All Walls Must Fall - A Tech-Noir Tactics Game - contact@rockpapershotgun.com (Adam Smith)

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Bullets tear across a sweating dancefloor, heaving with bodies. Flashes of metal and flesh, lights pulsing and skittering across glistening bodies. All Walls Must Fall’s nightclub shoot-outs are a devilish dream, capturing at once the brilliance of Terminator’s Tech Noir horror and the actual punk in cyberpunk. I just wish there was more to the game than a thousand murders on the dancefloor.

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The Long Dark - contact@rockpapershotgun.com (Brendan Caldwell)

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The blizzards of Siberia have gone on holiday to the United Kingdom this week. But the RPS podcast, the Electronic Wireless Show, doesn t do snow days. The pod squad have trekked hard through the whiteout (from their bedrooms to their computers) to gather on their respective microphones. To what end? Well, to talk about the weather. Blizzards, thunderclouds, sandstorms and, er, night-time? In videogames, it all counts.

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All Walls Must Fall - A Tech-Noir Tactics Game - contact@rockpapershotgun.com (Dominic Tarason)

All Walls Must Fall

We’ve covered All Walls Must Fall quite a bit over the past few months, and it’s easy to understand why. Starting out veiled in mystery, this bizarre cyberpunk music-synced fusion of tactical gunfights and conversational infiltration does a lot to stand out. It has evolved to a surprising degree during its time in Early Access, with developers Inbetweengames bolting on major new features with practiced confidence.

Befitting the name, All Walls Must Fall has burst forth from its confines and into the dazzling moonlight, fresh from the dance-floor and ready to launch. Within, we’ve got the cheekily named ‘coming out’ launch trailer. While earlier marketing may have coyly weaved around the central environment type of the game (gay nightclubs heaving with scantily clad men), this one goes all-in, leaving very little to the imagination.

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All Walls Must Fall - A Tech-Noir Tactics Game - contact@rockpapershotgun.com (Tom Sykes)

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After infiltrating early access last August, the slightly conceptually overwhelming All Walls Must Fall is finally ready to break out and release for real. That’s the tactical tech-noir cyberpunk time travel game set in an alternate-history Berlin nightclub, in case you’d somehow forgotten. Dominic reported on it favourably in the past but here’s reminder: you have one night to prevent a nuclear attack. If you can tear yourself away from the dancefloor, that is. During its early access gestation period, the isometric tactics game has bolted on daily challenges, RPG elements, and various other doodads, so much so that developers inbetweengames now reckon it’s ready to be unleashed to the wider world.

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All Walls Must Fall - A Tech-Noir Tactics Game - contact@rockpapershotgun.com (Dominic Tarason)

All Walls Must Fall

It’s been a busy two months for German nightclub tactical time-travel/cyber-thriller All Walls Must Fall. Since we last reported on the promising Early Access tactics game, it has received two major updates, the first of which added daily challenge missions – a good fit, given the improvisational, quickfire nature of the game – but the most recent update brought a santa-sized sack of new features, equipment and enemies to contend with.

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All Walls Must Fall - A Tech-Noir Tactics Game - contact@rockpapershotgun.com (Dominic Tarason)

All Walls Must Fall

Inbetween Games bill their All Walls Must Fall as a “Tech-noir tactics game”. While not untrue, it feels like a coy evasion. Yes, it’s a dark sci-fi game set in an alternate future where the cold war never ended and the Berlin wall still stands. There are cyborg upgrades, and a grim neon-on-concrete aesthetic. True, there is time travel. There are even turn-based gunfights against swarms of human and robotic enemies, and now a greater focus on RPG-style progression mechanics, thanks to a recent major early access update.

But I can’t think of any other cyberpunk games set almost exclusively in German gay nightclubs, a facet of the game that has gone largely unmentioned until the most recent trailer, seen after the jump.

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Steam Community Items - contact@rockpapershotgun.com (Alec Meer)

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Welcome back to Unknown Pleasures, our weekly digest of the best new games released on Steam over the past seven days, but which most probably flew under your radar.

This time: Pong with 500 balls, XCOM meets SUPERHOT, house-trashing wizards, the not quite so fantastical Mr Fox and feline Zelda. (more…)

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