AirMech - CarbonJames


Big things to note are the new abilities for Neo and Osprey. Neo now can do a powerful backstab attack while cloaked, and also has a super-stealth activated mode. Osprey has turned to the dark side and has tuned his nano tool to disassemble enemy units as a weapon! Both are experimental and will get ongoing improvements, fixes, and balanced. Feedback is most welcome.



This patch (and the pre-patch just before) was testing out something requested by members of the community: the removal of level requirements to build the more powerful units. These units generally are very expensive, take a long time to build, and use a lot of upkeep, so their feeling was why restrict them? In the end, I think this would make it so the whole game would have to be toned down. Instead I want to see super units stay super units, and put level requirements back on them. But, it was a fun experiment to do along with the community. We like to try things out sometimes especially if the community can make a strong case for it. This system will be changed back for next patch, so last chance to mess around with it!

Lots of significant changes to server selection process. A few bugs were found that potentially allowed some players to escape the servers they should be assigned to, cascading into bad games for whoever they matched with. We also redid how we calculate the estimated pings, and while we were at it we revamped the region map to provide more detailed feedback on which servers are good, ok, and bad. Click the region icons near the bottom when you are queued in any online game to bring it up.


General Updates:
  • main menu rework
  • "Try Me" and "Try On" option added for AirMechs and some cosmetics
  • pre-game timer is now 60 seconds in solo matches
  • loadout cycling reduced from 3 to 2 for online and solo matches
  • made Neo Cloak an activated ability
  • added a melee sneak attack to Neo's Cloak
  • Neo will now be slightly visible for the local player when cloaked
  • Neo rework is still ongoing, so there will be some issues...
  • improved targeting AirMechs in ground mode with Osprey's Heal Beam
  • Osprey Heal Beam no longer overheals to power shield. Restore ability now has activated mode which overshields nearby units
  • Osprey Heal Beam can lifedrain Enemy units. Try it out
  • this is a work in progress...
  • right trigger now fires Angel's Railgun when using gamepad
  • added icons for AirMech heads
  • Hero units now accept orders
  • "Challenge" and "Defeat Pilot" Quests updated and re-enabled
  • added progress bars when hovering over a Quest
  • reduced level requirements on PvP Quests
  • AirMech AI will no longer build in the pre-game phase
  • reduced collision size of medium units
  • Bomber no longer faces the mouse cursor when bombing
  • Collection browse mode added back to the Inventory UI
  • updates and improvements to server browser and latency checking
  • boost Icons added back into menus and game UI
  • added support for more Steam currencies
  • in-game AirMail enabled for all players
  • removed stray music fades from maps

    Bug Fixes:
  • Angel sniper shot should be working again
  • Bomber rapid fire rate issue fixed
  • fix for Neo not being able to shoot after using Backstab attack
  • multiple crash and desync fixes!
  • fixed Paladin guns popping when firing while walking, jumping, and throwing
  • fixed Saucer getting stuck facing North when transforming from air mode
  • fixed overlapping Ready button in loadout creation UI when in a lobby
  • fixed VIP Shop filter getting reset when chat is opened
  • fix for selected AI bots not being the ones that appear when starting a game
  • fix for Ultimate Moneymaker showing incorrect description text in Strike
  • fix for opening chat links when in a match and chat is minimized
  • fix for opening the pause menu during endgame
  • fixed up "drag to remove" in loadout creation UI, use right-click to remove a unit
  • fix for Sets menu overlapping Inventory UI
  • fixed highlight on "Destruction Detail" bar in options UI
  • fix for hat slot appearing empty in AirMech customization UI
  • fix for opening the Wastelands Market when the pause menu is opened
  • fixed old Booster Pack bundles appearing in purchase dialogs
  • fix for HUD not appearing when restarting a match
  • fixed "Cancel Invite" for multiple players in a lobby
  • fix for invisible Neo heads
  • fix for units getting pushed up onto higher ground
  • fixed blank preview tab in AirMech inspect dialog
  • fix for practice pilots being ultra weak
  • fixed some floating props on Thar and Salt
  • fixed units not attacking the Fortress on Challenge 3
  • fix for price buttons not showing up in unlock dialog
  • fixed Market listing Cancel button overlapping the price

