Amnesia: A Machine for Pigs - heidi
Blog posts are being written at the speed of light at Frictional Games! Check all the latest ones at frictionalgames.blogspot.com

We hope they will give you an insight when it comes to our thoughts on narrative, gameplay and design.


Amnesia: A Machine for Pigs - heidi
Blog posts are being written at the speed of light at Frictional Games! Check all the latest ones at frictionalgames.blogspot.com

We hope they will give you an insight when it comes to our thoughts on narrative, gameplay and design.


Amnesia: A Machine for Pigs - heidi
New blog post on stories creating context and why this is both crucial and beneficial when making engaging games.

http://frictionalgames.blogspot.se/2017/05/story-what-is-it-good-for.html

Amnesia: A Machine for Pigs - heidi
New blog post on stories creating context and why this is both crucial and beneficial when making engaging games.

http://frictionalgames.blogspot.se/2017/05/story-what-is-it-good-for.html

May 4, 2017
Amnesia: A Machine for Pigs - heidi
New blog post!
Reality is a fiction created by our brains, a mental model of the outside world. Knowing how this works is crucial to game development and these mental simulations has a huge effect on how a game feels and plays.

http://frictionalgames.blogspot.se/2017/04/mental-models.html

May 4, 2017
Amnesia: A Machine for Pigs - heidi
New blog post!
Reality is a fiction created by our brains, a mental model of the outside world. Knowing how this works is crucial to game development and these mental simulations has a huge effect on how a game feels and plays.

http://frictionalgames.blogspot.se/2017/04/mental-models.html

Apr 27, 2017
Amnesia: A Machine for Pigs - heidi
Playing a videogame can put you in a state where the borders between your self and the character gets blurry. This is one of the major differences that sets games apart from other mediums such as films and literature. When creating games, evoking this feeling of presence is worth trying to achieve.

Latest blog post:
http://frictionalgames.blogspot.se/2017/04/evoking-presence.html

Apr 27, 2017
Amnesia: A Machine for Pigs - heidi
Playing a videogame can put you in a state where the borders between your self and the character gets blurry. This is one of the major differences that sets games apart from other mediums such as films and literature. When creating games, evoking this feeling of presence is worth trying to achieve.

Latest blog post:
http://frictionalgames.blogspot.se/2017/04/evoking-presence.html

Amnesia: A Machine for Pigs - heidi
We know there’s a lot of great things being made all the time, inspired by our games. We’d love to see more of it, and make it visible to all of the community!

Share your creations with us on Facebook or Twitter (use the tag @frictionalgames) before Tuesday, April 18th. A very unbiased jury (the Frictional Games team) will pick four winners. And the prize? A brand new Tobii Eye Tracker 4C, courtesy of Tobii Gaming!

https://tobiigaming.com/eye-tracker-4c/
Amnesia: A Machine for Pigs - heidi
We know there’s a lot of great things being made all the time, inspired by our games. We’d love to see more of it, and make it visible to all of the community!

Share your creations with us on Facebook or Twitter (use the tag @frictionalgames) before Tuesday, April 18th. A very unbiased jury (the Frictional Games team) will pick four winners. And the prize? A brand new Tobii Eye Tracker 4C, courtesy of Tobii Gaming!

https://tobiigaming.com/eye-tracker-4c/
...

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