AirMech - InsaneFirebat
Big patch time! We've got new things, improvements, fixes, balance changes and more. We'll briefly touch on the fun stuff, but be sure to dig into the sections below for all the details.

What's new? How about some Ultimate Bombs to start? Almost tactical nukes I'd say--new explosion effects were needed to convey the destructive power. Do you love Bucky? Of course you do, and now there's a little pet version of him that becomes Bucky Head in ground mode! In the running for most awesome thing ever. Want more Diamonds? Well the Diamond Mine Blueprint is now available for any VIP to unlock. There's also a Swift Butcher alternate, and you can play your own maps in Custom games.

Wait what?! Yes, the first version of playing your custom maps with others is in this build! It's still very "alpha", but if you have Prime you can use the map editor to customize or create your own map, then "publish" it to the server. Create a Custom game, check the option to use it (make sure you edited a map first), cross your fingers, and you might end up in it! On the serious side, let us know how that works for you in the forums.

General Updates:
  • New: Ultimate Bombs! Lets just say we had a lot of fun testing these.
  • New: Bucky Head pet, head, thing? Bucky is so meta. ːbuckyː
  • New: Diamond Mine Blueprint now available for VIPs to purchase
  • tweaks to Striker sword impact effects
  • tweaks to Bomber Whirlwind effects and added team color support
  • added plans for crafting unit alternates (plans required to craft)
  • integrated Basecamp into the main menu
  • added Swift Butcher alternate
  • added generated prop icons for Map Editor
  • added unique icons for blueprints
  • added glow effects for Leveler
  • updated destruction effects/models for turrets and socketables
  • tweaked Blue/Cyan contrail colors
  • new Watch tab background

Bug Fixes:
  • fixed Unit Aim Rotate Speed stat working in reverse
  • fixes for landing in trees on Duel
  • fixed being able to un-ignore players
  • fixed PAX Helix missiles not showing
  • fix to Spiral prop collision allowing you to get on top of a building
  • fixed a few spots on Duel where players could land on trees
  • fixed frame part icons in mail attachments
  • fixed melee units moving back to old positions when a group select Hold order is issued
  • fix for tap-fire exploits (most common with Warthog)
  • fix for infantry accepting orders while inside an outpost
  • fixed dragging player profile cards also moving camera view in spectate
  • fixed Basecamp blueprints not showing in the Shop
  • fixed deploy animation for Stinger
  • potential fix for drop dialog getting loaded in an empty state
  • fixed the Back button on Play menus
  • fixed Safebox using the wrong model in game
  • fixed Lunchbox scale issues
  • fixed colors for team colored electric effects

Balance Changes:
  • T99 missile damage reduced from 80 to 72
  • T99 setup time doubled
  • Hero movement acceleration increased from 2 to 8
  • Bombs build cost increased from 1400 to 1800
  • Arty build cost increased from 5000 to 6000
  • Archy build cost increased from 5200 to 6000
  • Arty reload time increased from 2.8 to 3.2
  • Archy reload time increased from 2.8 to 3.2
  • Bertha reload time increased from 3.8 to 4.4
  • Bucky accuracy increased
  • Gemini build cost increased from 5900 to 6000
  • Gemini turret aim speed rotate speed decreased from 110 to 90
  • Stinger build time decreased from 8 to 7
  • Stinger build cost decreased from 4500 to 3000
  • Stinger hit points decreased from 1800 to 1250
  • Stinger upkeep decreased from 2 to 1
  • Stinger shot damage decreased from 61.4 to 50
  • Stinger fire delay increased from 0.2 to 0.6
  • Stinger sustained fire time increased from 0.8 to 1.2
  • Stinger reload time decreased from 1.6 to 0.6
  • Stinger range increased from 20 to 22
  • Stinger missile speed increased from 19 to 22
  • Warthog fuel use when firing decreased from 1.2 to 0.9
  • Warthog fuel use when flying decreased from 0.6 to 0.55
  • Warthog spin-down rate increased from 500 to 650
AirMech - InsaneFirebat
Big patch time! We've got new things, improvements, fixes, balance changes and more. We'll briefly touch on the fun stuff, but be sure to dig into the sections below for all the details.

