All Walls Must Fall - A Tech-Noir Tactics Game - Eyes


Save Berlin 2089 in two new languages - Polish and French are now available!

All Walls Must Fall - A Tech-Noir Tactics Game - Eyes
A new version is now live with a German and Russian translation, as well as a few bug fixes from some outstanding issues!



For the full release notes, see this forum post.
All Walls Must Fall - A Tech-Noir Tactics Game - Eyes
It’s been 8 months since we shipped All Walls Must Fall, and in that time one of the most requested features has been for a way to keep playing the game after you finish the Campaign, and to continue with all your unlocked gear. It could be a bit of a disappointment to unlock your favourite new weapon or ability, only for there to be just one mission where you could use it on. That’s the case no longer - you can continue fighting and flirting your way through the clubs of Berlin 2089 again and again - forever if you want to!



Here’s how it works:
  • After you complete the campaign, there will be a NEW GAME + button in the main menu.
  • When you click that, a new campaign will be generated, but you’ll have all the weapons, abilities, unlocks and credits you had at the end of the previous campaign.
  • Missions are much harder:
    • All the missions will be at VERY HARD difficulty.
    • Permadeath and the decision timer are always enabled.
    • If you abort a mission, it will now cost 1000 credits to reset it and try again.
    • Finally, all enemies will have +1 health.
  • Once you finish the NEW GAME + campaign, you will have your score and time recorded in a new leaderboard.
  • And then you can do it all over again! The NEW GAME + button will now read NEW GAME +2. That +2 means enemies will now have +2 health!
  • And then again! You can play forever - with enemies getting one extra health point for each NEW GAME + level. There’s a new set of leaderboards each time around.
Finally, if you’ve already completed the campaign and want to skip straight to hard mode, you can convert an existing campaign to NEW GAME +. Just start a new campaign if you don’t have one already in progress, then return to the main menu and you should see the option. You’ll get some free extra starting currency to get Kai ready for the new challenge. Note: one time only!

As well as this new feature, there are a few small fixes and improvements, like the ability to reset your controls to the defaults - you can read the full list of changes here.

All Walls Must Fall - A Tech-Noir Tactics Game - Eyes


One of the most commonly requested features since we launched All Walls Must Fall earlier this year is a way to keep playing after you finish a campaign, to keep the challenge going and continue to use your gear - and keep upgrading it. Today we're launching an Early Access test for a NEW GAME + mode that allows exactly that.

In NEW GAME + there are some changes:
  • All Missions are rated VERY HARD difficulty
  • Enemies get extra health
  • Permadeath is always on
  • The Decision Timer is always on
  • Dynamic Tutorials are disabled
  • Each time you complete a NEW GAME + campaign, you can start a new one at a higher level (NEW GAME +2, NEW GAME +3, etc). Each level will give enemies one additional health point, and has its own leaderboards.
Normally, to start a NEW GAME + campaign, you'd need to finish a normal campaign first. Then, the Continue Game button will become a NEW GAME + button. However, for this test, we've added a "Convert to to NEW GAME+" button that will be available if you have a campaign in progress. You should see this in the main menu - if not, start a new campaign, then return to the main menu. You'll get some extra cash to spend to get Kai up and ready for the new challenge.

To try out this build (Windows only for now), follow these steps:
  • In your Steam library, right-click the game and select properties
  • Click the Betas tab
  • Select the new_game_plus beta in the drop-down list
  • Press Close and Steam should update the build
We expect to keep NEW GAME + in Early Access for 1-2 months. During this time we'll be updating the build with balance tweaks based on your feedback, as well as fixing some of the issues that we didn't manage to squash yet. Let us know what you think on the forums!

All Walls Must Fall - A Tech-Noir Tactics Game - Eyes
You can now play All Walls Must Fall in two new languages: Spanish and Simplified Chinese!



Thanks to our fantastic translators for helping out with these translations: Alex Fortes for Spanish and Project Gutenberg | 游戏古登堡计划 for Simplified Chinese. And don't forget, we also have Brazilian Portuguese already, courtesy of Rômulo Wehling Magalhães.
All Walls Must Fall - A Tech-Noir Tactics Game - Eyes
It’s been a month since All Walls Must Fall hit Version 1.0 and CAME OUT of early access, and today we have another update for the game! The main focus has been on bugs and performance, but we also have a few new features to announce! The full release notes are here for all the details, but let’s get into the exciting stuff!