    Balance Changes:
  • Removed in-game level locks from all units (temporary experiment)
  • Goliath build cost increased from 14500 to 17000
  • Goliath HP decreased from 3600 to 3400
  • Gorgon HP decreased from 5000 to 2250
  • Gorgon shot damage decreased from 35 to 30
  • Gorgon armor piercing increased from 35 to 65
  • Gorgon carry weight decreased from 5200 to 3500
  • Bertha build cost increased from 14500 to 17000
  • Bertha splash range decreased from 6 to 2
  • Turtle upkeep decreased from 3 to 2
  • Gatty HP increased from 1100 to 1500
  • Gatty shot damage increased from 16 to 24
  • T45 build time decreased from 5 to 3
  • Stinger build time decreased from 5 to 3
  • Joker build cost increased from 1000 to 1500
  • Bomber air speed reduced while charging Bombs
AirMech - CarbonJames


Big things to note are the new abilities for Neo and Osprey. Neo now can do a powerful backstab attack while cloaked, and also has a super-stealth activated mode. Osprey has turned to the dark side and has tuned his nano tool to disassemble enemy units as a weapon! Both are experimental and will get ongoing improvements, fixes, and balanced. Feedback is most welcome.



This patch (and the pre-patch just before) was testing out something requested by members of the community: the removal of level requirements to build the more powerful units. These units generally are very expensive, take a long time to build, and use a lot of upkeep, so their feeling was why restrict them? In the end, I think this would make it so the whole game would have to be toned down. Instead I want to see super units stay super units, and put level requirements back on them. But, it was a fun experiment to do along with the community. We like to try things out sometimes especially if the community can make a strong case for it. This system will be changed back for next patch, so last chance to mess around with it!

Lots of significant changes to server selection process. A few bugs were found that potentially allowed some players to escape the servers they should be assigned to, cascading into bad games for whoever they matched with. We also redid how we calculate the estimated pings, and while we were at it we revamped the region map to provide more detailed feedback on which servers are good, ok, and bad. Click the region icons near the bottom when you are queued in any online game to bring it up.


General Updates:
  • main menu rework
  • "Try Me" and "Try On" option added for AirMechs and some cosmetics
  • pre-game timer is now 60 seconds in solo matches
  • loadout cycling reduced from 3 to 2 for online and solo matches
  • made Neo Cloak an activated ability
  • added a melee sneak attack to Neo's Cloak
  • Neo will now be slightly visible for the local player when cloaked
  • Neo rework is still ongoing, so there will be some issues...
  • improved targeting AirMechs in ground mode with Osprey's Heal Beam
  • Osprey Heal Beam no longer overheals to power shield. Restore ability now has activated mode which overshields nearby units
  • Osprey Heal Beam can lifedrain Enemy units. Try it out
  • this is a work in progress...
  • right trigger now fires Angel's Railgun when using gamepad
  • added icons for AirMech heads
  • Hero units now accept orders
  • "Challenge" and "Defeat Pilot" Quests updated and re-enabled
  • added progress bars when hovering over a Quest
  • reduced level requirements on PvP Quests
  • AirMech AI will no longer build in the pre-game phase
  • reduced collision size of medium units
  • Bomber no longer faces the mouse cursor when bombing
  • Collection browse mode added back to the Inventory UI
  • updates and improvements to server browser and latency checking
  • boost Icons added back into menus and game UI
  • added support for more Steam currencies
  • in-game AirMail enabled for all players
  • removed stray music fades from maps

    Bug Fixes:
  • Angel sniper shot should be working again
  • Bomber rapid fire rate issue fixed
  • fix for Neo not being able to shoot after using Backstab attack
  • multiple crash and desync fixes!
  • fixed Paladin guns popping when firing while walking, jumping, and throwing
  • fixed Saucer getting stuck facing North when transforming from air mode
  • fixed overlapping Ready button in loadout creation UI when in a lobby
  • fixed VIP Shop filter getting reset when chat is opened
  • fix for selected AI bots not being the ones that appear when starting a game
  • fix for Ultimate Moneymaker showing incorrect description text in Strike
  • fix for opening chat links when in a match and chat is minimized
  • fix for opening the pause menu during endgame
  • fixed up "drag to remove" in loadout creation UI, use right-click to remove a unit
  • fix for Sets menu overlapping Inventory UI
  • fixed highlight on "Destruction Detail" bar in options UI
  • fix for hat slot appearing empty in AirMech customization UI
  • fix for opening the Wastelands Market when the pause menu is opened
  • fixed old Booster Pack bundles appearing in purchase dialogs
  • fix for HUD not appearing when restarting a match
  • fixed "Cancel Invite" for multiple players in a lobby
  • fix for invisible Neo heads
  • fix for units getting pushed up onto higher ground
  • fixed blank preview tab in AirMech inspect dialog
  • fix for practice pilots being ultra weak
  • fixed some floating props on Thar and Salt
  • fixed units not attacking the Fortress on Challenge 3
  • fix for price buttons not showing up in unlock dialog
  • fixed Market listing Cancel button overlapping the price