What's new? How about some Ultimate Bombs to start? Almost tactical nukes I'd say--new explosion effects were needed to convey the destructive power. Do you love Bucky? Of course you do, and now there's a little pet version of him that becomes Bucky Head in ground mode! In the running for most awesome thing ever. Want more Diamonds? Well the Diamond Mine Blueprint is now available for any VIP to unlock. There's also a Swift Butcher alternate, and you can play your own maps in Custom games.

Wait what?! Yes, the first version of playing your custom maps with others is in this build! It's still very "alpha", but if you have Prime you can use the map editor to customize or create your own map, then "publish" it to the server. Create a Custom game, check the option to use it (make sure you edited a map first), cross your fingers, and you might end up in it! On the serious side, let us know how that works for you in the forums.

General Updates:
  • New: Ultimate Bombs! Lets just say we had a lot of fun testing these.
  • New: Bucky Head pet, head, thing? Bucky is so meta. :bucky:
  • New: Diamond Mine Blueprint now available for VIPs to purchase
  • tweaks to Striker sword impact effects
  • tweaks to Bomber Whirlwind effects and added team color support
  • added plans for crafting unit alternates (plans required to craft)
  • integrated Basecamp into the main menu
  • added Swift Butcher alternate
  • added generated prop icons for Map Editor
  • added unique icons for blueprints
  • added glow effects for Leveler
  • updated destruction effects/models for turrets and socketables
  • tweaked Blue/Cyan contrail colors
  • new Watch tab background

Bug Fixes:
  • fixed Unit Aim Rotate Speed stat working in reverse
  • fixes for landing in trees on Duel
  • fixed being able to un-ignore players
  • fixed PAX Helix missiles not showing
  • fix to Spiral prop collision allowing you to get on top of a building
  • fixed a few spots on Duel where players could land on trees
  • fixed frame part icons in mail attachments
  • fixed melee units moving back to old positions when a group select Hold order is issued
  • fix for tap-fire exploits (most common with Warthog)
  • fix for infantry accepting orders while inside an outpost
  • fixed dragging player profile cards also moving camera view in spectate
  • fixed Basecamp blueprints not showing in the Shop
  • fixed deploy animation for Stinger
  • potential fix for drop dialog getting loaded in an empty state
  • fixed the Back button on Play menus
  • fixed Safebox using the wrong model in game
  • fixed Lunchbox scale issues
  • fixed colors for team colored electric effects

Balance Changes:
  • T99 missile damage reduced from 80 to 72
  • T99 setup time doubled
  • Hero movement acceleration increased from 2 to 8
  • Bombs build cost increased from 1400 to 1800
  • Arty build cost increased from 5000 to 6000
  • Archy build cost increased from 5200 to 6000
  • Arty reload time increased from 2.8 to 3.2
  • Archy reload time increased from 2.8 to 3.2
  • Bertha reload time increased from 3.8 to 4.4
  • Bucky accuracy increased
  • Gemini build cost increased from 5900 to 6000
  • Gemini turret aim speed rotate speed decreased from 110 to 90
  • Stinger build time decreased from 8 to 7
  • Stinger build cost decreased from 4500 to 3000
  • Stinger hit points decreased from 1800 to 1250
  • Stinger upkeep decreased from 2 to 1
  • Stinger shot damage decreased from 61.4 to 50
  • Stinger fire delay increased from 0.2 to 0.6
  • Stinger sustained fire time increased from 0.8 to 1.2
  • Stinger reload time decreased from 1.6 to 0.6
  • Stinger range increased from 20 to 22
  • Stinger missile speed increased from 19 to 22
  • Warthog fuel use when firing decreased from 1.2 to 0.9
  • Warthog fuel use when flying decreased from 0.6 to 0.55
  • Warthog spin-down rate increased from 500 to 650
AirMech - InsaneFirebat
Carbon Games is thrilled to announce an exciting new change for AirMech: growing crops! Do you live on a farm? Do you like to farm games for Kudos? Well now when you're on your farm, farming AirMech games, you can also farm in your Basecamp!

Everyone should have two Shovels they can use to clear space in their Basecamp (upper left corner) and build their very own home! Start with a Base, then move on to planting some Wheat! Of course, you could also build a Hangar, if you are into that kind of thing.