TODOS OS MUROS DEVEM CAIR

First up, the game is now available in Brazilian Portuguese!

New ingame music: LAST MINUTES
muuutsch’s latest track Last Minutes is now playing in the clubs, in-game! Have a listen on soundcloud.

The soundtrack is also now available on Spotify, itunes and all good streaming sites!

New room type: Bathrooms

We’ve added bathrooms to the game! How did we manage to go this long without them?

New clubber and NPC variations

We’ve added some character variation to the clubbers, as well as some of the dialogue NPCs!

New labroom layouts

We’ve added some new, better fitting furniture to the labrooms that appear in some clubs, and tweaked their layouts a little!

Enemy-specific weapon effects

Different enemies now shoot projectiles that match their visual style, to help you work out which projectile came from where. We’ve updated Kai’s weapon effect a bit too - now including muzzle flash!

Many small improvements
We’ve spent some time making some small balance tweaks, fixing bugs, polishing visuals, and improving performance, in particular in the later missions in larger clubs. The biggest thing here is that the Drop camera should no longer point at walls! Check out the full release notes for all the details.
All Walls Must Fall - A Tech-Noir Tactics Game - Eyes
It’s been a month since All Walls Must Fall hit Version 1.0 and CAME OUT of early access, and today we have another update for the game! The main focus has been on bugs and performance, but we also have a few new features to announce! The full release notes are here for all the details, but let’s get into the exciting stuff!

TODOS OS MUROS DEVEM CAIR

First up, the game is now available in Brazilian Portuguese!

New ingame music: LAST MINUTES
muuutsch’s latest track Last Minutes is now playing in the clubs, in-game! Have a listen on soundcloud.

The soundtrack is also now available on Spotify, itunes and all good streaming sites!

New room type: Bathrooms

We’ve added bathrooms to the game! How did we manage to go this long without them?

New clubber and NPC variations

We’ve added some character variation to the clubbers, as well as some of the dialogue NPCs!

New labroom layouts

We’ve added some new, better fitting furniture to the labrooms that appear in some clubs, and tweaked their layouts a little!

Enemy-specific weapon effects

Different enemies now shoot projectiles that match their visual style, to help you work out which projectile came from where. We’ve updated Kai’s weapon effect a bit too - now including muzzle flash!

Many small improvements
We’ve spent some time making some small balance tweaks, fixing bugs, polishing visuals, and improving performance, in particular in the later missions in larger clubs. The biggest thing here is that the Drop camera should no longer point at walls! Check out the full release notes for all the details.
All Walls Must Fall - A Tech-Noir Tactics Game - Eyes
Today we’ve launched version 1.0 of All Walls Must Fall!

You can check out the COMING OUT trailer here:
https://youtu.be/2Zc77HwYflI
If you haven’t played the game yet, now’s the time! We’ve spent the last month polishing the look and feel of the game, including adding the final in-game backer rewards, Party Posters and Drinks. We’d like to thank all our Backers for your support - without you, we’d have never made it this far!

We’re also very honoured that Eurogamer has given the game a Recommended rating! Check out the review here, or keep reading to see what’s new in this update:

New Glienicker Brücke & credits music

We’ve improved the pacing and look of the sections of the game that take place on the Bridge of Spies between missions, and added some more content to the two endings. Our very own muuutsch has also put together some new music for these sections which really enhance the mood. There’s even a different track for each ending, so try and get both for the full experience!

We’ve also added muuutsch’s track The Last Stop to the credits that play after you finish the game. All this new music is already added to the soundtrack download, and you can also listen to The Last Stop on bandcamp

Club Themes

A big focus this month has been polishing up the look and feel of the clubs. The way we’ve done this is by adding different “themes” to the game, which match the party that’s happening there. These change the colours of the lighting, as well as the fog (now there’s fog!), and neon highlights on some objects. We think this gives each club a distinct feel, and improves the look of them in general.


We’ve also added more decorative objects to the club, such as trash on the ground and objects on the walls, as well as variations of things like the bar furniture and wall lamps.

HUD improvements


The HUD has had an overhaul to make it a bit cleaner and crisper, as well as adding missing icons in a few places. The biggest changes are a much better looking combat mode HUD as well as improved health bar-circles for NPCs.

