are you a Linux or a Mac user? Amnesia: The Dark Descent's Hard Mode update is now creeping onto your platforms too!

Don't know what the Hard Mode is? Here's a reminder.

It is really just as the title suggests: a mode that makes it harder to beat the game. You know, in case it wasn’t stressful enough for you.

The Hard Mode has the following features:

- Autosaves are disabled, and manual saving costs 4 tinderboxes
- Sanity dropping to zero results in death
- Less oil and tinderboxes throughout the levels
- Monsters are faster, spot the player more easily, deal more damage and stay around for longer
- There is no danger music when the monsters are near.

So in summary: the environments are harsher, the monsters more unforgiving, insanity is deadly, and death is final – unless you pay a toll.

You can pick between normal mode and Hard Mode when starting a new game of Amnesia: The Dark Descent. The mode changes some fundamental elements of the game, and therefore can’t be changed halfway through.

Beating the game on Hard Mode will earn you a new trophy called Masochist. Because, you know, you pretty much have to be one to complete the mode.

The mode affects the Illuminatus achievement, which you can’t get during playing in Hard Mode as it reduces the amount of tinderboxes throughout the level.

Missed our release last week? You can also play the Hard Mode on Windows!
Amnesia: The Dark Descent - FG_kira


Need a new challenge? Well, you're in luck, because we are now introducing the Hard Mode for Amnesia: The Dark Descent!

What is the Hard Mode? It is really just as the title suggests: a mode that makes it harder to beat the game. You know, in case it wasn’t stressful enough for you.

The Hard Mode has the following features:

- Autosaves are disabled, and manual saving costs 4 tinderboxes
- Sanity dropping to zero results in death
- Less oil and tinderboxes throughout the levels
- Monsters are faster, spot the player more easily, deal more damage and stay around for longer
- There is no danger music when the monsters are near.

So in summary: the environments are harsher, the monsters more unforgiving, insanity is deadly, and death is final – unless you pay a toll.

You can pick between normal mode and Hard Mode when starting a new game of Amnesia: The Dark Descent. The mode changes some fundamental elements of the game, and therefore can’t be changed halfway through.

Beating the game on Hard Mode will earn you a new trophy called Masochist. Because, you know, you pretty much have to be one to complete the mode.

The mode affects the Illuminatus achievement, which you can’t get during playing in Hard Mode as it reduces the amount of tinderboxes throughout the level.

We will be patching in the Mac and Linux versions next week.
Amnesia: The Dark Descent - heidi
Blog posts are being written at the speed of light at Frictional Games! Check all the latest ones at frictionalgames.blogspot.com

We hope they will give you an insight when it comes to our thoughts on narrative, gameplay and design.


Amnesia: The Dark Descent - heidi
Blog posts are being written at the speed of light at Frictional Games! Check all the latest ones at frictionalgames.blogspot.com

We hope they will give you an insight when it comes to our thoughts on narrative, gameplay and design.


Amnesia: The Dark Descent - heidi
New blog post on stories creating context and why this is both crucial and beneficial when making engaging games.

http://frictionalgames.blogspot.se/2017/05/story-what-is-it-good-for.html

Amnesia: The Dark Descent - heidi
New blog post on stories creating context and why this is both crucial and beneficial when making engaging games.

http://frictionalgames.blogspot.se/2017/05/story-what-is-it-good-for.html

May 4, 2017
Amnesia: The Dark Descent - heidi
New blog post!
Reality is a fiction created by our brains, a mental model of the outside world. Knowing how this works is crucial to game development and these mental simulations has a huge effect on how a game feels and plays.

http://frictionalgames.blogspot.se/2017/04/mental-models.html

May 4, 2017
Amnesia: The Dark Descent - heidi
New blog post!
Reality is a fiction created by our brains, a mental model of the outside world. Knowing how this works is crucial to game development and these mental simulations has a huge effect on how a game feels and plays.

http://frictionalgames.blogspot.se/2017/04/mental-models.html

Apr 27, 2017
Amnesia: The Dark Descent - heidi
Playing a videogame can put you in a state where the borders between your self and the character gets blurry. This is one of the major differences that sets games apart from other mediums such as films and literature. When creating games, evoking this feeling of presence is worth trying to achieve.

Latest blog post:
http://frictionalgames.blogspot.se/2017/04/evoking-presence.html

...

Search news
Archive
2024
Oct   Sep   Aug   Jul   Jun   May  
Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002