Is today April 1st? Yes it is! Is this a joke? Excellent question! The Basecamp is a little buggy, and you might need to restart AirMech after you start growing something. Where do we go from here? That depends on how funny people find the joke...if it is a joke? There's actually a lot of really neat features that can expand from here, making unlocking access to things make more sense than simple checkboxes. We can expand this to show more about the setting and how players connect with the larger world around them.

We also have a ton of updates and bugfixes in this patch. Loadouts have been reworked, allowing you to save part configs per AirMech, making it so you can change skins without removing all your parts. Note this means all loadouts are reset, hopefully for the last time! We're also standardizing on 100 Part points for now, though in the future the PvE loadouts will be able to get more. PvP will remain fixed at 100.

Be sure to read below for the full list of additions, bug fixes, and balance changes. Note that Parts are in the middle of a major rebalance and will continue to change over the next couple patches.

General Updates:
  • Easter Content enabled for a limited time!
  • Ultimate Jesus appears as the first seasonal Ultimate!
  • Little Chicken is a new Easter exclusive, breaking out of his colored egg!
  • updates to how AirMech loadouts are managed (PVP/RPG slots work now)
  • new Inventory collection view; browse collection sets more easily!
  • new collection sets: FLA, Thanksgiving, Chinese New Year, Easter, Ultimate Pilots, and Unit sets
  • more updates to the Player Market background
  • new destruction effects for Paladin, Saucer, and Warthog
  • added team colored support for Stasis Mine
  • faction power reworked
  • artillery shot effects reworked
  • new custom game option for higher latency tolerance
  • player profile cards updated with built-in PM window
  • improve Kudos and Diamond collecting animation

Bug Fixes:
  • fixed Liberty Bomb not showing up when being dropped
  • another fix for AirMechs landing on trees
  • fixed a prop that units could be placed on
  • fixed a terrain tile with an odd shadow
  • fix for custom paths awarding XP for auto-deployed units
  • fix for 'Remember Me' login causing custom game options to be inaccessible
  • fix for Osprey heal beam targeting in the air
  • fixed custom game option icons persisting in other lobbies
  • fixed potential game desync bugs related to NavMesh and unit firing
  • Windows XP might now be supported again, unofficially (needs testing)

Balance Changes:
  • stasis now affects AirMech movement speeds (-15% ground, -30% air)
  • all part points adjusted as the first pass at a major part rebalance
  • all AirMechs will have 100 part points available at all levels
  • allow Missile Burst ability to target flier units with priority on enemy AirMechs
  • artillery units are now inherently inaccurate, based on range to the target
  • increased drop rate for the Bombs ability at levels 1 and 2, level 3 remains unchanged
  • SAM build cost increased from 1000 to 1100
  • SAM armor decreased from 25 to 15
  • SAM move speed decreased from 3.5 to 2.5
  • Grinder, Butcher, and Assassin on Hold order will return to their position after engaging enemy units
AirMech - InsaneFirebat
Carbon Games is thrilled to announce an exciting new change for AirMech: growing crops! Do you live on a farm? Do you like to farm games for Kudos? Well now when you're on your farm, farming AirMech games, you can also farm in your Basecamp!

Everyone should have two Shovels they can use to clear space in their Basecamp (upper left corner) and build their very own home! Start with a Base, then move on to planting some Wheat! Of course, you could also build a Hangar, if you are into that kind of thing.

Is today April 1st? Yes it is! Is this a joke? Excellent question! The Basecamp is a little buggy, and you might need to restart AirMech after you start growing something. Where do we go from here? That depends on how funny people find the joke...if it is a joke? There's actually a lot of really neat features that can expand from here, making unlocking access to things make more sense than simple checkboxes. We can expand this to show more about the setting and how players connect with the larger world around them.

We also have a ton of updates and bugfixes in this patch. Loadouts have been reworked, allowing you to save part configs per AirMech, making it so you can change skins without removing all your parts. Note this means all loadouts are reset, hopefully for the last time! We're also standardizing on 100 Part points for now, though in the future the PvE loadouts will be able to get more. PvP will remain fixed at 100.