Collectible Party Posters

The party posters chosen by our Kickstarter backers are now in game and featured as posters throughout the clubs. You may also find them on leaflets while rummaging around in ashtrays!

Collectible Drinks

The cocktails chosen by our Kickstarter backers are also in game, featured as holograms in the Bars! You can order one by interacting with the hologram and add them to your collection!

What’s next?
Last but certainly not least, we’ve spent a lot of time this month on improving the performance of the game, especially in the later, larger clubs, as well as fixing a few bugs and improving some gameplay issues (you can now see when you’ve failed an objective!). You can see the full patch notes here. But there’s still more work to be done on that front - and that will be our biggest focus for next month’s update, as well as fulfilling the remaining digital Kickstarter rewards.

Thanks once more to everyone who’s supported us during the Kickstarter, Closed Alpha and Early Access! We’re really lucky to have such a great community and we’re so happy to have shipped our first indie game! Spread the word to your friends - the game’s on 30% for a week so there’s never been a better time to play!

inbetweengames
All Walls Must Fall - A Tech-Noir Tactics Game - Eyes
Today we’ve launched version 1.0 of All Walls Must Fall!

You can check out the COMING OUT trailer here:
https://youtu.be/2Zc77HwYflI
If you haven’t played the game yet, now’s the time! We’ve spent the last month polishing the look and feel of the game, including adding the final in-game backer rewards, Party Posters and Drinks. We’d like to thank all our Backers for your support - without you, we’d have never made it this far!

We’re also very honoured that Eurogamer has given the game a Recommended rating! Check out the review here, or keep reading to see what’s new in this update:

New Glienicker Brücke & credits music

We’ve improved the pacing and look of the sections of the game that take place on the Bridge of Spies between missions, and added some more content to the two endings. Our very own muuutsch has also put together some new music for these sections which really enhance the mood. There’s even a different track for each ending, so try and get both for the full experience!

We’ve also added muuutsch’s track The Last Stop to the credits that play after you finish the game. All this new music is already added to the soundtrack download, and you can also listen to The Last Stop on bandcamp

Club Themes

A big focus this month has been polishing up the look and feel of the clubs. The way we’ve done this is by adding different “themes” to the game, which match the party that’s happening there. These change the colours of the lighting, as well as the fog (now there’s fog!), and neon highlights on some objects. We think this gives each club a distinct feel, and improves the look of them in general.


We’ve also added more decorative objects to the club, such as trash on the ground and objects on the walls, as well as variations of things like the bar furniture and wall lamps.

HUD improvements


The HUD has had an overhaul to make it a bit cleaner and crisper, as well as adding missing icons in a few places. The biggest changes are a much better looking combat mode HUD as well as improved health bar-circles for NPCs.

Collectible Party Posters

The party posters chosen by our Kickstarter backers are now in game and featured as posters throughout the clubs. You may also find them on leaflets while rummaging around in ashtrays!

Collectible Drinks

The cocktails chosen by our Kickstarter backers are also in game, featured as holograms in the Bars! You can order one by interacting with the hologram and add them to your collection!

What’s next?
Last but certainly not least, we’ve spent a lot of time this month on improving the performance of the game, especially in the later, larger clubs, as well as fixing a few bugs and improving some gameplay issues (you can now see when you’ve failed an objective!). You can see the full patch notes here. But there’s still more work to be done on that front - and that will be our biggest focus for next month’s update, as well as fulfilling the remaining digital Kickstarter rewards.

Thanks once more to everyone who’s supported us during the Kickstarter, Closed Alpha and Early Access! We’re really lucky to have such a great community and we’re so happy to have shipped our first indie game! Spread the word to your friends - the game’s on 30% for a week so there’s never been a better time to play!

inbetweengames
All Walls Must Fall - A Tech-Noir Tactics Game - Eyes
Today we’ve hit a new milestone for the game: our BETA build! That means the game is feature-complete, and we can also announce the date when we plan on launching Version 1.0 of All Walls Must Fall: Friday Febuary 23rd.

We want to get as much feedback as we can from as many players as possible during the Beta, so the game is now 50% off on both steam and itch.io, for two weeks!