    Balance Changes:
  • Removed in-game level locks from all units (temporary experiment)
  • Goliath build cost increased from 14500 to 17000
  • Goliath HP decreased from 3600 to 3400
  • Gorgon HP decreased from 5000 to 2250
  • Gorgon shot damage decreased from 35 to 30
  • Gorgon armor piercing increased from 35 to 65
  • Gorgon carry weight decreased from 5200 to 3500
  • Bertha build cost increased from 14500 to 17000
  • Bertha splash range decreased from 6 to 2
  • Turtle upkeep decreased from 3 to 2
  • Gatty HP increased from 1100 to 1500
  • Gatty shot damage increased from 16 to 24
  • T45 build time decreased from 5 to 3
  • Stinger build time decreased from 5 to 3
  • Joker build cost increased from 1000 to 1500
  • Bomber air speed reduced while charging Bombs
AirMech - CarbonJames


Happy 2018 everyone! As this is a big year for AirMech we wanted to kick it off with a "Name Your Price" Bundle to celebrate the New Year!

It's a special bundle with both Diamonds and Kudos and you can set any price you want (dependant on regional currency, usually around $1 minimum) and you get it, but only for a very limited time!

As an extra bonus, beat the AVERAGE price paid (it is updated live) and you will get two exclusive New Year's cosmetics: the brand new Celebration Exhaust effect, and the 2018 Holohat!



Since this bundle lets YOU set the price, it is only available ingame--we'd like to offer it on the main Store page if we could.

Join us in chat for plenty of special rolls and celebrations! We just did a great update with new features, fixes, and balance--we'll post that as a seperate patchnotes post shortly.
AirMech - CarbonJames


Happy 2018 everyone! As this is a big year for AirMech we wanted to kick it off with a "Name Your Price" Bundle to celebrate the New Year!

It's a special bundle with both Diamonds and Kudos and you can set any price you want (dependant on regional currency, usually around $1 minimum) and you get it, but only for a very limited time!

As an extra bonus, beat the AVERAGE price paid (it is updated live) and you will get two exclusive New Year's cosmetics: the brand new Celebration Exhaust effect, and the 2018 Holohat!



Since this bundle lets YOU set the price, it is only available ingame--we'd like to offer it on the main Store page if we could.

Join us in chat for plenty of special rolls and celebrations! We just did a great update with new features, fixes, and balance--we'll post that as a seperate patchnotes post shortly.
Dec 14, 2017
AirMech - CarbonJames
Another update! First thing you will notice is a new welcome screen with messages of the day and a quick link to patchnotes:



Last night we pushed AirMech Strike Update #252, Build 69114. The new holiday packs/bundles are also live, and the full Christmas event will be on momentarily. Nicholai has arrived and is regularly gifting players in chat with random rolls. A few more surprises are coming very soon...

The next set of changes for loadouts are in and we are getting close to having this done. Now you can use Tab to cycle loadouts (which you setup in the lobby) instantly. You currently cycle through all of your loadouts, but we will be restricting this to 2 or 3 loadouts which you will choose during the pregame. Currently you can still right-click units on the UI to make individual swaps, but this is just meant as a fallback if there are bugs with Tab. You should arrange your loadouts and name them accordingly so that swapping during the match is what you expect. One loadout could be for early game, one for guardians and ordanance, another for late game pushing. Get creative, and give us feedback on how this feels for competitive play.

About those new bundles! We have a ton of Christmas content, and wanted to combine that with Diamonds and Keys to offer some super values just during the holiday season. These will only be around for a short while, going away just after Christmas. Be sure to take a look at what they contain because the value really adds up for these. They have the same Diamonds as you'd get from a normal bundle, but with bonus Keys and lots of rare holiday pets, heads, and other cosmetics.

We're still on track to close out the year exiting Early Access and launching Season 1 of AirMech Strike! Join us in chat for lots of giveaways and fun.

General Updates:
  • New Welcome screen on startup
  • Tab instantly switches loadouts ingame
  • Alternates now save in loadouts properly
  • 3 Special Holiday Bundles added
  • Do Not Disturb button moved to be easier to access
  • Mic defaults to push to talk on new accounts (there is a game setting for this)
  • Move mic status button so you can click on it easier to mute
  • Gold VIP status now active for anyone with $50 USD (localized) lifetime spend
Bug Fixes:
  • various desync and crash fixes
  • Gold VIP auto-rolling should be fixed
  • fix camera behavior at end of Salt matches

Dec 14, 2017
AirMech - CarbonJames
Another update! First thing you will notice is a new welcome screen with messages of the day and a quick link to patchnotes:



Last night we pushed AirMech Strike Update #252, Build 69114. The new holiday packs/bundles are also live, and the full Christmas event will be on momentarily. Nicholai has arrived and is regularly gifting players in chat with random rolls. A few more surprises are coming very soon...