Be sure to read below for the full list of additions, bug fixes, and balance changes. Note that Parts are in the middle of a major rebalance and will continue to change over the next couple patches.

General Updates:
  • Easter Content enabled for a limited time!
  • Ultimate Jesus appears as the first seasonal Ultimate!
  • Little Chicken is a new Easter exclusive, breaking out of his colored egg!
  • updates to how AirMech loadouts are managed (PVP/RPG slots work now)
  • new Inventory collection view; browse collection sets more easily!
  • new collection sets: FLA, Thanksgiving, Chinese New Year, Easter, Ultimate Pilots, and Unit sets
  • more updates to the Player Market background
  • new destruction effects for Paladin, Saucer, and Warthog
  • added team colored support for Stasis Mine
  • faction power reworked
  • artillery shot effects reworked
  • new custom game option for higher latency tolerance
  • player profile cards updated with built-in PM window
  • improve Kudos and Diamond collecting animation

Bug Fixes:
  • fixed Liberty Bomb not showing up when being dropped
  • another fix for AirMechs landing on trees
  • fixed a prop that units could be placed on
  • fixed a terrain tile with an odd shadow
  • fix for custom paths awarding XP for auto-deployed units
  • fix for 'Remember Me' login causing custom game options to be inaccessible
  • fix for Osprey heal beam targeting in the air
  • fixed custom game option icons persisting in other lobbies
  • fixed potential game desync bugs related to NavMesh and unit firing
  • Windows XP might now be supported again, unofficially (needs testing)

Balance Changes:
  • stasis now affects AirMech movement speeds (-15% ground, -30% air)
  • all part points adjusted as the first pass at a major part rebalance
  • all AirMechs will have 100 part points available at all levels
  • allow Missile Burst ability to target flier units with priority on enemy AirMechs
  • artillery units are now inherently inaccurate, based on range to the target
  • increased drop rate for the Bombs ability at levels 1 and 2, level 3 remains unchanged
  • SAM build cost increased from 1000 to 1100
  • SAM armor decreased from 25 to 15
  • SAM move speed decreased from 3.5 to 2.5
  • Grinder, Butcher, and Assassin on Hold order will return to their position after engaging enemy units
AirMech - InsaneFirebat
We've been making small improvements to the referral rewards for a while now, but haven't properly explained it to everyone. So we added a new promo to call attention to this, and also put your current status on it. Click the "promos" button in the upper left to see it!

Highlights include a chat badge for your first referral, increased rewards when each one hits level 10 (now 500 Diamonds), and 10% of whatever their first purchase of Diamonds back to you! Plus you can now earn the Medic Osprey through referrals.

General Updates:
  • Ultimate HAAT has been added to the shop for shredding enemy AirMechs
  • Medic Osprey can now be earned from referral rewards
  • new chat badge for when your first referral hits level 10
  • make room for both real and locked diamonds to be displayed at top
  • increase required level to buy on market to 10 (testing numbers)
  • more work on the Map Editor
  • updates to the Shop background
  • new Market background
  • updates to the map selection screen
  • Greatest Matches card can now be crafted into Kettle Corn
  • new Tracer, Contrail, and Exhaust collection sets

Bug Fixes:
  • fix for Osprey targeting salvage while in ground mode
  • fix for Bucky targeting the fortress
  • fix for promo cycling issue
  • fixed some props on Salt that could have infantry placed inside
  • fix for infantry moving towards other targets after neutralizing an outpost
AirMech - InsaneFirebat
We've been making small improvements to the referral rewards for a while now, but haven't properly explained it to everyone. So we added a new promo to call attention to this, and also put your current status on it. Click the "promos" button in the upper left to see it!

Highlights include a chat badge for your first referral, increased rewards when each one hits level 10 (now 500 Diamonds), and 10% of whatever their first purchase of Diamonds back to you! Plus you can now earn the Medic Osprey through referrals.