We’ve added quite a lot for this update, focussing on getting a state where we can really work on polishing the game before it’s finished. For the next month, we’ll be fixing as many bugs as we can and improving performance, as well as making balancing changes, putting in final art, and finishing off the in-game backer rewards. But we’ve made a lot of changes since Update 6, so let’s dive into those!

Narrative and story

The primary focus for the month has been finishing Kai’s story in East Berlin. All missions in the game are now part of narrative “arcs”, each consisting of 3 missions. These are self-contained vignettes which tell their own story, and connect in some way to the TV tower bombing that sets the scene at the beginning of the campaign. A campaign now consists of 4 of these arcs, and after each one the Narrator will take away Kai to the Glienicke Brücke for a little debriefing.

Celebrity Portraits, NPCs and Collectibles

Our wonderful Celebrity backers provided us with images to turn into portraits, and those are now in-game! Each club has a celebrity NPC who will introduce themselves and welcome you to the club and the party happening there. You’ll also find these portraits on other NPCs that you can talk to, as well as on Celebrity collectible IDs. We’re really happy with how these have turned out, and want to thank our backers for both their support and their inspirational images!

New Mission: Identify Target

One of the new arcs contains a new mission type: Identify Target. Without giving too much away, let’s just say you might think you’re seeing double.

Campaign Leaderboards

Completing a campaign will give you a score that’s posted on a global leaderboard! There’s a separate board for both violent and non-violent playthroughs - see if you can beat David’s score!

Neon club names

We’ve added a few new fonts to display the club names, in glowing neon!

New club sizes and layouts

We’ve setup the clubs to have a much bigger variety of sizes, with clubs getting larger and harder towards the end of the campaign. As well as that, we’ve improved the courtyard system to place courtyards in a bigger variety of sizes, shapes, and locations, to create much more interesting interior layouts. We’ve also made a few other small tweaks to ensure a better distribution of room sizes, as well as making sure the front and back entrances aren’t too close together.

New room type: Storage Hallways

This new type of hallway can be found in the private areas of a club. They can make for some pretty exciting firefights and chases!

Enemies and Weapon Scanners

Harder clubs will now contain patrolling enemies from the beginning of a mission, and you’ll also find Weapon Scanners throughout the club. These might not immediately alarm enemies when triggered, but they will create noise and any enemy that happens to come past will be alerted. We’ve also tweaked the composition of enemies a little to add a bit more variety - instead of randomly distributed enemies, you might find groups all carrying the same weapon, for example. Scope out your targets and plan your approach before opening fire for a better tactical outcome!

Drinks from Bartenders

When talking to Bartenders, they will offer you a drink! These drink names and ingredients were provided by our Backers. More work on the party backer rewards still to be done!

Identify Target escape vehicles

In the Identify Target mission, the targets can escape by getting to a particular spot outside the club. Those spots were previously invisible, which could be confusing. Now they’re marked with these menacing vehicles. We know it can still be a bit hard to keep track of which targets have escaped, and if you’ve failed the mission as a result - this is something we aim to tackle in the next update (for other missions too!)

Exfiltration during combat now has a Drop
If you manage to get Kai to the Turbo Trabbi and Exfiltrate during combat, previously the mission would just end immediately. This could be a bit frustrating as you’d miss out on the Time Resource that you would receive during the Drop, which would affect your mission score and thus credits you’d receive. Now, the combat will automatically be Dropped, giving you full satisfaction.

Nudity and Profanity filter

We’ve added a new option in the Advanced settings to allow you to select censorship for Nudity and Profanity. Unnecessary censorship of nudity might actually wind up spicing things up even more, so beware! 🍆█

A few small bug fixes and balancing changes
You can see the full release notes here for the list of minor changes. As the focus for this month has been getting feature-complete though, we haven’t spent too much time on this. Expect the list for version 1.0 to be much, much longer!

We’d like to thank everybody who’s supported us during the Kickstarter, Closed Alpha and Early Access. It’s our first time developing a game like this, and we’ve learnt a lot along the way. We really couldn’t have got this far without you all, and the feedback we’ve received along the way has been absolutely invaluable. Keep that coming this month! We have a big backlog of bugs internally that we will be tackling, but if you have any major offenders, let us know - on the forums, on twitter, or by using the feedback button in-game.

Thanks,
inbetweengames.
...

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