Neverending AI Storybook - MRA Labs
New Update Highlights:

  • 🧠 New Local Model Available:
    We've included a new local model -- Psyfighter 2 (8.7GB) -- focused on delivering higher-quality text generation. It's not enabled by default, but it's available for users who want to experiment with even richer storytelling.

    (Fun fact: Psyfighter 2 was the model we used during most of development! It writes rich, natural stories -- and it’s completely Fiche'-free.)

  • 🔧 Improved User-Supplied Model Handling:
    You’ve always been able to load your own model for storytelling -- but now, even if your model doesn't strictly follow instructions, the system will still use the included Phi-3.5 model for exit generation.
    This ensures you have complete freedom for creative storytelling while maintaining the structured precision needed for certain gameplay functions.

  • 🐞 Race Condition Fix:
    Fixed a rare issue where users could start a new generation session while the system was already mid-generation. Thanks to Daniel for reporting this!

  • ⚡GPU Hardware Check:
    We've added a hardware check on the title screen that will alert users if their GPU doesn't meet the minimum requirements for a smooth experience.

  • 🕹️ Basic Gamepad Support:
    We've introduced initial gamepad support, complete with an on-screen keyboard for text input. Most of the game is now accessible by gamepad (except the settings menu, which is currently being reworked).
    This feature was added to bring a little more comfort and accessibility to friends in our community who benefit from alternative input options.

🔮A Glimpse at the Future: Story Continuity Overhaul
In this update, we've disabled the old story_director function, as it wasn't doing a strong enough job keeping stories "on the rails."

In its place -- starting in beta now -- we've implemented a KnowledgeGraph-based Retrieval-Augmented Generation (RAG) system.

This new system tracks items, locations, characters, and even their current states inside a flexible knowledge graph, and uses that information to maintain continuity and context as your story evolves.

It’s already a massive improvement for story flow, and we're really excited to hear your feedback on it once we push it live. Stay tuned -- more refinements are on the way!

Thank you all for your continued support — we're just getting started! 🚀

9:50pm
Anima Engine - marroindustries
'
英雄竞起:三国 - 79712520
新增
新增部分历史武将;
修复
修复青囊书物品类型;
修复自建武将派遣有几率卡住的问题;
修复云纹漆鼎物品效果;
修复山寨名将招募问题;
修复弓骑兵攻击动画;
修复列女传物品效果;
9:47pm
Gedonia 2 - Oleg Kazakov
The game was just updated with version 0.22.3

  • Fixed an issue that should prevent black screen after cutscenes for remote players in coop
  • Fixed few small bugs and issues
Prisoners of Ulag'Bol: A Dungeon Crawling Deckbuilder - The King


After defeating Ulag'bol, you are now able to continue playing with the new Endless Mode.

Endless Mode continues the journey right where you left off, meaning your deck, equipment, potions, and even the difficulty are carried over! Every battle in Endless Mode is tougher than the last! Jump in now and see how far you can make it!
DnB Starfighter Playtest - Ben
- Added medals for 100, 500 and 1000 games played
- There’s now 4 randomly chosen backgrounds
- Rework of mine enemies, they now explode if you get in their detection radius.
- Missiles from the Missile barrage are now slightly bigger, damage has been increased by 50% and the animation of their explosion has been changed.
- Purple weapon can now be shot when jumping
- Change the color of the missiles from the green drones to avoid confusion with the player’s own missiles.
- The leaderboard now has a “Main Leaderboard” with all players, and a “Friends Leaderboard” that only shows the score of your steam friends.
- Added an “Invite Friends” button in the Friends Leaderboard page so that you can now invite absolutely every single friend you have, no exception.
- The cursor for menu has been changed
- The size of the in-game cursor is now the same across all resolution.
- Fix a bug where visible objects were considered outside the viewport for player with window’s resolution below 1920*1080
- Fixed a bug where landing on a bonus would not get you the bonus
- The strength of the repulsive force applied to the player’s projectiles by repulsor enemies was function of the player’s fps, making it easier for low fps player. Force is now independent of fps.
The Remake of the End of the Greatest RPG of All Time - glootschkegames
Patch Notes [April 26th, 2025 Demo V.1.0.1]

__Major Changes__
-Reworked Dialogue Options UI to be more Clear
-Rewrote a number of conversations to accommodate for new dialogue UI.
-Rewrote the Quizard dialogue to not tell you the answers unless you get them all right.
-Added in music fading to a number of scenes.
-Added location title cards to flashbacks and flash... forwards?
-Music now fades in throughout the last ||boss encounter|| of the demo

__Bug Fixes__
-Fixed a number of bugs related to the game improperly saving what scenes you have been to.
-Fixed an issue where opening the inventory menu would freeze the game.

__Known Issues__
-Working on: Balance changes to battles that prevent non-fun unintended effects
- Working on: a way to reset your save data
- A bug that causes visual issues with videos when ||opened in first person||
- Occasionally dead enemies will be targeted
- FPS Segments have occasional stuttering on some devices
- A number of small visual and audio glitches
- Working on: a way to reset your save data
Multiverse Loot Hunter - 天野小茫
Version 0.9.1.0
April 27, 2025
1.Added [color=yellow]Beasts System[/color], featuring 9 tiers, 8 races, and 40 types of spirit beasts.
2.Added [color=yellow]Hunting System[/color]. (The Hunting Guild is [color=yellow]located in the Fourth Realm[/color], and the system unlocks alongside it.)
3.Added auto-hunting functionality.
4.Added new Beast Soul item types, with corresponding category displays.
5.Added Spirit Beast EXP affixes to the equipment affix pool and reforging system.
6.Fixed an issue where entering realms could malfunction under special conditions.

[color=yellow]Note: The Spirit Beasts System currently includes only basic content![/color]
[color=lightgreen]Features like the Zoo, Merit Exchange, Reforging, Skill Imprinting, and Evolution will be added as soon as possible![/color]
[color=yellow]There are likely many areas needing balance and optimization—your feedback and suggestions are greatly appreciated![/color]
[color=yellow]Thank you for your support! If you enjoy the game, please leave a Steam review to encourage us~ Many thanks!~[/color]

[color=yellow]Xiao Mang’s Historical Low Sale Event is Live![/color]
From now until the end of the May Day holiday! Enjoy the lowest prices ever!

[color=yellow]《Xiuzhen Idle》20% off, DLC 10% off![/color]

[color=yellow]《Space Industrial Empire》10% off, DLC 10% off![/color]

《Multiverse Loot Hunter》cannot be discounted individually due to Steam’s cooldown policy (no repeated discounts within a month).
Instead, we’re offering a special bundle deal:

[color=yellow]Limited-Time Bundle: 20% Off![/color]
《Multiverse Loot Hunter》previously had a max discount of 10%, but in this bundle, it’s 20% off! Prices return to normal after the event!
For 《Xiuzhen Idle》and 《Space Industrial Empire》, buying the bundle stacks the discounts: [color=yellow]Base Discount × Bundle Discount = Extra Savings![/color]
If you prefer not to buy the bundle, wait until late May when the discount cooldown ends for a 10% off promotion.


https://store.steampowered.com/app/1649730/_/

https://store.steampowered.com/app/2423620/_/

https://store.steampowered.com/bundle/49102/__Author_of_all_games/
Sharpshooter - Oakstar
A small Hotfix for statistics screen crash, pressing "i" or completing level.
Snail Simulator - Snail Simulator
Fixes
* If you already touched Egg #3 before, it will now trigger the achievement when you launch the game.
* Fixed Bunny Hat sparkle
* Fixed teleporting to Bunny Hat
...

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