General Updates:
  • Ultimate HAAT has been added to the shop for shredding enemy AirMechs
  • Medic Osprey can now be earned from referral rewards
  • new chat badge for when your first referral hits level 10
  • make room for both real and locked diamonds to be displayed at top
  • increase required level to buy on market to 10 (testing numbers)
  • more work on the Map Editor
  • updates to the Shop background
  • new Market background
  • updates to the map selection screen
  • Greatest Matches card can now be crafted into Kettle Corn
  • new Tracer, Contrail, and Exhaust collection sets

Bug Fixes:
  • fix for Osprey targeting salvage while in ground mode
  • fix for Bucky targeting the fortress
  • fix for promo cycling issue
  • fixed some props on Salt that could have infantry placed inside
  • fix for infantry moving towards other targets after neutralizing an outpost
AirMech - InsaneFirebat
St. Patrick's Day approaches! We get so many requests for Rainbow Contrails to be back in the shop that we added another one--Multi-color Contrails! Take your pick, plus all the other time limited goodies.

You know what St. Patrick's Day makes me think of? Having fun with your friends of course! We thought this would be a great time to try out some new social features to reward good behavior. To start, we're giving actual rewards for getting positive reports--a few Diamonds if the sender is VIP, a few Kudos if they are non-VIP. Remember you don't get anything for sending them, but instead you want to be in good standing with your friends so you can help one another out! We've also made it a bit easier to say thanks to someone doing a Diamond Roll by putting a shortcut to commending them right on the roll banner.

Ever since we removed /brag, it was split between those who were very thankful it was gone, and the competitive players who enjoyed being able to, well, brag. We may have found the right balance--we'll give you one Brag Card per Ranked PvP game you win, and using /brag in chat consumes one card. There's a cap on how many cards you can hold, and we may play with that number depending how they get used or abused.

To top off our goodwill changes, we've removed the time limit for getting rewards for Solo games. It was always confusing, and if non-VIPs want to play a lot of Solo, it probably doesn't hurt much. Blow stuff up and have fun! Remember that Solo games do give less rewards than Coop or PvP however, same as always.

General Updates:
  • St. Patrick's Day content now live
  • new Multi-color Contrails this year
  • testing positive reports giving actual rewards, exact rewards being adjusted
  • changed neutral unit spawns on Duel to be 2 Seekers and 1 Longhorn
  • removed Google as a payment option (Google no longer accepts payment for digital goods)
  • auto-deploy button moved to build tray at the bottom, simple on/off switch
  • more updates to the Hangar background art
  • reset buttons added to Control Settings
  • /diamondsspent and /kudosspent commands added for the Info tab
  • /brag has returned, consumes one Brag Card per use
  • new Brag Card awarded for every ranked PvP match you win (capped like Report Cards)
  • auto-deploy acts as a toggle now
  • remove limit on daily offline rewards for non-VIP players
  • show locked Diamonds at the top for non-VIPs (unlocked Diamonds shown when hovering player portrait)

Bug Fixes:
  • fixed Play menu options getting stuck on screen
  • fix for crashes on start-up
  • fix for units being dropped on a Sandrim prop
  • fix for Custom games not giving rewards for Silver VIPs
  • fix DND status message not showing at bottom of screen
  • fix search name for Common Capsule Plans
  • fix for main menu being hidden after exiting a tryout session
  • fixed wrong server flag being displayed in online games
  • fixed Hangar unit selection getting stuck after clicking pilot/color

Balance Changes:
  • increased delay between missile pairs for Missile Burst ability from 0.2 to 0.35
  • Aegis no longer shoots down any bombs
  • Baloom should now intercept targets for better accuracy

Known Issues:
  • Osprey cannot target salvage in ground mode
AirMech - InsaneFirebat
St. Patrick's Day approaches! We get so many requests for Rainbow Contrails to be back in the shop that we added another one--Multi-color Contrails! Take your pick, plus all the other time limited goodies.

You know what St. Patrick's Day makes me think of? Having fun with your friends of course! We thought this would be a great time to try out some new social features to reward good behavior. To start, we're giving actual rewards for getting positive reports--a few Diamonds if the sender is VIP, a few Kudos if they are non-VIP. Remember you don't get anything for sending them, but instead you want to be in good standing with your friends so you can help one another out! We've also made it a bit easier to say thanks to someone doing a Diamond Roll by putting a shortcut to commending them right on the roll banner.