The next set of changes for loadouts are in and we are getting close to having this done. Now you can use Tab to cycle loadouts (which you setup in the lobby) instantly. You currently cycle through all of your loadouts, but we will be restricting this to 2 or 3 loadouts which you will choose during the pregame. Currently you can still right-click units on the UI to make individual swaps, but this is just meant as a fallback if there are bugs with Tab. You should arrange your loadouts and name them accordingly so that swapping during the match is what you expect. One loadout could be for early game, one for guardians and ordanance, another for late game pushing. Get creative, and give us feedback on how this feels for competitive play.

About those new bundles! We have a ton of Christmas content, and wanted to combine that with Diamonds and Keys to offer some super values just during the holiday season. These will only be around for a short while, going away just after Christmas. Be sure to take a look at what they contain because the value really adds up for these. They have the same Diamonds as you'd get from a normal bundle, but with bonus Keys and lots of rare holiday pets, heads, and other cosmetics.

We're still on track to close out the year exiting Early Access and launching Season 1 of AirMech Strike! Join us in chat for lots of giveaways and fun.

General Updates:
  • New Welcome screen on startup
  • Tab instantly switches loadouts ingame
  • Alternates now save in loadouts properly
  • 3 Special Holiday Bundles added
  • Do Not Disturb button moved to be easier to access
  • Mic defaults to push to talk on new accounts (there is a game setting for this)
  • Move mic status button so you can click on it easier to mute
  • Gold VIP status now active for anyone with $50 USD (localized) lifetime spend
Bug Fixes:
  • various desync and crash fixes
  • Gold VIP auto-rolling should be fixed
  • fix camera behavior at end of Salt matches

AirMech - CarbonJames


Snow is falling, so it was time to hang the lights up and get ready for Holiday merry making! The lobby has been given a makeover to get ready for our Christmas events. Keep an eye out for us adding more holiday content as we approach the big day!

A really nice fix with some rooms getting stuck with missing players. This gave us quite a headache to try and track down, because we could see players should be matching but would get stuck with players with the wrong state jamming the queue. Things should be running smoothly now, and just ask in chat if you suspect something is stuck.

Due to popular demand, we've made it possible to do 2v3 and 1v3 custom games against bots. You can't do 3v1, this is only for testing to see if you can win against the new awesome bots. It may be possible to 1v3 against the lower level bots (their difficulty is based on the order you unlock them in), but I would be extremely surprised if anyone can win 1v3 against Erik, Goh, and Samson. If you can do it be sure to save the replay, or even better put it on Twitch or YouTube!

Gold VIP changes are upon us! This was discussed a long time ago, and we realize we need to finish it before we leave Early Access. (we have a big checklist of things to do) We are removing the timed/expiring Gold VIP status and simplifying things. This will make it easier to understand, as well as carry over to Wastelands nicer. The "automatic" grant of Silver VIP has always been at $10 USD, and Diamond VIP at $120. We're making Gold VIP now automatic at a total of $50 USD spent over the lifetime of your AirMech account. There are some tweaks to how the bonus rewards stack and that will all be sorted soon, on the generous side.

What about players with a lot of Gold VIP Cubes? Or a lot of Gold VIP time? Most players know about the process to "pull" Gold VIP time off and turn it into Cubes. These cubes were used for various crafting recipes, and they will continue to work for that. And we'll all more that are for Wastelands (mentioning it here since the vast majority of people this applies to also have Wastelands). The Cubes themselves are being renamed to Gold Bars and Gold Coins. There is no conversion process, just their art and names are changing, which makes everything else still work nicely.

General Updates:
  • add option for uneven teams for custom games (only for humans vs bots)
  • show Diamond Rolls (and other rolls) when chat is minimized, and making it roll as you click and open it
  • Helix gets an additional RPG for every point in his primary ability
  • effects work for Angel Sniper Stasis shot
  • Gold VIP Cubes changed to Coins and Bars
  • Christmas and winter lobby themes

Bug Fixes:
  • fix for rooms with AFK players (actually offline players)
  • VIP Shop Tickets now function properly
  • various crash fixes
  • improve reconnect on Login server restart to reduce chance of dropping
AirMech - CarbonJames


Snow is falling, so it was time to hang the lights up and get ready for Holiday merry making! The lobby has been given a makeover to get ready for our Christmas events. Keep an eye out for us adding more holiday content as we approach the big day!