Ever since we removed /brag, it was split between those who were very thankful it was gone, and the competitive players who enjoyed being able to, well, brag. We may have found the right balance--we'll give you one Brag Card per Ranked PvP game you win, and using /brag in chat consumes one card. There's a cap on how many cards you can hold, and we may play with that number depending how they get used or abused.

To top off our goodwill changes, we've removed the time limit for getting rewards for Solo games. It was always confusing, and if non-VIPs want to play a lot of Solo, it probably doesn't hurt much. Blow stuff up and have fun! Remember that Solo games do give less rewards than Coop or PvP however, same as always.

General Updates:
  • St. Patrick's Day content now live
  • new Multi-color Contrails this year
  • testing positive reports giving actual rewards, exact rewards being adjusted
  • changed neutral unit spawns on Duel to be 2 Seekers and 1 Longhorn
  • removed Google as a payment option (Google no longer accepts payment for digital goods)
  • auto-deploy button moved to build tray at the bottom, simple on/off switch
  • more updates to the Hangar background art
  • reset buttons added to Control Settings
  • /diamondsspent and /kudosspent commands added for the Info tab
  • /brag has returned, consumes one Brag Card per use
  • new Brag Card awarded for every ranked PvP match you win (capped like Report Cards)
  • auto-deploy acts as a toggle now
  • remove limit on daily offline rewards for non-VIP players
  • show locked Diamonds at the top for non-VIPs (unlocked Diamonds shown when hovering player portrait)

Bug Fixes:
  • fixed Play menu options getting stuck on screen
  • fix for crashes on start-up
  • fix for units being dropped on a Sandrim prop
  • fix for Custom games not giving rewards for Silver VIPs
  • fix DND status message not showing at bottom of screen
  • fix search name for Common Capsule Plans
  • fix for main menu being hidden after exiting a tryout session
  • fixed wrong server flag being displayed in online games
  • fixed Hangar unit selection getting stuck after clicking pilot/color

Balance Changes:
  • increased delay between missile pairs for Missile Burst ability from 0.2 to 0.35
  • Aegis no longer shoots down any bombs
  • Baloom should now intercept targets for better accuracy

Known Issues:
  • Osprey cannot target salvage in ground mode
AirMech - InsaneFirebat
Our pricing experiment continues! As you may have noticed, we're running a test where all the Kudos prices for things have been dramatically reduced. Do new players enjoy it more when they can more easily unlock units, mechs, and parts? We'll find out I guess! Note that during this test we have disable rebuying and selling these things on the Market. But feel free to take advantage of it and complete your collections--and let your friends know this is a great time to get their collections started.

We felt it would be nice to make a card in honor of Leonard Nimoy after his passing. We call it live long and prosper, as he did. The card will be available for a limited time and then retired.

Plus, and I hope you're sitting down, we have just added Orange Contrails to the Shop--try to contain yourself! Apologies for not offering the full range of colors earlier, we're going through and trying to correct that. There's also Blue if that's your thing, and we added a more common version of the MeMo Pad called simply the Kill Pad, so we can make the MeMo one Ancient.

Nicholas has been hard at work improving various particle effects (on top of making those sweet new contrails and tracers) and Matt has been busy tearing the guts out of the level loading. We've been investing considerable effort getting the game ready to be able to send maps down from the server. Which doesn't sound that interesting until you hear that Dan has been spending more time getting the Editor in shape! Watching Matt and Dan work on this stuff is like two sides of a bridge that are going to meet in the middle. I'm super excited that we're almost there!

To top it all off, a ton of balance changes have been handed down from the AirMech Council. See the details below, but I think we're getting to a good spot reacting to player feedback with the recent patches. Still reading? Be sure to follow us on Twitter, where you might catch a glimpse of the new AirMech in development....

General Updates:
  • Collectable Live Long and Prosper card in memory of Leonard Nimoy
  • Kill Pad Pet added to the shop, counts up your kills
  • MeMo Pad is now Ancient, can only be made by crafting
  • Orange Contrails added to the Shop
  • Blue Contrails added to the Shop
  • right-clicking bot difficulty now cycles the other way
  • new Hangar background art (work in progress)
  • missile debris tweaks
  • tweaks to artillery shell particle effects
  • updated impact particles for bombs
  • neutral unit spawns changes on Duel
  • more work on in game editor/sandbox mode
  • new destruction effects for some AirMechs (Striker and Helix) when on the ground

Bug Fixes:
  • some fixes to muzzle flash effects

Balance Changes:
  • changes to radar range for many units
  • Jumper reload time decreased from 3 to 2.5
  • Joker shot damage increased from 10 to 11.32
  • Rebel armor increased from 60 to 65
  • Stinger build time decreased from 11 to 8
  • Dinger build cost decreased from 10000 to 9500
  • Dinger hit points increased from 1000 to 1100
  • Blaster Guardian shot damage increased from 3 to 4
  • Cheap unit alternate hit points modification increased from -14% to -7%
  • Cheap Bucky missile damage modification increased from -20% to -15%
  • Cheap Rebel shot damage modification increased from -20% to -15%
  • Swift Rebel move speed modification increased from +7% to +13%
  • Fine unit alternate build time modification decreased from +20% to +5%
  • Rapid Arty range modification increased from -10% to -8%
  • Neutral Credit Box recycle value decreased from 20000 to 6000
AirMech - InsaneFirebat
Our pricing experiment continues! As you may have noticed, we're running a test where all the Kudos prices for things have been dramatically reduced. Do new players enjoy it more when they can more easily unlock units, mechs, and parts? We'll find out I guess! Note that during this test we have disable rebuying and selling these things on the Market. But feel free to take advantage of it and complete your collections--and let your friends know this is a great time to get their collections started.

We felt it would be nice to make a card in honor of Leonard Nimoy after his passing. We call it live long and prosper, as he did. The card will be available for a limited time and then retired.

Plus, and I hope you're sitting down, we have just added Orange Contrails to the Shop--try to contain yourself! Apologies for not offering the full range of colors earlier, we're going through and trying to correct that. There's also Blue if that's your thing, and we added a more common version of the MeMo Pad called simply the Kill Pad, so we can make the MeMo one Ancient.

Nicholas has been hard at work improving various particle effects (on top of making those sweet new contrails and tracers) and Matt has been busy tearing the guts out of the level loading. We've been investing considerable effort getting the game ready to be able to send maps down from the server. Which doesn't sound that interesting until you hear that Dan has been spending more time getting the Editor in shape! Watching Matt and Dan work on this stuff is like two sides of a bridge that are going to meet in the middle. I'm super excited that we're almost there!

To top it all off, a ton of balance changes have been handed down from the AirMech Council. See the details below, but I think we're getting to a good spot reacting to player feedback with the recent patches. Still reading? Be sure to follow us on Twitter, where you might catch a glimpse of the new AirMech in development....

General Updates:
  • Collectable Live Long and Prosper card in memory of Leonard Nimoy
  • Kill Pad Pet added to the shop, counts up your kills
  • MeMo Pad is now Ancient, can only be made by crafting
  • Orange Contrails added to the Shop
  • Blue Contrails added to the Shop
  • right-clicking bot difficulty now cycles the other way
  • new Hangar background art (work in progress)
  • missile debris tweaks
  • tweaks to artillery shell particle effects
  • updated impact particles for bombs
  • neutral unit spawns changes on Duel
  • more work on in game editor/sandbox mode
  • new destruction effects for some AirMechs (Striker and Helix) when on the ground

Bug Fixes:
  • some fixes to muzzle flash effects

Balance Changes:
  • changes to radar range for many units
  • Jumper reload time decreased from 3 to 2.5
  • Joker shot damage increased from 10 to 11.32
  • Rebel armor increased from 60 to 65
  • Stinger build time decreased from 11 to 8
  • Dinger build cost decreased from 10000 to 9500
  • Dinger hit points increased from 1000 to 1100
  • Blaster Guardian shot damage increased from 3 to 4
  • Cheap unit alternate hit points modification increased from -14% to -7%
  • Cheap Bucky missile damage modification increased from -20% to -15%
  • Cheap Rebel shot damage modification increased from -20% to -15%
  • Swift Rebel move speed modification increased from +7% to +13%
  • Fine unit alternate build time modification decreased from +20% to +5%
  • Rapid Arty range modification increased from -10% to -8%
  • Neutral Credit Box recycle value decreased from 20000 to 6000
...

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