A really nice fix with some rooms getting stuck with missing players. This gave us quite a headache to try and track down, because we could see players should be matching but would get stuck with players with the wrong state jamming the queue. Things should be running smoothly now, and just ask in chat if you suspect something is stuck.

Due to popular demand, we've made it possible to do 2v3 and 1v3 custom games against bots. You can't do 3v1, this is only for testing to see if you can win against the new awesome bots. It may be possible to 1v3 against the lower level bots (their difficulty is based on the order you unlock them in), but I would be extremely surprised if anyone can win 1v3 against Erik, Goh, and Samson. If you can do it be sure to save the replay, or even better put it on Twitch or YouTube!

Gold VIP changes are upon us! This was discussed a long time ago, and we realize we need to finish it before we leave Early Access. (we have a big checklist of things to do) We are removing the timed/expiring Gold VIP status and simplifying things. This will make it easier to understand, as well as carry over to Wastelands nicer. The "automatic" grant of Silver VIP has always been at $10 USD, and Diamond VIP at $120. We're making Gold VIP now automatic at a total of $50 USD spent over the lifetime of your AirMech account. There are some tweaks to how the bonus rewards stack and that will all be sorted soon, on the generous side.

What about players with a lot of Gold VIP Cubes? Or a lot of Gold VIP time? Most players know about the process to "pull" Gold VIP time off and turn it into Cubes. These cubes were used for various crafting recipes, and they will continue to work for that. And we'll all more that are for Wastelands (mentioning it here since the vast majority of people this applies to also have Wastelands). The Cubes themselves are being renamed to Gold Bars and Gold Coins. There is no conversion process, just their art and names are changing, which makes everything else still work nicely.

General Updates:
  • add option for uneven teams for custom games (only for humans vs bots)
  • show Diamond Rolls (and other rolls) when chat is minimized, and making it roll as you click and open it
  • Helix gets an additional RPG for every point in his primary ability
  • effects work for Angel Sniper Stasis shot
  • Gold VIP Cubes changed to Coins and Bars
  • Christmas and winter lobby themes

Bug Fixes:
  • fix for rooms with AFK players (actually offline players)
  • VIP Shop Tickets now function properly
  • various crash fixes
  • improve reconnect on Login server restart to reduce chance of dropping
AirMech - CarbonJames


We've teamed up with ALIENWARE once again to bring a new bundle of goodies with things for both new and existing players! You can get a key from the Alienware Arena Giveaways site, short link for convenience:

http://airme.ch/AlienwareArrival <-- direct to AirMech Strike giveaway

https://na.alienwarearena.com/ucf/Giveaway

The highlight of this pack is the Exclusive new Alienware Head which is the first one to get some nice new material treatment. It's even animated, and has full teamcolor support.

There's a lot of other good things in the pack too that aren't exclsuive, but are very useful for everyone:
  • Saucer and Neo AirMech classes unlocked
  • 500 Diamonds - premium currency
  • 2000 Kudos - earned game currency
  • 10 Days of XP and Kudos Boosts (50% increase)
If you do get a code from them (supplies are limited) remember it is NOT a Steam Key, it's an AirMech key that you use inside the game. Click SHOP, then look in the lower left:



And yes, once you have this pack it is applied to your whole AirMech account, so the head and everything else is available to use in AirMech Wastelands if you also own that.
AirMech - CarbonJames


We've teamed up with ALIENWARE once again to bring a new bundle of goodies with things for both new and existing players! You can get a key from the Alienware Arena Giveaways site, short link for convenience:

http://airme.ch/AlienwareArrival <-- direct to AirMech Strike giveaway

https://na.alienwarearena.com/ucf/Giveaway

The highlight of this pack is the Exclusive new Alienware Head which is the first one to get some nice new material treatment. It's even animated, and has full teamcolor support.

There's a lot of other good things in the pack too that aren't exclsuive, but are very useful for everyone:
  • Saucer and Neo AirMech classes unlocked
  • 500 Diamonds - premium currency
  • 2000 Kudos - earned game currency
  • 10 Days of XP and Kudos Boosts (50% increase)
If you do get a code from them (supplies are limited) remember it is NOT a Steam Key, it's an AirMech key that you use inside the game. Click SHOP, then look in the lower left:



And yes, once you have this pack it is applied to your whole AirMech account, so the head and everything else is available to use in AirMech Wastelands if you also own that.
...

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